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	<id>https://www.demonssouls.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheBlackEyeStone</id>
	<title>Demon's Souls.com | The Demon's Souls Wiki - User contributions [en]</title>
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	<updated>2026-10-23T02:35:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Main_Page&amp;diff=7763</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Main_Page&amp;diff=7763"/>
		<updated>2025-12-20T18:37:39Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Demon’s Souls Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align:top;width:210px&amp;quot; |'''Game'''&amp;lt;br/&amp;gt;[[Demon's Souls Remake|Demon's Souls Remake]]&amp;lt;br/&amp;gt;[[Community]]&amp;lt;br/&amp;gt;[[Walkthroughs|Area Walkthroughs]]&amp;lt;br/&amp;gt;[[Maps|Area Maps]]&amp;lt;br/&amp;gt;[[Platinum Trophy Guide]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''Character'''&amp;lt;br/&amp;gt;[[Stats|Stats]]&amp;lt;br/&amp;gt; [[Classes|Classes]]&amp;lt;br/&amp;gt;[[Status]]&amp;lt;br/&amp;gt;[[Character Tendency|Character Tendency]] &amp;lt;br/&amp;gt;||style=&amp;quot;vertical-align:top;width:170px;&amp;quot; |'''Items'''&amp;lt;br/&amp;gt; [[Weapons]]&amp;lt;br/&amp;gt; [[Weapon Upgrades|Upgrade Materials]]&amp;lt;br/&amp;gt; [[Temporary Weapon Enchantment|Weapon Enchantments]]&amp;lt;br/&amp;gt;[[Shields]]&amp;lt;br/&amp;gt;[[Ammo|Ammunition]]&amp;lt;br/&amp;gt;[[Spells - Magic and Miracles|Spells and Miracles]]&amp;lt;br/&amp;gt; [[Armor Sets|Armor Sets]]&amp;lt;br/&amp;gt;[[Armor Gallery]]&amp;lt;br/&amp;gt;[[Rings|Rings]]&amp;lt;br/&amp;gt;[[Keys|Keys]]&amp;lt;br/&amp;gt; [[Consumables|Consumables]]&amp;lt;br/&amp;gt; [[Eye Stones]]&amp;lt;br/&amp;gt; [[Bosses and Demon's Souls#Alphabetical_Soul_Name_by_Boss|Demon's Souls]] ||style=&amp;quot;vertical-align:top;width:210px&amp;quot;|'''World'''&amp;lt;br/&amp;gt; [[Bosses and Demon's Souls|Bosses]]&amp;lt;br/&amp;gt; [[Enemies]]&amp;lt;br/&amp;gt; [[NPCs]]&amp;lt;br/&amp;gt; [[Merchants]]&amp;lt;br/&amp;gt; [[World Tendency]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Featured Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://youtube.com/live/qwUBRudHhs8?feature=share &amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Cling_Ring&amp;diff=7762</id>
		<title>Cling Ring</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Cling_Ring&amp;diff=7762"/>
		<updated>2025-11-16T02:09:17Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cling_Ring.jpg]]&lt;br /&gt;
==In Game Description==&lt;br /&gt;
A mysterious ring forged in the shape of an eye.&lt;br /&gt;
Character loses less HP after becoming a soul.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Increases your Max HP in Soul Form, depending on the players current world and character tendency.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
1-1 between double portcullises at bottom of tower stairwell past the fog gate near [[Blue Eye Knight]]  at the top of the wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/UVc-0UDw2Fo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
*Status1: Soul Form HP UP&lt;br /&gt;
*Max HP in Soul Form can be as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Max HP % Increase''' || ''' [[World Tendency]]''' || '''[[Character Tendency]]'''&lt;br /&gt;
|-&lt;br /&gt;
|40.5 ||Pure Black || Pure Black&lt;br /&gt;
|-&lt;br /&gt;
|42.75 ||Pure Black || Black&lt;br /&gt;
|-&lt;br /&gt;
|45 ||Pure Black || Neutral&lt;br /&gt;
|-&lt;br /&gt;
|47.5 || Black || Neutral&lt;br /&gt;
|-&lt;br /&gt;
|50 || Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
1. as indicated in the in game Character status screen&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Bastard_Sword&amp;diff=7761</id>
		<title>Bastard Sword</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Bastard_Sword&amp;diff=7761"/>
		<updated>2025-11-15T22:44:39Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bastard_Sword_On.JPG|thumb|Original PS3|200px]]&lt;br /&gt;
==In Game Description==&lt;br /&gt;
''A large sized sword. Similar to a straight sword, but''&lt;br /&gt;
&lt;br /&gt;
''because of it's large size, needs to use it by both''&lt;br /&gt;
&lt;br /&gt;
''hands. Also, it's continuous lengthwise attacks''&lt;br /&gt;
&lt;br /&gt;
''rapidly deplete the victim's stamina, making it easy''&lt;br /&gt;
&lt;br /&gt;
''to destroy shielded enemies.''&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
*Found in 1-1, after the boulder trap destroys the platform over it&lt;br /&gt;
*Drop from Flame Sword-wielding Lizard Miners in 2-1&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/WpFCF20Qrak&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Image''' || '''Name''' || '''Damage''' || '''Durability''' || '''Weight''' || '''Stats Needed'''&amp;lt;br/&amp;gt;'''Stat Bonuses''' || '''Damage'''&amp;lt;br/&amp;gt;'''Reduction %''' || '''Guard Break'''&amp;lt;br/&amp;gt;'''Reduction'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bastard_Sword.jpg]] || Bastard Sword || 95/0/0&amp;lt;br/&amp;gt;(Normal) || 220 || 5 || 18/0/0/0&amp;lt;br/&amp;gt;D/E/-/- || 60.0/10.0 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hidden Resistances==&lt;br /&gt;
These resistances aren't reported  by the stats in the weapon or in the player's total resistance.  However, according to the game data for the weapon, these resistances are applied. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Poison Resistance!!Plague Resistance!!Bleed Resistance&lt;br /&gt;
|-&lt;br /&gt;
|60 || 60 || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Move Set==&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|R1 - R1 || Horizontal Swipe&lt;br /&gt;
|-&lt;br /&gt;
|R2 || Overhead Vertical Chop&lt;br /&gt;
|-&lt;br /&gt;
|Roll - R1 || Backhand Horizontal Ground Swipe&lt;br /&gt;
|-&lt;br /&gt;
|Backstep or Run - R1 || Running Overhead Vertical Chop&lt;br /&gt;
|-&lt;br /&gt;
|Forward + R1 || Push&lt;br /&gt;
|-&lt;br /&gt;
|L1 (left hand) || Guard&lt;br /&gt;
|-&lt;br /&gt;
|L2 (left hand) || Heavy Horizontal Swipe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|R1 - R1 || Horizontal Swipe&lt;br /&gt;
|-&lt;br /&gt;
|R2 || Heavy Overhead Vertical Chop&lt;br /&gt;
|-&lt;br /&gt;
|Roll - R1 || Heavy Horizontal Ground Swipe&lt;br /&gt;
|-&lt;br /&gt;
|Backstep or Run - R1 || Running Overhead Vertical Chop&lt;br /&gt;
|-&lt;br /&gt;
|Forward + R1 || Heavy Push&lt;br /&gt;
|-&lt;br /&gt;
|L1 or L2 || Guard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
===Basic===&lt;br /&gt;
Requires [[Hardstone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''L. Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword +0 || 95/0/0 || D/E/-/- || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword +1 || 105/0/0 || D/E/-/- || 4 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword +2 || 114/0/0 || D/E/-/- || 6 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword +3 || 124/0/0 || D/E/-/- || 8 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword +4 || 133/0/0 || D/E/-/- || 8 || 2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword +5 || 143/0/0 || D/E/-/- || 8 || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword +6 || 152/0/0 || D/E/-/- || 8 || 6 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword +7 || 162/0/0 || C/D/-/- || 8 || 6 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword +8 || 171/0/0 || C/D/-/- || 8 || 6 || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword +9 || 181/0/0 || C/D/-/- || 8 || 6 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword +10 || 190/0/0 || C/D/-/- || 8 || 6 || 6 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crushing===&lt;br /&gt;
Damage bonus is heavily modified by [[Strength]]. [[Dexterity]] modifiers removed.&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*Bastard Sword +3&lt;br /&gt;
*[[Greystone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Bastard Sword +1 || 105/0/0 || C/-/-/- || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Bastard Sword +2 || 114/0/0 || C/-/-/- || 6 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Bastard Sword +3 || 124/0/0 || B/-/-/- || 8 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Bastard Sword +4 || 133/0/0 || B/-/-/- || 8 || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Bastard Sword +5 || 143/0/0 || S/-/-/- || 8 || 6 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Moderate damage bonus from [[ Strength]]  and [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*Bastard Sword +3&lt;br /&gt;
*[[Clearstone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Quality Bastard Sword +1 || 109/0/0 || D/D/-/- || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Quality Bastard Sword +2 || 124/0/0 || D/D/-/- || 6 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Quality Bastard Sword +3 || 138/0/0 || C/C/-/- || 8 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Quality Bastard Sword +4 || 152/0/0 || C/C/-/- || 8 || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|Quality Bastard Sword +5 || 166/0/0 || C/C/-/- || 8 || 6 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dragon===&lt;br /&gt;
Fire damage added. All Stat Bonuses removed.&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*Bastard Sword +3&lt;br /&gt;
*[[Dragonstone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Bastard Sword +1 || 108/0/108 || -/-/-/- || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Bastard Sword +2 || 125/0/125 || -/-/-/- || 6 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Bastard Sword +3 || 142/0/142 || -/-/-/- || 8 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Bastard Sword +4 || 159/0/159 || -/-/-/- || 8 || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Bastard Sword +5 || 179/0/179 || -/-/-/- || 8 || 6 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon===&lt;br /&gt;
Magic damage added; primarily modified by [[ Magic]]  stat.&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*Bastard Sword +6&lt;br /&gt;
*[[Moonlightstone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Moon Bastard Sword +1 || 74/111/0 || E/E/C/- || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Moon Bastard Sword +2 || 91/120/0 || E/E/C/- || 6 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Moon Bastard Sword +3 || 108/133/0 || E/E/C/- || 8 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Moon Bastard Sword +4 || 125/145/0 || E/E/C/- || 8 || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|Moon Bastard Sword +5 || 143/160/0 || E/E/C/- || 8 || 6 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blessed===&lt;br /&gt;
Magic damage added; primarily modified by [[ Faith]]  stat. Minor HP regen.&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*Bastard Sword +6&lt;br /&gt;
*[[Faintstone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Blessed Bastard Sword +1 || 78/96/0 || E/E/-/B || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Blessed Bastard Sword +2 || 94/106/0 || E/E/-/B || 6 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Blessed Bastard Sword +3 || 110/115/0 || E/E/-/B || 8 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Blessed Bastard Sword +4 || 125/125/0 || E/E/-/B || 8 || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|Blessed Bastard Sword +5 || 141/135/0 || E/E/-/A || 8 || 6 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demon's Soul===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stats Needed''' || '''Stat Bonuses''' || '''Req. Material&lt;br /&gt;
|-&lt;br /&gt;
|[[Morion Blade]] || 210/0/0 || 14/14/0/0 || -/-/-/- || Bastard Sword +8&amp;lt;br/&amp;gt;[[Storm Demon's Soul]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Key==&lt;br /&gt;
*'''Name'''&lt;br /&gt;
:*Names displayed are according to the Atlus (NA) version of the game. &lt;br /&gt;
:*Name changes from the Asian version, if any, will appear in parentheses.&lt;br /&gt;
*'''Damage''' &lt;br /&gt;
:*The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:&lt;br /&gt;
::*X is Physical Damage&lt;br /&gt;
::*Y is Magical Damage&lt;br /&gt;
::*Z is Fire Damage&lt;br /&gt;
:*Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has &amp;quot;Bleed 120&amp;quot;, the victim will suffer 120 damage over 60 seconds, or 2 damage per second.&lt;br /&gt;
:*Each weapon has one or more physical damage types:&lt;br /&gt;
::*Normal&lt;br /&gt;
::*Blunt&lt;br /&gt;
::*Slashing&lt;br /&gt;
::*Piercing&lt;br /&gt;
:*Certain enemies are weak or strong against different types of damage types.&lt;br /&gt;
*'''Durability'''&lt;br /&gt;
:*The durability of the weapon. &lt;br /&gt;
:*The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.&lt;br /&gt;
*'''Weight'''&lt;br /&gt;
:*The Weight of the weapon. &lt;br /&gt;
:*Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.&lt;br /&gt;
*'''Stats Needed'''&lt;br /&gt;
:*The [[Stats]] Needed determines how high various [[Stats]] must be in order to wield the weapon effectively. &lt;br /&gt;
:*The Requirement stats for an weapon are W / X / Y / Z:&lt;br /&gt;
::*W is the [[Strength]] required&lt;br /&gt;
::*X is the [[Dexterity]]  required&lt;br /&gt;
::*Y is the [[Magic]] required&lt;br /&gt;
::*Z is the [[Faith]]  required&lt;br /&gt;
:*Wielding a weapon without the required [[Strength]] and/or [[Dexterity]] will incur a penalty to the Physical damage of the weapon, while lower-than-required [[Magic]] and/or [[Faith]] will reduce the [[Magic]] damage of the weapon.&lt;br /&gt;
:*Also keep in mind that your character gains a 50% bo [[nus to [[Strength]] by wielding a weapon with both hands, thus reducing the actual [[Strength]] required. For example, a character with 18 [[Strength]] can wield a Great [[ Axe]]  (Requires 26 [[Strength]]) properly if the weapon is held with both hands.&lt;br /&gt;
:*(18 x 1.5 = 27)&lt;br /&gt;
*'''Stat Bonuses'''&lt;br /&gt;
:*The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. &lt;br /&gt;
:*This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).&lt;br /&gt;
*'''Damage Reduction %'''&lt;br /&gt;
:*The Damage Reduction % of the weapon. &lt;br /&gt;
:*It dictates how much damage the weapon mitigates while blocking. &lt;br /&gt;
:*The Damage Reduction % stats for a shield are X / Y / Z:&lt;br /&gt;
::*X is Physical Damage&lt;br /&gt;
::*Y is Magical Damage&lt;br /&gt;
::*Z is Fire Damage&lt;br /&gt;
*'''Guard Break Reduction'''&lt;br /&gt;
:*The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. &lt;br /&gt;
:*A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
1. When two handing this weapon, only 12 Strength is required&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Talisman_of_God&amp;diff=7760</id>
		<title>Talisman of God</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Talisman_of_God&amp;diff=7760"/>
		<updated>2025-11-15T22:41:12Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Talisman_of_God_On.JPG|thumb|Original PS3|200px]]&lt;br /&gt;
==In Game Description==&lt;br /&gt;
''A metal crafted amulet which resembles the''&lt;br /&gt;
&lt;br /&gt;
''symbol of God. Used to cast Miracles.''&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
There are four ways you can get a Talisman of God.&lt;br /&gt;
*Start a character off as a [[Temple Knight]]  or a [[Priest]]. Both of these [[Classes]] start with a Talisman of God.&lt;br /&gt;
*Go to 4-1 and continue through the stage, going up some stairs and killing skeletons as you go, until you come to the first fog gate. Before going through the gate, if you look to your right there will be a treasure behind a tree in the corner.&lt;br /&gt;
*Go to 5-1 and proceed up the stair till you reach the top. After reaching the top continue to dispatch of the enemy in front of you and a little further ahead on the railway. Continue forward till you see a ledge a bit below you where there appears to be a bridge standing up. Jump down here and kick the bridge down, after which you can proceed across, and after carefully killing the enemy in front of you, and pick up the treasure in front of you; the Talisman of God.&lt;br /&gt;
*Go to 5-1 or 5-2 and find the [[ Filthy Woman]]  and buy it from her for 5,000 souls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/8yQI4EyQRDA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Image''' || '''Name''' || '''MrclAdjust''' || '''Damage''' || '''Durability''' || '''Weight''' || '''Stats Needed'''&amp;lt;br/&amp;gt;'''Stat Bonuses''' || '''Damage'''&amp;lt;br/&amp;gt;'''Reduction %'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Talisman_of_God.jpg]] || Talisman of God || 131 || 50/0/0 || 300 || 0.2 || 5/0/0/0&amp;lt;br/&amp;gt;D/-/-/B || 30.0/10.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*This most basic talisman will be the friend of any miracle users who do not wish to invest the time for a [[Talisman of Beasts]] or wish to do more damage with [[God's Wrath]].&lt;br /&gt;
*To use Miracles, the following conditions must be met:&lt;br /&gt;
:*You have learned a Miracle&lt;br /&gt;
:*You have memorized the learned Miracle&lt;br /&gt;
:*You have a Talisman equipped&lt;br /&gt;
:*You have the MP required to cast the Miracle&lt;br /&gt;
&lt;br /&gt;
==Hidden Resistances==&lt;br /&gt;
These resistances aren't reported  by the stats in the weapon or in the player's total resistance.  However, according to the game data for the weapon, these resistances are applied. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Poison Resistance!!Plague Resistance!!Bleed Resistance&lt;br /&gt;
|-&lt;br /&gt;
|30 || 30 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
This talisman can not be upgraded.&lt;br /&gt;
&lt;br /&gt;
==Key==&lt;br /&gt;
*'''Name'''&lt;br /&gt;
:*Names displayed are according to the Atlus (NA) version of the game. &lt;br /&gt;
:*Name changes from the Asian version, if any, will appear in parentheses.&lt;br /&gt;
*'''MagAdjust'''&lt;br /&gt;
:*The Magic Power of the catalyst. This value scales with the user's Magic stat, according to the catalyst's Stat Bonuses. Hence, the values displayed in the table are taken with 18 Magic.&lt;br /&gt;
*'''MrclAdjust'''&lt;br /&gt;
:*The Miracle Power of the talisman. This value scales with the user's Faith stat, according to the talisman's Stat Bonuses. Hence, the values displayed in the table are taken with 18 Faith.&lt;br /&gt;
*'''Damage''' &lt;br /&gt;
:*The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:&lt;br /&gt;
::*X is Physical Damage&lt;br /&gt;
::*Y is Magical Damage&lt;br /&gt;
::*Z is Fire Damage&lt;br /&gt;
:*Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has &amp;quot;Bleed 120&amp;quot;, the victim will suffer 120 damage over 60 seconds, or 2 damage per second.&lt;br /&gt;
:*Each weapon has one or more physical damage types:&lt;br /&gt;
::*Normal&lt;br /&gt;
::*Blunt&lt;br /&gt;
::*Slashing&lt;br /&gt;
::*Piercing&lt;br /&gt;
:*Certain enemies are weak or strong against different types of damage types.&lt;br /&gt;
*'''Durability'''&lt;br /&gt;
:*The durability of the weapon. &lt;br /&gt;
:*The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.&lt;br /&gt;
*'''Weight'''&lt;br /&gt;
:*The Weight of the weapon. &lt;br /&gt;
:*Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.&lt;br /&gt;
*'''Stats Needed'''&lt;br /&gt;
:*The [[Stats]] Needed determines how high various [[Stats]] must be in order to wield the weapon effectively. &lt;br /&gt;
:*The Requirement stats for an weapon are W / X / Y / Z:&lt;br /&gt;
::*W is the [[Strength]] required&lt;br /&gt;
::*X is the [[Dexterity]]  required&lt;br /&gt;
::*Y is the [[Magic]] required&lt;br /&gt;
::*Z is the [[Faith]]  required&lt;br /&gt;
:*Wielding a weapon without the required [[Strength]] and/or [[Dexterity]] will incur a penalty to the Physical damage of the weapon, while lower-than-required [[Magic]] and/or [[Faith]] will reduce the [[Magic]] damage of the weapon.&lt;br /&gt;
:*Also keep in mind that your character gains a 50% bo [[nus to [[Strength]] by wielding a weapon with both hands, thus reducing the actual [[Strength]] required. For example, a character with 18 [[Strength]] can wield a Great [[ Axe]]  (Requires 26 [[Strength]]) properly if the weapon is held with both hands.&lt;br /&gt;
:*(18 x 1.5 = 27)&lt;br /&gt;
*'''Stat Bonuses'''&lt;br /&gt;
:*The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. &lt;br /&gt;
:*This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).&lt;br /&gt;
*'''Damage Reduction %'''&lt;br /&gt;
:*The Damage Reduction % of the weapon. &lt;br /&gt;
:*It dictates how much damage the weapon mitigates while blocking. &lt;br /&gt;
:*The Damage Reduction % stats for a shield are X / Y / Z:&lt;br /&gt;
::*X is Physical Damage&lt;br /&gt;
::*Y is Magical Damage&lt;br /&gt;
::*Z is Fire Damage&lt;br /&gt;
*'''Guard Break Reduction'''&lt;br /&gt;
:*The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. &lt;br /&gt;
:*A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Talisman_of_God&amp;diff=7759</id>
		<title>Talisman of God</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Talisman_of_God&amp;diff=7759"/>
		<updated>2025-11-15T22:40:59Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Talisman_of_God_On.JPG|thumb|Original PS3|200px]]&lt;br /&gt;
==In Game Description==&lt;br /&gt;
''A metal crafted amulet which resembles the''&lt;br /&gt;
&lt;br /&gt;
''symbol of God. Used to cast Miracles.''&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
There are four ways you can get a Talisman of God.&lt;br /&gt;
*Start a character off as a [[Temple Knight]]  or a [[Priest]]. Both of these [[Classes]] start with a Talisman of God.&lt;br /&gt;
*Go to 4-1 and continue through the stage, going up some stairs and killing skeletons as you go, until you come to the first fog gate. Before going through the gate, if you look to your right there will be a treasure behind a tree in the corner.&lt;br /&gt;
*Go to 5-1 and proceed up the stair till you reach the top. After reaching the top continue to dispatch of the enemy in front of you and a little further ahead on the railway. Continue forward till you see a ledge a bit below you where there appears to be a bridge standing up. Jump down here and kick the bridge down, after which you can proceed across, and after carefully killing the enemy in front of you, and pick up the treasure in front of you; the Talisman of God.&lt;br /&gt;
*Go to 5-1 or 5-2 and find the [[ Filthy Woman]]  and buy it from her for 5,000 souls. What a deal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/8yQI4EyQRDA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Image''' || '''Name''' || '''MrclAdjust''' || '''Damage''' || '''Durability''' || '''Weight''' || '''Stats Needed'''&amp;lt;br/&amp;gt;'''Stat Bonuses''' || '''Damage'''&amp;lt;br/&amp;gt;'''Reduction %'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Talisman_of_God.jpg]] || Talisman of God || 131 || 50/0/0 || 300 || 0.2 || 5/0/0/0&amp;lt;br/&amp;gt;D/-/-/B || 30.0/10.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*This most basic talisman will be the friend of any miracle users who do not wish to invest the time for a [[Talisman of Beasts]] or wish to do more damage with [[God's Wrath]].&lt;br /&gt;
*To use Miracles, the following conditions must be met:&lt;br /&gt;
:*You have learned a Miracle&lt;br /&gt;
:*You have memorized the learned Miracle&lt;br /&gt;
:*You have a Talisman equipped&lt;br /&gt;
:*You have the MP required to cast the Miracle&lt;br /&gt;
&lt;br /&gt;
==Hidden Resistances==&lt;br /&gt;
These resistances aren't reported  by the stats in the weapon or in the player's total resistance.  However, according to the game data for the weapon, these resistances are applied. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Poison Resistance!!Plague Resistance!!Bleed Resistance&lt;br /&gt;
|-&lt;br /&gt;
|30 || 30 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
This talisman can not be upgraded.&lt;br /&gt;
&lt;br /&gt;
==Key==&lt;br /&gt;
*'''Name'''&lt;br /&gt;
:*Names displayed are according to the Atlus (NA) version of the game. &lt;br /&gt;
:*Name changes from the Asian version, if any, will appear in parentheses.&lt;br /&gt;
*'''MagAdjust'''&lt;br /&gt;
:*The Magic Power of the catalyst. This value scales with the user's Magic stat, according to the catalyst's Stat Bonuses. Hence, the values displayed in the table are taken with 18 Magic.&lt;br /&gt;
*'''MrclAdjust'''&lt;br /&gt;
:*The Miracle Power of the talisman. This value scales with the user's Faith stat, according to the talisman's Stat Bonuses. Hence, the values displayed in the table are taken with 18 Faith.&lt;br /&gt;
*'''Damage''' &lt;br /&gt;
:*The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:&lt;br /&gt;
::*X is Physical Damage&lt;br /&gt;
::*Y is Magical Damage&lt;br /&gt;
::*Z is Fire Damage&lt;br /&gt;
:*Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has &amp;quot;Bleed 120&amp;quot;, the victim will suffer 120 damage over 60 seconds, or 2 damage per second.&lt;br /&gt;
:*Each weapon has one or more physical damage types:&lt;br /&gt;
::*Normal&lt;br /&gt;
::*Blunt&lt;br /&gt;
::*Slashing&lt;br /&gt;
::*Piercing&lt;br /&gt;
:*Certain enemies are weak or strong against different types of damage types.&lt;br /&gt;
*'''Durability'''&lt;br /&gt;
:*The durability of the weapon. &lt;br /&gt;
:*The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.&lt;br /&gt;
*'''Weight'''&lt;br /&gt;
:*The Weight of the weapon. &lt;br /&gt;
:*Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.&lt;br /&gt;
*'''Stats Needed'''&lt;br /&gt;
:*The [[Stats]] Needed determines how high various [[Stats]] must be in order to wield the weapon effectively. &lt;br /&gt;
:*The Requirement stats for an weapon are W / X / Y / Z:&lt;br /&gt;
::*W is the [[Strength]] required&lt;br /&gt;
::*X is the [[Dexterity]]  required&lt;br /&gt;
::*Y is the [[Magic]] required&lt;br /&gt;
::*Z is the [[Faith]]  required&lt;br /&gt;
:*Wielding a weapon without the required [[Strength]] and/or [[Dexterity]] will incur a penalty to the Physical damage of the weapon, while lower-than-required [[Magic]] and/or [[Faith]] will reduce the [[Magic]] damage of the weapon.&lt;br /&gt;
:*Also keep in mind that your character gains a 50% bo [[nus to [[Strength]] by wielding a weapon with both hands, thus reducing the actual [[Strength]] required. For example, a character with 18 [[Strength]] can wield a Great [[ Axe]]  (Requires 26 [[Strength]]) properly if the weapon is held with both hands.&lt;br /&gt;
:*(18 x 1.5 = 27)&lt;br /&gt;
*'''Stat Bonuses'''&lt;br /&gt;
:*The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. &lt;br /&gt;
:*This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).&lt;br /&gt;
*'''Damage Reduction %'''&lt;br /&gt;
:*The Damage Reduction % of the weapon. &lt;br /&gt;
:*It dictates how much damage the weapon mitigates while blocking. &lt;br /&gt;
:*The Damage Reduction % stats for a shield are X / Y / Z:&lt;br /&gt;
::*X is Physical Damage&lt;br /&gt;
::*Y is Magical Damage&lt;br /&gt;
::*Z is Fire Damage&lt;br /&gt;
*'''Guard Break Reduction'''&lt;br /&gt;
:*The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. &lt;br /&gt;
:*A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Mail_Breaker&amp;diff=7758</id>
		<title>Mail Breaker</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Mail_Breaker&amp;diff=7758"/>
		<updated>2025-11-15T22:18:14Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mail_Breaker_On.JPG|thumb|Original PS3|200px]]&lt;br /&gt;
==In Game Description==&lt;br /&gt;
''An extremely small rapier.''&lt;br /&gt;
&lt;br /&gt;
''It can pierce even hard armors. [[ Rapier]]  weapons have a narrow range of attack but deal heavy damage. They are effective against metal armor, etc., but it's hard to overpower shield holders, and are easily parried.''&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
*[[Knight]] starting weapon&lt;br /&gt;
*1-1 Treasure&lt;br /&gt;
