General Information
| Location | Boletarian Palace: 1-2, 1-3 Stonefang Tunnel: 2-1 | ||
|---|---|---|---|
| Description | Small melee enemy; Found several in a pack | ||
| White | Neutral | Black | |
| Souls1 | 29-133 | 29-133 | 44-200 |
| HP2 | 76 | 95 | 95 |
| Attacks | |||
| Attack | Melee | Physical | |
Attacks
- Always begins with a leaping bite. Unless blocked, the dog will trot away before resuming its attacks.
- At close range, the dog bites multiple times with no precursor animations.
Strategy
- You'll hear the kennel barking before you see them.
- They rush you as a group, which can make them very tough if you aren't prepared. One strategy is to use the Thief's Ring and lure them out one at a time with ranged attacks/items.
- Another strategy is to run back to the doorway leading to the first tower and taking them on in the narrow space one at a time.
- Remember that spears can be used to attack while your shield is raised. Or lock on to the lead dog and do a strong R2 attack just before it jumps at you. You'll skewer the lead dog and the one following it.
Drops
| Type | Drops |
|---|---|
| All | N/A |
Enemy ID and Stats
The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.
| Name | ID | Location | HP | Souls | Defense | Resistance | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Physical | Slash | Blunt | Thrust | Magic | Fire | Poison | Plague | Bleed | |||||
| Dog | 301000 | 1-2 | 95 | 29 | 88 | 88 | 88 | 88 | 48 | 42 | 100 | 100 | 75 |
| Dog | 301001 | 1-3 | 95 | 133 | 88 | 88 | 88 | 88 | 48 | 42 | 100 | 100 | 75 |
| Dog | 301002 | 2-1 | 95 | 29 | 88 | 88 | 88 | 88 | 48 | 85 | 100 | 100 | 100 |
Footnotes
- Souls gained are from the first run through of the game, from pure white, neutral, and pure black world tendency without any modifiers
- HP totals are from the first run through of the game, from pure white, neutral, and pure black world tendency
