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: ''[[Small Flame Scale Demon's Soul]]''
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* [[Dregling Merchant]]([[Merchants|Vendor]])
* [[Executioner Miralda]]
* [[Ostrava of Boletaria]]
{| class="wikitable" style="text-align: center"
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!rowspan="2"|colspanName !!rowspan=3|"2"|ID!!rowspan="2"|HP!!rowspan="2"|Souls!!colspan="6"|Defense|||!!colspan="3"|Resistance
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!Name!!ID!!HP!!Souls!!Physical <br/>Defense!!Slash<br/>Defense!!Blunt<br/>Defense!!Thrust<br/>Defense!!Magic<br/>Defense!!Fire<br/>Defense!!Poison<br/>Resistance!!Plague<br/>Resistance!!Bleed<br/>Resistance
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|style="text-align: left" |[[Dregling Merchant ]] || 200003 || 400 || 16 || 400 || 0 || 0 || 0 || 160 || 133 || 100 || 100 || 100
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|style="text-align: left" |[[Dregling ]] (Sword) || 200010 || 78 || 6 || 80 || 0 || 0 || 0 || 32 || 39 || 75 || 75 || 75
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|style="text-align: left" |[[Dregling ]] (Black Phantom) || 200011 || 78 || 30 || 80 || 0 || 0 || 0 || 32 || 39 || 75 || 75 || 75
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|style="text-align: left" |[[Dregling ]] (Flaming Sword) || 200013 || 78 || 9 || 80 || 0 || 0 || 0 || 32 || 39 || 75 || 75 || 75
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|style="text-align: left" |[[Dregling ]] (Sword) || 200015 || 78 || 6 || 80 || 0 || 0 || 0 || 32 || 39 || 75 || 75 || 75
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|style="text-align: left" |[[Dregling ]] (Flaming Sword) || 200017 || 78 || 9 || 80 || 0 || 0 || 0 || 32 || 39 || 75 || 75 || 75
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|style="text-align: left" |[[Dregling ]] (Sword) by [[Ostrava ]] || 200020 || 78 || 6 || 80 || 0 || 0 || 0 || 32 || 39 || 75 || 75 || 75
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|style="text-align: left" |[[Dregling ]] (Flaming Sword) by [[Ostrava ]] || 200021 || 78 || 9 || 80 || 0 || 0 || 0 || 32 || 39 || 75 || 75 || 75
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|style="text-align: left" |[[Boletaria Soldier ]] (Sword) || 201010 || 105 || 20 || 98 || 0 || 0 || 0 || 44 || 77 || 50 || 75 || 100
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|style="text-align: left" |[[Boletaria Soldier ]] (Sword+firebomb) || 201011 || 105 || 20 || 98 || 0 || 0 || 0 || 44 || 77 || 50 || 75 || 100
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|style="text-align: left" |[[Boletaria Soldier ]] (Crossbow) || 201012 || 70 || 22 || 88 || 0 || 0 || 0 || 44 || 77 || 50 || 75 || 100
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|style="text-align: left" |[[Boletaria Soldier ]] (Spear) || 201015 || 95 || 36 || 98 || 0 || 0 || 0 || 44 || 77 || 50 || 75 || 100
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|style="text-align: left" |[[Boletaria Soldier ]] (Axe) || 201016 || 115 || 26 || 98 || 0 || 0 || 0 || 44 || 77 || 50 || 75 || 100
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|style="text-align: left" |[[Boletaria Soldier ]] (Halberd) || 201017 || 110 || 32 || 98 || 0 || 0 || 0 || 44 || 77 || 50 || 75 || 100
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|style="text-align: left" |[[Blue Eye Knight ]] (Sword) || 202010 || 165 || 305 || 120 || 0 || 0 || 0 || 54 || 77 || 75 || 75 || 100
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|style="text-align: left" |[[Blue Eye Knight ]] (Black Phantom) || 202011 || 220 || 630 || 120 || 0 || 0 || 0 || 54 || 77 || 75 || 75 || 100
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|style="text-align: left" |[[Blue Eye Knight ]] (Claymore) || 202013 || 185 || 410 || 120 || 0 || 0 || 0 || 54 || 77 || 75 || 75 || 100
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|style="text-align: left" |[[Crystal Lizard ]] || 311002 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999
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|style="text-align: left" |[[Hoplite|Phalanx's Hoplite ]] || 500000 || 81 || 35 || 86 || 0 || 50 || 0 || 82 || 77 || 150 || 150 || 100
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|style="text-align: left" |[[Hoplite ]] || 500003 || 81 || 35 || 86 || 0 || 50 || 0 || 82 || 77 || 150 || 150 || 100
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|style="text-align: left" |[[Phalanx ]] || 500010 || 1150 || 1270 || 112 || 0 || 25 || 0 || 98 || 70 || 999 || 999 || 100
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|style="text-align: left" |Dragons || 513000 || 1340 || 7630 || 334 || 0 || 0 || 0 || 304 || 499 || 200 || 200 || 200
|}
 
==Special Effect Multipliers==
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns. The output damage remaining is the dealt to the NPC.