*1-1 [[ Dregling]]  drop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/tgvLp6Z06z8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Image''' || '''Name''' || '''Damage''' || '''Durability''' || '''Weight''' || '''Stats Needed'''&amp;lt;br/&amp;gt;'''Stat Bonuses''' || '''Damage'''&amp;lt;br/&amp;gt;'''Reduction %''' || '''Guard Break'''&amp;lt;br/&amp;gt;'''Reduction'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mail_Breaker.jpg]]|| Mail Breaker || 70/0/0&amp;lt;br/&amp;gt;(Piercing) || 200 || 0.5 || 6/0/0/0&amp;lt;br/&amp;gt;E/D/-/- || 40.0/10.0 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hidden Resistances==&lt;br /&gt;
These resistances aren't reported  by the stats in the weapon or in the player's total resistance.  However, according to the game data for the weapon, these resistances are applied. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Poison Resistance!!Plague Resistance!!Bleed Resistance&lt;br /&gt;
|-&lt;br /&gt;
|40 || 40 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Move Set==&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|R1 - R1 || Piercing Thrusts&lt;br /&gt;
|-&lt;br /&gt;
|R2 || Heavy Piercing Thrusts&lt;br /&gt;
|-&lt;br /&gt;
|Roll - R1 || Low Piercing Thrusts&lt;br /&gt;
|-&lt;br /&gt;
|Backstep or Run - R1 || Jumping Piercing Thrusts&lt;br /&gt;
|-&lt;br /&gt;
|Forward + R1 || Backstep Attack&lt;br /&gt;
|-&lt;br /&gt;
|L1 (left hand) || Piercing Thrusts&lt;br /&gt;
|-&lt;br /&gt;
|L2 (left hand) || Parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|R1 - R1 || Piercing Thrusts&lt;br /&gt;
|-&lt;br /&gt;
|R2 || Heavy Piercing Thrusts&lt;br /&gt;
|-&lt;br /&gt;
|Roll - R1 || Low Piercing Thrusts&lt;br /&gt;
|-&lt;br /&gt;
|Backstep or Run - R1 || Jumping Piercing Thrusts&lt;br /&gt;
|-&lt;br /&gt;
|Forward + R1 || Backstep Attack&lt;br /&gt;
|-&lt;br /&gt;
|L1 or L2 || Guard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
===Basic===&lt;br /&gt;
Requires [[Sharpstone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''L. Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Mail Breaker +0 || 70/0/0 || E/D/-/- || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Mail Breaker +1 || 77/0/0 || E/D/-/- || 1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Mail Breaker +2 || 84/0/0 || E/D/-/- || 2 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Mail Breaker +3 || 91/0/0 || E/D/-/- || 4 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Mail Breaker +4 || 98/0/0 || D/D/-/- || 4 || 1 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Mail Breaker +5 || 105/0/0 || D/D/-/- || 4 || 2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Mail Breaker +6 || 112/0/0 || D/D/-/- || 4 || 3 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Mail Breaker +7 || 119/0/0 || D/C/-/- || 4 || 3 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|Mail Breaker +8 || 126/0/0 || D/C/-/- || 4 || 3 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Mail Breaker +9 || 133/0/0 || D/C/-/- || 4 || 3 || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
|Mail Breaker +10 || 140/0/0 || D/C/-/- || 4 || 3 || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sharp===&lt;br /&gt;
Damage bonus is heavily modified by [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*Mail Breaker +0&lt;br /&gt;
*[[Bladestone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Mail Breaker +1 || 77/0/0 || E/C/-/- || 1 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Mail Breaker +2 || 84/0/0 || E/C/-/- || 2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Mail Breaker +3 || 91/0/0 || E/A/-/- || 4 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Mail Breaker +4 || 98/0/0 || E/A/-/- || 4 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Mail Breaker +5 || 105/0/0 || E/S/-/- || 4 || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Moderate damage bonus from [[ Strength]]  and [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*Mail Breaker +3&lt;br /&gt;
*[[Clearstone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Quality Mail Breaker +1 || 81/0/0 || D/D/-/- || 1 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Quality Mail Breaker +2 || 92/0/0 || D/D/-/- || 2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Quality Mail Breaker +3 || 102/0/0 || C/C/-/- || 4 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|Quality Mail Breaker +4 || 112/0/0 || C/C/-/- || 4 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Quality Mail Breaker +5 || 123/0/0 || C/C/-/- || 4 || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mercury===&lt;br /&gt;
Poison special effect&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*Mail Breaker +3&lt;br /&gt;
*[[Mercurystone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Mercury Mail Breaker + 1 || 79/0/0&amp;lt;br/&amp;gt;Poison 120 || E/D/-/- || 1 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Mercury Mail Breaker + 2 || 88/0/0&amp;lt;br/&amp;gt;Poison 180 || E/D/-/- || 2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Mercury Mail Breaker + 3 || 96/0/0&amp;lt;br/&amp;gt;Poison 240 || E/C/-/- || 4 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|Mercury Mail Breaker + 4 || 105/0/0&amp;lt;br/&amp;gt;Poison 300 || E/C/-/- || 4 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Mercury Mail Breaker + 5 || 114/0/0&amp;lt;br/&amp;gt;Poison 360 || E/C/-/- || 4 || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fatal===&lt;br /&gt;
Bonus to backstab and riposte damage.&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*Mail Breaker +3&lt;br /&gt;
*[[Marrowstone]] (Pulpstone).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Mail Breaker +1 || 72/0/0&amp;lt;br/&amp;gt;Critical 60 || E/D/-/- || 1 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Mail Breaker +2 || 74/0/0&amp;lt;br/&amp;gt;Critical 70 || E/D/-/- || 2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Mail Breaker +3 || 75/0/0&amp;lt;br/&amp;gt;Critical 80 || E/C/-/- || 4 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Mail Breaker +4 || 77/0/0&amp;lt;br/&amp;gt;Critical 90 || E/C/-/- || 4 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Mail Breaker +5 || 79/0/0&amp;lt;br/&amp;gt;Critical 100 || E/A/-/- || 4 || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crescent===&lt;br /&gt;
Magic damage added; primarily modified by [[ Magic]]  stat. Minor MP regen.&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*Mail Breaker +6&lt;br /&gt;
*[[Darkmoonstone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Crescent Mail Breaker +1 || 55/68/0 || -/-/A/- || 1 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Crescent Mail Breaker +2 || 65/75/0 || -/-/A/- || 2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Crescent Mail Breaker +3 || 71/82/0 || -/-/A/- || 4 || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|Crescent Mail Breaker +4 || 83/90/0 || -/-/A/- || 4 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Crescent Mail Breaker +5 || 92/98/0 || -/-/A/- || 4 || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demon's Soul===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stats Needed''' || '''Stat Bonuses''' || '''Req. Material&lt;br /&gt;
|-&lt;br /&gt;
|[[Needle of Eternal Agony]] || 10/50/0 || 6/20/20/0 || -/-/-/- || Mail Breaker +7&amp;lt;br/&amp;gt;[[Mixed Demon's Soul]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Key==&lt;br /&gt;
*'''Name'''&lt;br /&gt;
:*Names displayed are according to the Atlus (NA) version of the game. &lt;br /&gt;
:*Name changes from the Asian version, if any, will appear in parentheses.&lt;br /&gt;
*'''Damage''' &lt;br /&gt;
:*The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:&lt;br /&gt;
::*X is Physical Damage&lt;br /&gt;
::*Y is Magical Damage&lt;br /&gt;
::*Z is Fire Damage&lt;br /&gt;
:*Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has &amp;quot;Bleed 120&amp;quot;, the victim will suffer 120 damage over 60 seconds, or 2 damage per second.&lt;br /&gt;
:*Each weapon has one or more physical damage types:&lt;br /&gt;
::*Normal&lt;br /&gt;
::*Blunt&lt;br /&gt;
::*Slashing&lt;br /&gt;
::*Piercing&lt;br /&gt;
:*Certain enemies are weak or strong against different types of damage types.&lt;br /&gt;
*'''Durability'''&lt;br /&gt;
:*The durability of the weapon. &lt;br /&gt;
:*The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.&lt;br /&gt;
*'''Weight'''&lt;br /&gt;
:*The Weight of the weapon. &lt;br /&gt;
:*Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.&lt;br /&gt;
*'''Stats Needed'''&lt;br /&gt;
:*The [[Stats]] Needed determines how high various [[Stats]] must be in order to wield the weapon effectively. &lt;br /&gt;
:*The Requirement stats for an weapon are W / X / Y / Z:&lt;br /&gt;
::*W is the [[Strength]] required&lt;br /&gt;
::*X is the [[Dexterity]]  required&lt;br /&gt;
::*Y is the [[Magic]] required&lt;br /&gt;
::*Z is the [[Faith]]  required&lt;br /&gt;
:*Wielding a weapon without the required [[Strength]] and/or [[Dexterity]] will incur a penalty to the Physical damage of the weapon, while lower-than-required [[Magic]] and/or [[Faith]] will reduce the [[Magic]] damage of the weapon.&lt;br /&gt;
:*Also keep in mind that your character gains a 50% bo [[nus to [[Strength]] by wielding a weapon with both hands, thus reducing the actual [[Strength]] required. For example, a character with 18 [[Strength]] can wield a Great [[ Axe]]  (Requires 26 [[Strength]]) properly if the weapon is held with both hands.&lt;br /&gt;
:*(18 x 1.5 = 27)&lt;br /&gt;
*'''Stat Bonuses'''&lt;br /&gt;
:*The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. &lt;br /&gt;
:*This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).&lt;br /&gt;
*'''Damage Reduction %'''&lt;br /&gt;
:*The Damage Reduction % of the weapon. &lt;br /&gt;
:*It dictates how much damage the weapon mitigates while blocking. &lt;br /&gt;
:*The Damage Reduction % stats for a shield are X / Y / Z:&lt;br /&gt;
::*X is Physical Damage&lt;br /&gt;
::*Y is Magical Damage&lt;br /&gt;
::*Z is Fire Damage&lt;br /&gt;
*'''Guard Break Reduction'''&lt;br /&gt;
:*The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. &lt;br /&gt;
:*A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Uchigatana&amp;diff=7757</id>
		<title>Uchigatana</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Uchigatana&amp;diff=7757"/>
		<updated>2025-11-15T22:15:43Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Uchigatana_On.JPG|thumb|Original PS3|200px]]&lt;br /&gt;
&lt;br /&gt;
==In Game Description==&lt;br /&gt;
''A keen, thinly bladed katana forged in a distant country.''&lt;br /&gt;
&lt;br /&gt;
''The long black blade is heavier than it looks. It has very high attack power and causes enemies to bleed, but the fragile blade is easily nicked.''&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
*[[Shrine 4-1 Walkthrough]], dead body behind [[Vanguard]]&lt;br /&gt;
*[[Black Skeleton]] drop in [[Shrine of Storms]] (uncommon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/oGfHqJohZ1I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Image''' || '''Name''' || '''Damage''' || '''Durability''' || '''Weight''' || '''Stats Needed'''&amp;lt;br/&amp;gt;'''Stat Bonuses''' || '''Damage'''&amp;lt;br/&amp;gt;'''Reduction %''' || '''Guard Break'''&amp;lt;br/&amp;gt;'''Reduction'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uchigatana.jpg]] || Uchigatana || 95/0/0&amp;lt;br/&amp;gt;Bleed 180&amp;lt;br/&amp;gt;(Slashing)&amp;lt;br/&amp;gt;(Piercing) || 70 || 5 || 18/13/0/0&amp;lt;br/&amp;gt;E/D/-/- || 45.0 / 10.0 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hidden Resistances==&lt;br /&gt;
These resistances aren't reported  by the stats in the weapon or in the player's total resistance.  However, according to the game data for the weapon, these resistances are applied. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Poison Resistance!!Plague Resistance!!Bleed Resistance&lt;br /&gt;
|-&lt;br /&gt;
|45 || 45 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Move Set==&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|R1 - R1 || Alternating Horizontal Slash&lt;br /&gt;
|-&lt;br /&gt;
|R2 || Charged piercing Thrust&lt;br /&gt;
|-&lt;br /&gt;
|Roll - R1 || Upward Slash&lt;br /&gt;
|-&lt;br /&gt;
|Backstep or Run - R1 || Running Piercing Thrust&lt;br /&gt;
|-&lt;br /&gt;
|Forward + R1 || Push&lt;br /&gt;
|-&lt;br /&gt;
|L1 (left hand) || Horizontal Slash&lt;br /&gt;
|-&lt;br /&gt;
|L2 (left hand) || Parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|R1 - R1 || Vertical Slash &amp;gt; Upward Slash&lt;br /&gt;
|-&lt;br /&gt;
|R2 || Charged Vertical Overhead Slash&lt;br /&gt;
|-&lt;br /&gt;
|Roll - R1 || Upward Slash&lt;br /&gt;
|-&lt;br /&gt;
|Backstep or Run - R1 || Running Piercing Thrust&lt;br /&gt;
|-&lt;br /&gt;
|Forward + R1 || Push&lt;br /&gt;
|-&lt;br /&gt;
|L1 or L2 || Guard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
Requires [[Sharpstone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''L. Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Uchigatana +0 || 95/0/0&amp;lt;br/&amp;gt;Bleed 180 || E/D/-/- || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Uchigatana +1 || 105/0/0&amp;lt;br/&amp;gt;Bleed 180 || E/D/-/- || 4 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Uchigatana +2 || 114/0/0&amp;lt;br/&amp;gt;Bleed 180 || E/D/-/- || 6 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Uchigatana +3 || 124/0/0&amp;lt;br/&amp;gt;Bleed 180 || E/D/-/- || 8 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Uchigatana +4 || 133/0/0&amp;lt;br/&amp;gt;Bleed 180 || D/D/-/- || 8 || 2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Uchigatana +5 || 143/0/0&amp;lt;br/&amp;gt;Bleed 180 || D/D/-/- || 8 || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Uchigatana +6 || 152/0/0&amp;lt;br/&amp;gt;Bleed 180 || D/D/-/- || 8 || 6 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Uchigatana +7 || 162/0/0&amp;lt;br/&amp;gt;Bleed 180 || D/C/-/- || 8 || 6 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Uchigatana +8 || 171/0/0&amp;lt;br/&amp;gt;Bleed 180 || D/C/-/- || 8 || 6 || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|Uchigatana +9 || 181/0/0&amp;lt;br/&amp;gt;Bleed 180 || D/C/-/- || 8 || 6 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Uchigatana +10 || 190/0/0&amp;lt;br/&amp;gt;Bleed 180 || D/C/-/- || 8 || 6 || 6 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sharp===&lt;br /&gt;
Damage bonus is heavily modified by [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*[[Uchigatana]] +0&lt;br /&gt;
*[[Bladestone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Uchigatana +1 || 105/0/0&amp;lt;br/&amp;gt;Bleed 180 || E/C/-/- || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Uchigatana +2 || 114/0/0&amp;lt;br/&amp;gt;Bleed 180 || E/C/-/- || 6 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Uchigatana +3 || 124/0/0&amp;lt;br/&amp;gt;Bleed 180 || E/A/-/- || 8 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Uchigatana +4 || 133/0/0&amp;lt;br/&amp;gt;Bleed 180 || E/A/-/- || 8 || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|Sharp Uchigatana +5 || 143/0/0&amp;lt;br/&amp;gt;Bleed 180 || E/S/-/- || 8 || 6 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tearing===&lt;br /&gt;
Bleeding special effect.&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*[[Uchigatana]] +0&lt;br /&gt;
*[[Suckerstone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Tearing Uchigatana +1 || 97/0/0&amp;lt;br/&amp;gt;Bleed 240 || E/B/-/- || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Tearing Uchigatana +2 || 100/0/0&amp;lt;br/&amp;gt;Bleed 273 || E/B/-/- || 6 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Tearing Uchigatana +3 || 102/0/0&amp;lt;br/&amp;gt;Bleed 300 || E/S/-/- || 8 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Tearing Uchigatana +4 || 105/0/0&amp;lt;br/&amp;gt;Bleed 327 || E/S/-/- || 8 || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|Tearing Uchigatana +5 || 107/0/0&amp;lt;br/&amp;gt;Bleed 360 || E/S/-/- || 8 || 6 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Moderate damage bonus from Strength and Dexterity.&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*[[Uchigatana]] +3&lt;br /&gt;
*[[Clearstone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Quality Uchigatana +1 || 109/0/0&amp;lt;br/&amp;gt;Bleed 180 || D/D/-/- || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Quality Uchigatana +2 || 124/0/0&amp;lt;br/&amp;gt;Bleed 180 || D/D/-/- || 6 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Quality Uchigatana +3 || 138/0/0&amp;lt;br/&amp;gt;Bleed 180 || C/C/-/- || 8 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Quality Uchigatana +4 || 152/0/0&amp;lt;br/&amp;gt;Bleed 180 || C/C/-/- || 8 || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|Quality Uchigatana +5 || 166/0/0&amp;lt;br/&amp;gt;Bleed 180 || C/C/-/- || 8 || 6 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mercury===&lt;br /&gt;
Poison special effect&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*[[Uchigatana]] +3&lt;br /&gt;
*[[Mercurystone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Mercury Uchigatana + 1 || 107/0/0&amp;lt;br/&amp;gt;Bleed 180&amp;lt;br/&amp;gt;Poison 120 || E/D/-/- || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Mercury Uchigatana + 2 || 119/0/0&amp;lt;br/&amp;gt;Bleed 180&amp;lt;br/&amp;gt;Poison 180 || E/D/-/- || 6 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Mercury Uchigatana + 3 || 131/0/0&amp;lt;br/&amp;gt;Bleed 180&amp;lt;br/&amp;gt;Poison 240 || E/C/-/- || 8 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Mercury Uchigatana + 4 || 143/0/0&amp;lt;br/&amp;gt;Bleed 180&amp;lt;br/&amp;gt;Poison 300 || E/C/-/- || 8 || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|Mercury Uchigatana + 5 || 154/0/0&amp;lt;br/&amp;gt;Bleed 180&amp;lt;br/&amp;gt;Poison 360 || E/C/-/- || 8 || 6 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon===&lt;br /&gt;
Magic damage added; primarily modified by Magic stat.&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*[[Uchigatana]] +6&lt;br /&gt;
*[[Moonlightstone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Moon Uchigatana +1 || 74/111/0&amp;lt;br/&amp;gt;Bleed 180 || E/E/C/- || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Moon Uchigatana +2 || 91/120/0&amp;lt;br/&amp;gt;Bleed 180 || E/E/C/- || 6 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Moon Uchigatana +3 || 108/133/0&amp;lt;br/&amp;gt;Bleed 180 || E/E/C/- || 8 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Moon Uchigatana +4 || 125/145/0&amp;lt;br/&amp;gt;Bleed 180 || E/E/C/- || 8 || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|Moon Uchigatana +5 || 143/160/0&amp;lt;br/&amp;gt;Bleed 180 || E/E/C/- || 8 || 6 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crescent===&lt;br /&gt;
Magic damage added; primarily modified by [[Magic]] stat. Minor MP regen.&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*[[Uchigatana]] +6&lt;br /&gt;
*[[Darkmoonstone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stat Bonuses''' || '''Shard''' || '''Chunk''' || '''Pure&lt;br /&gt;
|-&lt;br /&gt;
|Crescent Uchigatana +1 || 75/92/0&amp;lt;br/&amp;gt;Bleed 180 || -/-/A/- || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Crescent Uchigatana +2 || 88/102/0&amp;lt;br/&amp;gt;Bleed 180 || -/-/A/- || 6 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Crescent Uchigatana +3 || 100/112/0&amp;lt;br/&amp;gt;Bleed 180 || -/-/A/- || 8 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|Crescent Uchigatana +4 || 113/122/0&amp;lt;br/&amp;gt;Bleed 180 || -/-/A/- || 8 || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|Crescent Uchigatana +5 || 125/133/0&amp;lt;br/&amp;gt;Bleed 180 || -/-/A/- || 8 || 6 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demon's Soul===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Name''' || '''Damage''' || '''Stats Needed''' || '''Stat Bonuses''' || '''Req. Material&lt;br /&gt;
|-&lt;br /&gt;
|[[Large Sword of Searching]] || 170/0/0&amp;lt;br/&amp;gt;Bleed 120 || 24/16/0/0 || D/D/-/- || Uchigatana +8&amp;lt;br/&amp;gt;[[Hero Demon's Soul]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Key==&lt;br /&gt;
*'''Name'''&lt;br /&gt;
:*Names displayed are according to the Atlus (NA) version of the game. &lt;br /&gt;
:*Name changes from the Asian version, if any, will appear in parentheses.&lt;br /&gt;
*'''Damage''' &lt;br /&gt;
:*The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:&lt;br /&gt;
::*X is Physical Damage&lt;br /&gt;
::*Y is Magical Damage&lt;br /&gt;
::*Z is Fire Damage&lt;br /&gt;
:*Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has &amp;quot;Bleed 120&amp;quot;, the victim will suffer 120 damage over 60 seconds, or 2 damage per second.&lt;br /&gt;
:*Each weapon has one or more physical damage types:&lt;br /&gt;
::*Normal&lt;br /&gt;
::*Blunt&lt;br /&gt;
::*Slashing&lt;br /&gt;
::*Piercing&lt;br /&gt;
:*Certain enemies are weak or strong against different types of damage types.&lt;br /&gt;
*'''Durability'''&lt;br /&gt;
:*The durability of the weapon. &lt;br /&gt;
:*The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.&lt;br /&gt;
*'''Weight'''&lt;br /&gt;
:*The Weight of the weapon. &lt;br /&gt;
:*Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.&lt;br /&gt;
*'''Stats Needed'''&lt;br /&gt;
:*The [[Stats]] Needed determines how high various [[Stats]] must be in order to wield the weapon effectively. &lt;br /&gt;
:*The Requirement stats for an weapon are W / X / Y / Z:&lt;br /&gt;
::*W is the [[Strength]] required&lt;br /&gt;
::*X is the [[Dexterity]]  required&lt;br /&gt;
::*Y is the [[Magic]] required&lt;br /&gt;
::*Z is the [[Faith]]  required&lt;br /&gt;
:*Wielding a weapon without the required [[Strength]] and/or [[Dexterity]] will incur a penalty to the Physical damage of the weapon, while lower-than-required [[Magic]] and/or [[Faith]] will reduce the [[Magic]] damage of the weapon.&lt;br /&gt;
:*Also keep in mind that your character gains a 50% bo [[nus to [[Strength]] by wielding a weapon with both hands, thus reducing the actual [[Strength]] required. For example, a character with 18 [[Strength]] can wield a Great [[ Axe]]  (Requires 26 [[Strength]]) properly if the weapon is held with both hands.&lt;br /&gt;
:*(18 x 1.5 = 27)&lt;br /&gt;
*'''Stat Bonuses'''&lt;br /&gt;
:*The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. &lt;br /&gt;
:*This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).&lt;br /&gt;
*'''Damage Reduction %'''&lt;br /&gt;
:*The Damage Reduction % of the weapon. &lt;br /&gt;
:*It dictates how much damage the weapon mitigates while blocking. &lt;br /&gt;
:*The Damage Reduction % stats for a shield are X / Y / Z:&lt;br /&gt;
::*X is Physical Damage&lt;br /&gt;
::*Y is Magical Damage&lt;br /&gt;
::*Z is Fire Damage&lt;br /&gt;
*'''Guard Break Reduction'''&lt;br /&gt;
:*The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. &lt;br /&gt;
:*A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
1. When two handing the weapon, only 12 Strength is required&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
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		<title>Main Page</title>
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		<updated>2025-11-12T13:28:45Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Demon’s Souls Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align:top;width:210px&amp;quot; |'''Game'''&amp;lt;br/&amp;gt;[[Demon's Souls Remake|Demon's Souls Remake]]&amp;lt;br/&amp;gt;[[Community]]&amp;lt;br/&amp;gt;[[Walkthroughs|Area Walkthroughs]]&amp;lt;br/&amp;gt;[[Maps|Area Maps]]&amp;lt;br/&amp;gt;[[Platinum Trophy Guide]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''Character'''&amp;lt;br/&amp;gt;[[Stats|Stats]]&amp;lt;br/&amp;gt; [[Classes|Classes]]&amp;lt;br/&amp;gt;[[Status]]&amp;lt;br/&amp;gt;[[Character Tendency|Character Tendency]] &amp;lt;br/&amp;gt;||style=&amp;quot;vertical-align:top;width:170px;&amp;quot; |'''Items'''&amp;lt;br/&amp;gt; [[Weapons]]&amp;lt;br/&amp;gt; [[Weapon Upgrades|Upgrade Materials]]&amp;lt;br/&amp;gt; [[Temporary Weapon Enchantment|Weapon Enchantments]]&amp;lt;br/&amp;gt;[[Shields]]&amp;lt;br/&amp;gt;[[Ammo|Ammunition]]&amp;lt;br/&amp;gt;[[Spells - Magic and Miracles|Spells and Miracles]]&amp;lt;br/&amp;gt; [[Armor Sets|Armor Sets]]&amp;lt;br/&amp;gt;[[Armor Gallery]]&amp;lt;br/&amp;gt;[[Rings|Rings]]&amp;lt;br/&amp;gt;[[Keys|Keys]]&amp;lt;br/&amp;gt; [[Consumables|Consumables]]&amp;lt;br/&amp;gt; [[Eye Stones]]&amp;lt;br/&amp;gt; [[Bosses and Demon's Souls#Alphabetical_Soul_Name_by_Boss|Demon's Souls]] ||style=&amp;quot;vertical-align:top;width:210px&amp;quot;|'''World'''&amp;lt;br/&amp;gt; [[Bosses and Demon's Souls|Bosses]]&amp;lt;br/&amp;gt; [[Enemies]]&amp;lt;br/&amp;gt; [[NPCs]]&amp;lt;br/&amp;gt; [[Merchants]]&amp;lt;br/&amp;gt; [[World Tendency]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Featured Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://youtu.be/-0WSOO2pt_Y?si=18SsxS928yTGIh7E &amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Main_Page&amp;diff=7755</id>
		<title>Main Page</title>
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		<updated>2025-11-12T13:28:24Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Demon’s Souls Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align:top;width:210px&amp;quot; |'''Game'''&amp;lt;br/&amp;gt;[[Demon's Souls Remake|Demon's Souls Remake]]&amp;lt;br/&amp;gt;[[Community]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[Walkthroughs|Area Walkthroughs]]&amp;lt;br/&amp;gt;[[Maps|Area Maps]]&amp;lt;br/&amp;gt;[[Platinum Trophy Guide]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''Character'''&amp;lt;br/&amp;gt;[[Stats|Stats]]&amp;lt;br/&amp;gt; [[Classes|Classes]]&amp;lt;br/&amp;gt;[[Status]]&amp;lt;br/&amp;gt;[[Character Tendency|Character Tendency]] &amp;lt;br/&amp;gt;||style=&amp;quot;vertical-align:top;width:170px;&amp;quot; |'''Items'''&amp;lt;br/&amp;gt; [[Weapons]]&amp;lt;br/&amp;gt; [[Weapon Upgrades|Upgrade Materials]]&amp;lt;br/&amp;gt; [[Temporary Weapon Enchantment|Weapon Enchantments]]&amp;lt;br/&amp;gt;[[Shields]]&amp;lt;br/&amp;gt;[[Ammo|Ammunition]]&amp;lt;br/&amp;gt;[[Spells - Magic and Miracles|Spells and Miracles]]&amp;lt;br/&amp;gt; [[Armor Sets|Armor Sets]]&amp;lt;br/&amp;gt;[[Armor Gallery]]&amp;lt;br/&amp;gt;[[Rings|Rings]]&amp;lt;br/&amp;gt;[[Keys|Keys]]&amp;lt;br/&amp;gt; [[Consumables|Consumables]]&amp;lt;br/&amp;gt; [[Eye Stones]]&amp;lt;br/&amp;gt; [[Bosses and Demon's Souls#Alphabetical_Soul_Name_by_Boss|Demon's Souls]] ||style=&amp;quot;vertical-align:top;width:210px&amp;quot;|'''World'''&amp;lt;br/&amp;gt; [[Bosses and Demon's Souls|Bosses]]&amp;lt;br/&amp;gt; [[Enemies]]&amp;lt;br/&amp;gt; [[NPCs]]&amp;lt;br/&amp;gt; [[Merchants]]&amp;lt;br/&amp;gt; [[World Tendency]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Featured Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://youtu.be/-0WSOO2pt_Y?si=18SsxS928yTGIh7E &amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
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		<title>Main Page</title>
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		<updated>2025-11-12T13:27:22Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Featured Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Demon’s Souls Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align:top;width:210px&amp;quot; |'''Game'''&amp;lt;br/&amp;gt;[[Demon's Souls Remake|Demon's Souls Remake]]&amp;lt;br/&amp;gt;[[Community]]&amp;lt;br/&amp;gt;[[How to play Demon's Souls in 2021|Play the Original Demon's Souls]]&amp;lt;br/&amp;gt;[[Online Play in 2021|Online Play in 2021]]&amp;lt;br/&amp;gt;[[Walkthroughs|Area Walkthroughs]]&amp;lt;br/&amp;gt;[[Maps|Area Maps]]&amp;lt;br/&amp;gt;[[Platinum Trophy Guide]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''Character'''&amp;lt;br/&amp;gt;[[Stats|Stats]]&amp;lt;br/&amp;gt; [[Classes|Classes]]&amp;lt;br/&amp;gt;[[Status]]&amp;lt;br/&amp;gt;[[Character Tendency|Character Tendency]] &amp;lt;br/&amp;gt;||style=&amp;quot;vertical-align:top;width:170px;&amp;quot; |'''Items'''&amp;lt;br/&amp;gt; [[Weapons]]&amp;lt;br/&amp;gt; [[Weapon Upgrades|Upgrade Materials]]&amp;lt;br/&amp;gt; [[Temporary Weapon Enchantment|Weapon Enchantments]]&amp;lt;br/&amp;gt;[[Shields]]&amp;lt;br/&amp;gt;[[Ammo|Ammunition]]&amp;lt;br/&amp;gt;[[Spells - Magic and Miracles|Spells and Miracles]]&amp;lt;br/&amp;gt; [[Armor Sets|Armor Sets]]&amp;lt;br/&amp;gt;[[Armor Gallery]]&amp;lt;br/&amp;gt;[[Rings|Rings]]&amp;lt;br/&amp;gt;[[Keys|Keys]]&amp;lt;br/&amp;gt; [[Consumables|Consumables]]&amp;lt;br/&amp;gt; [[Eye Stones]]&amp;lt;br/&amp;gt; [[Bosses and Demon's Souls#Alphabetical_Soul_Name_by_Boss|Demon's Souls]] ||style=&amp;quot;vertical-align:top;width:210px&amp;quot;|'''World'''&amp;lt;br/&amp;gt; [[Bosses and Demon's Souls|Bosses]]&amp;lt;br/&amp;gt; [[Enemies]]&amp;lt;br/&amp;gt; [[NPCs]]&amp;lt;br/&amp;gt; [[Merchants]]&amp;lt;br/&amp;gt; [[World Tendency]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Featured Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://youtu.be/-0WSOO2pt_Y?si=18SsxS928yTGIh7E &amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
