Weapons
There are just a ton of weapons available in Demon's Souls. Below you can find some some categories to help isolate what you're looking for more efficiently. There's also information on shields, the user interface, upgrades, and enchantments all linked to the same spot.
Table of All WeaponsEdit
Image | Name | Type | Damage Magic/Miracle Adjust |
Durability | Weight | Stat Req Stat Scale |
Location | Special Note |
---|---|---|---|---|---|---|---|---|
Battle Axe | Axe | 80/0/0 (Normal) |
220 | 2.5 | 11*/0/0/0 D/E/-/- |
Blacksmith Boldwin (1500 souls) 2-1 Treasure (Crushing +1) 1-3 Soldier drop |
+3 - Quality, Crushing, Dragon +6 - Moon, Blessed, Dozer Axe | |
Guillotine Axe | Axe | 87/0/0 (Normal) |
250 | 6.0 | 20*/0/0/0 D/E/-/- |
1-1 Black Phantom Miralda drop 1-1 Rare Soldier (Axe) drop |
+0 - Crushing +3 - Quality, Dragon +6 - Moon, Blessed, Dozer Axe | |
Crescent Axe | Large Axe | 115/0/0 (Normal) |
200 | 7.0 | 16*/12/0/0 D/E/-/- |
1-3, 1-4, 2-1, 2-2 Fat Official drop 1-3 Dregling Merchant (10000 souls) |
+3 - Quality, Crushing, Dragon +6 - Moon, Blessed, Dozer Axe | |
Dozer Axe | Large Axe | 340/0/0 (Normal) |
400 | 22.0 | 30*/0/0/0 -/-/-/- |
Upgraded weapon Consumes Grey Demon's Soul |
- | |
Great Axe | Large Axe | 130/0/0 (Normal) |
230 | 10.0 | 26*/0/0/0 D/E/-/- |
2-2 Treasure 1-3 Rare Soldier (Axe) drop |
+0 - Crushing +3 - Quality, Dragon +6 - Moon, Blessed, Dozer Axe | |
Club | Hammer | 75/0/0 (Blunt) |
120 | 1.0 | 9/0/0/0 C/-/-/- |
Barbarian Class starting weapon Dregling Merchant (500 souls) 2-2 Treasure |
+0 - Meat Cleaver | |
Mace | Hammer | 80/0/0 (Blunt) |
250 | 2.5 | 11*/0/0/0 D/E/-/- |
Priest Class starting weapon 5-1 Treasure Filthy Woman (3000 souls) |
+0 - Crushing +3 - Quality, Dragon +6 - Moon, Blessed, Meat Cleaver | |
Morning Star | Hammer | 75/0/0 Bleed 100 (Blunt) |
210 | 2.5 | 11*/0/0/0 D/E/-/- |
5-1 Treasure 5-1 Giant Depraved Ones drop |
+0 - Crushing +3 - Quality, Dragon +6 - Moon, Blessed, Meat Cleaver | |
Pickaxe | Hammer | 80/0/0 (Piercing) |
300 | 3.0 | 13*/12/0/0 E/D/-/- |
Filthy Man (500 souls) 2-1, 2-2 Miner (Pickaxe) drop 2-1 Treasure |
+0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon, Meat Cleaver | |
War Pick | Hammer | 80/0/0 (Piercing) |
170 | 1.5 | 10*/12/0/0 E/D/-/- |
Filthy Woman (4000 souls) | +0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon, Meat Cleaver | |
Bramd | Large Hammer | 210/0/0 (Blunt) |
950 | 36.0 | 36*/0/0/0 B/-/-/- |
Black Phantom Garl Vinland drop | Pure White World Tendency required in the Valley of Defilement Can be upgraded using a Colorless Demon's Soul Increases Poison and Plague resistance | |
Great Club | Large Hammer | 100/0/0 (Blunt) |
140 | 5.0 | 20*/0/0/0 A/-/-/- |
2-1 Treasure 5-1 Boss area (Knock unique entities off the map prior to the boss area. 10 will guarantee the Great Club) 5-1, 5-2 Giant Depraved Ones drop |
+0 - Meat Cleaver | |
Meat Cleaver | Large Hammer | 90/90/0 (Slashing) |
400 | 10.0 | 26*/0/0/16 S/S/-/A |
Upgraded weapon Consumes Swollen Demon's Soul |
Gain 1% of HP each hit | |
Claws | Fist | 71/0/0 Bleed 120 (Slashing) |
