Secret Dagger
In Game Description
A slash-based weapon. Inflicts heavy damage upon soft flesh, but conversely has limited effect on metal armor, and hard scales. Also, daggers have a great effect after parries and close ranged stabs from behind the enemy.
Availability
- 3-1 Treasure
- Dropped by Imperial Spy in 1-3 and 1-4
General Information
| Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
Secret Dagger | 70/0/0 (Slashing) (Piercing) |
100 | 0.5 | 6/0/0/0 E/D/-/- |
40/10 | 25 |
Move Set
One-Handed
| R1 - R1 | Horizontal Swipe |
| R2 | Heavy Horizontal Swipe |
| Roll - R1 | Forward Stab |
| Backstep or Run - R1 | Forward Stab |
| Forward + R1 | Push |
| L1 (left hand) | Horizontal Swipe |
| L2 (left hand) | Parry |
Two-Handed
| R1 - R1 | Forward Stab |
| R2 | Downward Stab |
| Roll - R1 | Forward Stab |
| Backstep or Run - R1 | Forward Stab |
| Forward + R1 | Heavy Push |
| L1 or L2 | Guard |
Upgrades
Basic
Requires Sharpstone
| Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
| Secret Dagger +0 | 70/0/0 | E/D/-/- | - | - | - | - |
| Secret Dagger +1 | 77/0/0 | E/D/-/- | 1 | - | - | - |
| Secret Dagger +2 | 84/0/0 | E/D/-/- | 2 | - | - | - |
| Secret Dagger +3 | 91/0/0 | E/D/-/- | 4 | - | - | - |
| Secret Dagger +4 | 98/0/0 | D/D/-/- | 4 | 1 | - | - |
| Secret Dagger +5 | 105/0/0 | D/D/-/- | 4 | 2 | - | - |
| Secret Dagger +6 | 112/0/0 | D/D/-/- | 4 | 3 | - | - |
| Secret Dagger +7 | 119/0/0 | D/C/-/- | 4 | 3 | 1 | - |
| Secret Dagger +8 | 126/0/0 | D/C/-/- | 4 | 3 | 2 | - |
| Secret Dagger +9 | 133/0/0 | D/C/-/- | 4 | 3 | 3 | - |
| Secret Dagger +10 | 140/0/0 | D/C/-/- | 4 | 3 | 3 | 1 |
Sharp
Damage bonus is heavily modified by Dexterity.
Requires:
- Secret Dagger +0
- Bladestone
| Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
| Sharp Secret Dagger +1 | 77/0/0 | E/C/-/- | 1 | - | - |
| Sharp Secret Dagger +2 | 84/0/0 | E/C/-/- | 2 | - | - |
| Sharp Secret Dagger +3 | 91/0/0 | E/A/-/- | 4 | 1 | - |
| Sharp Secret Dagger +4 | 98/0/0 | E/A/-/- | 4 | 2 | - |
| Sharp Secret Dagger +5 | 105/0/0 | E/S/-/- | 4 | 3 | 1 |
Quality
Moderate damage bonus from Strength and Dexterity.
Requires:
- Secret Dagger +3
- Clearstone
| Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
| Quality Secret Dagger +1 | 81/0/0 | D/D/-/- | 1 | - | - |
| Quality Secret Dagger +2 | 91/0/0 | D/D/-/- | 2 | - | - |
| Quality Secret Dagger +3 | 102/0/0 | C/C/-/- | 4 | 1 | - |
| Quality Secret Dagger +4 | 112/0/0 | C/C/-/- | 4 | 2 | - |
| Quality Secret Dagger +5 | 123/0/0 | C/C/-/- | 4 | 3 | 1 |
Mercury
Poison special effect
Requires:
- Secret Dagger +3
- Mercurystone
| Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
| Mercury Secret Dagger +1 | 79/0/0 Poison 120 |
E/D/-/- | 1 | - | - |
| Mercury Secret Dagger +2 | 88/0/0 Poison 180 |
E/D/-/- | 2 | - | - |
| Mercury Secret Dagger +3 | 96/0/0 Poison 240 |
E/C/-/- | 4 | 1 | - |
| Mercury Secret Dagger +4 | 105/0/0 Poison 300 |
E/C/-/- | 4 | 2 | - |
| Mercury Secret Dagger +5 | 112/0/0 Poison 360 |
E/C/-/- | 4 | 3 | 1 |
Fatal
Bonus to backstab and riposte damage.
Requires:
- Secret Dagger +3
- Marrowstone (Pulpstone)
| Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
| Fatal Secret Dagger +1 | 72/0/0 Critical 60 |
E/D/-/- | 1 | - | - |
| Fatal Secret Dagger +2 | 74/0/0 Critical 70 |
E/D/-/- | 2 | - | - |
| Fatal Secret Dagger +3 | 75/0/0 Critical 80 |
E/C/-/- | 4 | 1 | - |
| Fatal Secret Dagger +4 | 77/0/0 Critical 90 |
E/C/-/- | 4 | 2 | - |
| Fatal Secret Dagger +5 | 79/0/0 Critical 100 |
E/A/-/- | 4 | 3 | 1 |
Crescent
Magic damage added; primarily modified by Magic stat. Minor MP regen.
Requires:
- Secret Dagger +6
- Darkmoonstone
| Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
| Crescent Secret Dagger +1 | 55/68/0 | -/-/A/- | 1 | - | - |
| Crescent Secret Dagger +2 | 65/75/0 | -/-/A/- | 2 | - | - |
| Crescent Secret Dagger +3 | 74/82/0 | -/-/A/- | 4 | 1 | - |
| Crescent Secret Dagger +4 | 83/90/0 | -/-/A/- | 4 | 2 | - |
| Crescent Secret Dagger +5 | 92/98/0 | -/-/A/- | 4 | 3 | 1 |
Demon's Soul
| Name | Damage | Stats Needed | Stat Bonuses | Req. Material |
| Needle of Eternal Agony | 10/50/0 | 6/20/20/0 | -/-/-/- | Secret Dagger +7 Mixed Demon's Soul |
Key
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