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		<title>Main Page</title>
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		<updated>2025-11-12T13:26:24Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Featured Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Demon’s Souls Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align:top;width:210px&amp;quot; |'''Game'''&amp;lt;br/&amp;gt;[[Demon's Souls Remake|Demon's Souls Remake]]&amp;lt;br/&amp;gt;[[Community]]&amp;lt;br/&amp;gt;[[How to play Demon's Souls in 2021|Play the Original Demon's Souls]]&amp;lt;br/&amp;gt;[[Online Play in 2021|Online Play in 2021]]&amp;lt;br/&amp;gt;[[Walkthroughs|Area Walkthroughs]]&amp;lt;br/&amp;gt;[[Maps|Area Maps]]&amp;lt;br/&amp;gt;[[Platinum Trophy Guide]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''Character'''&amp;lt;br/&amp;gt;[[Stats|Stats]]&amp;lt;br/&amp;gt; [[Classes|Classes]]&amp;lt;br/&amp;gt;[[Status]]&amp;lt;br/&amp;gt;[[Character Tendency|Character Tendency]] &amp;lt;br/&amp;gt;||style=&amp;quot;vertical-align:top;width:170px;&amp;quot; |'''Items'''&amp;lt;br/&amp;gt; [[Weapons]]&amp;lt;br/&amp;gt; [[Weapon Upgrades|Upgrade Materials]]&amp;lt;br/&amp;gt; [[Temporary Weapon Enchantment|Weapon Enchantments]]&amp;lt;br/&amp;gt;[[Shields]]&amp;lt;br/&amp;gt;[[Ammo|Ammunition]]&amp;lt;br/&amp;gt;[[Spells - Magic and Miracles|Spells and Miracles]]&amp;lt;br/&amp;gt; [[Armor Sets|Armor Sets]]&amp;lt;br/&amp;gt;[[Armor Gallery]]&amp;lt;br/&amp;gt;[[Rings|Rings]]&amp;lt;br/&amp;gt;[[Keys|Keys]]&amp;lt;br/&amp;gt; [[Consumables|Consumables]]&amp;lt;br/&amp;gt; [[Eye Stones]]&amp;lt;br/&amp;gt; [[Bosses and Demon's Souls#Alphabetical_Soul_Name_by_Boss|Demon's Souls]] ||style=&amp;quot;vertical-align:top;width:210px&amp;quot;|'''World'''&amp;lt;br/&amp;gt; [[Bosses and Demon's Souls|Bosses]]&amp;lt;br/&amp;gt; [[Enemies]]&amp;lt;br/&amp;gt; [[NPCs]]&amp;lt;br/&amp;gt; [[Merchants]]&amp;lt;br/&amp;gt; [[World Tendency]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Featured Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://www.youtube.com/live/oOICCAWImJo?si=9d22U9oW-bwWLJuq&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
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	<entry>
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		<title>Main Page</title>
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		<updated>2025-11-12T13:25:23Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Demon’s Souls Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align:top;width:210px&amp;quot; |'''Game'''&amp;lt;br/&amp;gt;[[Demon's Souls Remake|Demon's Souls Remake]]&amp;lt;br/&amp;gt;[[Community]]&amp;lt;br/&amp;gt;[[How to play Demon's Souls in 2021|Play the Original Demon's Souls]]&amp;lt;br/&amp;gt;[[Online Play in 2021|Online Play in 2021]]&amp;lt;br/&amp;gt;[[Walkthroughs|Area Walkthroughs]]&amp;lt;br/&amp;gt;[[Maps|Area Maps]]&amp;lt;br/&amp;gt;[[Platinum Trophy Guide]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''Character'''&amp;lt;br/&amp;gt;[[Stats|Stats]]&amp;lt;br/&amp;gt; [[Classes|Classes]]&amp;lt;br/&amp;gt;[[Status]]&amp;lt;br/&amp;gt;[[Character Tendency|Character Tendency]] &amp;lt;br/&amp;gt;||style=&amp;quot;vertical-align:top;width:170px;&amp;quot; |'''Items'''&amp;lt;br/&amp;gt; [[Weapons]]&amp;lt;br/&amp;gt; [[Weapon Upgrades|Upgrade Materials]]&amp;lt;br/&amp;gt; [[Temporary Weapon Enchantment|Weapon Enchantments]]&amp;lt;br/&amp;gt;[[Shields]]&amp;lt;br/&amp;gt;[[Ammo|Ammunition]]&amp;lt;br/&amp;gt;[[Spells - Magic and Miracles|Spells and Miracles]]&amp;lt;br/&amp;gt; [[Armor Sets|Armor Sets]]&amp;lt;br/&amp;gt;[[Armor Gallery]]&amp;lt;br/&amp;gt;[[Rings|Rings]]&amp;lt;br/&amp;gt;[[Keys|Keys]]&amp;lt;br/&amp;gt; [[Consumables|Consumables]]&amp;lt;br/&amp;gt; [[Eye Stones]]&amp;lt;br/&amp;gt; [[Bosses and Demon's Souls#Alphabetical_Soul_Name_by_Boss|Demon's Souls]] ||style=&amp;quot;vertical-align:top;width:210px&amp;quot;|'''World'''&amp;lt;br/&amp;gt; [[Bosses and Demon's Souls|Bosses]]&amp;lt;br/&amp;gt; [[Enemies]]&amp;lt;br/&amp;gt; [[NPCs]]&amp;lt;br/&amp;gt; [[Merchants]]&amp;lt;br/&amp;gt; [[World Tendency]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Featured Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/live/oOICCAWImJo?si=hBcWfSWWAtB_nS0l&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
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	<entry>
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		<updated>2025-11-12T13:24:39Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Demon’s Souls Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align:top;width:210px&amp;quot; |'''Game'''&amp;lt;br/&amp;gt;[[Demon's Souls Remake|Demon's Souls Remake]]&amp;lt;br/&amp;gt;[[Community]]&amp;lt;br/&amp;gt;[[How to play Demon's Souls in 2021|Play the Original Demon's Souls]]&amp;lt;br/&amp;gt;[[Online Play in 2021|Online Play in 2021]]&amp;lt;br/&amp;gt;[[Walkthroughs|Area Walkthroughs]]&amp;lt;br/&amp;gt;[[Maps|Area Maps]]&amp;lt;br/&amp;gt;[[Platinum Trophy Guide]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''Character'''&amp;lt;br/&amp;gt;[[Stats|Stats]]&amp;lt;br/&amp;gt; [[Classes|Classes]]&amp;lt;br/&amp;gt;[[Status]]&amp;lt;br/&amp;gt;[[Character Tendency|Character Tendency]] &amp;lt;br/&amp;gt;||style=&amp;quot;vertical-align:top;width:170px;&amp;quot; |'''Items'''&amp;lt;br/&amp;gt; [[Weapons]]&amp;lt;br/&amp;gt; [[Weapon Upgrades|Upgrade Materials]]&amp;lt;br/&amp;gt; [[Temporary Weapon Enchantment|Weapon Enchantments]]&amp;lt;br/&amp;gt;[[Shields]]&amp;lt;br/&amp;gt;[[Ammo|Ammunition]]&amp;lt;br/&amp;gt;[[Spells - Magic and Miracles|Spells and Miracles]]&amp;lt;br/&amp;gt; [[Armor Sets|Armor Sets]]&amp;lt;br/&amp;gt;[[Armor Gallery]]&amp;lt;br/&amp;gt;[[Rings|Rings]]&amp;lt;br/&amp;gt;[[Keys|Keys]]&amp;lt;br/&amp;gt; [[Consumables|Consumables]]&amp;lt;br/&amp;gt; [[Eye Stones]]&amp;lt;br/&amp;gt; [[Bosses and Demon's Souls#Alphabetical_Soul_Name_by_Boss|Demon's Souls]] ||style=&amp;quot;vertical-align:top;width:210px&amp;quot;|'''World'''&amp;lt;br/&amp;gt; [[Bosses and Demon's Souls|Bosses]]&amp;lt;br/&amp;gt; [[Enemies]]&amp;lt;br/&amp;gt; [[NPCs]]&amp;lt;br/&amp;gt; [[Merchants]]&amp;lt;br/&amp;gt; [[World Tendency]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Featured Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://www.youtube.com/live/oOICCAWImJo?si=UlgsFuZQHlYmEs_F &amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7750</id>
		<title>Valley 5-3 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7750"/>
		<updated>2025-11-11T23:59:00Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Walkthrough and Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dirty Colossus Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bosses !! NPCs !! Enemies !! colspan=&amp;quot;2&amp;quot; | Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Maiden Astraea]]&amp;lt;br/&amp;gt;''- [[Pureblood Demon's Soul]]'' ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| [[Garl Vinland]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Depraved One]]&amp;lt;br/&amp;gt; - [[Plague Babies]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|- [[ Bramd]] ([[Garl Vinland]] Black Phantom)&amp;lt;br/&amp;gt; - [[Ring of Sincere Prayer]] ([[Maiden Astraea]])&amp;lt;br/&amp;gt; - [[Dark Silver Shield]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Helmet]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Manifer]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Leggings]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Stone of Ephemeral Eyes]]&amp;lt;br/&amp;gt; - Pure [[Mercurystone]]&amp;lt;br/&amp;gt; - Pure [[Suckerstone]]&amp;lt;br/&amp;gt; - Pure [[Marrowstone]] (Pulpstone)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210009 || 163 || 193 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210010 || 220 || 0 || 100 || 0 || 0 || 0 || 80 || 66 || 999 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311011 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Babies|Plague Baby]] || 604100 || 185 || 39 || 74 || 0 || 0 || 0 || 64 || 51 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || 604000 || 1300 || 23400 || 73 || 0 || 0 || 0 || 62 || 55 || 999 || 999 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Babies|Plague Baby]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Black Phantom [[Garl Vinland]] appears. Pure White [[World Tendency]] required.&lt;br /&gt;
*Only appears after you have killed [[ Maiden Astraea]]  and collected her [[Pureblood Demon's Soul]].&lt;br /&gt;
*Drops [[Bramd]] and [[Crest of Vinland]].&lt;br /&gt;
===Black World===&lt;br /&gt;
No Black World events&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-3 Dirty Colossus Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Head forward. Once you've passed through the fog, you'll enter a vast cavern. [[ Depraved One]]s  are scattered around, praying to the Maiden. They'll ignore you; even if you kill them, so if you're feeling vicious then go for it. You'll see a narrow path to your left. Follow it until the second plateau and do a little reconnaissance. There should be a small squad of [[Depraved One]]s in front of you and a wood platform with a sheer drop past it to your right.&lt;br /&gt;
#Here's where you need to be careful. You need to drop off the platform into the water to face the demon - well, actually, the demon's bodyguard, but we'll get to that in a minute - but the water's full of [[Plague Babies|Plague Baby]]. They move faster than you and will surround you really quickly. If you just jump off without knowing where you're going, you're plague-ridden toast.&lt;br /&gt;
#Smash a couple of [[Depraved One]]s off the cliff. You probably won't kill them in one hit, but you'll hit them into the water and give the babies something else to chase. Get two or three in there, then get on the wooden platform and jump to your right. As soon as you hit the swamp, look forward and to the left. You should see a stone pathway leading up to your left and slightly behind you. Run to that as fast as you can. Once you're off the swamp and safely on the stone, keep going. [[Garl Vinland]] is chasing you, but he won't go too far up the pathway, so you can stop here, heal, and use your [[ Widow's Lotus]]  if necessary.&lt;br /&gt;
===Alternative strategy===&lt;br /&gt;
Just follow the path to your left, you will completely avoid the [[ Plague Babies]] and reach [[Garl Vinland]] safely. No need to step into the plague water.&lt;br /&gt;
&lt;br /&gt;
See the [[Maiden Astraea]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7749</id>
		<title>Valley 5-3 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7749"/>
		<updated>2025-11-11T23:57:59Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Dirty Colossus Archstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dirty Colossus Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bosses !! NPCs !! Enemies !! colspan=&amp;quot;2&amp;quot; | Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Maiden Astraea]]&amp;lt;br/&amp;gt;''- [[Pureblood Demon's Soul]]'' ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| [[Garl Vinland]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Depraved One]]&amp;lt;br/&amp;gt; - [[Plague Babies]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|- [[ Bramd]] ([[Garl Vinland]] Black Phantom)&amp;lt;br/&amp;gt; - [[Ring of Sincere Prayer]] ([[Maiden Astraea]])&amp;lt;br/&amp;gt; - [[Dark Silver Shield]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Helmet]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Manifer]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Leggings]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Stone of Ephemeral Eyes]]&amp;lt;br/&amp;gt; - Pure [[Mercurystone]]&amp;lt;br/&amp;gt; - Pure [[Suckerstone]]&amp;lt;br/&amp;gt; - Pure [[Marrowstone]] (Pulpstone)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210009 || 163 || 193 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210010 || 220 || 0 || 100 || 0 || 0 || 0 || 80 || 66 || 999 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311011 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Babies|Plague Baby]] || 604100 || 185 || 39 || 74 || 0 || 0 || 0 || 64 || 51 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || 604000 || 1300 || 23400 || 73 || 0 || 0 || 0 || 62 || 55 || 999 || 999 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Babies|Plague Baby]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Black Phantom [[Garl Vinland]] appears. Pure White [[World Tendency]] required.&lt;br /&gt;
*Only appears after you have killed [[ Maiden Astraea]]  and collected her [[Pureblood Demon's Soul]].&lt;br /&gt;
*Drops [[Bramd]] and [[Crest of Vinland]].&lt;br /&gt;
===Black World===&lt;br /&gt;
No Black World events&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-3 Dirty Colossus Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Head forward. Once you've passed through the fog, you'll enter a vast cavern. [[ Depraved One]]s  are scattered around, praying to the Maiden. They'll ignore you; even if you kill them, so if you're feeling vicious then go for it. You'll see a narrow path to your left. Follow it until the second plateau and do a little reconnaissance. There should be a small squad of [[Depraved One]]s in front of you and a wood platform with a sheer drop past it to your right.&lt;br /&gt;
#Here's where you need to be careful. You need to drop off the platform into the water to face the demon - well, actually, the demon's bodyguard, but we'll get to that in a minute - but the water's full of [[Plague Babies|Plague Baby]]. They move faster than you and will surround you really quickly. If you just jump off without knowing where you're going, you're plague-ridden toast.&lt;br /&gt;
#Smash a couple of [[Depraved One]]s off the cliff. You probably won't kill them in one hit, but you'll hit them into the water and give the babies something else to chase. Get two or three in there, then get on the wooden platform and jump to your right. As soon as you hit the swamp, look forward and to the left. You should see a stone pathway leading up to your left and slightly behind you. Run to that as fast as you can. Once you're off the swamp and safely on the stone, keep going. [[Garl Vinland]] is chasing you, but he won't go too far up the pathway, so you can stop here, heal, and use your [[ Widow's Lotus]]  if necessary.&lt;br /&gt;
===Alternative strategy===&lt;br /&gt;
Just follow the path to your left, you will completely avoid the [[ Plague Babies]]  and reach [[Garl Vinland]] safely. No need to step into the plague water. Fight him at point 4 on the map&lt;br /&gt;
&lt;br /&gt;
See the [[Maiden Astraea]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7748</id>
		<title>Valley 5-3 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7748"/>
		<updated>2025-11-11T23:57:30Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* World Tendency Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dirty Colossus Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bosses !! NPCs !! Enemies !! colspan=&amp;quot;2&amp;quot; | Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Maiden Astraea]]&amp;lt;br/&amp;gt;''- [[Pureblood Demon's Soul]]'' ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| [[Garl Vinland]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Depraved One]]&amp;lt;br/&amp;gt; - [[Plague Babies]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|- [[ Bramd]] (BP [[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Ring of Sincere Prayer]] ([[Maiden Astraea]])&amp;lt;br/&amp;gt; - [[Dark Silver Shield]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Helmet]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Manifer]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Leggings]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Stone of Ephemeral Eyes]]&amp;lt;br/&amp;gt; - Pure [[Mercurystone]]&amp;lt;br/&amp;gt; - Pure [[Suckerstone]]&amp;lt;br/&amp;gt; - Pure [[Marrowstone]] (Pulpstone)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210009 || 163 || 193 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210010 || 220 || 0 || 100 || 0 || 0 || 0 || 80 || 66 || 999 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311011 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Babies|Plague Baby]] || 604100 || 185 || 39 || 74 || 0 || 0 || 0 || 64 || 51 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || 604000 || 1300 || 23400 || 73 || 0 || 0 || 0 || 62 || 55 || 999 || 999 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Babies|Plague Baby]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Black Phantom [[Garl Vinland]] appears. Pure White [[World Tendency]] required.&lt;br /&gt;
*Only appears after you have killed [[ Maiden Astraea]]  and collected her [[Pureblood Demon's Soul]].&lt;br /&gt;
*Drops [[Bramd]] and [[Crest of Vinland]].&lt;br /&gt;
===Black World===&lt;br /&gt;
No Black World events&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-3 Dirty Colossus Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Head forward. Once you've passed through the fog, you'll enter a vast cavern. [[ Depraved One]]s  are scattered around, praying to the Maiden. They'll ignore you; even if you kill them, so if you're feeling vicious then go for it. You'll see a narrow path to your left. Follow it until the second plateau and do a little reconnaissance. There should be a small squad of [[Depraved One]]s in front of you and a wood platform with a sheer drop past it to your right.&lt;br /&gt;
#Here's where you need to be careful. You need to drop off the platform into the water to face the demon - well, actually, the demon's bodyguard, but we'll get to that in a minute - but the water's full of [[Plague Babies|Plague Baby]]. They move faster than you and will surround you really quickly. If you just jump off without knowing where you're going, you're plague-ridden toast.&lt;br /&gt;
#Smash a couple of [[Depraved One]]s off the cliff. You probably won't kill them in one hit, but you'll hit them into the water and give the babies something else to chase. Get two or three in there, then get on the wooden platform and jump to your right. As soon as you hit the swamp, look forward and to the left. You should see a stone pathway leading up to your left and slightly behind you. Run to that as fast as you can. Once you're off the swamp and safely on the stone, keep going. [[Garl Vinland]] is chasing you, but he won't go too far up the pathway, so you can stop here, heal, and use your [[ Widow's Lotus]]  if necessary.&lt;br /&gt;
===Alternative strategy===&lt;br /&gt;
Just follow the path to your left, you will completely avoid the [[ Plague Babies]]  and reach [[Garl Vinland]] safely. No need to step into the plague water. Fight him at point 4 on the map&lt;br /&gt;
&lt;br /&gt;
See the [[Maiden Astraea]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7747</id>
		<title>Valley 5-3 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7747"/>
		<updated>2025-11-11T23:57:20Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* World Tendency Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dirty Colossus Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bosses !! NPCs !! Enemies !! colspan=&amp;quot;2&amp;quot; | Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Maiden Astraea]]&amp;lt;br/&amp;gt;''- [[Pureblood Demon's Soul]]'' ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| [[Garl Vinland]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Depraved One]]&amp;lt;br/&amp;gt; - [[Plague Babies]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|- [[ Bramd]] (BP [[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Ring of Sincere Prayer]] ([[Maiden Astraea]])&amp;lt;br/&amp;gt; - [[Dark Silver Shield]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Helmet]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Manifer]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Leggings]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Stone of Ephemeral Eyes]]&amp;lt;br/&amp;gt; - Pure [[Mercurystone]]&amp;lt;br/&amp;gt; - Pure [[Suckerstone]]&amp;lt;br/&amp;gt; - Pure [[Marrowstone]] (Pulpstone)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210009 || 163 || 193 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210010 || 220 || 0 || 100 || 0 || 0 || 0 || 80 || 66 || 999 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311011 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Babies|Plague Baby]] || 604100 || 185 || 39 || 74 || 0 || 0 || 0 || 64 || 51 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || 604000 || 1300 || 23400 || 73 || 0 || 0 || 0 || 62 || 55 || 999 || 999 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Babies|Plague Baby]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Black Phantom [[Garl Vinland]] appears. Pure White [[World Tendency required.&lt;br /&gt;
*Only appears after you have killed [[ Maiden Astraea]]  and collected her Pureblood Demon's Soul.&lt;br /&gt;
*Drops [[Bramd]] and [[Crest of Vinland]].&lt;br /&gt;
===Black World===&lt;br /&gt;
No Black World events&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-3 Dirty Colossus Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Head forward. Once you've passed through the fog, you'll enter a vast cavern. [[ Depraved One]]s  are scattered around, praying to the Maiden. They'll ignore you; even if you kill them, so if you're feeling vicious then go for it. You'll see a narrow path to your left. Follow it until the second plateau and do a little reconnaissance. There should be a small squad of [[Depraved One]]s in front of you and a wood platform with a sheer drop past it to your right.&lt;br /&gt;
#Here's where you need to be careful. You need to drop off the platform into the water to face the demon - well, actually, the demon's bodyguard, but we'll get to that in a minute - but the water's full of [[Plague Babies|Plague Baby]]. They move faster than you and will surround you really quickly. If you just jump off without knowing where you're going, you're plague-ridden toast.&lt;br /&gt;
#Smash a couple of [[Depraved One]]s off the cliff. You probably won't kill them in one hit, but you'll hit them into the water and give the babies something else to chase. Get two or three in there, then get on the wooden platform and jump to your right. As soon as you hit the swamp, look forward and to the left. You should see a stone pathway leading up to your left and slightly behind you. Run to that as fast as you can. Once you're off the swamp and safely on the stone, keep going. [[Garl Vinland]] is chasing you, but he won't go too far up the pathway, so you can stop here, heal, and use your [[ Widow's Lotus]]  if necessary.&lt;br /&gt;
===Alternative strategy===&lt;br /&gt;
Just follow the path to your left, you will completely avoid the [[ Plague Babies]]  and reach [[Garl Vinland]] safely. No need to step into the plague water. Fight him at point 4 on the map&lt;br /&gt;
&lt;br /&gt;
See the [[Maiden Astraea]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7746</id>
		<title>Valley 5-3 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7746"/>
		<updated>2025-11-11T23:57:17Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* World Tendency Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dirty Colossus Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bosses !! NPCs !! Enemies !! colspan=&amp;quot;2&amp;quot; | Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Maiden Astraea]]&amp;lt;br/&amp;gt;''- [[Pureblood Demon's Soul]]'' ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| [[Garl Vinland]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Depraved One]]&amp;lt;br/&amp;gt; - [[Plague Babies]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|- [[ Bramd]] (BP [[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Ring of Sincere Prayer]] ([[Maiden Astraea]])&amp;lt;br/&amp;gt; - [[Dark Silver Shield]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Helmet]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Manifer]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Leggings]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Stone of Ephemeral Eyes]]&amp;lt;br/&amp;gt; - Pure [[Mercurystone]]&amp;lt;br/&amp;gt; - Pure [[Suckerstone]]&amp;lt;br/&amp;gt; - Pure [[Marrowstone]] (Pulpstone)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210009 || 163 || 193 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210010 || 220 || 0 || 100 || 0 || 0 || 0 || 80 || 66 || 999 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311011 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Babies|Plague Baby]] || 604100 || 185 || 39 || 74 || 0 || 0 || 0 || 64 || 51 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || 604000 || 1300 || 23400 || 73 || 0 || 0 || 0 || 62 || 55 || 999 || 999 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Babies|Plague Baby]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Black Phantom [[Garl Vinland]] appears. Pure White [[World Tendency]] required.&lt;br /&gt;
*Only appears after you have killed [[ Maiden Astraea]]  and collected her [[Pureblood Demon's Soul]].&lt;br /&gt;
*Drops [[Bramd]] and [[Crest of Vinland]].&lt;br /&gt;
===Black World===&lt;br /&gt;
No Black World events&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-3 Dirty Colossus Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Head forward. Once you've passed through the fog, you'll enter a vast cavern. [[ Depraved One]]s  are scattered around, praying to the Maiden. They'll ignore you; even if you kill them, so if you're feeling vicious then go for it. You'll see a narrow path to your left. Follow it until the second plateau and do a little reconnaissance. There should be a small squad of [[Depraved One]]s in front of you and a wood platform with a sheer drop past it to your right.&lt;br /&gt;
#Here's where you need to be careful. You need to drop off the platform into the water to face the demon - well, actually, the demon's bodyguard, but we'll get to that in a minute - but the water's full of [[Plague Babies|Plague Baby]]. They move faster than you and will surround you really quickly. If you just jump off without knowing where you're going, you're plague-ridden toast.&lt;br /&gt;
#Smash a couple of [[Depraved One]]s off the cliff. You probably won't kill them in one hit, but you'll hit them into the water and give the babies something else to chase. Get two or three in there, then get on the wooden platform and jump to your right. As soon as you hit the swamp, look forward and to the left. You should see a stone pathway leading up to your left and slightly behind you. Run to that as fast as you can. Once you're off the swamp and safely on the stone, keep going. [[Garl Vinland]] is chasing you, but he won't go too far up the pathway, so you can stop here, heal, and use your [[ Widow's Lotus]]  if necessary.&lt;br /&gt;
===Alternative strategy===&lt;br /&gt;
Just follow the path to your left, you will completely avoid the [[ Plague Babies]]  and reach [[Garl Vinland]] safely. No need to step into the plague water. Fight him at point 4 on the map&lt;br /&gt;
&lt;br /&gt;
See the [[Maiden Astraea]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7745</id>
		<title>Valley 5-3 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7745"/>