{| class="wikitable" style="text-align: center"
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!rowspan="2"| Enemy !!rowspan="2"|HP !! rowspan="2"|Stamina<br/>Damage !! colspan="3"| Attack !! colspan="3"|Damage Reduction !! colspan="3"|Defense !! colspan="3"| Resistance
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!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed
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|style="text-align: left" |[[Dregling]] (Sword) || - || - || x0.9 || x0.9 || x0.9 || - || - || - || - || - || - || - || - || -
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|style="text-align: left" |[[Dregling]] (Black Phantom) || x2 || - || x1.35 || x1.35 || x1.35 || - || - || - || x1.5 || x1.5 || x1.5 || - || - || -
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|style="text-align: left" |[[Dregling]] (Flaming Sword) || - || - || x0.9 || x0.9 || 54 || - || - || - || - || - || - || - || - || -
|-
|style="text-align: left" |[[Boletaria Soldier]] || - || - || x0.9 || x0.9 || x0.9 || - || - || - || - || - || - || - || - || -
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|style="text-align: left" |[[Red Eye Knight]] || - || - || x0.9 || x0.9 || x0.9 || - || - || - || - || - || - || - || - || -
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|style="text-align: left" |[[Red Eye Knight]] (Black Phantom) || x2 || - || x1.35 || x1.35 || x1.35 || - || - || - || x1.5 || x1.5 || x1.5 || - || - || -
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|style="text-align: left" |[[Crystal Lizard]] || - || - || x0.9 || x0.9 || x0.9 || - || - || - || - || - || - || Immune || Immune || Immune
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|style="text-align: left" |[[Hoplite]] || - || - || x0.9 || x0.9 || x0.9 || - || - || - || - || - || - || - || - || -
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|style="text-align: left" |[[Phalanx]] || - || - || x0.9 || x0.9 || x0.9 || - || - || - || - || - || - || Immune || Immune || -
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|style="text-align: left" |Dragons || - || - || x0.9 || x0.9 || x0.9 || - || - || - || - || - || - || - || Immune || -
|}
* Two Black Phantom [[Blue Eye Knight]]s appear outside the Mausoleum, beside the [[Red Eye Knight]].
== Walkthrough and Map==;[http://web.archive.org/web/20190112153428/http://www.geocities.jp/kouryakubo/ds_en/chart/chart011.html [1-1 Boletarian Palace Map]] - numbered sections below correlate to circled numbers on the map
# Your starting position. Behind you is some healing grass hidden behind the wooden palisades near the big gate. In front of you are some [[Dregling]]s. Move forward slowly, looking left and right, to lure them out. The gate to your left, down the small staircase, will open with Pure White or Black [[World Tendency]] for the Palace. [[Executioner Miralda]] is found out in this area.
# This open grate on the floor with swirling blue soul energy is a pitfall that spells certain death. Avoid it, or lure enemies here to kill them, including the [[Red Eye Knight]].
#* There are exploding barrels blocking your way into the hallway going to '''14''' The Soldier behind them will throw a [[Firebomb]] as you approach and try to kill you in the resulting blast.
#* Leave [[Ostrava]] alone for the moment and clear the enemies before the next fog gate. Once you reach the fog gate you can clear the lower level backwards. If [[Ostrava]] dies, you will miss out on a few of his goodies in later parts of the Palace, though he is heavily armored and will help you fight through the lower level. If he does die, be sure to pick up the [[Mausoleum Key]]. He won't walk past the fog gate, so it is safe to save him after you've killed all the enemies here.
#* Note: Keep in mind that, after saving [[Ostrava]], if you leave this area and return to the Nexus without killing the [[ Phalanx]] , all of the [[Dregling]]s, [[Soldier]]s, and [[Blue Eye Knight]]s on [[Ostrava]]'s patrol route will respawn upon your return. It's possible that [[Ostrava]] could be killed by the enemies, so if you need him alive, hurry back to him and help him kill the enemies when you return. Better yet, just kill [[ Phalanx]] immediately after saving [[Ostrava]].
# After beating the ambushing soldier from the left, and the halberd wielder in front of you, turn to the right and smash through these wooden palisades. The [[Dregling Merchant]] squatting inside this little room is friendly. He is your first merchant, and sells basic equipment and weapons. As you proceed north and then west, you'll come to a passage with a high wall on your left, a few foes will drop down while other enemies at the far north of the map will shoot at you from a platform structure. The next fog gate is at the top of the platform. Once you've cleared the area you can double back and go down to the lower level.
# See that wooden shack-looking thing in front of you? Attack it with your weapon to release a bunch of boulders. These will roll down the ramp and kill all the [[Soldier]]s and [[Dregling]]s along the way. Turnabout from point '''5''' is fair play, after all.
# The Dragon's Roost. Outside this door is a passage down to an open area, over which two dragons roost. These two can kill you in one hit. The [[Red Dragon]] with his fiery breath, and the [[Blue Dragon]] with his tail smashes. You want the [[ Purple Flame Shield]] and [[ Ring of Great Strength]] from here, but might want to wait for a bit.
#: Your options are:
#:* Advance to point '''16''' and trigger the [[ Red Dragon]]'w flame breath here, then sprint back to the roost and pick up the items before he returns. Drop off the side of the roost to the lower path to quickly escape if he does return.