8,466 bytes added
, 23:57, 14 June 2020
[[File:Mail_Breaker_On.JPG|thumb|Original PS3|200px]]
==In Game Description==
''An extremely small rapier.''
''It can pierce even hard armors. [[ Rapier]] weapons have a narrow range of attack but deal heavy damage. They are effective against metal armor, etc., but it's hard to overpower shield holders, and are easily parried.''
==Availability==
*[[Knight]] starting weapon
*1-1 Treasure
*1-1 [[ Dregling]] drop
==General Information==
{| class="wikitable" style="text-align: center"
|-
|'''Image''' || '''Name''' || '''Damage''' || '''Durability''' || '''Weight''' || '''Stats Needed'''<br/>'''Stat Bonuses''' || '''Damage'''<br/>'''Reduction %''' || '''Guard Break'''<br/>'''Reduction'''
|-
| [[File:Mail_Breaker.jpg]]|| Mail Breaker || 70/0/0<br/>(Piercing) || 200 || 0.5 || 6/0/0/0<br/>E/D/-/- || 40.0/10.0 || 25
|}
==Move Set==
===One-Handed===
{| class="wikitable" style="text-align: left"
|-
|R1 - R1 || Piercing Thrusts
|-
|R2 || Heavy Piercing Thrusts
|-
|Roll - R1 || Low Piercing Thrusts
|-
|Backstep or Run - R1 || Jumping Piercing Thrusts
|-
|Forward + R1 || Backstep Attack
|-
|L1 (left hand) || Piercing Thrusts
|-
|L2 (left hand) || Parry
|}
===Two-Handed===
{| class="wikitable" style="text-align: left"
|-
|R1 - R1 || Piercing Thrusts
|-
|R2 || Heavy Piercing Thrusts
|-
|Roll - R1 || Low Piercing Thrusts
|-
|Backstep or Run - R1 || Jumping Piercing Thrusts
|-
|Forward + R1 || Backstep Attack
|-
|L1 or L2 || Guard
|}
==Upgrades==
===Basic===
Requires [[Sharpstone]]
{| class="wikitable" style="text-align: center"
|-
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''L. Shard''' || '''Chunk''' || '''Pure
|-
|Mail Breaker +0 || 70/0/0 || E/D/-/- || - || - || - || -
|-
|Mail Breaker +1 || 77/0/0 || E/D/-/- || 1 || - || - || -
|-
|Mail Breaker +2 || 84/0/0 || E/D/-/- || 2 || - || - || -
|-
|Mail Breaker +3 || 91/0/0 || E/D/-/- || 4 || - || - || -
|-
|Mail Breaker +4 || 98/0/0 || D/D/-/- || 4 || 1 || - || -
|-
|Mail Breaker +5 || 105/0/0 || D/D/-/- || 4 || 2 || - || -
|-
|Mail Breaker +6 || 112/0/0 || D/D/-/- || 4 || 3 || - || -
|-
|Mail Breaker +7 || 119/0/0 || D/C/-/- || 4 || 3 || 1 || -
|-
|Mail Breaker +8 || 126/0/0 || D/C/-/- || 4 || 3 || 2 || -
|-
|Mail Breaker +9 || 133/0/0 || D/C/-/- || 4 || 3 || 3 || -
|-
|Mail Breaker +10 || 140/0/0 || D/C/-/- || 4 || 3 || 3 || 1
|}
===Sharp===
Damage bonus is heavily modified by [[Dexterity]].
Requires:
*Mail Breaker +0
*[[Bladestone]]
{| class="wikitable" style="text-align: center"
|-
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure
|-
|Sharp Mail Breaker +1 || 77/0/0 || E/C/-/- || 1 || - || -
|-
|Sharp Mail Breaker +2 || 84/0/0 || E/C/-/- || 2 || - || -
|-
|Sharp Mail Breaker +3 || 91/0/0 || E/A/-/- || 4 || 1 || -
|-
|Sharp Mail Breaker +4 || 98/0/0 || E/A/-/- || 4 || 2 || -
|-
|Sharp Mail Breaker +5 || 105/0/0 || E/S/-/- || 4 || 3 || 1
|}
===Quality===
Moderate damage bonus from [[ Strength]] and [[Dexterity]].