		<updated>2025-11-11T23:57:05Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Special Effect Multipliers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dirty Colossus Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bosses !! NPCs !! Enemies !! colspan=&amp;quot;2&amp;quot; | Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Maiden Astraea]]&amp;lt;br/&amp;gt;''- [[Pureblood Demon's Soul]]'' ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| [[Garl Vinland]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Depraved One]]&amp;lt;br/&amp;gt; - [[Plague Babies]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|- [[ Bramd]] (BP [[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Ring of Sincere Prayer]] ([[Maiden Astraea]])&amp;lt;br/&amp;gt; - [[Dark Silver Shield]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Helmet]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Manifer]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Leggings]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Stone of Ephemeral Eyes]]&amp;lt;br/&amp;gt; - Pure [[Mercurystone]]&amp;lt;br/&amp;gt; - Pure [[Suckerstone]]&amp;lt;br/&amp;gt; - Pure [[Marrowstone]] (Pulpstone)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210009 || 163 || 193 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210010 || 220 || 0 || 100 || 0 || 0 || 0 || 80 || 66 || 999 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311011 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Babies|Plague Baby]] || 604100 || 185 || 39 || 74 || 0 || 0 || 0 || 64 || 51 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || 604000 || 1300 || 23400 || 73 || 0 || 0 || 0 || 62 || 55 || 999 || 999 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Babies|Plague Baby]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Black Phantom [[Garl Vinland]] appears. Pure White [[World Tendency required.&lt;br /&gt;
*Only appears after you have killed [[ Maiden Astraea]]  and collected her Pureblood Demon's Soul.&lt;br /&gt;
*Drops [[Bramd]] and [[Crest of Vinland]].&lt;br /&gt;
===Black World===&lt;br /&gt;
No Black World events&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-3 Dirty Colossus Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Head forward. Once you've passed through the fog, you'll enter a vast cavern. [[ Depraved One]]s  are scattered around, praying to the Maiden. They'll ignore you; even if you kill them, so if you're feeling vicious then go for it. You'll see a narrow path to your left. Follow it until the second plateau and do a little reconnaissance. There should be a small squad of [[Depraved One]]s in front of you and a wood platform with a sheer drop past it to your right.&lt;br /&gt;
#Here's where you need to be careful. You need to drop off the platform into the water to face the demon - well, actually, the demon's bodyguard, but we'll get to that in a minute - but the water's full of [[Plague Babies|Plague Baby]]. They move faster than you and will surround you really quickly. If you just jump off without knowing where you're going, you're plague-ridden toast.&lt;br /&gt;
#Smash a couple of [[Depraved One]]s off the cliff. You probably won't kill them in one hit, but you'll hit them into the water and give the babies something else to chase. Get two or three in there, then get on the wooden platform and jump to your right. As soon as you hit the swamp, look forward and to the left. You should see a stone pathway leading up to your left and slightly behind you. Run to that as fast as you can. Once you're off the swamp and safely on the stone, keep going. [[Garl Vinland]] is chasing you, but he won't go too far up the pathway, so you can stop here, heal, and use your [[ Widow's Lotus]]  if necessary.&lt;br /&gt;
===Alternative strategy===&lt;br /&gt;
Just follow the path to your left, you will completely avoid the [[ Plague Babies]]  and reach [[Garl Vinland]] safely. No need to step into the plague water. Fight him at point 4 on the map&lt;br /&gt;
&lt;br /&gt;
See the [[Maiden Astraea]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7744</id>
		<title>Valley 5-3 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7744"/>
		<updated>2025-11-11T23:56:54Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Special Effect Multipliers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dirty Colossus Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bosses !! NPCs !! Enemies !! colspan=&amp;quot;2&amp;quot; | Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Maiden Astraea]]&amp;lt;br/&amp;gt;''- [[Pureblood Demon's Soul]]'' ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| [[Garl Vinland]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Depraved One]]&amp;lt;br/&amp;gt; - [[Plague Babies]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|- [[ Bramd]] (BP [[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Ring of Sincere Prayer]] ([[Maiden Astraea]])&amp;lt;br/&amp;gt; - [[Dark Silver Shield]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Helmet]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Manifer]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Leggings]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Stone of Ephemeral Eyes]]&amp;lt;br/&amp;gt; - Pure [[Mercurystone]]&amp;lt;br/&amp;gt; - Pure [[Suckerstone]]&amp;lt;br/&amp;gt; - Pure [[Marrowstone]] (Pulpstone)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210009 || 163 || 193 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210010 || 220 || 0 || 100 || 0 || 0 || 0 || 80 || 66 || 999 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311011 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Babies|Plague Baby]] || 604100 || 185 || 39 || 74 || 0 || 0 || 0 || 64 || 51 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || 604000 || 1300 || 23400 || 73 || 0 || 0 || 0 || 62 || 55 || 999 || 999 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Baby|Plague Babies]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Black Phantom [[Garl Vinland]] appears. Pure White [[World Tendency required.&lt;br /&gt;
*Only appears after you have killed [[ Maiden Astraea]]  and collected her Pureblood Demon's Soul.&lt;br /&gt;
*Drops [[Bramd]] and [[Crest of Vinland]].&lt;br /&gt;
===Black World===&lt;br /&gt;
No Black World events&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-3 Dirty Colossus Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Head forward. Once you've passed through the fog, you'll enter a vast cavern. [[ Depraved One]]s  are scattered around, praying to the Maiden. They'll ignore you; even if you kill them, so if you're feeling vicious then go for it. You'll see a narrow path to your left. Follow it until the second plateau and do a little reconnaissance. There should be a small squad of [[Depraved One]]s in front of you and a wood platform with a sheer drop past it to your right.&lt;br /&gt;
#Here's where you need to be careful. You need to drop off the platform into the water to face the demon - well, actually, the demon's bodyguard, but we'll get to that in a minute - but the water's full of [[Plague Babies|Plague Baby]]. They move faster than you and will surround you really quickly. If you just jump off without knowing where you're going, you're plague-ridden toast.&lt;br /&gt;
#Smash a couple of [[Depraved One]]s off the cliff. You probably won't kill them in one hit, but you'll hit them into the water and give the babies something else to chase. Get two or three in there, then get on the wooden platform and jump to your right. As soon as you hit the swamp, look forward and to the left. You should see a stone pathway leading up to your left and slightly behind you. Run to that as fast as you can. Once you're off the swamp and safely on the stone, keep going. [[Garl Vinland]] is chasing you, but he won't go too far up the pathway, so you can stop here, heal, and use your [[ Widow's Lotus]]  if necessary.&lt;br /&gt;
===Alternative strategy===&lt;br /&gt;
Just follow the path to your left, you will completely avoid the [[ Plague Babies]]  and reach [[Garl Vinland]] safely. No need to step into the plague water. Fight him at point 4 on the map&lt;br /&gt;
&lt;br /&gt;
See the [[Maiden Astraea]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7743</id>
		<title>Valley 5-3 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7743"/>
		<updated>2025-11-11T23:56:40Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Enemy ID and Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dirty Colossus Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bosses !! NPCs !! Enemies !! colspan=&amp;quot;2&amp;quot; | Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Maiden Astraea]]&amp;lt;br/&amp;gt;''- [[Pureblood Demon's Soul]]'' ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| [[Garl Vinland]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Depraved One]]&amp;lt;br/&amp;gt; - [[Plague Babies]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|- [[ Bramd]] (BP [[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Ring of Sincere Prayer]] ([[Maiden Astraea]])&amp;lt;br/&amp;gt; - [[Dark Silver Shield]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Helmet]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Manifer]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Leggings]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Stone of Ephemeral Eyes]]&amp;lt;br/&amp;gt; - Pure [[Mercurystone]]&amp;lt;br/&amp;gt; - Pure [[Suckerstone]]&amp;lt;br/&amp;gt; - Pure [[Marrowstone]] (Pulpstone)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210009 || 163 || 193 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210010 || 220 || 0 || 100 || 0 || 0 || 0 || 80 || 66 || 999 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311011 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Babies|Plague Baby]] || 604100 || 185 || 39 || 74 || 0 || 0 || 0 || 64 || 51 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || 604000 || 1300 || 23400 || 73 || 0 || 0 || 0 || 62 || 55 || 999 || 999 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Baby]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astrea]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Black Phantom [[Garl Vinland]] appears. Pure White [[World Tendency required.&lt;br /&gt;
*Only appears after you have killed [[ Maiden Astraea]]  and collected her Pureblood Demon's Soul.&lt;br /&gt;
*Drops [[Bramd]] and [[Crest of Vinland]].&lt;br /&gt;
===Black World===&lt;br /&gt;
No Black World events&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-3 Dirty Colossus Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Head forward. Once you've passed through the fog, you'll enter a vast cavern. [[ Depraved One]]s  are scattered around, praying to the Maiden. They'll ignore you; even if you kill them, so if you're feeling vicious then go for it. You'll see a narrow path to your left. Follow it until the second plateau and do a little reconnaissance. There should be a small squad of [[Depraved One]]s in front of you and a wood platform with a sheer drop past it to your right.&lt;br /&gt;
#Here's where you need to be careful. You need to drop off the platform into the water to face the demon - well, actually, the demon's bodyguard, but we'll get to that in a minute - but the water's full of [[Plague Babies|Plague Baby]]. They move faster than you and will surround you really quickly. If you just jump off without knowing where you're going, you're plague-ridden toast.&lt;br /&gt;
#Smash a couple of [[Depraved One]]s off the cliff. You probably won't kill them in one hit, but you'll hit them into the water and give the babies something else to chase. Get two or three in there, then get on the wooden platform and jump to your right. As soon as you hit the swamp, look forward and to the left. You should see a stone pathway leading up to your left and slightly behind you. Run to that as fast as you can. Once you're off the swamp and safely on the stone, keep going. [[Garl Vinland]] is chasing you, but he won't go too far up the pathway, so you can stop here, heal, and use your [[ Widow's Lotus]]  if necessary.&lt;br /&gt;
===Alternative strategy===&lt;br /&gt;
Just follow the path to your left, you will completely avoid the [[ Plague Babies]]  and reach [[Garl Vinland]] safely. No need to step into the plague water. Fight him at point 4 on the map&lt;br /&gt;
&lt;br /&gt;
See the [[Maiden Astraea]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7742</id>
		<title>Valley 5-3 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7742"/>
		<updated>2025-11-11T23:56:30Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Enemy ID and Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dirty Colossus Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bosses !! NPCs !! Enemies !! colspan=&amp;quot;2&amp;quot; | Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Maiden Astraea]]&amp;lt;br/&amp;gt;''- [[Pureblood Demon's Soul]]'' ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| [[Garl Vinland]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Depraved One]]&amp;lt;br/&amp;gt; - [[Plague Babies]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|- [[ Bramd]] (BP [[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Ring of Sincere Prayer]] ([[Maiden Astraea]])&amp;lt;br/&amp;gt; - [[Dark Silver Shield]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Helmet]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Manifer]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Leggings]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Stone of Ephemeral Eyes]]&amp;lt;br/&amp;gt; - Pure [[Mercurystone]]&amp;lt;br/&amp;gt; - Pure [[Suckerstone]]&amp;lt;br/&amp;gt; - Pure [[Marrowstone]] (Pulpstone)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210009 || 163 || 193 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210010 || 220 || 0 || 100 || 0 || 0 || 0 || 80 || 66 || 999 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311011 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Baby|Plague Babies]] || 604100 || 185 || 39 || 74 || 0 || 0 || 0 || 64 || 51 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astraea]] || 604000 || 1300 || 23400 || 73 || 0 || 0 || 0 || 62 || 55 || 999 || 999 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Baby]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astrea]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Black Phantom [[Garl Vinland]] appears. Pure White [[World Tendency required.&lt;br /&gt;
*Only appears after you have killed [[ Maiden Astraea]]  and collected her Pureblood Demon's Soul.&lt;br /&gt;
*Drops [[Bramd]] and [[Crest of Vinland]].&lt;br /&gt;
===Black World===&lt;br /&gt;
No Black World events&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-3 Dirty Colossus Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Head forward. Once you've passed through the fog, you'll enter a vast cavern. [[ Depraved One]]s  are scattered around, praying to the Maiden. They'll ignore you; even if you kill them, so if you're feeling vicious then go for it. You'll see a narrow path to your left. Follow it until the second plateau and do a little reconnaissance. There should be a small squad of [[Depraved One]]s in front of you and a wood platform with a sheer drop past it to your right.&lt;br /&gt;
#Here's where you need to be careful. You need to drop off the platform into the water to face the demon - well, actually, the demon's bodyguard, but we'll get to that in a minute - but the water's full of [[Plague Babies|Plague Baby]]. They move faster than you and will surround you really quickly. If you just jump off without knowing where you're going, you're plague-ridden toast.&lt;br /&gt;
#Smash a couple of [[Depraved One]]s off the cliff. You probably won't kill them in one hit, but you'll hit them into the water and give the babies something else to chase. Get two or three in there, then get on the wooden platform and jump to your right. As soon as you hit the swamp, look forward and to the left. You should see a stone pathway leading up to your left and slightly behind you. Run to that as fast as you can. Once you're off the swamp and safely on the stone, keep going. [[Garl Vinland]] is chasing you, but he won't go too far up the pathway, so you can stop here, heal, and use your [[ Widow's Lotus]]  if necessary.&lt;br /&gt;
===Alternative strategy===&lt;br /&gt;
Just follow the path to your left, you will completely avoid the [[ Plague Babies]]  and reach [[Garl Vinland]] safely. No need to step into the plague water. Fight him at point 4 on the map&lt;br /&gt;
&lt;br /&gt;
See the [[Maiden Astraea]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7741</id>
		<title>Valley 5-3 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-3_Walkthrough&amp;diff=7741"/>
		<updated>2025-11-11T23:56:12Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dirty Colossus Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bosses !! NPCs !! Enemies !! colspan=&amp;quot;2&amp;quot; | Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Maiden Astraea]]&amp;lt;br/&amp;gt;''- [[Pureblood Demon's Soul]]'' ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| [[Garl Vinland]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Depraved One]]&amp;lt;br/&amp;gt; - [[Plague Babies]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|- [[ Bramd]] (BP [[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Ring of Sincere Prayer]] ([[Maiden Astraea]])&amp;lt;br/&amp;gt; - [[Dark Silver Shield]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Helmet]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Manifer]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Dark Silver Armor|Dark Silver Leggings]] ([[Garl Vinland]])&amp;lt;br/&amp;gt; - [[Stone of Ephemeral Eyes]]&amp;lt;br/&amp;gt; - Pure [[Mercurystone]]&amp;lt;br/&amp;gt; - Pure [[Suckerstone]]&amp;lt;br/&amp;gt; - Pure [[Marrowstone]] (Pulpstone)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210009 || 163 || 193 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210010 || 220 || 0 || 100 || 0 || 0 || 0 || 80 || 66 || 999 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311011 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Baby]] || 604100 || 185 || 39 || 74 || 0 || 0 || 0 || 64 || 51 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astrea]] || 604000 || 1300 || 23400 || 73 || 0 || 0 || 0 || 62 || 55 || 999 || 999 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Plague Baby]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maiden Astrea]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immune || Immune || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Black Phantom [[Garl Vinland]] appears. Pure White [[World Tendency required.&lt;br /&gt;
*Only appears after you have killed [[ Maiden Astraea]]  and collected her Pureblood Demon's Soul.&lt;br /&gt;
*Drops [[Bramd]] and [[Crest of Vinland]].&lt;br /&gt;
===Black World===&lt;br /&gt;
No Black World events&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-3 Dirty Colossus Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Head forward. Once you've passed through the fog, you'll enter a vast cavern. [[ Depraved One]]s  are scattered around, praying to the Maiden. They'll ignore you; even if you kill them, so if you're feeling vicious then go for it. You'll see a narrow path to your left. Follow it until the second plateau and do a little reconnaissance. There should be a small squad of [[Depraved One]]s in front of you and a wood platform with a sheer drop past it to your right.&lt;br /&gt;
#Here's where you need to be careful. You need to drop off the platform into the water to face the demon - well, actually, the demon's bodyguard, but we'll get to that in a minute - but the water's full of [[Plague Babies|Plague Baby]]. They move faster than you and will surround you really quickly. If you just jump off without knowing where you're going, you're plague-ridden toast.&lt;br /&gt;
#Smash a couple of [[Depraved One]]s off the cliff. You probably won't kill them in one hit, but you'll hit them into the water and give the babies something else to chase. Get two or three in there, then get on the wooden platform and jump to your right. As soon as you hit the swamp, look forward and to the left. You should see a stone pathway leading up to your left and slightly behind you. Run to that as fast as you can. Once you're off the swamp and safely on the stone, keep going. [[Garl Vinland]] is chasing you, but he won't go too far up the pathway, so you can stop here, heal, and use your [[ Widow's Lotus]]  if necessary.&lt;br /&gt;
===Alternative strategy===&lt;br /&gt;
Just follow the path to your left, you will completely avoid the [[ Plague Babies]]  and reach [[Garl Vinland]] safely. No need to step into the plague water. Fight him at point 4 on the map&lt;br /&gt;
&lt;br /&gt;
See the [[Maiden Astraea]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-2_Walkthrough&amp;diff=7740</id>
		<title>Valley 5-2 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-2_Walkthrough&amp;diff=7740"/>
		<updated>2025-11-11T23:55:08Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Leechmonger Archstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Leechmonger Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bosses !! NPCs !! Enemies !! Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Dirty Colossus]]&amp;lt;br/&amp;gt;''- [[Eroded Demon's Soul]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Filthy Woman]] ([[Merchants|Vendor]])&amp;lt;br/&amp;gt;- [[Selen Vinland]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Depraved One]]&amp;lt;br/&amp;gt; - [[Meat Cleaver Black Phantom]]&amp;lt;br/&amp;gt; - [[Giant Depraved One]]&amp;lt;br/&amp;gt; - [[Giant Mosquito]]&amp;lt;br/&amp;gt; - [[Phosphorescent Slug]]&amp;lt;br/&amp;gt; - [[Poison Jelly]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|- [[Broken Sword]]&amp;lt;br/&amp;gt; - [[Large Sword of Moonlight]]&amp;lt;br/&amp;gt; - [[Shotel]]&amp;lt;br/&amp;gt; - [[Blind]] ([[Selen Vinland]] Black Phantom)&amp;lt;br/&amp;gt; - [[Mirdan Hammer]]&amp;lt;br/&amp;gt; - [[War Scythe]]&amp;lt;br/&amp;gt; - [[Regenerator's Ring]]&amp;lt;br/&amp;gt; - [[Cat's Ring]]&amp;lt;br/&amp;gt; - [[Ring of Devout Prayer]] ([[Selen Vinland]])&amp;lt;br/&amp;gt; - [[Thief's Ring]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor|Dull Gold Helmet]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor|Dull Gold Manifer]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor|Dull Gold Leggings]]&amp;lt;br/&amp;gt; - [[Shaman's Clothes|Shaman's Clothes]]&amp;lt;br/&amp;gt; - [[Shaman's Clothes|Shaman's Armband]]&amp;lt;br/&amp;gt; - [[Shaman's Clothes|Shaman's Tabi Socks]]&amp;lt;br/&amp;gt; - [[Stone of Ephemeral Eyes]] x6&amp;lt;br/&amp;gt; - Shard of [[Faintstone]] x3&amp;lt;br/&amp;gt; - Chunk of [[Faintstone]] x4&amp;lt;br/&amp;gt; - Shard of [[Suckerstone]] x1&amp;lt;br/&amp;gt; - Chunk of [[Suckerstone]] x2&amp;lt;br/&amp;gt; - Pure [[Suckerstone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210003 || 163 || 76 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210004 || 163 || 97 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Shaman) || 210013 || 163 || 285 || 84 || -65 || 0 || 0 || 154 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || 210101 || 632 || 456 || 91 || -25 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] (Black Phantom) || 210102 || 632 || 1383 || 91 || -25 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Phosphorescent Slug]] || 307000 || 169 || 39 || 68 || 0 || 50 || 0 || 64 || 37 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Poison Jelly]] || 308000 || 118 || 28 || 83 || 0 || 100 || 0 || 67 || 41 || 999 || 999 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Mosquito]] || 309000 || 30 || 157 || 72 || 0 || 0 || 0 || 81 || 58 || 999 || 999 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311010 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Dirty Colossus]] || 508000 || 1820 || 33433 || 119 || 0 || 0 || 25 || 96 || 46 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || 511003 || 55 || 105 || 400 || 0 || 50 || 0 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Filthy Woman]] || 711000 || 330 || 22 || 320 || 0 || 0 || 0 || 160 || 133 || 100 || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] (Black Phantom) || 3.7 || x1.44 || x2.775 || x2.775 || x2.775 || - || - || - || x2.1 || x2.1 || x2.1 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Phosphorescent Slug]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Poison Jelly]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Mosquito]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Dirty Colossus]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Selen Vinland will appear on a tiny island right after the first fog gate, talk to her to start a side quest. Pure White [[ World Tendency]]  required.&lt;br /&gt;
:*Give her the [[ Crest of Vinland]]  from 5-3 to get the [[ Ring of Devout Prayer]]  (Your faith has to be at least 10 for her to give you the ring).&lt;br /&gt;
:*Drops the following if killed:&lt;br /&gt;
::*[[Ring of Devout Prayer]]&lt;br /&gt;
::*[[Dull Gold Armor|Dull Gold Helmet]]&lt;br /&gt;
::*[[Dull Gold Armor]]&lt;br /&gt;
::*[[Dull Gold Armor|Dull Gold Gauntlets]]&lt;br /&gt;
::*[[Dull Gold Armor|Dull Gold Leggings]]&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*Black Phantom [[ Selen Vinland]]  appears. She drops a [[ Blind]]  when killed. Pure Black [[World Tendency]] required.&lt;br /&gt;
:*Black Phantom [[Giant Depraved One[[ at the last island of the first swamp next to the [[Giant Depraved One]]s&lt;br /&gt;
*Black Phantom [[Giant Depraved One]]s drop a [[Stone of Ephemeral Eyes]]  every time&lt;br /&gt;
*Black Phantom [[Giant Depraved One]] after the slug nest standing with 2 normal Giant Depraved Ones&lt;br /&gt;
*Black Phantom [[Giant Depraved One]]s before the boss area, near the Shaman&lt;br /&gt;
*A [[Primeval Demon]]  is in the cave, where the boardwalk leads to a dead end on land, beside the second fog gate.&lt;br /&gt;
:*Note: The [[Primeval Demon]] shows up one [[World Tendency]] lighter than Pure Black and is likely to drop a [[Colorless Demon's Soul]] when killed.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-2 Leechmonger Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Your starting point. Most of this level consists of a poison swamp, so bring along equipment that boosts poison resistance and HP regeneration. [[Royal Lotus]]es are also essential when you do get poisoned, as all Healing effects will be halved while you're poisoned. Another tip is to island hop, you only get poisoned when standing in the putrid liquid. So if you see any islands, head for them and use them as healing stations. Regular movement is reduced to a walk, sprints are reduced to a normal run and you cannot roll while in the swamp. All enemies in the level are weak to Fire-based attacks and are unaffected by the movement penalties of the swamp.&lt;br /&gt;
#The plank here can be knocked down from the opposite side of the gap for a much appreciated shortcut past most of this level.&lt;br /&gt;
#This is the Poison Swamp. As detailed in Point 1, equip some HP regeneration items to sustain the Poison damage. Also, if you go right along the wall you will find a [[ Mirdan Hammer]]  and a [[Regenerator's Ring]].&lt;br /&gt;
#There is a large group of Poison Jellies around here. Killing them is recommended, as they do not respawn and will drop Lotus items.&lt;br /&gt;
#A [[Meat Cleaver Black Phantom]]  patrols these islands. Capable of rolling in the Swamp.Can be seen on approach in silhouette and by vapour caused by footsteps. [[ Cat's Ring]]  and Pure [[Suckerstone]] on islands.&lt;br /&gt;
#[[Giant Depraved One]]. Lure the 3 regular [[Depraved One]]s out with ranged attacks, then rush the island and fight the Giant by outflanking his sides. Alternatively, equip a [[Thief's Ring]]  and sneak behind them all, by hugging either wall beside the island.&lt;br /&gt;
