* At medium range, he'll throw a Secret Throwing Dagger.
* If the player is hiding behind a shield, he'll deliver a spin kick that breaks guard if you're using a shield with low Guard Break Reduction.
* Now, these enemies aren't your typical predictable enemies who you can dodge and score a quick combo before they react.
* The Imperial Spies can score a deadly combo on you before you can react.
* '''; 1-3:''' * You'll encounter the first one as you're descending a flight of stairs.
* You probably won't see him until you're halfway down.
* The best strategies is to quickly combo him before he can attack.
* If you run straight up the alleyway, you won't alert him, but if you take the last right turn into the alley way, the [[Imperial Spy]] will jump down from the roof.
* Try not to get trapped in the passageway and deal with him as quickly as you can.
* '''; 1-4:''' * As you ascend the tower with the two Red Eye Knights, you will be fired on by two crossbow soldiers.
* Run onto their platform and dispatch them.
* A Spy will land on the platform and proceed to attack you.
{| class="wikitable"
|-
! Enemy Variety Type !! DropsDrop
|-
| style="text-align:center" | All || <ul><li>[[Clearstone|Shard of Clearstone]]<libr />[[Clearstone|Chunk of Clearstone]]<libr />[[Secret Throwing Dagger]]<libr />[[Claws]]<libr />[[Secret Dagger]]<libr />[[Flamberge]] (rare)</ul>
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]