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In Game Description

A slash-based weapon. Inflicts heavy damage upon soft flesh, but conversely has limited effect on metal armor, and hard scales. Also, daggers have a great effect after parries and close ranged stabs from behind the enemy.

Availability

General Information

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
  Secret Dagger 70/0/0
(Slashing)
(Piercing)
100 0.5 6/0/0/0
E/D/-/-
40/10 25

Move Set

One-Handed

R1 - R1 Horizontal Swipe
R2 Heavy Horizontal Swipe
Roll - R1 Forward Stab
Backstep or Run - R1 Forward Stab
Forward + R1 Push
L1 (left hand) Horizontal Swipe
L2 (left hand) Parry

Two-Handed

R1 - R1 Forward Stab
R2 Downward Stab
Roll - R1 Forward Stab
Backstep or Run - R1 Forward Stab
Forward + R1 Heavy Push
L1 or L2 Guard

Upgrades

Basic

Requires Sharpstone

Name Damage Stat Bonuses Shard L. Shard Chunk Pure
Secret Dagger +0 70/0/0 E/D/-/- - - - -
Secret Dagger +1 77/0/0 E/D/-/- 1 - - -
Secret Dagger +2 84/0/0 E/D/-/- 2 - - -
Secret Dagger +3 91/0/0 E/D/-/- 4 - - -
Secret Dagger +4 98/0/0 D/D/-/- 4 1 - -
Secret Dagger +5 105/0/0 D/D/-/- 4 2 - -
Secret Dagger +6 112/0/0 D/D/-/- 4 3 - -
Secret Dagger +7 119/0/0 D/C/-/- 4 3 1 -
Secret Dagger +8 126/0/0 D/C/-/- 4 3 2 -
Secret Dagger +9 133/0/0 D/C/-/- 4 3 3 -
Secret Dagger +10 140/0/0 D/C/-/- 4 3 3 1

Sharp

Damage bonus is heavily modified by Dexterity.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Sharp Secret Dagger +1 77/0/0 E/C/-/- 1 - -
Sharp Secret Dagger +2 84/0/0 E/C/-/- 2 - -
Sharp Secret Dagger +3 91/0/0 E/A/-/- 4 1 -
Sharp Secret Dagger +4 98/0/0 E/A/-/- 4 2 -
Sharp Secret Dagger +5 105/0/0 E/S/-/- 4 3 1

Quality

Moderate damage bonus from Strength and Dexterity.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Quality Secret Dagger +1 81/0/0 D/D/-/- 1 - -
Quality Secret Dagger +2 91/0/0 D/D/-/- 2 - -
Quality Secret Dagger +3 102/0/0 C/C/-/- 4 1 -
Quality Secret Dagger +4 112/0/0 C/C/-/- 4 2 -
Quality Secret Dagger +5 123/0/0 C/C/-/- 4 3 1

Mercury

Poison special effect

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Mercury Secret Dagger +1 79/0/0
Poison 120
E/D/-/- 1 - -
Mercury Secret Dagger +2 88/0/0
Poison 180
E/D/-/- 2 - -
Mercury Secret Dagger +3 96/0/0
Poison 240
E/C/-/- 4 1 -
Mercury Secret Dagger +4 105/0/0
Poison 300
E/C/-/- 4 2 -
Mercury Secret Dagger +5 112/0/0
Poison 360
E/C/-/- 4 3 1

Fatal

Bonus to backstab and riposte damage.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Fatal Secret Dagger +1 72/0/0
Critical 60
E/D/-/- 1 - -
Fatal Secret Dagger +2 74/0/0
Critical 70
E/D/-/- 2 - -
Fatal Secret Dagger +3 75/0/0
Critical 80
E/C/-/- 4 1 -
Fatal Secret Dagger +4 77/0/0
Critical 90
E/C/-/- 4 2 -
Fatal Secret Dagger +5 79/0/0
Critical 100
E/A/-/- 4 3 1

Crescent

Magic damage added; primarily modified by Magic stat. Minor MP regen.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Crescent Secret Dagger +1 55/68/0 -/-/A/- 1 - -
Crescent Secret Dagger +2 65/75/0 -/-/A/- 2 - -
Crescent Secret Dagger +3 74/82/0 -/-/A/- 4 1 -
Crescent Secret Dagger +4 83/90/0 -/-/A/- 4 2 -
Crescent Secret Dagger +5 92/98/0 -/-/A/- 4 3 1

Demon's Soul

Name Damage Stats Needed Stat Bonuses Req. Material
Needle of Eternal Agony 10/50/0 6/20/20/0 -/-/-/- Secret Dagger +7
Mixed Demon's Soul

Key

  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.