#You're out of the Swamp for now, so use a [[ Royal Lotus]]  to heal up any poison. Also, be ready for the ambush by the [[Giant Mosquito]]es as you pass this point. If you have [[ Fire Spray]] , their weakness to fire will let you kill each quickly for 2-4 MP each. Many players choose to jump off the elevated walkway at the start, and rather walk underneath it, since falling off it could be a bigger risk than another minute in the swamp.&lt;br /&gt;
#The alcove in the wall to the left of here has 5 [[Depraved One]]s in it, who wish to ambush you. If you walk by with the [[Thief's Ring]] equipped they likely won't notice you. Otherwise be prepared. As you drop back down to ground level, feel free to explore the marsh to the left of this position for another [[Thief's Ring]] and a [[Dark Moon Grass]]  (full HP and heals status ailments).&lt;br /&gt;
#Before you get to this point you might notice all of the slugs hanging out to your left. Note this spot, as the Large Sword of Moonlight will appear here once you knock down their nest. There is a Chunk of [[Suckerstone]] along the far wall if you want it now, but you might want to knock down the slugs on one of the side walls and kill them now so you have an escape path. That done, this Point has two [[Giant Depraved One]]s , and a Shaman. Lure them out one by one with arrows and fight them on the small bit of open ground here. Or use the [[Thief's Ring]] to run away and hit them in the back or use a bow and lots of patience. And don't forget to keep your eye out for [[Giant Mosquito]]es! It's also possible to keep to the right wall of the outside of the village and slowly creepy up to the fog gate, only grabbing the attention of the Shaman. All while wearing the [[Thief's Ring]] of course.&lt;br /&gt;
#This lone leech is holding the [[ Dull Gold Armor]] , the same as Selen's, for female characters. Make sure you have some inventory weight available before killing it.&lt;br /&gt;
#This island is guarded by 4(!) [[Giant Depraved One]]s and contains a mere 3 [[Stone of Ephemeral Eyes]]. Ignore it for now, as you can snipe them later at Point 17.&lt;br /&gt;
#You can climb the wooden walkway from here towards the Slug Nest. Note the purple spot to the right, this is where the [[Primeval Demon]] appears at Pure Black [[World Tendency]]. As you climb, you will encounter multiple slugs who will attempt to knock you off the walkway.&lt;br /&gt;
#Attack the Slug Nest here several times until the whole thing falls to the ground below. It is safer to melee attack the nest from the left hand side (as you approach it ) as there is a barrier to impede your fall. As you follow the path to drop back down safely, grab the Soul in front of you, and the one behind you when you make the first small drop.&lt;br /&gt;
#The [[Filthy Woman]] merchant appears just inside the shanty town. She now sells [[Mirdan Scale Mail]] (30,000 souls for the whole set). She also sells a couple of [[Dark Moon Grass]] for 10,000 each! Also, there is a lot of twists and turns to this area, many concealing [[Depraved One]]s of various types. You can pick up 4 [[Dark Moon Grass]]es under the central raised structure. Explore this whole area very thoroughly.&lt;br /&gt;
#This small pathway will lead you to the shortcut at Point 18, letting you skip the Poison Swamp completely. You will also find a [[Crystal Lizard]] along the way, and be able to snipe those 4 [[Giant Depraved One]]s at Point 11.&lt;br /&gt;
#The Shaman below you drops the [[ Shaman's Clothes]]  set. Be sure to have inventory weight available before killing him.&lt;br /&gt;
#This is the sniper spot for taking down those 4 [[Giant Depraved One]]s at Point 11.&lt;br /&gt;
#There is a [[Crystal Lizard]] here that drops Chunks and Pure [[Faintstone]]. Also, knock down the plank to make that much appreciated shortcut.&lt;br /&gt;
#This fog gate leads to the boss.&lt;br /&gt;
#The [[ Dirty Colossus]]  boss fight. See the [[Dirty Colossus]] link for more information.&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance Tips==&lt;br /&gt;
*You become poisoned in the swamp on World 5-2 depending on how long you are in it within a specific time interval. For instance (these are not actual numbers), if you are in the swamp for 20 seconds in any 30 second period, you will become poisoned. A higher poison resistance will let you stay in the swamp for a longer amount of time. But, the easy way to get through the swamp without getting poisoned at all is to run for about 10 seconds then get on dry land for 15-20 seconds, then run again.&lt;br /&gt;
&lt;br /&gt;
*The ideal equipment setup for Poison resistance is [[Istarelle]], [[Ring of Poison Resistance]], [[Black Leather]] Set. With all three, 1500+ poison resistance is guaranteed.&lt;br /&gt;
&lt;br /&gt;
*Also, equipping [[Blessed]] weapons, [[Regenerator's Ring]] and [[Adjudicator's Shield]] will make the poison damage negligible.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-2_Walkthrough&amp;diff=7739</id>
		<title>Valley 5-2 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-2_Walkthrough&amp;diff=7739"/>
		<updated>2025-11-11T23:54:41Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Special Effect Multipliers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Leechmonger Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bosses !! NPCs !! Enemies !! Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Dirty Colossus]]&amp;lt;br/&amp;gt;''- [[Eroded Demon's Soul]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Filthy Woman]] ([[Merchants|Vendor]])&amp;lt;br/&amp;gt;- [[Selen Vinland]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Depraved One]]&amp;lt;br/&amp;gt; - [[Meat Cleaver Black Phantom]]&amp;lt;br/&amp;gt; - [[Giant Depraved One]]&amp;lt;br/&amp;gt; - [[Giant Mosquito]]&amp;lt;br/&amp;gt; - [[Phosphorescent Slug]]&amp;lt;br/&amp;gt; - [[Poison Jelly]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|- [[Broken Sword]]&amp;lt;br/&amp;gt; - [[Large Sword of Moonlight]]&amp;lt;br/&amp;gt; - [[Shotel]]&amp;lt;br/&amp;gt; - [[Blind]] (BP [[Selen Vinland]])&amp;lt;br/&amp;gt; - [[Mirdan Hammer]]&amp;lt;br/&amp;gt; - [[War Scythe]]&amp;lt;br/&amp;gt; - [[Regenerator's Ring]]&amp;lt;br/&amp;gt; - [[Cat's Ring]]&amp;lt;br/&amp;gt; - [[Ring of Devout Prayer]] ([[Selen Vinland]])&amp;lt;br/&amp;gt; - [[Thief's Ring]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor|Dull Gold Helmet]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor|Dull Gold Manifer]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor|Dull Gold Leggings]]&amp;lt;br/&amp;gt; - [[Shaman's Clothes|Shaman's Clothes]]&amp;lt;br/&amp;gt; - [[Shaman's Clothes|Shaman's Armband]]&amp;lt;br/&amp;gt; - [[Shaman's Clothes|Shaman's Tabi Socks]]&amp;lt;br/&amp;gt; - [[Stone of Ephemeral Eyes]] x6&amp;lt;br/&amp;gt; - Shard of [[Faintstone]] x3&amp;lt;br/&amp;gt; - Chunk of [[Faintstone]] x4&amp;lt;br/&amp;gt; - Shard of [[Suckerstone]] x1&amp;lt;br/&amp;gt; - Chunk of [[Suckerstone]] x2&amp;lt;br/&amp;gt; - Pure [[Suckerstone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210003 || 163 || 76 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210004 || 163 || 97 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Shaman) || 210013 || 163 || 285 || 84 || -65 || 0 || 0 || 154 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || 210101 || 632 || 456 || 91 || -25 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] (Black Phantom) || 210102 || 632 || 1383 || 91 || -25 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Phosphorescent Slug]] || 307000 || 169 || 39 || 68 || 0 || 50 || 0 || 64 || 37 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Poison Jelly]] || 308000 || 118 || 28 || 83 || 0 || 100 || 0 || 67 || 41 || 999 || 999 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Mosquito]] || 309000 || 30 || 157 || 72 || 0 || 0 || 0 || 81 || 58 || 999 || 999 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311010 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Dirty Colossus]] || 508000 || 1820 || 33433 || 119 || 0 || 0 || 25 || 96 || 46 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || 511003 || 55 || 105 || 400 || 0 || 50 || 0 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Filthy Woman]] || 711000 || 330 || 22 || 320 || 0 || 0 || 0 || 160 || 133 || 100 || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] (Black Phantom) || 3.7 || x1.44 || x2.775 || x2.775 || x2.775 || - || - || - || x2.1 || x2.1 || x2.1 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Phosphorescent Slug]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Poison Jelly]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Mosquito]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Dirty Colossus]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Selen Vinland will appear on a tiny island right after the first fog gate, talk to her to start a side quest. Pure White [[ World Tendency]]  required.&lt;br /&gt;
:*Give her the [[ Crest of Vinland]]  from 5-3 to get the [[ Ring of Devout Prayer]]  (Your faith has to be at least 10 for her to give you the ring).&lt;br /&gt;
:*Drops the following if killed:&lt;br /&gt;
::*[[Ring of Devout Prayer]]&lt;br /&gt;
::*[[Dull Gold Armor|Dull Gold Helmet]]&lt;br /&gt;
::*[[Dull Gold Armor]]&lt;br /&gt;
::*[[Dull Gold Armor|Dull Gold Gauntlets]]&lt;br /&gt;
::*[[Dull Gold Armor|Dull Gold Leggings]]&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*Black Phantom [[ Selen Vinland]]  appears. She drops a [[ Blind]]  when killed. Pure Black [[World Tendency]] required.&lt;br /&gt;
:*Black Phantom [[Giant Depraved One[[ at the last island of the first swamp next to the [[Giant Depraved One]]s&lt;br /&gt;
*Black Phantom [[Giant Depraved One]]s drop a [[Stone of Ephemeral Eyes]]  every time&lt;br /&gt;
*Black Phantom [[Giant Depraved One]] after the slug nest standing with 2 normal Giant Depraved Ones&lt;br /&gt;
*Black Phantom [[Giant Depraved One]]s before the boss area, near the Shaman&lt;br /&gt;
*A [[Primeval Demon]]  is in the cave, where the boardwalk leads to a dead end on land, beside the second fog gate.&lt;br /&gt;
:*Note: The [[Primeval Demon]] shows up one [[World Tendency]] lighter than Pure Black and is likely to drop a [[Colorless Demon's Soul]] when killed.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-2 Leechmonger Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Your starting point. Most of this level consists of a poison swamp, so bring along equipment that boosts poison resistance and HP regeneration. [[Royal Lotus]]es are also essential when you do get poisoned, as all Healing effects will be halved while you're poisoned. Another tip is to island hop, you only get poisoned when standing in the putrid liquid. So if you see any islands, head for them and use them as healing stations. Regular movement is reduced to a walk, sprints are reduced to a normal run and you cannot roll while in the swamp. All enemies in the level are weak to Fire-based attacks and are unaffected by the movement penalties of the swamp.&lt;br /&gt;
#The plank here can be knocked down from the opposite side of the gap for a much appreciated shortcut past most of this level.&lt;br /&gt;
#This is the Poison Swamp. As detailed in Point 1, equip some HP regeneration items to sustain the Poison damage. Also, if you go right along the wall you will find a [[ Mirdan Hammer]]  and a [[Regenerator's Ring]].&lt;br /&gt;
#There is a large group of Poison Jellies around here. Killing them is recommended, as they do not respawn and will drop Lotus items.&lt;br /&gt;
#A [[Meat Cleaver Black Phantom]]  patrols these islands. Capable of rolling in the Swamp.Can be seen on approach in silhouette and by vapour caused by footsteps. [[ Cat's Ring]]  and Pure [[Suckerstone]] on islands.&lt;br /&gt;
#[[Giant Depraved One]]. Lure the 3 regular [[Depraved One]]s out with ranged attacks, then rush the island and fight the Giant by outflanking his sides. Alternatively, equip a [[Thief's Ring]]  and sneak behind them all, by hugging either wall beside the island.&lt;br /&gt;
#You're out of the Swamp for now, so use a [[ Royal Lotus]]  to heal up any poison. Also, be ready for the ambush by the [[Giant Mosquito]]es as you pass this point. If you have [[ Fire Spray]] , their weakness to fire will let you kill each quickly for 2-4 MP each. Many players choose to jump off the elevated walkway at the start, and rather walk underneath it, since falling off it could be a bigger risk than another minute in the swamp.&lt;br /&gt;
#The alcove in the wall to the left of here has 5 [[Depraved One]]s in it, who wish to ambush you. If you walk by with the [[Thief's Ring]] equipped they likely won't notice you. Otherwise be prepared. As you drop back down to ground level, feel free to explore the marsh to the left of this position for another [[Thief's Ring]] and a [[Dark Moon Grass]]  (full HP and heals status ailments).&lt;br /&gt;
#Before you get to this point you might notice all of the slugs hanging out to your left. Note this spot, as the Large Sword of Moonlight will appear here once you knock down their nest. There is a Chunk of [[Suckerstone]] along the far wall if you want it now, but you might want to knock down the slugs on one of the side walls and kill them now so you have an escape path. That done, this Point has two [[Giant Depraved One]]s , and a Shaman. Lure them out one by one with arrows and fight them on the small bit of open ground here. Or use the [[Thief's Ring]] to run away and hit them in the back or use a bow and lots of patience. And don't forget to keep your eye out for [[Giant Mosquito]]es! It's also possible to keep to the right wall of the outside of the village and slowly creepy up to the fog gate, only grabbing the attention of the Shaman. All while wearing the [[Thief's Ring]] of course.&lt;br /&gt;
#This lone leech is holding the [[ Dull Gold Armor]] , the same as Selen's, for female characters. Make sure you have some inventory weight available before killing it.&lt;br /&gt;
#This island is guarded by 4(!) [[Giant Depraved One]]s and contains a mere 3 [[Stone of Ephemeral Eyes]]. Ignore it for now, as you can snipe them later at Point 17.&lt;br /&gt;
#You can climb the wooden walkway from here towards the Slug Nest. Note the purple spot to the right, this is where the [[Primeval Demon]] appears at Pure Black [[World Tendency]]. As you climb, you will encounter multiple slugs who will attempt to knock you off the walkway.&lt;br /&gt;
#Attack the Slug Nest here several times until the whole thing falls to the ground below. It is safer to melee attack the nest from the left hand side (as you approach it ) as there is a barrier to impede your fall. As you follow the path to drop back down safely, grab the Soul in front of you, and the one behind you when you make the first small drop.&lt;br /&gt;
#The [[Filthy Woman]] merchant appears just inside the shanty town. She now sells [[Mirdan Scale Mail]] (30,000 souls for the whole set). She also sells a couple of [[Dark Moon Grass]] for 10,000 each! Also, there is a lot of twists and turns to this area, many concealing [[Depraved One]]s of various types. You can pick up 4 [[Dark Moon Grass]]es under the central raised structure. Explore this whole area very thoroughly.&lt;br /&gt;
#This small pathway will lead you to the shortcut at Point 18, letting you skip the Poison Swamp completely. You will also find a [[Crystal Lizard]] along the way, and be able to snipe those 4 [[Giant Depraved One]]s at Point 11.&lt;br /&gt;
#The Shaman below you drops the [[ Shaman's Clothes]]  set. Be sure to have inventory weight available before killing him.&lt;br /&gt;
#This is the sniper spot for taking down those 4 [[Giant Depraved One]]s at Point 11.&lt;br /&gt;
#There is a [[Crystal Lizard]] here that drops Chunks and Pure [[Faintstone]]. Also, knock down the plank to make that much appreciated shortcut.&lt;br /&gt;
#This fog gate leads to the boss.&lt;br /&gt;
#The [[ Dirty Colossus]]  boss fight. See the [[Dirty Colossus]] link for more information.&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance Tips==&lt;br /&gt;
*You become poisoned in the swamp on World 5-2 depending on how long you are in it within a specific time interval. For instance (these are not actual numbers), if you are in the swamp for 20 seconds in any 30 second period, you will become poisoned. A higher poison resistance will let you stay in the swamp for a longer amount of time. But, the easy way to get through the swamp without getting poisoned at all is to run for about 10 seconds then get on dry land for 15-20 seconds, then run again.&lt;br /&gt;
&lt;br /&gt;
*The ideal equipment setup for Poison resistance is [[Istarelle]], [[Ring of Poison Resistance]], [[Black Leather]] Set. With all three, 1500+ poison resistance is guaranteed.&lt;br /&gt;
&lt;br /&gt;
*Also, equipping [[Blessed]] weapons, [[Regenerator's Ring]] and [[Adjudicator's Shield]] will make the poison damage negligible.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-2_Walkthrough&amp;diff=7738</id>
		<title>Valley 5-2 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-2_Walkthrough&amp;diff=7738"/>
		<updated>2025-11-11T23:54:30Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Leechmonger Archstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Leechmonger Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bosses !! NPCs !! Enemies !! Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Dirty Colossus]]&amp;lt;br/&amp;gt;''- [[Eroded Demon's Soul]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Filthy Woman]] ([[Merchants|Vendor]])&amp;lt;br/&amp;gt;- [[Selen Vinland]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Depraved One]]&amp;lt;br/&amp;gt; - [[Meat Cleaver Black Phantom]]&amp;lt;br/&amp;gt; - [[Giant Depraved One]]&amp;lt;br/&amp;gt; - [[Giant Mosquito]]&amp;lt;br/&amp;gt; - [[Phosphorescent Slug]]&amp;lt;br/&amp;gt; - [[Poison Jelly]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|- [[Broken Sword]]&amp;lt;br/&amp;gt; - [[Large Sword of Moonlight]]&amp;lt;br/&amp;gt; - [[Shotel]]&amp;lt;br/&amp;gt; - [[Blind]] (BP [[Selen Vinland]])&amp;lt;br/&amp;gt; - [[Mirdan Hammer]]&amp;lt;br/&amp;gt; - [[War Scythe]]&amp;lt;br/&amp;gt; - [[Regenerator's Ring]]&amp;lt;br/&amp;gt; - [[Cat's Ring]]&amp;lt;br/&amp;gt; - [[Ring of Devout Prayer]] ([[Selen Vinland]])&amp;lt;br/&amp;gt; - [[Thief's Ring]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor|Dull Gold Helmet]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor|Dull Gold Manifer]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor|Dull Gold Leggings]]&amp;lt;br/&amp;gt; - [[Shaman's Clothes|Shaman's Clothes]]&amp;lt;br/&amp;gt; - [[Shaman's Clothes|Shaman's Armband]]&amp;lt;br/&amp;gt; - [[Shaman's Clothes|Shaman's Tabi Socks]]&amp;lt;br/&amp;gt; - [[Stone of Ephemeral Eyes]] x6&amp;lt;br/&amp;gt; - Shard of [[Faintstone]] x3&amp;lt;br/&amp;gt; - Chunk of [[Faintstone]] x4&amp;lt;br/&amp;gt; - Shard of [[Suckerstone]] x1&amp;lt;br/&amp;gt; - Chunk of [[Suckerstone]] x2&amp;lt;br/&amp;gt; - Pure [[Suckerstone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210003 || 163 || 76 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210004 || 163 || 97 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Shaman) || 210013 || 163 || 285 || 84 || -65 || 0 || 0 || 154 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || 210101 || 632 || 456 || 91 || -25 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] (Black Phantom) || 210102 || 632 || 1383 || 91 || -25 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Phosphorescent Slug]] || 307000 || 169 || 39 || 68 || 0 || 50 || 0 || 64 || 37 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Poison Jelly]] || 308000 || 118 || 28 || 83 || 0 || 100 || 0 || 67 || 41 || 999 || 999 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Mosquito]] || 309000 || 30 || 157 || 72 || 0 || 0 || 0 || 81 || 58 || 999 || 999 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311010 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Dirty Colossus]] || 508000 || 1820 || 33433 || 119 || 0 || 0 || 25 || 96 || 46 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || 511003 || 55 || 105 || 400 || 0 || 50 || 0 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Filthy Woman]] || 711000 || 330 || 22 || 320 || 0 || 0 || 0 || 160 || 133 || 100 || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] (Black Phantom) || 3.7 || x1.44 || x2.775 || x2.775 || x2.775 || - || - || - || x2.1 || x2.1 || x2.1 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Phosphorescent Slug]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Poison Jelly]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Mosquito]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[[Crystal Lizard]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Dirty Colossus]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Selen Vinland will appear on a tiny island right after the first fog gate, talk to her to start a side quest. Pure White [[ World Tendency]]  required.&lt;br /&gt;
:*Give her the [[ Crest of Vinland]]  from 5-3 to get the [[ Ring of Devout Prayer]]  (Your faith has to be at least 10 for her to give you the ring).&lt;br /&gt;
:*Drops the following if killed:&lt;br /&gt;
::*[[Ring of Devout Prayer]]&lt;br /&gt;
::*[[Dull Gold Armor|Dull Gold Helmet]]&lt;br /&gt;
::*[[Dull Gold Armor]]&lt;br /&gt;
::*[[Dull Gold Armor|Dull Gold Gauntlets]]&lt;br /&gt;
::*[[Dull Gold Armor|Dull Gold Leggings]]&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*Black Phantom [[ Selen Vinland]]  appears. She drops a [[ Blind]]  when killed. Pure Black [[World Tendency]] required.&lt;br /&gt;
:*Black Phantom [[Giant Depraved One[[ at the last island of the first swamp next to the [[Giant Depraved One]]s&lt;br /&gt;
*Black Phantom [[Giant Depraved One]]s drop a [[Stone of Ephemeral Eyes]]  every time&lt;br /&gt;
*Black Phantom [[Giant Depraved One]] after the slug nest standing with 2 normal Giant Depraved Ones&lt;br /&gt;
*Black Phantom [[Giant Depraved One]]s before the boss area, near the Shaman&lt;br /&gt;
*A [[Primeval Demon]]  is in the cave, where the boardwalk leads to a dead end on land, beside the second fog gate.&lt;br /&gt;
:*Note: The [[Primeval Demon]] shows up one [[World Tendency]] lighter than Pure Black and is likely to drop a [[Colorless Demon's Soul]] when killed.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-2 Leechmonger Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Your starting point. Most of this level consists of a poison swamp, so bring along equipment that boosts poison resistance and HP regeneration. [[Royal Lotus]]es are also essential when you do get poisoned, as all Healing effects will be halved while you're poisoned. Another tip is to island hop, you only get poisoned when standing in the putrid liquid. So if you see any islands, head for them and use them as healing stations. Regular movement is reduced to a walk, sprints are reduced to a normal run and you cannot roll while in the swamp. All enemies in the level are weak to Fire-based attacks and are unaffected by the movement penalties of the swamp.&lt;br /&gt;
#The plank here can be knocked down from the opposite side of the gap for a much appreciated shortcut past most of this level.&lt;br /&gt;
#This is the Poison Swamp. As detailed in Point 1, equip some HP regeneration items to sustain the Poison damage. Also, if you go right along the wall you will find a [[ Mirdan Hammer]]  and a [[Regenerator's Ring]].&lt;br /&gt;
#There is a large group of Poison Jellies around here. Killing them is recommended, as they do not respawn and will drop Lotus items.&lt;br /&gt;
#A [[Meat Cleaver Black Phantom]]  patrols these islands. Capable of rolling in the Swamp.Can be seen on approach in silhouette and by vapour caused by footsteps. [[ Cat's Ring]]  and Pure [[Suckerstone]] on islands.&lt;br /&gt;
#[[Giant Depraved One]]. Lure the 3 regular [[Depraved One]]s out with ranged attacks, then rush the island and fight the Giant by outflanking his sides. Alternatively, equip a [[Thief's Ring]]  and sneak behind them all, by hugging either wall beside the island.&lt;br /&gt;
#You're out of the Swamp for now, so use a [[ Royal Lotus]]  to heal up any poison. Also, be ready for the ambush by the [[Giant Mosquito]]es as you pass this point. If you have [[ Fire Spray]] , their weakness to fire will let you kill each quickly for 2-4 MP each. Many players choose to jump off the elevated walkway at the start, and rather walk underneath it, since falling off it could be a bigger risk than another minute in the swamp.&lt;br /&gt;
#The alcove in the wall to the left of here has 5 [[Depraved One]]s in it, who wish to ambush you. If you walk by with the [[Thief's Ring]] equipped they likely won't notice you. Otherwise be prepared. As you drop back down to ground level, feel free to explore the marsh to the left of this position for another [[Thief's Ring]] and a [[Dark Moon Grass]]  (full HP and heals status ailments).&lt;br /&gt;
#Before you get to this point you might notice all of the slugs hanging out to your left. Note this spot, as the Large Sword of Moonlight will appear here once you knock down their nest. There is a Chunk of [[Suckerstone]] along the far wall if you want it now, but you might want to knock down the slugs on one of the side walls and kill them now so you have an escape path. That done, this Point has two [[Giant Depraved One]]s , and a Shaman. Lure them out one by one with arrows and fight them on the small bit of open ground here. Or use the [[Thief's Ring]] to run away and hit them in the back or use a bow and lots of patience. And don't forget to keep your eye out for [[Giant Mosquito]]es! It's also possible to keep to the right wall of the outside of the village and slowly creepy up to the fog gate, only grabbing the attention of the Shaman. All while wearing the [[Thief's Ring]] of course.&lt;br /&gt;
#This lone leech is holding the [[ Dull Gold Armor]] , the same as Selen's, for female characters. Make sure you have some inventory weight available before killing it.&lt;br /&gt;
#This island is guarded by 4(!) [[Giant Depraved One]]s and contains a mere 3 [[Stone of Ephemeral Eyes]]. Ignore it for now, as you can snipe them later at Point 17.&lt;br /&gt;
#You can climb the wooden walkway from here towards the Slug Nest. Note the purple spot to the right, this is where the [[Primeval Demon]] appears at Pure Black [[World Tendency]]. As you climb, you will encounter multiple slugs who will attempt to knock you off the walkway.&lt;br /&gt;
#Attack the Slug Nest here several times until the whole thing falls to the ground below. It is safer to melee attack the nest from the left hand side (as you approach it ) as there is a barrier to impede your fall. As you follow the path to drop back down safely, grab the Soul in front of you, and the one behind you when you make the first small drop.&lt;br /&gt;
#The [[Filthy Woman]] merchant appears just inside the shanty town. She now sells [[Mirdan Scale Mail]] (30,000 souls for the whole set). She also sells a couple of [[Dark Moon Grass]] for 10,000 each! Also, there is a lot of twists and turns to this area, many concealing [[Depraved One]]s of various types. You can pick up 4 [[Dark Moon Grass]]es under the central raised structure. Explore this whole area very thoroughly.&lt;br /&gt;
#This small pathway will lead you to the shortcut at Point 18, letting you skip the Poison Swamp completely. You will also find a [[Crystal Lizard]] along the way, and be able to snipe those 4 [[Giant Depraved One]]s at Point 11.&lt;br /&gt;
#The Shaman below you drops the [[ Shaman's Clothes]]  set. Be sure to have inventory weight available before killing him.&lt;br /&gt;
#This is the sniper spot for taking down those 4 [[Giant Depraved One]]s at Point 11.&lt;br /&gt;
#There is a [[Crystal Lizard]] here that drops Chunks and Pure [[Faintstone]]. Also, knock down the plank to make that much appreciated shortcut.&lt;br /&gt;
#This fog gate leads to the boss.&lt;br /&gt;
#The [[ Dirty Colossus]]  boss fight. See the [[Dirty Colossus]] link for more information.&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance Tips==&lt;br /&gt;