100 | 1.0 | 8/14/0/0 E/D/-/- |
3-1 Treasure 1-3 Imperial Spy drop |
+0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon +8 - Large Sword of Searching | |
Hands of God | Fist | 50/70/0 (Blunt) |
727 | 4.0 | 19/0/0/16 D/-/-/D |
2-2 Treasure x2 Blacksmith Boldwin drop Blacksmith Ed drop |
Can be upgraded using a Colorless Demon's Soul | |
Iron Knuckles | Fist | 65/0/0 (Blunt) |
300 | 1.0 | 8/0/0/0 D/E/-/- |
2-1 Scale Miner (Fist) drop | +0 - Crushing +3 - Quality, Dragon +6 - Moon, Blessed, Meat Cleaver | |
Compound Long Bow | Bow | 45/0 Range: 60 |
100 | 2 | 22*/12/0/0 D/E/-/- |
4-1 Treasure 4-1, 4-2 Silver Skeleton Archer drop |
+3 - Quality, Sticky +7 - Lava Bow | |
Compound Short Bow | Bow | 40/0 Range: 50 |
100 | 1 | 18*/10/0/0 D/E/-/- |
1-2 Treasure 4-1 Silver Skeleton Archer drop |
+3 - Quality, Sticky +7 - Lava Bow | |
Lava Bow | Bow | 55/0 Range: 55 |
400 | 2 | 21*/16/0/0 D/D/E/- |
Upgraded weapon Consumes Hard Demon's Soul |
Adds Fire damage to arrow | |
Long Bow | Bow | 35/0 Range: 60 |
100 | 1.2 | 15*/12/0/0 D/E/-/- |
Hunter Class starting weapon Graverobber Blige (3000 souls) |
+3 - Quality, Sticky +7 - Lava Bow | |
Short Bow | Bow | 30/0 Range: 50 |
100 | 0.6 | 12*/10/0/0 D/E/-/- |
Thief Class starting weapon Graverobber Blige (1500 souls) |
+3 - Quality, Sticky +7 - Lava Bow | |
White Bow | Bow | 100/0 Range: 75 |
210 | 1.5 | 30*/24/0/0 E/E/-/- |
4-2 Treasure 1-4 White Bow Black Phantom drop |
Can be upgraded using a Colorless Demon's Soul | |
Gargoyle Crossbow | Crossbow | 10/40 Range: 60 |
150 | 3 | 12*/0/16/0 -/-/B/- |
3-2 Gargoyle drop | - | |
Heavy Crossbow | Crossbow | 75/0 Range: 55 |
150 | 5 | 16*/0/0/0 -/-/-/- |
3-1 Treasure | - | |
Light Crossbow | Crossbow | 60/0 Range: 50 |
150 | 2.5 | 10*/0/0/0 -/-/-/- |
1-1 Treasure Dregling Merchant (2000 souls) |
- | |
Insanity Catalyst | Talisman | 143/0 | 400 | 0.5 | 6/0/16/0 E/-/A/- |
Upgraded weapon Consumes Yellow Demon's Soul |
Reduces Max MP by 50% Raises Damage of Magic Spells | |
Silver Catalyst | Talisman | 119/0 | 40 | 0.5 | 6/0/0/0 E/-/C/- |
Royalty starting weapon 3-1 Treasure |
Increases Max MP by 20% +0 - Insanity Catalyst | |
Wooden Catalyst | Talisman | 126/0 | 30 | 0.3 | 5/0/0/0 -/-/C/- |
Magician starting weapon 1-2 Treasure 3-1 Treasure |
+0 - Insanity Catalyst | |
Talisman of Beasts | Catalyst | 121/? | 150 | 0.2 | 4/0/18/18 D/-/C/C |
Mephistopheles quest reward Black Phantom Scirvir drop |
Allows user to cast both Magic and Miracles | |
Talisman of God | Catalyst | 0/131 | 300 | 0.2 | 5/0/0/0 D/-/-/B |
Priest and Temple Knight starting weapon 4-1 Treasure 5-1 Treasure Filthy Woman (5000 souls) |
- | |
Istarelle | Spear | 20/100/0 (Piercing) |
800 | 1 | 9*/18/0/24 E/D/-/A |
5-1 Treasure | Pure White World Tendency required in the Valley of Defilement Upgraded using a Colorless Demon's Soul Increases Poison and Plague resistance | |
Scraping Spear | Spear | 100/0/0 (Piercing) |
400 | 4 | 15*/15/0/0 E/A/-/- |
Upgraded Weapon Consumes Lead Demon's Soul |
Reduces opponents equipment durability by 10 each hit | |
Short Spear | Spear | 80/0/0 (Piercing) |