Requires:
*Mail Breaker +3
*[[Clearstone]]
{| class="wikitable" style="text-align: center"
|-
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure
|-
|Quality Mail Breaker +1 || 81/0/0 || D/D/-/- || 1 || - || -
|-
|Quality Mail Breaker +2 || 92/0/0 || D/D/-/- || 2 || - || -
|-
|Quality Mail Breaker +3 || 102/0/0 || C/C/-/- || 4 || 1 || -
|-
|Quality Mail Breaker +4 || 112/0/0 || C/C/-/- || 4 || 2 || -
|-
|Quality Mail Breaker +5 || 123/0/0 || C/C/-/- || 4 || 3 || 1
|}
===Mercury===
Poison special effect
Requires:
*Mail Breaker +3
*[[Mercurystone]]
{| class="wikitable" style="text-align: center"
|-
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure
|-
|Mercury Mail Breaker + 1 || 79/0/0<br/>Poison 120 || E/D/-/- || 1 || - || -
|-
|Mercury Mail Breaker + 2 || 88/0/0<br/>Poison 180 || E/D/-/- || 2 || - || -
|-
|Mercury Mail Breaker + 3 || 96/0/0<br/>Poison 240 || E/C/-/- || 4 || 1 || -
|-
|Mercury Mail Breaker + 4 || 105/0/0<br/>Poison 300 || E/C/-/- || 4 || 2 || -
|-
|Mercury Mail Breaker + 5 || 114/0/0<br/>Poison 360 || E/C/-/- || 4 || 3 || 1
|}
===Fatal===
Bonus to backstab and riposte damage.
Requires:
*Mail Breaker +3
*[[Marrowstone]] (Pulpstone).
{| class="wikitable" style="text-align: center"
|-
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure
|-
|Fatal Mail Breaker +1 || 72/0/0<br/>Critical 60 || E/D/-/- || 1 || - || -
|-
|Fatal Mail Breaker +2 || 74/0/0<br/>Critical 70 || E/D/-/- || 2 || - || -
|-
|Fatal Mail Breaker +3 || 75/0/0<br/>Critical 80 || E/C/-/- || 4 || 1 || -
|-
|Fatal Mail Breaker +4 || 77/0/0<br/>Critical 90 || E/C/-/- || 4 || 2 || -
|-
|Fatal Mail Breaker +5 || 79/0/0<br/>Critical 100 || E/A/-/- || 4 || 3 || 1
|}
===Crescent===
Magic damage added; primarily modified by [[ Magic]] stat. Minor MP regen.
Requires:
*Mail Breaker +6
*[[Darkmoonstone]]
{| class="wikitable" style="text-align: center"
|-
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure
|-
|Crescent Mail Breaker +1 || 55/68/0 || -/-/A/- || 1 || - || -
|-
|Crescent Mail Breaker +2 || 65/75/0 || -/-/A/- || 2 || - || -
|-
|Crescent Mail Breaker +3 || 71/82/0 || -/-/A/- || 4 || 1 || -
|-
|Crescent Mail Breaker +4 || 83/90/0 || -/-/A/- || 4 || 2 || -
|-
|Crescent Mail Breaker +5 || 92/98/0 || -/-/A/- || 4 || 3 || 1
|}
===Demon's Soul===
{| class="wikitable" style="text-align: center"
|-
|'''Name''' || '''Damage''' || '''Stats Needed''' || '''Stat Bonuses''' || '''Req. Material
|-
|[[Needle of Eternal Agony]] || 10/50/0 || 6/20/20/0 || -/-/-/- || Mail Breaker +7<br/>[[Mixed Demon's Soul]]
|}
==Key==
*'''Name'''
:*Names displayed are according to the Atlus (NA) version of the game.
:*Name changes from the Asian version, if any, will appear in parentheses.
*'''Damage'''
:*The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
::*X is Physical Damage
::*Y is Magical Damage
::*Z is Fire Damage
:*Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
:*Each weapon has one or more physical damage types:
::*Normal
::*Blunt
::*Slashing
::*Piercing
:*Certain enemies are weak or strong against different types of damage types.
*'''Durability'''
:*The durability of the weapon.
:*The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
*'''Weight'''
:*The Weight of the weapon.
:*Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
*'''Stats Needed'''
:*The [[Stats]] Needed determines how high various [[Stats]] must be in order to wield the weapon effectively.
:*The Requirement stats for an weapon are W / X / Y / Z:
::*W is the [[Strength]] required
::*X is the [[Dexterity]] required
::*Y is the [[Magic]] required
::*Z is the [[Faith]] required
:*Wielding a weapon without the required [[Strength]] and/or [[Dexterity]] will incur a penalty to the Physical damage of the weapon, while lower-than-required [[Magic]] and/or [[Faith]] will reduce the [[Magic]] damage of the weapon.
:*Also keep in mind that your character gains a 50% bo [[nus to [[Strength]] by wielding a weapon with both hands, thus reducing the actual [[Strength]] required. For example, a character with 18 [[Strength]] can wield a Great [[ Axe]] (Requires 26 [[Strength]]) properly if the weapon is held with both hands.
:*(18 x 1.5 = 27)
*'''Stat Bonuses'''
:*The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
:*This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
*'''Damage Reduction %'''
:*The Damage Reduction % of the weapon.
:*It dictates how much damage the weapon mitigates while blocking.
:*The Damage Reduction % stats for a shield are X / Y / Z:
::*X is Physical Damage
::*Y is Magical Damage
::*Z is Fire Damage
*'''Guard Break Reduction'''
:*The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
:*A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.