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411 bytes added ,  01:58, 24 November 2022
:*Names displayed are according to the Atlus (NA) version of the game.
:*Name changes from the Asian version, if any, will appear in parentheses.
*'''MagAdjust'''
:*The Magic Power of the catalyst. This value scales with the user's Magic stat, according to the catalyst's Stat Bonuses. Hence, the values displayed in the table are taken with 18 Magic.
*'''MrclAdjust'''
:*The Miracle Power of the talisman. This value scales with the user's Faith stat, according to the talisman's Stat Bonuses. Hence, the values displayed in the table are taken with 18 Faith.
*'''Damage'''
:*The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
::*Z is the [[Faith]] required
:*Wielding a weapon without the required [[Strength]] and/or [[Dexterity]] will incur a penalty to the Physical damage of the weapon, while lower-than-required [[Magic]] and/or [[Faith]] will reduce the [[Magic]] damage of the weapon.
:*Also keep in mind that your character gains a 50% bo [[nus bonus to [[Strength]] by wielding a weapon with both hands, thus reducing the actual [[Strength]] required. For example, a character with 18 [[Strength]] can wield a Great [[ Great Axe]] (Requires 26 [[Strength]]) properly if the weapon is held with both hands.
:*(18 x 1.5 = 27)
*'''Stat Bonuses'''
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