180 | 2.5 | 11*/10/0/0 E/D/-/- |
Soldier Class starting weapon Dregling Merchant (1500 souls) |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Moon +7 - Scraping Spear | |
Winged Spear | Spear | 85/0/0 (Piercing) |
160 | 3 | 13*/12/0/0 E/D/-/- |
1-1, 1-3 Soldier (Spear) drop 1-2 Treasure |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Moon +7 - Scraping Spear | |
Halberd | Pole | 95/0/0 (Normal) |
200 | 3.5 | 14*/12/0/0 D/E/-/- |
Temple Knight starting weapon Filthy Woman (5000 souls) 1-x Soldier (Halberd) drop |
+3 - Crushing, Quality, Dragon +6 - Moon, Blessed +6 - Dozer Axe | |
Mirdan Hammer | Pole | 95/0/0 (Blunt) |
200 | 3.5 | 14*/12/0/0 D/E/-/- |
5-2 Treasure 2-x Scale Miners (Hammer) drop |
+3 - Crushing, Quality, Dragon +6 - Moon, Blessed +6 - Meat Cleaver | |
Phosphorescent Pole | Pole | 60/110/0 (Normal) |
250 | 4 | 16*/16/12/0 C/E/D/- |
Black Phantom Lord Rydell drop | Upgraded using a Colorless Demon's Soul Regenerates MP | |
War Scythe | Pole | 95/0/0 (Slashing) |
130 | 3 | 13*/13/0/0 E/D/-/- |
4-2 Reaper drop 5-2 Treasure |
+0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon +8 - Large Sword of Searching | |
Epee Rapier | Piercing Sword | 50/0/80 (Piercing) |
400 | 1.5 | 9/14/24/0 E/C/C/- |
3-2 Treasure Mephistopheles drop |
Can be upgraded using a Colorless Demon's Soul | |
Estoc | Piercing Sword | 80/0/0 (Piercing) |
150 | 1.5 | 9/12/0/0 E/D/-/- |
3-1 Treasure 3-1 Prisoner drop |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Crescent +7 - Needle of Eternal Agony | |
Geri's Stiletto | Piercing Sword | 50/40/0 (Piercing) |
200 | 0.7 | 7/0/14/0 E/D/D/- |
3-1 Reward - Rescue Sage Freke, the Visionary | Can be upgraded using a Colorless Demon's Soul | |
Needle of Eternal Agony | Piercing Sword | 10/50/0 (Piercing) |
400 | 0.5 | 6/20/20/0 -/-/-/- |
Upgraded weapon Consumes Mixed Demon's Soul |
Absorbs 20 souls per hit | |
Mail Breaker | Piercing Sword | 70/0/0 (Piercing) |
200 | 0.5 | 6/0/0/0 E/D/-/- |
Knight Class starting weapon 1-1 Dregling drop 1-1 Treasure |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Crescent +7 - Needle of Eternal Agony | |
Rapier | Piercing Sword | 75/0/0 (Piercing) |
150 | 0.8 | 8/12/0/0 E/D/-/- |
Royalty Class starting weapon 3-1 Treasure (Mercury +1) Once Royal Mistress (1500 souls) |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Crescent +7 - Needle of Eternal Agony | |
Spiral Rapier | Piercing Sword | 70/0/0 Bleed 180 (Piercing) |
100 | 1.5 | 10*/16/0/0 E/D/-/- |
3-2 Gargoyle drop (rare) | +0 - Sharp +3 - Quality, Mercury, Fatal +6 - Crescent | |
Baby's Nail | Dagger | 55/0/0 Plague 120 (Slashing, Piercing) |
100 | 0.7 | 7/0/0/0 E/D/-/- |
3-1 Treasure Sage Freke drop |
Can be upgraded using a Colorless Demon's Soul | |
Dagger | Dagger | 65/0/0 (Slashing, Piercing) |
200 | 0.5 | 6/0/0/0 E/D/-/- |
Thief, Wanderer Class starting weapon 4-2 Treasure Blacksmith Boldwin (700 souls) Graverobber Blige (1000 souls) |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Crescent +7 - Needle of Eternal Agony | |
Parrying Dagger | Dagger | 65/0/0 (Slashing, Piercing) |
200 | 0.5 | 6/16/0/0 E/D/-/- |