*You become poisoned in the swamp on World 5-2 depending on how long you are in it within a specific time interval. For instance (these are not actual numbers), if you are in the swamp for 20 seconds in any 30 second period, you will become poisoned. A higher poison resistance will let you stay in the swamp for a longer amount of time. But, the easy way to get through the swamp without getting poisoned at all is to run for about 10 seconds then get on dry land for 15-20 seconds, then run again.&lt;br /&gt;
&lt;br /&gt;
*The ideal equipment setup for Poison resistance is [[Istarelle]], [[Ring of Poison Resistance]], [[Black Leather]] Set. With all three, 1500+ poison resistance is guaranteed.&lt;br /&gt;
&lt;br /&gt;
*Also, equipping [[Blessed]] weapons, [[Regenerator's Ring]] and [[Adjudicator's Shield]] will make the poison damage negligible.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-2_Walkthrough&amp;diff=7737</id>
		<title>Valley 5-2 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-2_Walkthrough&amp;diff=7737"/>
		<updated>2025-11-11T23:54:23Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Leechmonger Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bosses !! NPCs !! Enemies !! Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Dirty Colossus]]&amp;lt;br/&amp;gt;''- [[Eroded Demon's Soul]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Filthy Woman]] ([[Merchant|Vendor]])&amp;lt;br/&amp;gt;- [[Selen Vinland]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Depraved One]]&amp;lt;br/&amp;gt; - [[Meat Cleaver Black Phantom]]&amp;lt;br/&amp;gt; - [[Giant Depraved One]]&amp;lt;br/&amp;gt; - [[Giant Mosquito]]&amp;lt;br/&amp;gt; - [[Phosphorescent Slug]]&amp;lt;br/&amp;gt; - [[Poison Jelly]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|- [[Broken Sword]]&amp;lt;br/&amp;gt; - [[Large Sword of Moonlight]]&amp;lt;br/&amp;gt; - [[Shotel]]&amp;lt;br/&amp;gt; - [[Blind]] (BP [[Selen Vinland]])&amp;lt;br/&amp;gt; - [[Mirdan Hammer]]&amp;lt;br/&amp;gt; - [[War Scythe]]&amp;lt;br/&amp;gt; - [[Regenerator's Ring]]&amp;lt;br/&amp;gt; - [[Cat's Ring]]&amp;lt;br/&amp;gt; - [[Ring of Devout Prayer]] ([[Selen Vinland]])&amp;lt;br/&amp;gt; - [[Thief's Ring]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor|Dull Gold Helmet]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor|Dull Gold Manifer]]&amp;lt;br/&amp;gt; - [[Dull Gold Armor|Dull Gold Leggings]]&amp;lt;br/&amp;gt; - [[Shaman's Clothes|Shaman's Clothes]]&amp;lt;br/&amp;gt; - [[Shaman's Clothes|Shaman's Armband]]&amp;lt;br/&amp;gt; - [[Shaman's Clothes|Shaman's Tabi Socks]]&amp;lt;br/&amp;gt; - [[Stone of Ephemeral Eyes]] x6&amp;lt;br/&amp;gt; - Shard of [[Faintstone]] x3&amp;lt;br/&amp;gt; - Chunk of [[Faintstone]] x4&amp;lt;br/&amp;gt; - Shard of [[Suckerstone]] x1&amp;lt;br/&amp;gt; - Chunk of [[Suckerstone]] x2&amp;lt;br/&amp;gt; - Pure [[Suckerstone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210003 || 163 || 76 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210004 || 163 || 97 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Shaman) || 210013 || 163 || 285 || 84 || -65 || 0 || 0 || 154 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || 210101 || 632 || 456 || 91 || -25 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] (Black Phantom) || 210102 || 632 || 1383 || 91 || -25 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Phosphorescent Slug]] || 307000 || 169 || 39 || 68 || 0 || 50 || 0 || 64 || 37 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Poison Jelly]] || 308000 || 118 || 28 || 83 || 0 || 100 || 0 || 67 || 41 || 999 || 999 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Mosquito]] || 309000 || 30 || 157 || 72 || 0 || 0 || 0 || 81 || 58 || 999 || 999 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311010 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Dirty Colossus]] || 508000 || 1820 || 33433 || 119 || 0 || 0 || 25 || 96 || 46 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || 511003 || 55 || 105 || 400 || 0 || 50 || 0 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Filthy Woman]] || 711000 || 330 || 22 || 320 || 0 || 0 || 0 || 160 || 133 || 100 || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] (Black Phantom) || 3.7 || x1.44 || x2.775 || x2.775 || x2.775 || - || - || - || x2.1 || x2.1 || x2.1 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Phosphorescent Slug]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Poison Jelly]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Mosquito]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[[Crystal Lizard]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Dirty Colossus]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Selen Vinland will appear on a tiny island right after the first fog gate, talk to her to start a side quest. Pure White [[ World Tendency]]  required.&lt;br /&gt;
:*Give her the [[ Crest of Vinland]]  from 5-3 to get the [[ Ring of Devout Prayer]]  (Your faith has to be at least 10 for her to give you the ring).&lt;br /&gt;
:*Drops the following if killed:&lt;br /&gt;
::*[[Ring of Devout Prayer]]&lt;br /&gt;
::*[[Dull Gold Armor|Dull Gold Helmet]]&lt;br /&gt;
::*[[Dull Gold Armor]]&lt;br /&gt;
::*[[Dull Gold Armor|Dull Gold Gauntlets]]&lt;br /&gt;
::*[[Dull Gold Armor|Dull Gold Leggings]]&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*Black Phantom [[ Selen Vinland]]  appears. She drops a [[ Blind]]  when killed. Pure Black [[World Tendency]] required.&lt;br /&gt;
:*Black Phantom [[Giant Depraved One[[ at the last island of the first swamp next to the [[Giant Depraved One]]s&lt;br /&gt;
*Black Phantom [[Giant Depraved One]]s drop a [[Stone of Ephemeral Eyes]]  every time&lt;br /&gt;
*Black Phantom [[Giant Depraved One]] after the slug nest standing with 2 normal Giant Depraved Ones&lt;br /&gt;
*Black Phantom [[Giant Depraved One]]s before the boss area, near the Shaman&lt;br /&gt;
*A [[Primeval Demon]]  is in the cave, where the boardwalk leads to a dead end on land, beside the second fog gate.&lt;br /&gt;
:*Note: The [[Primeval Demon]] shows up one [[World Tendency]] lighter than Pure Black and is likely to drop a [[Colorless Demon's Soul]] when killed.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-2 Leechmonger Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Your starting point. Most of this level consists of a poison swamp, so bring along equipment that boosts poison resistance and HP regeneration. [[Royal Lotus]]es are also essential when you do get poisoned, as all Healing effects will be halved while you're poisoned. Another tip is to island hop, you only get poisoned when standing in the putrid liquid. So if you see any islands, head for them and use them as healing stations. Regular movement is reduced to a walk, sprints are reduced to a normal run and you cannot roll while in the swamp. All enemies in the level are weak to Fire-based attacks and are unaffected by the movement penalties of the swamp.&lt;br /&gt;
#The plank here can be knocked down from the opposite side of the gap for a much appreciated shortcut past most of this level.&lt;br /&gt;
#This is the Poison Swamp. As detailed in Point 1, equip some HP regeneration items to sustain the Poison damage. Also, if you go right along the wall you will find a [[ Mirdan Hammer]]  and a [[Regenerator's Ring]].&lt;br /&gt;
#There is a large group of Poison Jellies around here. Killing them is recommended, as they do not respawn and will drop Lotus items.&lt;br /&gt;
#A [[Meat Cleaver Black Phantom]]  patrols these islands. Capable of rolling in the Swamp.Can be seen on approach in silhouette and by vapour caused by footsteps. [[ Cat's Ring]]  and Pure [[Suckerstone]] on islands.&lt;br /&gt;
#[[Giant Depraved One]]. Lure the 3 regular [[Depraved One]]s out with ranged attacks, then rush the island and fight the Giant by outflanking his sides. Alternatively, equip a [[Thief's Ring]]  and sneak behind them all, by hugging either wall beside the island.&lt;br /&gt;
#You're out of the Swamp for now, so use a [[ Royal Lotus]]  to heal up any poison. Also, be ready for the ambush by the [[Giant Mosquito]]es as you pass this point. If you have [[ Fire Spray]] , their weakness to fire will let you kill each quickly for 2-4 MP each. Many players choose to jump off the elevated walkway at the start, and rather walk underneath it, since falling off it could be a bigger risk than another minute in the swamp.&lt;br /&gt;
#The alcove in the wall to the left of here has 5 [[Depraved One]]s in it, who wish to ambush you. If you walk by with the [[Thief's Ring]] equipped they likely won't notice you. Otherwise be prepared. As you drop back down to ground level, feel free to explore the marsh to the left of this position for another [[Thief's Ring]] and a [[Dark Moon Grass]]  (full HP and heals status ailments).&lt;br /&gt;
#Before you get to this point you might notice all of the slugs hanging out to your left. Note this spot, as the Large Sword of Moonlight will appear here once you knock down their nest. There is a Chunk of [[Suckerstone]] along the far wall if you want it now, but you might want to knock down the slugs on one of the side walls and kill them now so you have an escape path. That done, this Point has two [[Giant Depraved One]]s , and a Shaman. Lure them out one by one with arrows and fight them on the small bit of open ground here. Or use the [[Thief's Ring]] to run away and hit them in the back or use a bow and lots of patience. And don't forget to keep your eye out for [[Giant Mosquito]]es! It's also possible to keep to the right wall of the outside of the village and slowly creepy up to the fog gate, only grabbing the attention of the Shaman. All while wearing the [[Thief's Ring]] of course.&lt;br /&gt;
#This lone leech is holding the [[ Dull Gold Armor]] , the same as Selen's, for female characters. Make sure you have some inventory weight available before killing it.&lt;br /&gt;
#This island is guarded by 4(!) [[Giant Depraved One]]s and contains a mere 3 [[Stone of Ephemeral Eyes]]. Ignore it for now, as you can snipe them later at Point 17.&lt;br /&gt;
#You can climb the wooden walkway from here towards the Slug Nest. Note the purple spot to the right, this is where the [[Primeval Demon]] appears at Pure Black [[World Tendency]]. As you climb, you will encounter multiple slugs who will attempt to knock you off the walkway.&lt;br /&gt;
#Attack the Slug Nest here several times until the whole thing falls to the ground below. It is safer to melee attack the nest from the left hand side (as you approach it ) as there is a barrier to impede your fall. As you follow the path to drop back down safely, grab the Soul in front of you, and the one behind you when you make the first small drop.&lt;br /&gt;
#The [[Filthy Woman]] merchant appears just inside the shanty town. She now sells [[Mirdan Scale Mail]] (30,000 souls for the whole set). She also sells a couple of [[Dark Moon Grass]] for 10,000 each! Also, there is a lot of twists and turns to this area, many concealing [[Depraved One]]s of various types. You can pick up 4 [[Dark Moon Grass]]es under the central raised structure. Explore this whole area very thoroughly.&lt;br /&gt;
#This small pathway will lead you to the shortcut at Point 18, letting you skip the Poison Swamp completely. You will also find a [[Crystal Lizard]] along the way, and be able to snipe those 4 [[Giant Depraved One]]s at Point 11.&lt;br /&gt;
#The Shaman below you drops the [[ Shaman's Clothes]]  set. Be sure to have inventory weight available before killing him.&lt;br /&gt;
#This is the sniper spot for taking down those 4 [[Giant Depraved One]]s at Point 11.&lt;br /&gt;
#There is a [[Crystal Lizard]] here that drops Chunks and Pure [[Faintstone]]. Also, knock down the plank to make that much appreciated shortcut.&lt;br /&gt;
#This fog gate leads to the boss.&lt;br /&gt;
#The [[ Dirty Colossus]]  boss fight. See the [[Dirty Colossus]] link for more information.&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance Tips==&lt;br /&gt;
*You become poisoned in the swamp on World 5-2 depending on how long you are in it within a specific time interval. For instance (these are not actual numbers), if you are in the swamp for 20 seconds in any 30 second period, you will become poisoned. A higher poison resistance will let you stay in the swamp for a longer amount of time. But, the easy way to get through the swamp without getting poisoned at all is to run for about 10 seconds then get on dry land for 15-20 seconds, then run again.&lt;br /&gt;
&lt;br /&gt;
*The ideal equipment setup for Poison resistance is [[Istarelle]], [[Ring of Poison Resistance]], [[Black Leather]] Set. With all three, 1500+ poison resistance is guaranteed.&lt;br /&gt;
&lt;br /&gt;
*Also, equipping [[Blessed]] weapons, [[Regenerator's Ring]] and [[Adjudicator's Shield]] will make the poison damage negligible.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-1_Walkthrough&amp;diff=7736</id>
		<title>Valley 5-1 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-1_Walkthrough&amp;diff=7736"/>
		<updated>2025-11-11T23:53:21Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Valley of Defilement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Valley of Defilement==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss''' || '''NPCs''' || '''Enemies''' || '''Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Leechmonger]]&amp;lt;br/&amp;gt;''- [[Wriggling Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | [[Filthy Woman]] ([[Merchants|Vendor]]) ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Depraved One]]&amp;lt;br/&amp;gt;- [[Giant Depraved One]]&amp;lt;br/&amp;gt;- [[Rats]]&amp;lt;br/&amp;gt;- [[Giant Tick]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Blessed]] [[Mace]] +1&amp;lt;br/&amp;gt;- [[Morning Star]]&amp;lt;br/&amp;gt;- [[Great Club]]&amp;lt;br/&amp;gt;- [[Istarelle]]&amp;lt;br/&amp;gt;- [[Talisman of God]]&amp;lt;br/&amp;gt;- [[Ring of Magical Dullness]]&amp;lt;br/&amp;gt;- [[Saint's Robe]]&amp;lt;br/&amp;gt;- [[Saint's Robe|Saint's Gloves]]&amp;lt;br/&amp;gt;- [[Saint's Robe|Saint's Boots]]&amp;lt;br/&amp;gt;- [[Stone of Ephemeral Eyes]] x2&amp;lt;br/&amp;gt;- Shard of [[Suckerstone]] x2&amp;lt;br/&amp;gt;- Shard of [[Faintstone]] x3&amp;lt;br/&amp;gt;- Chunk of [[Faintstone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210000 || 163 || 13 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210002 || 163 || 19 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Black Phantom) || 210005 || 163 || 106 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Black Phantom-Spear) || 210006 || 163 || 164 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || 210100 || 632 || 198 || 91 || -25 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Rats]] || 306000 || 30 || 4 || 76 || 0 || 0 || 0 || 64 || 49 || 999 || 999 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311009 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Tick]] || 318000 || 155 || 31 || 77 || 0 || 0 || -50 || 66 || 54 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Leechmonger]] || 509000 || 1780 || 8249 || 102 || 0 || 25 || 0 || 96 || 62 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Filthy Woman]] || 711000 || 330 || 22 || 320 || 0 || 0 || 0 || 160 || 133 || 100 || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Black Phantom) || x2.3 || x1.575 || x1.98 || x1.98 || x1.98 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x1.15 || x1.575 || x1.32 || x1.32 || x1.32 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Tick]] || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Rats]] || x1.15 || x1.575 || x1.32 || x1.32 || x1.32 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Leechmonger]] || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Between the [[ Rats]] , and the first [[Giant Depraved One]], there will be a ladder leading upwards on the face of the wall to the left. Pure White [[ World Tendency]]  required.&lt;br /&gt;
:*Once this ladder is unlocked, it will stay unlocked even if [[World Tendency]] changes later. The ladder might NOT appear if world is pure white then you shift it towards black before visiting 5-1. (I had pure white and killed BP Garl and then Selen and when I visited this area afterwards, no ladder, but I did go through the nexus in between each killing and again before coming for the spear)&lt;br /&gt;
:*Climb the ladder and watch out for a [[Giant Depraved One]] half way through.&lt;br /&gt;
:*Eventually the path leads to three [[Giant Depraved One]]s  guarding the [[ Istarelle]]  Spear.&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*A Black Phantom Flame Pole wielding [[Depraved One]] is just before the first fog-gate&lt;br /&gt;
*Black Phantom Knife wielding [[Depraved One]] is on the last suspension bridge before the boss area&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Each unique enemy (up to 10 different enemies) who die by falling off the boardwalks cause more bodies to show up in the [[ Leechmonger]]  arena. These items include Chunks of Faintstone at 8 enemies, [[ Crescent Moon Grass]] , and even a [[Great Club]]  for the tenth. This can be done after the [[Leechmonger]] is already dead.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-1 Valley of Defilement Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#This is your starting point. Note that this stage is like one giant Pitfall. So watch your footing. In fact, if you simply rush forward from here, you will die. Look to the left and grab the [[ Royal Lotus]] , then look for and climb up the plank path, wrapping around this structure.&lt;br /&gt;
#The ladder here lets you climb back up from below. Also, you might want to grab that [[Morning Star]] on the platform to the left.&lt;br /&gt;
#If you are confident, you can walk around this structure and fall through the hole in the back, you will go through a series of drops, picking up items along the way, which ends at the [[Ring of Magical Dullness]]. This ring lowers the power of your attack spells, but increases your magical defense. Remember that you can use the series of ladders here to climb back up. You'll face a lot of Goblins along the way, so be prepared.&lt;br /&gt;
#You can push down the bridge here to cross. There is a [[Talisman of God]] on the other side as well as some [[Widow's Lotus]]es (heals plague, very expensive to purchase).&lt;br /&gt;
#As you descend towards this bridge, be ready for the enemy ambush. The first time you cross the bridge you will be caught in a pincer attack by some [[Depraved One]]s who are playing possum.&lt;br /&gt;
#The ladder here leads down, but there is a large number of [[Depraved One]]s below. They can kill you before you finish climbing down off the ladder. So be sure to attack them and kill them from up here.&lt;br /&gt;
#As you approach this general area around the ladde r, two [[Depraved One]]s drop down and fight you.&lt;br /&gt;
#You could try to drop to the treasure below from here. However, the fall is treacherous (you might miss and die), high (you'll take damage and be stunned), and trapped (two [[Depraved One]]s wait in the brush to strike you). You'll also pass by the Saint's garb. So leave this spot alone for now and take the alternative path later.&lt;br /&gt;
#There are multiple [[Depraved One]]s in the brush here. There is also a Soul and some [[Faintstone]] Ore in and around the brush. If you cross the gap, there are some [[ Giant Tick]]  in the room to the right, with a [[ Depraved One]] , and the Saint's garb is to the left. Once you have grabbed that, head back to the room with the brush. After you cross the bridge back into this room, look for the opening immediately to your right (next to the bridge). This is the alternative drop to the one in point 8 that leads to the same treasure. The [[Filthy Woman]] vendor is down a plank under the poison red bugs.&lt;br /&gt;
#There are a bunch of rats in this room. Though unassuming in appearance, they carry the Plague! Don't go down in the room with them. Hit them from above with locked-on projectiles (e.g. Fire Bombs) to take them down easily.&lt;br /&gt;
#You get a [[Blessed]] [[Mace]] +1 here. Just be ready for enemy ambush. Afterward push down the wooden plank to proceed back along the normal route.&lt;br /&gt;
#After you pass this point, two [[Depraved One]]s will drop down behind you as an ambush. Be prepared for them.&lt;br /&gt;
#With White Tendency a ladder appears here. Climb up, killing any [[Depraved One]]s near the top. Then go right, and look across the bridge to the Giant Depraved One. Shoot him with arrows to draw him out, and head back towards the ladder to fight him safely. Then climb up this room, and look at the three [[Giant Depraved One]]s guarding the [[Istarelle]] holy pole arm. Lure them with arrows one at a time. Also, look down from this spot and you'll see the [[ Leechmonger]] 's boss area far below you.&lt;br /&gt;
#There is a [[Giant Depraved One]] here, as well as several in the room behind him. If you need to, lure him back into the room with the rats and climb the ramps there. He cannot pull himself up the waist-high parts like you can. So attack him with ease. (WARNING: If you are not careful, the attacks of the [[Giant Depraved One]] can kill the [[Filthy Woman]] vendor)&lt;br /&gt;
#There is another [[Giant Depraved One]] here behind some regular [[Depraved One]]s. Lure the small ones out first, then take on the big guy. The big guy doesn't turn very well, so try to get behind him if you rush him head-on. Alternatively, the [[Giant Depraved One]] hiding at the end of the bridge can be sniped with a Bow from the area just before the bridge. You can do this without alerting the two Flame Pole wielding [[Depraved One]]s between you and him. Once you snipe the Giant Depraved One he will come for you, but his path will blocked by the flaming ones on the bridge. Just keep plugging away at the Giant Depraved One, then take out the other two.&lt;br /&gt;
#This fog gate leads to the boss. Grab the [[Full Moon Grass]]  here and prepare yourself.&lt;br /&gt;
#The [[Leechmonger]] boss. See the [[Leechmonger]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-1_Walkthrough&amp;diff=7735</id>
		<title>Valley 5-1 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-1_Walkthrough&amp;diff=7735"/>
		<updated>2025-11-11T23:53:03Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Special Effect Multipliers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Valley of Defilement==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss''' || '''NPCs''' || '''Enemies''' || '''Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Leechmonger]]&amp;lt;br/&amp;gt;''- [[Wriggling Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | [[Filthy Woman]] ([[Merchants|Vendor]]) ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Depraved One]]&amp;lt;br/&amp;gt;- [[Giant Depraved One]]&amp;lt;br/&amp;gt;- [[Rats]]&amp;lt;br/&amp;gt;- [[Giant Tick]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Blessed]] [[Mace]] +1&amp;lt;br/&amp;gt;- [[Morning Star]]&amp;lt;br/&amp;gt;- [[Great Club]]&amp;lt;br/&amp;gt;- [[Istarelle]]&amp;lt;br/&amp;gt;- [[Talisman of God]]&amp;lt;br/&amp;gt;- [[Ring of Magical Dullness]]&amp;lt;br/&amp;gt;- [[Saint's Robe]]&amp;lt;br/&amp;gt;- [[Saint's Robe|Saint's Gloves]]&amp;lt;br/&amp;gt;- [[Saint's Robe|Saint's Boots]]&amp;lt;br/&amp;gt;- [[Stone of Ephemeral Eyes]] x2]]&amp;lt;br/&amp;gt;- Shard of [[Suckerstone]] x2&amp;lt;br/&amp;gt;- Shard of [[Faintstone]] x3&amp;lt;br/&amp;gt;- Chunk of [[Faintstone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210000 || 163 || 13 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210002 || 163 || 19 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Black Phantom) || 210005 || 163 || 106 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Black Phantom-Spear) || 210006 || 163 || 164 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || 210100 || 632 || 198 || 91 || -25 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Rats]] || 306000 || 30 || 4 || 76 || 0 || 0 || 0 || 64 || 49 || 999 || 999 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311009 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Tick]] || 318000 || 155 || 31 || 77 || 0 || 0 || -50 || 66 || 54 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Leechmonger]] || 509000 || 1780 || 8249 || 102 || 0 || 25 || 0 || 96 || 62 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Filthy Woman]] || 711000 || 330 || 22 || 320 || 0 || 0 || 0 || 160 || 133 || 100 || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Black Phantom) || x2.3 || x1.575 || x1.98 || x1.98 || x1.98 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x1.15 || x1.575 || x1.32 || x1.32 || x1.32 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Tick]] || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Rats]] || x1.15 || x1.575 || x1.32 || x1.32 || x1.32 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Leechmonger]] || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Between the [[ Rats]] , and the first [[Giant Depraved One]], there will be a ladder leading upwards on the face of the wall to the left. Pure White [[ World Tendency]]  required.&lt;br /&gt;
:*Once this ladder is unlocked, it will stay unlocked even if [[World Tendency]] changes later. The ladder might NOT appear if world is pure white then you shift it towards black before visiting 5-1. (I had pure white and killed BP Garl and then Selen and when I visited this area afterwards, no ladder, but I did go through the nexus in between each killing and again before coming for the spear)&lt;br /&gt;
:*Climb the ladder and watch out for a [[Giant Depraved One]] half way through.&lt;br /&gt;
:*Eventually the path leads to three [[Giant Depraved One]]s  guarding the [[ Istarelle]]  Spear.&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*A Black Phantom Flame Pole wielding [[Depraved One]] is just before the first fog-gate&lt;br /&gt;
*Black Phantom Knife wielding [[Depraved One]] is on the last suspension bridge before the boss area&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Each unique enemy (up to 10 different enemies) who die by falling off the boardwalks cause more bodies to show up in the [[ Leechmonger]]  arena. These items include Chunks of Faintstone at 8 enemies, [[ Crescent Moon Grass]] , and even a [[Great Club]]  for the tenth. This can be done after the [[Leechmonger]] is already dead.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-1 Valley of Defilement Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#This is your starting point. Note that this stage is like one giant Pitfall. So watch your footing. In fact, if you simply rush forward from here, you will die. Look to the left and grab the [[ Royal Lotus]] , then look for and climb up the plank path, wrapping around this structure.&lt;br /&gt;
#The ladder here lets you climb back up from below. Also, you might want to grab that [[Morning Star]] on the platform to the left.&lt;br /&gt;
#If you are confident, you can walk around this structure and fall through the hole in the back, you will go through a series of drops, picking up items along the way, which ends at the [[Ring of Magical Dullness]]. This ring lowers the power of your attack spells, but increases your magical defense. Remember that you can use the series of ladders here to climb back up. You'll face a lot of Goblins along the way, so be prepared.&lt;br /&gt;
#You can push down the bridge here to cross. There is a [[Talisman of God]] on the other side as well as some [[Widow's Lotus]]es (heals plague, very expensive to purchase).&lt;br /&gt;
#As you descend towards this bridge, be ready for the enemy ambush. The first time you cross the bridge you will be caught in a pincer attack by some [[Depraved One]]s who are playing possum.&lt;br /&gt;
#The ladder here leads down, but there is a large number of [[Depraved One]]s below. They can kill you before you finish climbing down off the ladder. So be sure to attack them and kill them from up here.&lt;br /&gt;
#As you approach this general area around the ladde r, two [[Depraved One]]s drop down and fight you.&lt;br /&gt;
