Parrying Dagger

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Original PS3

In Game Description

A dagger made for parrying. Normally equipped in the left hand.

It is the weapon used by those of a masked society who meet in secret to discuss the harnessing of Souls. Women of this order have become adept in using this unique dagger in place of a heavier shield.

Availability

General Information

The parry animation of this dagger lasts longer, allowing you to parry more effectively.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
Parrying Dagger.jpg Parrying Dagger 65/0/0
(Slashing)
(Piercing)
200 0.5 6/16/0/0
E/D/-/-
40/10 25

Move Set

One-Handed

R1 - R1 Horizontal Swipe
R2 Heavy Horizontal Swipe
Roll - R1 Forward Stab
Backstep or Run - R1 Forward Stab
Forward + R1 Push
L1 (left hand) Horizontal Swipe
L2 (left hand) Parry

Two-Handed

R1 - R1 Forward Stab
R2 Downward Stab
Roll - R1 Forward Stab
Backstep or Run - R1 Forward Stab
Forward + R1 Heavy Push
L1 or L2 Guard

Upgrades

Basic

Requires Sharpstone

Name Damage Stat Bonuses Shard L. Shard Chunk Pure
Parrying Dagger +0 65/0/0 E/D/-/- - - - -
Parrying Dagger +1 71/0/0 E/D/-/- 1 - - -
Parrying Dagger +2 78/0/0 E/D/-/- 2 - - -
Parrying Dagger +3 85/0/0 E/D/-/- 4 - - -
Parrying Dagger +4 91/0/0 D/D/-/- 4 1 - -
Parrying Dagger +5 98/0/0 D/D/-/- 4 2 - -
Parrying Dagger +6 104/0/0 D/D/-/- 4 3 - -
Parrying Dagger +7 111/0/0 D/C/-/- 4 3 1 -
Parrying Dagger +8 117/0/0 D/C/-/- 4 3 2 -
Parrying Dagger +9 124/0/0 D/C/-/- 4 3 3 -
Parrying Dagger +10 130/0/0 D/C/-/- 4 3 3 1

Sharp

Damage bonus is heavily modified by Dexterity.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Sharp Parrying Dagger +1 72/0/0 E/C/-/- 1 - -
Sharp Parrying Dagger +2 78/0/0 E/C/-/- 2 - -
Sharp Parrying Dagger +3 85/0/0 E/A/-/- 4 1 -
Sharp Parrying Dagger +4 91/0/0 E/A/-/- 4 2 -
Sharp Parrying Dagger +5 98/0/0 E/S/-/- 4 3 1

Quality

Moderate damage bonus from Strength and Dexterity.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Quality Parrying Dagger +1 75/0/0 D/D/-/- 1 - -
Quality Parrying Dagger +2 85/0/0 D/D/-/- 2 - -
Quality Parrying Dagger +3 94/0/0 C/C/-/- 4 1 -
Quality Parrying Dagger +4 104/0/0 C/C/-/- 4 2 -
Quality Parrying Dagger +5 114/0/0 C/C/-/- 4 3 1

Mercury

Poison special effect

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Mercury Parrying Dagger +1 73/0/0
Poison 120
E/D/-/- 1 - -
Mercury Parrying Dagger +2 81/0/0
Poison 180
E/D/-/- 2 - -
Mercury Parrying Dagger +3 89/0/0
Poison 240
E/C/-/- 4 1 -
Mercury Parrying Dagger +4 98/0/0
Poison 300
E/C/-/- 4 2 -
Mercury Parrying Dagger +5 106/0/0
Poison 360
E/C/-/- 4 3 1

Fatal

Bonus to backstab and riposte damage.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Fatal Parrying Dagger +1 67/0/0
Critical 60
E/D/-/- 1 - -
Fatal Parrying Dagger +2 68/0/0
Critical 70
E/D/-/- 2 - -
Fatal Parrying Dagger +3 70/0/0
Critical 80
E/C/-/- 4 1 -
Fatal Parrying Dagger +4 72/0/0
Critical 90
E/C/-/- 4 2 -
Fatal Parrying Dagger +5 73/0/0
Critical 100
E/A/-/- 4 3 1

Crescent

Magic damage added; primarily modified by Magic stat. Minor MP regen.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Crescent Parrying Dagger +1 51/63/0 -/-/A/- 1 - -
Crescent Parrying Dagger +2 60/70/0 -/-/A/- 2 - -
Crescent Parrying Dagger +3 69/76/0 -/-/A/- 4 1 -
Crescent Parrying Dagger +4 77/83/0 -/-/A/- 4 2 -
Crescent Parrying Dagger +5 91/86/0 -/-/A/- 4 3 1

Demon's Soul

Name Damage Stats Needed Stat Bonuses Req. Material
Needle of Eternal Agony 10/50/0 6/20/20/0 -/-/-/- Parrying Dagger +7
Mixed Demon's Soul

Key

  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.