3-1 Treasure - Pure White World Tendency required Mephistopheles drop |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Crescent +7 - Needle of Eternal Agony | |
Secret Dagger | Dagger | 70/0/0 (Slashing, Piercing) |
100 | 0.5 | 6/0/0/0 E/D/-/- |
3-1 Treasure 1-3 Imperial Spy drop |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Crescent +7 - Needle of Eternal Agony | |
Blueblood Sword | Straight Sword | 100/100/0 (Normal, Piercing) |
400 | 5.0 | 18*/18/18/18 D/-/E/E |
Upgraded Weapon Consumes Pureblood Demon's Soul |
Damage bonus from Luck stat | |
Broad Sword | Straight Sword | 80/0/0 (Slashing, Piercing) |
150 | 2.0 | 10*/10/0/0 E/D/-/- |
Soldier Class starting weapon Dregling Merchant (2000 souls) |
+0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon, Crescent +8 - Large Sword of Searching | |
Broken Sword | Straight Sword | 20/0/0 (Normal, Piercing) |
11 | 1.0 | 8/0/0/0 D/E/-/- |
1-1 Dregling drop 5-2 Treasure |
+0 - Blueblood Sword | |
Long Sword | Straight Sword | 80/0/0 (Normal, Piercing) |
200 | 2.0 | 10*/0/0/0 D/E/-/- |
Knight Class starting weapon Dregling Merchant (1500 souls) 2-2 Treasure (Dragon +1) |
+3 - Quality, Crushing, Dragon +6 - Moon, Blessed +8 - Morion Blade | |
Knight Sword | Straight Sword | 85/0/0 (Normal, Piercing) |
220 | 3.0 | 14*/0/0/0 D/E/-/- |
1-3 Dregling Merchant (20000 souls) 1-4 Treasure 1-4 Red Eye Knight drop |
+3 - Quality, Crushing, Dragon +6 - Moon, Blessed +8 - Morion Blade | |
Penetrating Sword | Straight Sword | 90/0/0 (Normal, Piercing) |
240 | 6.0 | 22*/16/0/0 E/C/-/- |
1-3 Treasure Penetrating Sword Black Phantom drop |
Stronger piercing attacks Can be upgraded using a Colorless Demon's Soul | |
Rune Sword | Straight Sword | 30/140/0 (Normal, Piercing) |
80 | 2.0 | 10*/0/18/0 D/E/-/- |
3-2 Treasure Rune Sword Black Phantom drop |
Increases Magic defense Can be upgraded using a Colorless Demon's Soul | |
Short Sword | Straight Sword | 75/0/0 (Normal, Piercing) |
200 | 1.0 | 9/0/0/0 D/E/-/- |
Blacksmith Boldwin (1000 souls) 3-2 Treasure (Moon +1) |
+3 - Quality, Crushing, Dragon +6 - Moon, Blessed +8 - Morion Blade | |
Kris Blade | Straight Sword | 20/62/0 (Normal, Piercing) |
120 | 1.0 | 8/0/16/0 D/E/-/- |
2-1 Treasure | Increases Magic damage Decreases Magic defense Can be upgraded using Colorless Demon's Soul | |
Bastard Sword | Large Sword | 95/0/0 (Normal) |
220 | 5.0 | 18*/0/0/0 D/E/-/- |
1-1 Treasure 2-1 Miner (Flame Sword) drop |
+3 - Quality, Crushing, Dragon +6 - Moon, Blessed +8 - Morion Blade | |
Claymore | Large Sword | 105/0/0 (Normal) |
220 | 6.0 | 20*/0/0/0 D/E/-/- |
1-1 Blue Eye Knight (2h Sword) drop Dregling Merchant (6000 souls) |
+3 - Quality, Crushing, Dragon +6 - Moon, Blessed +8 - Morion Blade | |
Demonbrandt | Large Sword | 130/110/0 (Normal) |
400 | 5.5 | 18*/14/0/12 -/-/-/- |
1-1 Old King Doran event | Damage bonus increase with White Character Tendency Damage penalty with Black Character Tendency | |
Flamberge | Large Sword | 100/0/0 Bleed 120 (Slashing) |
120 | 5.0 | 18*/14/0/0 E/D/-/- |
3-2 Treasure 1-3, 1-4 Imperial Spy drop |