#You could try to drop to the treasure below from here. However, the fall is treacherous (you might miss and die), high (you'll take damage and be stunned), and trapped (two [[Depraved One]]s wait in the brush to strike you). You'll also pass by the Saint's garb. So leave this spot alone for now and take the alternative path later.&lt;br /&gt;
#There are multiple [[Depraved One]]s in the brush here. There is also a Soul and some [[Faintstone]] Ore in and around the brush. If you cross the gap, there are some [[ Giant Tick]]  in the room to the right, with a [[ Depraved One]] , and the Saint's garb is to the left. Once you have grabbed that, head back to the room with the brush. After you cross the bridge back into this room, look for the opening immediately to your right (next to the bridge). This is the alternative drop to the one in point 8 that leads to the same treasure. The [[Filthy Woman]] vendor is down a plank under the poison red bugs.&lt;br /&gt;
#There are a bunch of rats in this room. Though unassuming in appearance, they carry the Plague! Don't go down in the room with them. Hit them from above with locked-on projectiles (e.g. Fire Bombs) to take them down easily.&lt;br /&gt;
#You get a [[Blessed]] [[Mace]] +1 here. Just be ready for enemy ambush. Afterward push down the wooden plank to proceed back along the normal route.&lt;br /&gt;
#After you pass this point, two [[Depraved One]]s will drop down behind you as an ambush. Be prepared for them.&lt;br /&gt;
#With White Tendency a ladder appears here. Climb up, killing any [[Depraved One]]s near the top. Then go right, and look across the bridge to the Giant Depraved One. Shoot him with arrows to draw him out, and head back towards the ladder to fight him safely. Then climb up this room, and look at the three [[Giant Depraved One]]s guarding the [[Istarelle]] holy pole arm. Lure them with arrows one at a time. Also, look down from this spot and you'll see the [[ Leechmonger]] 's boss area far below you.&lt;br /&gt;
#There is a [[Giant Depraved One]] here, as well as several in the room behind him. If you need to, lure him back into the room with the rats and climb the ramps there. He cannot pull himself up the waist-high parts like you can. So attack him with ease. (WARNING: If you are not careful, the attacks of the [[Giant Depraved One]] can kill the [[Filthy Woman]] vendor)&lt;br /&gt;
#There is another [[Giant Depraved One]] here behind some regular [[Depraved One]]s. Lure the small ones out first, then take on the big guy. The big guy doesn't turn very well, so try to get behind him if you rush him head-on. Alternatively, the [[Giant Depraved One]] hiding at the end of the bridge can be sniped with a Bow from the area just before the bridge. You can do this without alerting the two Flame Pole wielding [[Depraved One]]s between you and him. Once you snipe the Giant Depraved One he will come for you, but his path will blocked by the flaming ones on the bridge. Just keep plugging away at the Giant Depraved One, then take out the other two.&lt;br /&gt;
#This fog gate leads to the boss. Grab the [[Full Moon Grass]]  here and prepare yourself.&lt;br /&gt;
#The [[Leechmonger]] boss. See the [[Leechmonger]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-1_Walkthrough&amp;diff=7734</id>
		<title>Valley 5-1 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-1_Walkthrough&amp;diff=7734"/>
		<updated>2025-11-11T23:52:39Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Valley of Defilement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Valley of Defilement==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss''' || '''NPCs''' || '''Enemies''' || '''Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Leechmonger]]&amp;lt;br/&amp;gt;''- [[Wriggling Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | [[Filthy Woman]] ([[Merchants|Vendor]]) ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Depraved One]]&amp;lt;br/&amp;gt;- [[Giant Depraved One]]&amp;lt;br/&amp;gt;- [[Rats]]&amp;lt;br/&amp;gt;- [[Giant Tick]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Blessed]] [[Mace]] +1&amp;lt;br/&amp;gt;- [[Morning Star]]&amp;lt;br/&amp;gt;- [[Great Club]]&amp;lt;br/&amp;gt;- [[Istarelle]]&amp;lt;br/&amp;gt;- [[Talisman of God]]&amp;lt;br/&amp;gt;- [[Ring of Magical Dullness]]&amp;lt;br/&amp;gt;- [[Saint's Robe]]&amp;lt;br/&amp;gt;- [[Saint's Robe|Saint's Gloves]]&amp;lt;br/&amp;gt;- [[Saint's Robe|Saint's Boots]]&amp;lt;br/&amp;gt;- [[Stone of Ephemeral Eyes]] x2]]&amp;lt;br/&amp;gt;- Shard of [[Suckerstone]] x2&amp;lt;br/&amp;gt;- Shard of [[Faintstone]] x3&amp;lt;br/&amp;gt;- Chunk of [[Faintstone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210000 || 163 || 13 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210002 || 163 || 19 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Black Phantom) || 210005 || 163 || 106 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Black Phantom-Spear) || 210006 || 163 || 164 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || 210100 || 632 || 198 || 91 || -25 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Rats]] || 306000 || 30 || 4 || 76 || 0 || 0 || 0 || 64 || 49 || 999 || 999 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311009 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Tick]] || 318000 || 155 || 31 || 77 || 0 || 0 || -50 || 66 || 54 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Leechmonger]] || 509000 || 1780 || 8249 || 102 || 0 || 25 || 0 || 96 || 62 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Filthy Woman]] || 711000 || 330 || 22 || 320 || 0 || 0 || 0 || 160 || 133 || 100 || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Depraved One || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Depraved One (Black Phantom) || x2.3 || x1.575 || x1.98 || x1.98 || x1.98 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Giant Depraved One || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Crystal Lizard || x1.15 || x1.575 || x1.32 || x1.32 || x1.32 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Giant Tick || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Rat || x1.15 || x1.575 || x1.32 || x1.32 || x1.32 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Leechmonger || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Between the [[ Rats]] , and the first [[Giant Depraved One]], there will be a ladder leading upwards on the face of the wall to the left. Pure White [[ World Tendency]]  required.&lt;br /&gt;
:*Once this ladder is unlocked, it will stay unlocked even if [[World Tendency]] changes later. The ladder might NOT appear if world is pure white then you shift it towards black before visiting 5-1. (I had pure white and killed BP Garl and then Selen and when I visited this area afterwards, no ladder, but I did go through the nexus in between each killing and again before coming for the spear)&lt;br /&gt;
:*Climb the ladder and watch out for a [[Giant Depraved One]] half way through.&lt;br /&gt;
:*Eventually the path leads to three [[Giant Depraved One]]s  guarding the [[ Istarelle]]  Spear.&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*A Black Phantom Flame Pole wielding [[Depraved One]] is just before the first fog-gate&lt;br /&gt;
*Black Phantom Knife wielding [[Depraved One]] is on the last suspension bridge before the boss area&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Each unique enemy (up to 10 different enemies) who die by falling off the boardwalks cause more bodies to show up in the [[ Leechmonger]]  arena. These items include Chunks of Faintstone at 8 enemies, [[ Crescent Moon Grass]] , and even a [[Great Club]]  for the tenth. This can be done after the [[Leechmonger]] is already dead.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-1 Valley of Defilement Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#This is your starting point. Note that this stage is like one giant Pitfall. So watch your footing. In fact, if you simply rush forward from here, you will die. Look to the left and grab the [[ Royal Lotus]] , then look for and climb up the plank path, wrapping around this structure.&lt;br /&gt;
#The ladder here lets you climb back up from below. Also, you might want to grab that [[Morning Star]] on the platform to the left.&lt;br /&gt;
#If you are confident, you can walk around this structure and fall through the hole in the back, you will go through a series of drops, picking up items along the way, which ends at the [[Ring of Magical Dullness]]. This ring lowers the power of your attack spells, but increases your magical defense. Remember that you can use the series of ladders here to climb back up. You'll face a lot of Goblins along the way, so be prepared.&lt;br /&gt;
#You can push down the bridge here to cross. There is a [[Talisman of God]] on the other side as well as some [[Widow's Lotus]]es (heals plague, very expensive to purchase).&lt;br /&gt;
#As you descend towards this bridge, be ready for the enemy ambush. The first time you cross the bridge you will be caught in a pincer attack by some [[Depraved One]]s who are playing possum.&lt;br /&gt;
#The ladder here leads down, but there is a large number of [[Depraved One]]s below. They can kill you before you finish climbing down off the ladder. So be sure to attack them and kill them from up here.&lt;br /&gt;
#As you approach this general area around the ladde r, two [[Depraved One]]s drop down and fight you.&lt;br /&gt;
#You could try to drop to the treasure below from here. However, the fall is treacherous (you might miss and die), high (you'll take damage and be stunned), and trapped (two [[Depraved One]]s wait in the brush to strike you). You'll also pass by the Saint's garb. So leave this spot alone for now and take the alternative path later.&lt;br /&gt;
#There are multiple [[Depraved One]]s in the brush here. There is also a Soul and some [[Faintstone]] Ore in and around the brush. If you cross the gap, there are some [[ Giant Tick]]  in the room to the right, with a [[ Depraved One]] , and the Saint's garb is to the left. Once you have grabbed that, head back to the room with the brush. After you cross the bridge back into this room, look for the opening immediately to your right (next to the bridge). This is the alternative drop to the one in point 8 that leads to the same treasure. The [[Filthy Woman]] vendor is down a plank under the poison red bugs.&lt;br /&gt;
#There are a bunch of rats in this room. Though unassuming in appearance, they carry the Plague! Don't go down in the room with them. Hit them from above with locked-on projectiles (e.g. Fire Bombs) to take them down easily.&lt;br /&gt;
#You get a [[Blessed]] [[Mace]] +1 here. Just be ready for enemy ambush. Afterward push down the wooden plank to proceed back along the normal route.&lt;br /&gt;
#After you pass this point, two [[Depraved One]]s will drop down behind you as an ambush. Be prepared for them.&lt;br /&gt;
#With White Tendency a ladder appears here. Climb up, killing any [[Depraved One]]s near the top. Then go right, and look across the bridge to the Giant Depraved One. Shoot him with arrows to draw him out, and head back towards the ladder to fight him safely. Then climb up this room, and look at the three [[Giant Depraved One]]s guarding the [[Istarelle]] holy pole arm. Lure them with arrows one at a time. Also, look down from this spot and you'll see the [[ Leechmonger]] 's boss area far below you.&lt;br /&gt;
#There is a [[Giant Depraved One]] here, as well as several in the room behind him. If you need to, lure him back into the room with the rats and climb the ramps there. He cannot pull himself up the waist-high parts like you can. So attack him with ease. (WARNING: If you are not careful, the attacks of the [[Giant Depraved One]] can kill the [[Filthy Woman]] vendor)&lt;br /&gt;
#There is another [[Giant Depraved One]] here behind some regular [[Depraved One]]s. Lure the small ones out first, then take on the big guy. The big guy doesn't turn very well, so try to get behind him if you rush him head-on. Alternatively, the [[Giant Depraved One]] hiding at the end of the bridge can be sniped with a Bow from the area just before the bridge. You can do this without alerting the two Flame Pole wielding [[Depraved One]]s between you and him. Once you snipe the Giant Depraved One he will come for you, but his path will blocked by the flaming ones on the bridge. Just keep plugging away at the Giant Depraved One, then take out the other two.&lt;br /&gt;
#This fog gate leads to the boss. Grab the [[Full Moon Grass]]  here and prepare yourself.&lt;br /&gt;
#The [[Leechmonger]] boss. See the [[Leechmonger]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-1_Walkthrough&amp;diff=7733</id>
		<title>Valley 5-1 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-1_Walkthrough&amp;diff=7733"/>
		<updated>2025-11-11T23:52:13Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Enemy ID and Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Valley of Defilement==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss''' || '''NPCs''' || '''Enemies''' || '''Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Leechmonger]]&amp;lt;br/&amp;gt;''- [[Wriggling Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | [[Filthy Woman]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Depraved One]]&amp;lt;br/&amp;gt;- [[Giant Depraved One]]&amp;lt;br/&amp;gt;- [[Rats]]&amp;lt;br/&amp;gt;- [[Giant Tick]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Blessed]] [[Mace]] +1&amp;lt;br/&amp;gt;- [[Morning Star]]&amp;lt;br/&amp;gt;- [[Great Club]]&amp;lt;br/&amp;gt;- [[Istarelle]]&amp;lt;br/&amp;gt;- [[Talisman of God]]&amp;lt;br/&amp;gt;- [[Ring of Magical Dullness]]&amp;lt;br/&amp;gt;- [[Saint's Robe]]&amp;lt;br/&amp;gt;- [[Saint's Robe|Saint's Gloves]]&amp;lt;br/&amp;gt;- [[Saint's Robe|Saint's Boots]]&amp;lt;br/&amp;gt;- [[Stone of Ephemeral Eyes]] x2]]&amp;lt;br/&amp;gt;- Shard of [[Suckerstone]] x2&amp;lt;br/&amp;gt;- Shard of [[Faintstone]] x3&amp;lt;br/&amp;gt;- Chunk of [[Faintstone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210000 || 163 || 13 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210002 || 163 || 19 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Black Phantom) || 210005 || 163 || 106 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Black Phantom-Spear) || 210006 || 163 || 164 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || 210100 || 632 || 198 || 91 || -25 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Rats]] || 306000 || 30 || 4 || 76 || 0 || 0 || 0 || 64 || 49 || 999 || 999 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311009 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Tick]] || 318000 || 155 || 31 || 77 || 0 || 0 || -50 || 66 || 54 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Leechmonger]] || 509000 || 1780 || 8249 || 102 || 0 || 25 || 0 || 96 || 62 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Filthy Woman]] || 711000 || 330 || 22 || 320 || 0 || 0 || 0 || 160 || 133 || 100 || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Depraved One || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Depraved One (Black Phantom) || x2.3 || x1.575 || x1.98 || x1.98 || x1.98 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Giant Depraved One || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Crystal Lizard || x1.15 || x1.575 || x1.32 || x1.32 || x1.32 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Giant Tick || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Rat || x1.15 || x1.575 || x1.32 || x1.32 || x1.32 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Leechmonger || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Between the [[ Rats]] , and the first [[Giant Depraved One]], there will be a ladder leading upwards on the face of the wall to the left. Pure White [[ World Tendency]]  required.&lt;br /&gt;
:*Once this ladder is unlocked, it will stay unlocked even if [[World Tendency]] changes later. The ladder might NOT appear if world is pure white then you shift it towards black before visiting 5-1. (I had pure white and killed BP Garl and then Selen and when I visited this area afterwards, no ladder, but I did go through the nexus in between each killing and again before coming for the spear)&lt;br /&gt;
:*Climb the ladder and watch out for a [[Giant Depraved One]] half way through.&lt;br /&gt;
:*Eventually the path leads to three [[Giant Depraved One]]s  guarding the [[ Istarelle]]  Spear.&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*A Black Phantom Flame Pole wielding [[Depraved One]] is just before the first fog-gate&lt;br /&gt;
*Black Phantom Knife wielding [[Depraved One]] is on the last suspension bridge before the boss area&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Each unique enemy (up to 10 different enemies) who die by falling off the boardwalks cause more bodies to show up in the [[ Leechmonger]]  arena. These items include Chunks of Faintstone at 8 enemies, [[ Crescent Moon Grass]] , and even a [[Great Club]]  for the tenth. This can be done after the [[Leechmonger]] is already dead.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-1 Valley of Defilement Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#This is your starting point. Note that this stage is like one giant Pitfall. So watch your footing. In fact, if you simply rush forward from here, you will die. Look to the left and grab the [[ Royal Lotus]] , then look for and climb up the plank path, wrapping around this structure.&lt;br /&gt;
#The ladder here lets you climb back up from below. Also, you might want to grab that [[Morning Star]] on the platform to the left.&lt;br /&gt;
#If you are confident, you can walk around this structure and fall through the hole in the back, you will go through a series of drops, picking up items along the way, which ends at the [[Ring of Magical Dullness]]. This ring lowers the power of your attack spells, but increases your magical defense. Remember that you can use the series of ladders here to climb back up. You'll face a lot of Goblins along the way, so be prepared.&lt;br /&gt;
#You can push down the bridge here to cross. There is a [[Talisman of God]] on the other side as well as some [[Widow's Lotus]]es (heals plague, very expensive to purchase).&lt;br /&gt;
#As you descend towards this bridge, be ready for the enemy ambush. The first time you cross the bridge you will be caught in a pincer attack by some [[Depraved One]]s who are playing possum.&lt;br /&gt;
#The ladder here leads down, but there is a large number of [[Depraved One]]s below. They can kill you before you finish climbing down off the ladder. So be sure to attack them and kill them from up here.&lt;br /&gt;
#As you approach this general area around the ladde r, two [[Depraved One]]s drop down and fight you.&lt;br /&gt;
#You could try to drop to the treasure below from here. However, the fall is treacherous (you might miss and die), high (you'll take damage and be stunned), and trapped (two [[Depraved One]]s wait in the brush to strike you). You'll also pass by the Saint's garb. So leave this spot alone for now and take the alternative path later.&lt;br /&gt;
#There are multiple [[Depraved One]]s in the brush here. There is also a Soul and some [[Faintstone]] Ore in and around the brush. If you cross the gap, there are some [[ Giant Tick]]  in the room to the right, with a [[ Depraved One]] , and the Saint's garb is to the left. Once you have grabbed that, head back to the room with the brush. After you cross the bridge back into this room, look for the opening immediately to your right (next to the bridge). This is the alternative drop to the one in point 8 that leads to the same treasure. The [[Filthy Woman]] vendor is down a plank under the poison red bugs.&lt;br /&gt;
#There are a bunch of rats in this room. Though unassuming in appearance, they carry the Plague! Don't go down in the room with them. Hit them from above with locked-on projectiles (e.g. Fire Bombs) to take them down easily.&lt;br /&gt;
#You get a [[Blessed]] [[Mace]] +1 here. Just be ready for enemy ambush. Afterward push down the wooden plank to proceed back along the normal route.&lt;br /&gt;
#After you pass this point, two [[Depraved One]]s will drop down behind you as an ambush. Be prepared for them.&lt;br /&gt;
#With White Tendency a ladder appears here. Climb up, killing any [[Depraved One]]s near the top. Then go right, and look across the bridge to the Giant Depraved One. Shoot him with arrows to draw him out, and head back towards the ladder to fight him safely. Then climb up this room, and look at the three [[Giant Depraved One]]s guarding the [[Istarelle]] holy pole arm. Lure them with arrows one at a time. Also, look down from this spot and you'll see the [[ Leechmonger]] 's boss area far below you.&lt;br /&gt;
#There is a [[Giant Depraved One]] here, as well as several in the room behind him. If you need to, lure him back into the room with the rats and climb the ramps there. He cannot pull himself up the waist-high parts like you can. So attack him with ease. (WARNING: If you are not careful, the attacks of the [[Giant Depraved One]] can kill the [[Filthy Woman]] vendor)&lt;br /&gt;
#There is another [[Giant Depraved One]] here behind some regular [[Depraved One]]s. Lure the small ones out first, then take on the big guy. The big guy doesn't turn very well, so try to get behind him if you rush him head-on. Alternatively, the [[Giant Depraved One]] hiding at the end of the bridge can be sniped with a Bow from the area just before the bridge. You can do this without alerting the two Flame Pole wielding [[Depraved One]]s between you and him. Once you snipe the Giant Depraved One he will come for you, but his path will blocked by the flaming ones on the bridge. Just keep plugging away at the Giant Depraved One, then take out the other two.&lt;br /&gt;
#This fog gate leads to the boss. Grab the [[Full Moon Grass]]  here and prepare yourself.&lt;br /&gt;
#The [[Leechmonger]] boss. See the [[Leechmonger]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Valley_5-1_Walkthrough&amp;diff=7732</id>
		<title>Valley 5-1 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Valley_5-1_Walkthrough&amp;diff=7732"/>
		<updated>2025-11-11T23:52:07Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Enemy ID and Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Valley of Defilement==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss''' || '''NPCs''' || '''Enemies''' || '''Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Leechmonger]]&amp;lt;br/&amp;gt;''- [[Wriggling Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | [[Filthy Woman]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Depraved One]]&amp;lt;br/&amp;gt;- [[Giant Depraved One]]&amp;lt;br/&amp;gt;- [[Rats]]&amp;lt;br/&amp;gt;- [[Giant Tick]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Blessed]] [[Mace]] +1&amp;lt;br/&amp;gt;- [[Morning Star]]&amp;lt;br/&amp;gt;- [[Great Club]]&amp;lt;br/&amp;gt;- [[Istarelle]]&amp;lt;br/&amp;gt;- [[Talisman of God]]&amp;lt;br/&amp;gt;- [[Ring of Magical Dullness]]&amp;lt;br/&amp;gt;- [[Saint's Robe]]&amp;lt;br/&amp;gt;- [[Saint's Robe|Saint's Gloves]]&amp;lt;br/&amp;gt;- [[Saint's Robe|Saint's Boots]]&amp;lt;br/&amp;gt;- [[Stone of Ephemeral Eyes]] x2]]&amp;lt;br/&amp;gt;- Shard of [[Suckerstone]] x2&amp;lt;br/&amp;gt;- Shard of [[Faintstone]] x3&amp;lt;br/&amp;gt;- Chunk of [[Faintstone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] || 210000 || 163 || 13 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Spear) || 210002 || 163 || 19 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Black Phantom) || 210005 || 163 || 106 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Depraved One]] (Black Phantom-Spear) || 210006 || 163 || 164 || 84 || -65 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Depraved One]] || 210100 || 632 || 198 || 91 || -25 || 0 || 0 || 77 || 55 || 999 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Rat]] || 306000 || 30 || 4 || 76 || 0 || 0 || 0 || 64 || 49 || 999 || 999 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311009 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Tick]] || 318000 || 155 || 31 || 77 || 0 || 0 || -50 || 66 || 54 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Leechmonger]] || 509000 || 1780 || 8249 || 102 || 0 || 25 || 0 || 96 || 62 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Filthy Woman]] || 711000 || 330 || 22 || 320 || 0 || 0 || 0 || 160 || 133 || 100 || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Depraved One || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Depraved One (Black Phantom) || x2.3 || x1.575 || x1.98 || x1.98 || x1.98 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Giant Depraved One || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Crystal Lizard || x1.15 || x1.575 || x1.32 || x1.32 || x1.32 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Giant Tick || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Rat || x1.15 || x1.575 || x1.32 || x1.32 || x1.32 || - || - || - || x1.575 || x1.575 || x1.575 || Immune || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Leechmonger || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*Between the [[ Rats]] , and the first [[Giant Depraved One]], there will be a ladder leading upwards on the face of the wall to the left. Pure White [[ World Tendency]]  required.&lt;br /&gt;
:*Once this ladder is unlocked, it will stay unlocked even if [[World Tendency]] changes later. The ladder might NOT appear if world is pure white then you shift it towards black before visiting 5-1. (I had pure white and killed BP Garl and then Selen and when I visited this area afterwards, no ladder, but I did go through the nexus in between each killing and again before coming for the spear)&lt;br /&gt;
:*Climb the ladder and watch out for a [[Giant Depraved One]] half way through.&lt;br /&gt;
:*Eventually the path leads to three [[Giant Depraved One]]s  guarding the [[ Istarelle]]  Spear.&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*A Black Phantom Flame Pole wielding [[Depraved One]] is just before the first fog-gate&lt;br /&gt;
*Black Phantom Knife wielding [[Depraved One]] is on the last suspension bridge before the boss area&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Each unique enemy (up to 10 different enemies) who die by falling off the boardwalks cause more bodies to show up in the [[ Leechmonger]]  arena. These items include Chunks of Faintstone at 8 enemies, [[ Crescent Moon Grass]] , and even a [[Great Club]]  for the tenth. This can be done after the [[Leechmonger]] is already dead.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[5-1 Valley of Defilement Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#This is your starting point. Note that this stage is like one giant Pitfall. So watch your footing. In fact, if you simply rush forward from here, you will die. Look to the left and grab the [[ Royal Lotus]] , then look for and climb up the plank path, wrapping around this structure.&lt;br /&gt;
#The ladder here lets you climb back up from below. Also, you might want to grab that [[Morning Star]] on the platform to the left.&lt;br /&gt;
#If you are confident, you can walk around this structure and fall through the hole in the back, you will go through a series of drops, picking up items along the way, which ends at the [[Ring of Magical Dullness]]. This ring lowers the power of your attack spells, but increases your magical defense. Remember that you can use the series of ladders here to climb back up. You'll face a lot of Goblins along the way, so be prepared.&lt;br /&gt;
#You can push down the bridge here to cross. There is a [[Talisman of God]] on the other side as well as some [[Widow's Lotus]]es (heals plague, very expensive to purchase).&lt;br /&gt;
#As you descend towards this bridge, be ready for the enemy ambush. The first time you cross the bridge you will be caught in a pincer attack by some [[Depraved One]]s who are playing possum.&lt;br /&gt;
#The ladder here leads down, but there is a large number of [[Depraved One]]s below. They can kill you before you finish climbing down off the ladder. So be sure to attack them and kill them from up here.&lt;br /&gt;
