Kite Shield
Revision as of 01:26, 17 June 2020 by TheBlackEyeStone (talk | contribs)
In Game Description
A medium-sized metal shield, used by the soldiers of the comparatively more advanced region of Southern Boletaria.
The crest of the yellow dragon signifies the soldiers' low rank.
Availability
- Knight origin starting shield
- Dropped by Red Eye Knights in 1-4
- Dropped by Soldiers (Spear) in 1-3
- 3-1 Treasure
General Information
| Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
Kite Shield | 65/0/0 (Blunt) |
220 | 3.5 | 12/0/0/0 D/-/-/- |
100/30/70 | 55 |
Move Set
One-Handed
| L1 (left hand) | Guard |
| L2 (left hand) | Parry |
| R1 — R1 — | Shield Punch > Ground Punch |
| R2 — R2 | Shield Swing > Backhand Swing |
| Roll — R1 | Shield Uppercut |
| Backstep or Run — R1 | Running Push |
| Forward + R1 | Slow Push |
Two-Handed
| R1 — R1 — | Fast Shield Bashes |
| R2 — R2 | Running Push > Shield Swing |
| Roll — R1 | Shield Bash |
| Backstep or Run — R1 | Shield Bash |
| Forward + R1 | Push |
| L1 or L2 | Guard |
Upgrades
Basic
Requires Hardstone
| Name | Damage Reduction % |
Guard Break Reduction |
Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
| Kite Shield +0 | 100/30/70 | 55 | 65/0/0 | D/-/-/- | - | - | - | - |
| Kite Shield +1 | 100/30/70 | 57 | 68/0/0 | D/-/-/- | 3 | - | - | - |
| Kite Shield +2 | 100/30/70 | 58 | 72/0/0 | D/-/-/- | 4 | - | - | - |
| Kite Shield +3 | 100/30/70 | 60 | 75/0/0 | D/-/-/- | 6 | - | - | - |
| Kite Shield +4 | 100/30/70 | 62 | 78/0/0 | D/-/-/- | 6 | 1 | - | - |
| Kite Shield +5 | 100/30/70 | 64 | 81/0/0 | D/-/-/- | 6 | 3 | - | - |
| Kite Shield +6 | 100/30/70 | 67 | 85/0/0 | D/-/-/- | 6 | 5 | - | - |
| Kite Shield +7 | 100/30/70 | 69 | 88/0/0 | D/-/-/- | 6 | 5 | 1 | - |
| Kite Shield +8 | 100/30/70 | 71 | 91/0/0 | D/-/-/- | 6 | 5 | 3 | - |
| Kite Shield +9 | 100/30/70 | 73 | 94/0/0 | D/-/-/- | 6 | 5 | 5 | - |
| Kite Shield +10 | 100/30/70 | 75 | 101/0/0 | D/-/-/- | 6 | 5 | 5 | 1 |
Dark
Requires:
- Cloudstone
- Kite Shield +6
| Name | Damage Reduction % |
Guard Break Reduction |
Damage | Stat Bonuses | Shard | Chunk | Pure |
| Dark Kite Shield +1 | 100/38/70 | 55 | 72/0/0 | D/-/-/- | 3 | - | - |
| Dark Kite Shield +2 | 100/46/70 | 55 | 78/0/0 | D/-/-/- | 4 | - | - |
| Dark Kite Shield +3 | 100/54/70 | 55 | 85/0/0 | D/-/-/- | 6 | 1 | - |
| Dark Kite Shield +4 | 100/62/70 | 55 | 91/0/0 | D/-/-/- | 6 | 3 | - |
| Dark Kite Shield +5 | 100/70/70 | 55 | 101/0/0 | D/-/-/- | 6 | 5 | 1 |
Key
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