+0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon, Crescent +8 - Large Sword of Searching | |
Large Sword of Moonlight | Large Sword | 0/100/0 (Normal) |
900 | 2.0 | 0/0/0/24 -/-/-/S |
5-2 Treasure | Ignores shields Can be upgraded using a Colorless Demon's Soul | |
Northern Regalia | Large Sword | 135/135/0 (Normal) |
400 | 6.5 | 20*/14/12/12 -/-/-/- |
Upgraded Weapon Consumes False King's Demon's Soul + Demonbrandt + Soulbrandt |
Damage bonus increase with both White and Black Character Tendency | |
Morion Blade | Large Sword | 210/0/0 (Normal) |
400 | 5.0 | 14*/14/0/0 -/-/-/- |
Upgraded Weapon Consumes Storm Demon's Soul |
60% damage bonus when HP < 30% | |
Soulbrandt | Large Sword | 120/130/0 (Normal) |
400 | 5.5 | 18*/14/12/0 -/-/-/- |
End Game event | Damage bonus increase with Black Character Tendency Damage penalty with White Character Tendency | |
Stormruler | Large Sword | 150/0/0 (Normal) |
10 | 6.0 | 0/0/0/0 -/-/-/- |
4-3 Treasure | Unlocks special attack in 4-3 | |
Dragon Bone Smasher | Very Large Sword | 200/0/0 (Normal) |
600 | 20.0 | 30*/0/0/0 B/-/-/- |
2-3 Treasure | Pure White World Tendency required in Stonefang Tunnel Increases Fire defense Can be upgraded using a Colorless Demon's Soul | |
Great Sword | Very Large Sword | 130/0/0 (Normal) |
230 | 10.0 | 26*/0/0/0 D/E/-/- |
1-3 Treasure 1-3 Red Eye Knight (2h Sword) drop |
+0 - Crushing +3 - Quality, Mercury, Dragon +6 - Moon, Blessed +8 - Morion Blade | |
Blind | Curved Sword 70/0/0 Bleed 120 (Slashing) |
50 | 0.1 | 3/24/0/0 -/S/-/- |
Black Phantom Selen Vinland drop | Ignores shields Can be upgraded using Colorless Demon's Soul | ||
Falchion | Curved Sword | 85/0/0 Bleed 120 (Slashing) |
120 | 1.5 | 9/10/0/0 E/D/-/- |
Wanderer starting weapon 4-1 Treasure (Crescent +1) Graverobber Blige (1,500 souls) |
+0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon, Crescent +8 - Large Sword of Searching | |
Kilij | Curved Sword | 90/0/0 Bleed 120 (Slashing) |
140 | 3.0 | 14*/10/0/0 E/D/-/- |
4-1 Treasure 4-1, 4-2 Gold Skeleton drop |
+0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon, Crescent +8 - Large Sword of Searching | |
Large Sword of Searching | Curved Sword | 170/0/0 Bleed 120 (Slashing) |
400 | 8.0 | 24*/16/0/0 D/D/-/- |
Upgraded Weapon Consumes Hero Demon's Soul |
Doubles base item drop rate | |
Scimitar | Curved Sword | 80/0/0 Bleed 120 (Slashing) |
120 | 1.0 | 8/10/0/0 E/D/-/- |
1-1 Treasure Graverobber Blige (1,000 souls) |
+0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon, Crescent +8 - Large Sword of Searching | |
Shotel | Curved Sword | 70/0/0 Bleed 120 (Slashing) |
100 | 1.5 | 10*/16/0/0 E/D/-/- |
4-x Silver Skeleton drop 5-2 Treasure |
Ignore 50% of the Damage Reduction of the enemy's shield +0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon, Crescent +8 - Large Sword of Searching | |
Hiltless | Katana | 121/0/0 Bleed 180 (Slashing, Piercing) |
70 | 4.5 | 18*/19/0/0 E/B/-/- |
4-2 Treasure Black Phantom Satsuki drop |
Can be upgraded using Colorless Demon's Soul Inflicts 3% Max HP damage to user for each attack | |
