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2,379 bytes added ,  22:49, 27 June 2020
[[File:Blue Dragon Model 01 01.png|300px|thumb| Original PS3]]
==Details==
Stage - (1-1), 1-4
*As with the [[Red Dragon]] and other bosses, once he is killed, he is gone from this playthrough until the next game. Subsequently when you go through 1-4, you will fight the two Fat Officials but without the bother of a huge fire breathing dragon in your face.
*If you simply run past the Blue Dragon and go on to kill the 1-4 boss, both it and [[Biorr]] won't appear again in that playthrough ([[Biorr]] will also disappear from the Nexus).
 
==Enemy ID and Stats==
The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.
{| class="wikitable" style="text-align: center"
|-
!rowspan="2"| Name !!rowspan="2"|ID!!rowspan="2"|Location !!rowspan="2"|HP!!rowspan="2"|Souls!!colspan="6"|Defense !!colspan="3"|Resistance
|-
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed
|-
|style="text-align: left" |Blue Dragon || 512000 || [[Boletaria 1-4 Walkthrough|1-4]] || 2260 || 26830 || 372 || 372 || 372 || 372 || 334 || 559 || 300 || 300 || 300
|}
==Special Effect Multipliers==
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns. The output damage remaining is the dealt to the NPC.
===Stats===
{| class="wikitable" style="text-align: center"
|-
! HP !! Stamina Damage
|-
| x2.7 || x2.02
|}
===Attack===
{| class="wikitable" style="text-align: center"
|-
! Physical Attack !! Magic Attack !! Fire Attack
|-
| x2.35 || x2.35 || x2.35
|}
===Damage Reduction and Resistance===
{| class="wikitable" style="text-align: center"
|-
! Physical Reduction !! Magic Reduction !! Fire Reduction !! Physical Defense !! Magic Defense !! Fire Defense
|-
| - || - || - || x1.7 || x1.7 || x1.7
|}
===Effect Resistance===
{| class="wikitable" style="text-align: center"
|-
!Poison Resistance !! Plague Resistance !! Bleed Resistance
|-
| - || Immune || -
|}
==Strategies==