Magic Sword "Makoto" | Katana | 210/0/0 Bleed 327 (Slashing, Piercing) |
70 | 5.5 | 18*/13/0/0 -/-/-/- |
4-2 Treasure | Pure White World Tendency required in Shrine of Storms Can be upgraded using Colorless Demon's Soul Drains 1% Max HP per second from user | |
Uchigatana | Katana | 95/0/0 Bleed 180 (Slashing, Piercing) |
70 | 5.0 | 18*/13/0/0 E/D/-/- |
4-1 Treasure 4-x Black Skeleton drop |
+0 - Sharp, Tearing +3 - Quality, Mercury +6 - Moon, Crescent +8 - Large Sword of Searching
|
Weapons By TypeEdit
Axe
Blunt / Fist
Bows / Crossbows
Catalysts / Talismans
Spears / Poles
Swords - Piercing
Swords - Straight
Swords - Curved
Swords - Katana
Special WeaponsEdit
ShieldsEdit
Information on the various Shields available
Weapon UpgradeEdit
A list of Weapon Upgrades and information on their effects and usage can be found on the corresponding page here
Weapon Move SetsEdit
Details of Weapon Move Sets
Enchant WeaponEdit
Check the Temporary Weapon Enchantment page for information on enchanting a weapon for additional damage.
Weapon Damage CalculatorEdit
A useful Weapon Damage calculator for your character
Original courtesy of kouryakubo, back-up obtained from archive.org
Or, Attack Rating Calculators by Mud
Weapon Attribute ScreenEdit
A brief guide to reading weapon attributes
1. Damage TypeEdit
The damage types the weapon deals. From left to right Normal, Blunt, Slashing, Piercing. Different enemies are strong or weak to the various damage types. Pure Physical damage is okay against everything, but not strong or weak to any particular enemy. Some weapons can deal multiple damage types. Each attack from a weapon only inflicts one category of damage. For example, straight sword will use pure physical for normal attacks, and will use piercing for a strong R2 attack; daggers likely use slashing for regular attacks and piercing for strong attacks and backstabs.
2. Weapon TypeEdit
This affects the actual attacks you perform by pressing R1 or R2, and if it can parry or block when used in the left hand or two-handed. Some smaller light weapons also deal more damage from parry counters or backstabs.
3. Physical attack powerEdit
The first number is the weapons base, inherent attack power. The second number after a "+\-" is the bonus damage it is gaining from your statistics (see 6: Stat Bonuses). In the example shown above, the "+2" is the small damage bonus for that character using that weapon.
4. Magic attack powerEdit
Some weapons deal inherent Magical damage. Again, as with physical attack power, this inherent damage may be boosted by Stat Bonuses. If a weapon does NOT already deal Fire or Magic damage, you can enhance it with Sticky White Stuff or one of the weapon enchantment spells to give it a powerful temporary Magic damage boost (only works on enchantable weapons).
5. Fire Attack PowerEdit
Some weapons deal inherent Fire damage. Fire damage is only very rarely boosted by Stat Bonuses. If a weapon does NOT already deal Fire or Magic damage, you can enhance it with Turpentine or Black Turpentine to give it a temporary (but powerful) Fire damage boost (only works on enchantable weapons).
6. Stat BonusesEdit
The bonus damage your weapon receives from your statistics. From left to right, the 4 symbols are for Strength, Dexterity, Magic, and Faith. A weapon can have a rank in order of greatest to least of S, A, B, C, D, or E in any, all, or none of these attributes. The higher the rank is, the greater the bonus it derives from that stat. This damage is added on to the base damage of the weapon as shown in 3, 4, and 5 on the screen to the right. So, as an example, either a Thief or a Priest could wield the Large Sword of Moonlight and perform attacks exactly the same way, but the Priest will expect do significantly higher damage because the weapon Stat Bonuses indicate a strong bonus from the Faith attribute where the Priest should excel.
Note: The Stat Bonus values for Strength and Dexterity generally affect the Physical attack power (item 3), and the Magic and Faith Stat Bonuses the intrinsic Magic attack power (item 4).
Weapons with high Stat Bonus ranks scale well with high stats. In the case of some weapons with high Stat Bonuses, they may actually be weaker than a weapon with high base damage attributes and low or no Stat Bonuses until your statistics reach a higher level. This makes them stronger weapons for high level characters, but possibly worse at lower levels.
7. Special attack propertiesEdit
From left to right: Bleeding, Poison, Plague, and Critical Strike. Bleed, Poison, and Plague all inflict damage over time. The number given for each respective weapon shows how much damage is done over 60 seconds. For example, '360 Bleed' of Magic Sword "Makoto", if victim bleeds (heart beat sound), will deplete 6 dmg/sec for 60 sec. Bleeding has a duration of 1 minute, Poison 3 minutes, and Plague 10 minutes. Poison and Plague also cut the effect of healing items, with Plague being the stronger of the two. Critical Strike deal a highly damaging blow to backstabs and ripostes.
8. Damage Reduction %Edit
The percentage of Physical/Magical damage absorbed when you block with Weapons/Shields. If you are holding a large weapon in the offhand and block, or two handing a weapon and block, these are the percentages of physical/magical damage that will be absorbed. Most weapons are greatly inferior to shields for this purpose. An exception is the Large Sword of Moonlight , which has a huge 80% Magic damage reduction.
9. Guard Break ReductionEdit
The impact resistance of a weapon (or shield) while blocking. The higher this number, the stronger a hit you can take without being staggered or having your guard broken. Blocking an attack essentially trades the HP damage for Stamina, so the highest guard break reduction you can get is good not just for withstanding more hits, but also because it more efficiently dissipates the damage (less stamina depleted per damage absorbed)
10. Stats NeededEdit
Shows the required statistics to use this piece of equipment. From left to right the 4 symbols are for Strength, Dexterity, Magic, and Faith. You may be able to two hand it and get past a slightly low Strength stat score by pressing Triangle (this gives you effectively 1.5 x Strength). If you do not meet the requirements for weapons, the only penalty is reflected in a negative damage bonus as you will see reflected in the numbers shown above. However, this damage penalty is quite high, and you may find that being even 1 point short in an attribute results in such a severe penalty that almost any other weapon is a better choice. For shields, not meeting the requirement will result in a larger stamina impact when blocking, and the shield bash damage can be affected.
Note: Bows are always held in both hands when wielded, so you always get the 1.5x strength bonus, thus the actual requirements for using a bow are always lower than stated on the stats needed.
11. DurabilityEdit
Shown as "Current/Max". The offensive or defensive power of a piece of equipment does not degrade slowly as it is worn down, but when durability hits 30% the item will break. A broken item is 30% less effective, both for attack power and damage reduction, and at 0% durability its effectiveness will be halved. Guard break reduction and special properties is unaffected by durability. Some pieces have exceptionally low or or high durability, so expect to pay often and a lot to repair your Silver Coronet or Blind and Katanas, but a Tower Shield can take a lot of abuse. All can be repaired by Blacksmith Boldwin in The Nexus or by Blacksmith Ed in Stonefang Tunnel, and any hand-held item can be repaired in the field using the "Ed's Grindstone" consumable item. Besides normal use and abuse, there are places your equipment can be degraded dramatically, such as the acid spew from the Giant Man Centipede in the Latria swamps. Get into the habit of visiting Blacksmith Boldwin whenever you return to The Nexus to get your gear back in peak shape.
12. WeightEdit
Most important for characters with low Endurance scores, some weapons or pieces of gear are exceptionally heavy, and may impede your movement speed.