#As you approach this general area around the ladde r, two [[Depraved One]]s drop down and fight you.&lt;br /&gt;
#You could try to drop to the treasure below from here. However, the fall is treacherous (you might miss and die), high (you'll take damage and be stunned), and trapped (two [[Depraved One]]s wait in the brush to strike you). You'll also pass by the Saint's garb. So leave this spot alone for now and take the alternative path later.&lt;br /&gt;
#There are multiple [[Depraved One]]s in the brush here. There is also a Soul and some [[Faintstone]] Ore in and around the brush. If you cross the gap, there are some [[ Giant Tick]]  in the room to the right, with a [[ Depraved One]] , and the Saint's garb is to the left. Once you have grabbed that, head back to the room with the brush. After you cross the bridge back into this room, look for the opening immediately to your right (next to the bridge). This is the alternative drop to the one in point 8 that leads to the same treasure. The [[Filthy Woman]] vendor is down a plank under the poison red bugs.&lt;br /&gt;
#There are a bunch of rats in this room. Though unassuming in appearance, they carry the Plague! Don't go down in the room with them. Hit them from above with locked-on projectiles (e.g. Fire Bombs) to take them down easily.&lt;br /&gt;
#You get a [[Blessed]] [[Mace]] +1 here. Just be ready for enemy ambush. Afterward push down the wooden plank to proceed back along the normal route.&lt;br /&gt;
#After you pass this point, two [[Depraved One]]s will drop down behind you as an ambush. Be prepared for them.&lt;br /&gt;
#With White Tendency a ladder appears here. Climb up, killing any [[Depraved One]]s near the top. Then go right, and look across the bridge to the Giant Depraved One. Shoot him with arrows to draw him out, and head back towards the ladder to fight him safely. Then climb up this room, and look at the three [[Giant Depraved One]]s guarding the [[Istarelle]] holy pole arm. Lure them with arrows one at a time. Also, look down from this spot and you'll see the [[ Leechmonger]] 's boss area far below you.&lt;br /&gt;
#There is a [[Giant Depraved One]] here, as well as several in the room behind him. If you need to, lure him back into the room with the rats and climb the ramps there. He cannot pull himself up the waist-high parts like you can. So attack him with ease. (WARNING: If you are not careful, the attacks of the [[Giant Depraved One]] can kill the [[Filthy Woman]] vendor)&lt;br /&gt;
#There is another [[Giant Depraved One]] here behind some regular [[Depraved One]]s. Lure the small ones out first, then take on the big guy. The big guy doesn't turn very well, so try to get behind him if you rush him head-on. Alternatively, the [[Giant Depraved One]] hiding at the end of the bridge can be sniped with a Bow from the area just before the bridge. You can do this without alerting the two Flame Pole wielding [[Depraved One]]s between you and him. Once you snipe the Giant Depraved One he will come for you, but his path will blocked by the flaming ones on the bridge. Just keep plugging away at the Giant Depraved One, then take out the other two.&lt;br /&gt;
#This fog gate leads to the boss. Grab the [[Full Moon Grass]]  here and prepare yourself.&lt;br /&gt;
#The [[Leechmonger]] boss. See the [[Leechmonger]] link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Shrine_4-3_Walkthrough&amp;diff=7731</id>
		<title>Shrine 4-3 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Shrine_4-3_Walkthrough&amp;diff=7731"/>
		<updated>2025-11-11T23:51:27Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Walkthrough and Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old Hero Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss''' || '''NPCs''' || '''Enemies''' || '''Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Storm King]]&amp;lt;br/&amp;gt;''- [[Storm Demon's Soul]]'' || None || [[Storm Beast]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Storm Ruler]]&amp;lt;br/&amp;gt;- [[Stone of Ephemeral Eyes]]&amp;lt;br/&amp;gt;- Chunk of [[Cloudstone]] x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311019 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Storm Beast]] || 503100 || 71 || 1270 || 58 || 0 || 25 || 0 || 73 || 70 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Storm King]] || 503000 || 500 || 40400 || 127 || 0 || 0 || 0 || 98 || 106 || 200 || 500 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Storm Beast]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Storm King]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || - || Immune || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
No White World events&lt;br /&gt;
===Black World===&lt;br /&gt;
No Black World events&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[4-3 Old Hero Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Your starting position. More than ever, the [[Thief's Ring]]  is highly recommended. If you like using magic, try equipping the [[ Kris Blade]]  and Ring of Magical Sharpness here as well(the [[ Insanity Catalyst]]  can be helpful as well).&lt;br /&gt;
#Around this spot the [[Storm Beast]] will begin to notice you as they make their patrols. Unlike the other zones, here they attack and make a berserker rush toward your character. You can hit them with melee weapons when they do. This behavior is intended to allow melee characters without ranged attacks to kill the [[Storm Beast]] in order to fight the [[Storm King]]. Although the [[Storm Ruler]] Sword works well enough…&lt;br /&gt;
#This nook is a safe zone, protecting you from the boss and most of the [[Storm Beast]].&lt;br /&gt;
#After you kill 10 or so [[ Storm Beast]] , the boss descends towards the ground to fight you. He fires a series of giant pointed barbs at you every time he passes by. Make sure you are hiding behind something wide when he does this. Then step out and attack him repeatedly.&lt;br /&gt;
#The [[ Crystal Lizard]]s  here carry [[Darkmoonstone]]s, including Pure Ore. Also, the [[Storm Ruler]] Sword is here, the one mentioned in the developer placed note says, &amp;quot;You'll need a sword that can tear the sky.&amp;quot; This sword can fell multiple [[Storm Beast]] in one swing, and can be used to attack the boss as he passes.&lt;br /&gt;
#This is the other safe zone of the match. You are protected from [[Storm Beast]] and the boss while standing here. Once his barbs hit the house, step out and start swinging that [[Storm Ruler]] or casting Magic. Once he is defeated, be sure to pick up the Chunks of [[Cloudstone]] on the right side of the area. This rare item is necessary for forging a +5 '[[Dark]]' shield for the [[Cloudstone]] Trophy. There are some more [[Holy Arrow]]s out here as well.&lt;br /&gt;
#See the [[ Storm King]]  link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Shrine_4-3_Walkthrough&amp;diff=7730</id>
		<title>Shrine 4-3 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Shrine_4-3_Walkthrough&amp;diff=7730"/>
		<updated>2025-11-11T23:50:55Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old Hero Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss''' || '''NPCs''' || '''Enemies''' || '''Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;|[[Storm King]]&amp;lt;br/&amp;gt;''- [[Storm Demon's Soul]]'' || None || [[Storm Beast]] ||style=&amp;quot;vertical-align:top;text-align: Left&amp;quot;| - [[Storm Ruler]]&amp;lt;br/&amp;gt;- [[Stone of Ephemeral Eyes]]&amp;lt;br/&amp;gt;- Chunk of [[Cloudstone]] x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311019 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Storm Beast]] || 503100 || 71 || 1270 || 58 || 0 || 25 || 0 || 73 || 70 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Storm King]] || 503000 || 500 || 40400 || 127 || 0 || 0 || 0 || 98 || 106 || 200 || 500 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Storm Beast]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Storm King]] || x2.35 || x1.81 || x2.2 || x2.2 || x2.2 || - || - || - || x1.6 || x1.6 || x1.6 || - || Immune || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
No White World events&lt;br /&gt;
===Black World===&lt;br /&gt;
No Black World events&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[4-3 Old Hero Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Your starting position. More than ever, the [[Thief's Ring]]  is highly recommended. If you like using magic, try equipping the [[ Kris Blade]]  and Ring of Magical Sharpness here as well(the [[ Insanity Catalyst]]  can be helpful as well).&lt;br /&gt;
#Around this spot the [[Storm Beast]] will begin to notice you as they make their patrols. Unlike the other zones, here they attack and make a berserker rush toward your character. You can hit them with melee weapons when they do. This behavior is intended to allow melee characters without ranged attacks to kill the [[Storm Beast]] in order to fight the [[Storm King]]. Although the [[Storm Ruler]] Sword works well enough…&lt;br /&gt;
#This nook is a safe zone, protecting you from the boss and most of the [[Storm Beast]].&lt;br /&gt;
#After you kill 10 or so [[ Storm Beast]] , the boss descends towards the ground to fight you. He fires a series of giant pointed barbs at you every time he passes by. Make sure you are hiding behind something wide when he does this. Then step out and attack him repeatedly.&lt;br /&gt;
#The [[ Crystal Lizard]]s  here carry [[Darkmoonstone]]s, including Pure Ore. Also, the [[Storm Ruler]] Sword is here, the one mentioned in the developer placed note says, &amp;quot;You'll need a sword that can tear the sky.&amp;quot; This sword can fell multiple [[Storm Beast]] in one swing, and can be used to attack the boss as he passes.&lt;br /&gt;
#This is the other safe zone of the match. You are protected from [[Storm Beast]] and the boss while standing here. Once his barbs hit the house, step out and start swinging that [[Storm Ruler]] or casting Magic. Once he is defeated, be sure to pick up the Chunks of [[Cloudstone]] on the right side of the area. This rare item is necessary for forging a +5 '[[Dark]]' shield for the [[Cloudstone]] Trophy. There are some more Holy Arrows out here as well.&lt;br /&gt;
#See the [[ Storm King]]  link for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Shrine_4-2_Walkthrough&amp;diff=7729</id>
		<title>Shrine 4-2 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Shrine_4-2_Walkthrough&amp;diff=7729"/>
		<updated>2025-11-11T23:50:23Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Special Effect Multipliers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Adjudicator Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Boss !! NPCs !! Enemies !! Notable Loot&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| '''[[Old Hero]]'''&lt;br /&gt;
: ''[[Hero Demon's Soul]]''&lt;br /&gt;
|&lt;br /&gt;
* [[Graverobber Blige]] ([[Merchants|Vendor]])&lt;br /&gt;
* [[Patches, the Hyena]]&lt;br /&gt;
* [[Saint Urbain]]&lt;br /&gt;
|&lt;br /&gt;
* [[Silver Skeleton]]&lt;br /&gt;
* [[Gold Skeleton]]&lt;br /&gt;
* [[Black Skeleton]]&lt;br /&gt;
* [[Storm Beast]]&lt;br /&gt;
* [[Reaper]]&lt;br /&gt;
* [[Shadowlurker]]&lt;br /&gt;
* [[Phosphorescent Slug]]s&lt;br /&gt;
|&lt;br /&gt;
* [[Dagger]]&lt;br /&gt;
* [[Magic Sword &amp;quot;Makoto&amp;quot;]]&lt;br /&gt;
* [[Hiltless]]&lt;br /&gt;
* [[White Bow]]&lt;br /&gt;
* [[Ronin's Ring]]&lt;br /&gt;
* [[Ring of Devout Prayer]]&lt;br /&gt;
* [[Thief's Ring]]&lt;br /&gt;
* [[Saint's Robe]]&lt;br /&gt;
* [[Saint's Robe|Saint's Gloves]]&lt;br /&gt;
* [[Saint's Robe|Saint's Boots]]&lt;br /&gt;
* [[Stone of Ephemeral Eyes]] x4&lt;br /&gt;
* [[Darkmoonstone|Shard of Darkmoonstone]] x4&lt;br /&gt;
* [[Darkmoonstone|Chunk of Darkmoonstone]] x3 BP&lt;br /&gt;
|}&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Shadowlurker]] || 212000 || 148 || 213 || 75 || 0 || 25 || 0 || 129 || 90 || 200 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Shadowlurker]] (Lightbeam) || 212001 || 238 || 864 || 85 || 0 || 25 || 0 || 169 || 105 || 200 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Shadowlurker]] (Female) || 213000 || 134 || 697 || 94 || 0 || 0 || 0 || 164 || 85 || 200 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Phosphorescent Slug]] || 307100 || 129 || 239 || 78 || 0 || 50 || 0 || 104 || 87 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311018 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Reaper]] || 401000 || 148 || 2675 || 83 || 0 || 0 || 0 || 440 || 62 || 75 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gold Skeleton]] || 402030 || 257 || 1944 || 125 || 0 || -80 || 25 || 62 || 50 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gold Skeleton]] (Black Phantom) || 402031 || 257 || 4688 || 125 || 0 || -80 || 25 || 62 || 50 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Black Skeleton]] || 402230 || 189 || 3897 || 416 || 0 || -50 || 25 || 210 || 129 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Black Skeleton]] (Black Phantom) || 402231 || 189 || 8594 || 416 || 0 || -50 || 25 || 210 || 129 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Sword) || 402130 || 158 || 994 || 105 || 0 || -80 || 25 || 76 || 49 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Bow) || 402131 || 114 || 863 || 95 || 0 || -80 || 25 || 76 || 49 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Storm Beast]] || 503102 || 53 || 1040 || 58 || 0 || 25 || 0 || 73 || 70 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || 511001 || 55 || 105 || 400 || 0 || 50 || 0 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Old Hero]] || 602000 || 2100 || 33750 || 104 || 0 || 0 || 0 || 96 || 82 || 200 || 999 || 999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Shadowlurker]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Phosphorescent Slug]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Reaper]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gold Skeleton]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gold Skeleton]] (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Black Skeleton]] (Sword) || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Black Skeleton]] (Sword-Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Bow) || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Storm Beast]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Old Hero]] || x2.1 || x1.63 || 2 || 2 || 2 || - || - || - || x1.5 || x1.5 || x1.5 || - || Immune || Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
* In the room Patches kicked you down, the inaccessible corpse is now on the ground. You can pick up the [[Magic Sword &amp;quot;Makoto&amp;quot;]].&lt;br /&gt;
===Black World===&lt;br /&gt;
* A [[Primeval Demon]] within the left staircase near the first reaper. There is a breakable archway on the second landing. After killing the [[Black Skeleton|Dual-Katana Skeleton]], look for a pathway along the left side of the cliff to walk up. About half way along you should see it. A [[Crystal Lizard]] appears right before it.&lt;br /&gt;
** Note: The [[Primeval Demon]] shows up one [[World Tendency]] '''lighter''' than Pure Black and is likely to drop a [[Colorless Demon's Soul]] when killed.&lt;br /&gt;
* Two [[Black Phantoms|Black Phantom]] [[Gold Skeleton]]s outside on cliffside after the second [[Reaper]]&lt;br /&gt;
* One [[Black Phantoms|Black Phantom]] [[Black Skeleton|Dual-Katana Skeleton]] outside on cliffside after the second [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[4-2 Adjudicator Archstone Map]] - Numbered sections below correlate to circled numbers on the map&lt;br /&gt;
# This is your starting point. Because the [[Storm Beast]]s in this level are hard to hit at times, try equipping a [[Thief's Ring]] to avoid detection.&lt;br /&gt;
# If you'd like, you can attack the [[Storm Beast]] in front of you here. Also, either side of the platform is hiding an item. A [[Stone of Ephemeral Eyes]] and a Soul.&lt;br /&gt;
# [[Graverobber Blige]] has set up shop here. Be sure to look at his expanded inventory. With the easy [[Reaper]] conveniently located nearby, you can grab a few thousand soul points and use them for a small shopping spree.&lt;br /&gt;
# There are [[Shadowlurker]]s near this point. These guys respawn when killed as long as the [[Reaper]] lives. But, after killing them you can shoot arrows down at the Reaper from here. Lucky for you, [[Graverobber Blige]] sells Wooden Arrows for 5 soul a pop. You'll need a handful to take down the [[Reaper]]. Look to your left for 11 free [[Kunai]]  (Throwing daggers that can cause Poison).&lt;br /&gt;
# If you like, use this spot as a shortcut to get down. Aim for the altar below and you take only the smallest amount of damage. You can also use the altar as a shield of sorts if you wish to fight the Reaper at melee range.&lt;br /&gt;
# To either side of the altar are doorways leading to a small room with [[Patches, the Hyena]]&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;. The Augites of Guidance light up this room as well. He'll tell you to look into the nearby pit to see a treasure. Despite this being one of his lame traps, you get some good stuff by doing so.&lt;br /&gt;
# This is the room you fall into. First thing first, sprint forward as you land! There is an [[Uchigatana Black Phantom|Uchigatana wielding Black Phantom]] behind you! If you have a [[Thief's Ring]] equipped, he will likely ignore you for now though. Walk forward and talk to [[Saint Urbain]]. Loot the items here. For the [[Uchigatana Black Phantom]], moving clockwise works well. After he swings, he will expose his back to you if you move in that direction. The treasure on the stalagmite is the [[Magic Sword &amp;quot;Makoto&amp;quot;]] that [[Satsuki]] is looking for, but it requires [[World Tendency|White Tendency]] to drop. When done, climb up the staircase behind where the [[Uchigatana Black Phantom]] once was. [[Saint Urbain]] will appear in the Nexus once you leave this area now. Talk to [[Patches, the Hyena|Patches]] to get a [[Ring of Gash Resistance]] for your troubles.&lt;br /&gt;
# There is another one of those illusionary archways here, midway up the stairs on the left. This leads to a super-leveled [[Black Skeleton]] wielding dual Katanas. He can kill you in one or two hits in most instances, so be extra cautious. The [[Crystal Lizard]] out here is one of the more annoying ones to catch, as he tends to suicide off the cliff before you can reach him. Keep climbing the cliff side out here and you will get the [[White Bow]] and 18 [[White Arrow]]s.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''''Tip:''''' If you're patient, there's an easy way to kill the [[Crystal Lizard]] here. Stand near the edge of the cliff where you fought the [[Black Skeleton]] and look towards the [[Crystal Lizard]]'s location. You should be able to see it hiding in the grass. Aim with your bow and fire off an arrow. Upon taking damage, it will dart off in the opposite direction, but it will not run; instead, it will just return to its original position. Continue with this strategy for an easy defeat. You shouldn't even need the [[Thief's Ring]] equipped, either.&lt;br /&gt;
# A pressure switch is behind the altar here, which opens the door at point 10.&lt;br /&gt;
# This door is opened with the pressure switch at point 9.&lt;br /&gt;
# Again, the [[Thief's Ring]] will prevent the [[Storm Beast]] from attacking you in most instances. You can see 3 [[Silver Skeleton]]s below. Try luring them out one at a time with arrows. If you have trouble, climb the small step back near Point 10 and hit them with ranged attacks. Usually enemies will not climb these steps (although that is not true 100% of the time). If you're having trouble with the gold skeletons or BP skeletons, it's possible to lure them up to these steps as well.&lt;br /&gt;
# There are 2 [[Gold Skeleton]]s here. You can lure them out one at a time with arrows from that little balcony just before this point. Pick up the Soul after beating them and proceed towards the next cave entrance. You can also run past them and into the cave (they won't follow you).&lt;br /&gt;
# Now this map is starting to pick up. After you enter this cave you'll see a walkway leading to a staircase, wrapping around this room. There is a [[Shadowlurker]] here who fires a powerful sweeping magic beam attack at you. Quickly rush him and fight him at melee to avoid taking too many hits. Using a [[Dark Silver Shield]] will also completely negate the beam damage. (You can roll below the beams and even be below [[Shadowlurker]] itself 99% of the time quite safely). With him dead, proceed to the next corner. Note where he respawns here. Kill him again. Now pull out your bow and look to the lower landing to your left, with all of the pillars. Look on the right side of the landing for a pair of yellowish eyes. Shoot some arrows at this [[Reaper]] to lure him out onto the middle of the landing. Keep firing until he either dies, or the [[Shadowlurker]] respawns. If the former, get ready to walk on down, otherwise swap out and melee the [[Shadowlurker]].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''- or -'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With the [[Thief's Ring]] equipped head a bit toward the walkway until you can see the [[Shadowlurker]] (Take note where the [[Shadowlurker]] was standing). Snipe the [[Shadowlurker]]. When it is dealt with, hurry to the spot it was standing at and go into sniper view. Look down and in between the columns you should see the [[Reaper]], snipe it as quick as possible before the [[Shadowlurker]] returns to this spot.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''- or -'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Bring ~10 [[Soul Remains]] with you. When you enter the cave on the right side below should see the [[Reaper]]. Toss some [[Soul Remains]] down behind the [[Reaper]]. He will try to hit it with his scythe, fall down and die. Though you may need a little practice to toss it right behind him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''- or -'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;If you're confident that you can take down a [[Reaper]] in one series of attacks, and you've figured out where the [[Reaper]] is, you can get through the room quickly by simply dashing from [[Shadowlurker]] to [[Shadowlurker]] until you can turn the corner to face the [[Reaper]]. You should be close enough that you can take him down before he can start any attacks.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''- or -'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With a bow and some arrows, walk towards the 2nd column on your right on the first bridge. Turn around and locate the [[Reaper]]. Since you cannot target him nor aim your bow low enough to hit him, you must manually aim over your shoulder and hit him with your bow. Pick a spot directly above the [[Reaper]] on the wall in front of you, and lower your camera until you are aiming at him. You may miss a couple of times, and every time you do hit him he will walk a few steps out of position, then walk right back.&lt;br /&gt;
# This is the general area where the [[Reaper]] hangs out. Note how close he is to the cliff here. Folks to engage in melee sometimes fall off while attacking him. If you melee him once, he should fall off of the cliff and perish. If you can survive to the end of the level, he actually falls into Old Hero's crypt, allowing you to pick up whatever darkmoon stone or scythe he may have dropped.&lt;br /&gt;
# As you walk across this landing, a totally invisible (for now) female [[Shadowlurker]] spawns behind you, giggling. Run to the other end of the landing and turn around with your shield raised to avoid a fatal backstab. Once her attack rebounds off your shield she will be visible. Fight her like a regular [[Shadowlurker]], just a bit faster.&lt;br /&gt;
# You will see two items in this natural cell room. They are merely Crescent Grass laid out as a trap. If you approach, two female [[Shadowlurker]]s appear behind you again. Avoid this spot and proceed onward, or stand near the wall with your shield raised until you have blocked both fatal strikes and they have become visible. Kill them and proceed onward.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''''Tip:''''' If you backtrack to the location of the two [[Gold Skeleton[[s outside the fog-gate at point 12, these two female [[Shadowlurker]]s should be visible once you get back here.&lt;br /&gt;
# The last [[Reaper]] is hiding by the purple [[Shadowlurker]] here, hidden around the corner. Notice that you set yourself up for a pincer attack here. You have a few options: use a [[Poison Cloud]] spell on the purple [[Shadowlurker]] and you should catch the [[Reaper]] as well, shoot the purple [[Shadowlurker]] with arrows, then lure out the [[Reaper]] and do the same, or kill the purple [[Shadowlurker]] and try to sprint past the Reaper using the open spot where the [[Shadowlurker]] once stood. No more Reapers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''''Tip:''''' To deal with this [[Reaper]], simply return to where the second [[Reaper]] was located and head back to the staircase. If you look below, the Reaper should be visible and easy to snipe off. ([[Reaper]] will not be visible unless you pass the entrance leading to the outside below, once a fog path)&lt;br /&gt;
# Look at this room closely. Notice those white balls floating about? Remember the proximity explosives of 2-2? Yeah. Watch their patterns, then bait their explosions by dashing towards one and retreating. Or, if you've got the running space for it, simply dash right through one. Also, the [[Phosphorescent Slug]]s here can team up on you if you fall in the wrong spot. Do kill them though, as they provide [[Sticky White Stuff]] for your weapon. You can also get a [[Hiltless] katana and [[Ronin's Ring]] from that little room off to the right. I suggest looping back around from the far side passage. This puts you behind most of the slugs.&lt;br /&gt;
# The blind Old Hero boss. See the [[Old Hero]] link for more information.&lt;br /&gt;
===Hidden Passage===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Show hidden passage&lt;br /&gt;
|-&lt;br /&gt;
|There is a hidden area near the beginning of 4-2 with a strong enemy and the [[White Bow]], one of the best bows in the game. It's in a secret passage on the stairways within the hall where the [[Reaper]] is. Its midway up the stairwell, hit the wall, usually someone leaves a message by it so it should be easy to find. Behind the wall there is a very tough [[Black Skeleton]], either kill him or avoid him, but the [[White Bow]] is at the end of the long cliff path to your left. Don't bother until your stats are high enough to use it first or you're risking death for nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don't have many souls on you you can lure him into the main room then dash behind him and grab the bow. Run away! If you die it doesn't matter as you have the bow and can recover any souls (assuming you didn't die outside). Another option is to use [[Soul Remains]] on him; throw them while you have the black skeleton targeted and he'll focus on the [[Soul Remains]], leaving you free to land a few unguarded attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
1. if you previously entered [[Stonefang 2-2 Walkthrough|2-2]] without speaking to [[Patches, the Hyena|Patches]], he will not appear here until you do. Appears in EU version?&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Shrine_4-2_Walkthrough&amp;diff=7728</id>
		<title>Shrine 4-2 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Shrine_4-2_Walkthrough&amp;diff=7728"/>
		<updated>2025-11-11T23:49:44Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Enemy ID and Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Adjudicator Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Boss !! NPCs !! Enemies !! Notable Loot&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| '''[[Old Hero]]'''&lt;br /&gt;
: ''[[Hero Demon's Soul]]''&lt;br /&gt;
|&lt;br /&gt;
* [[Graverobber Blige]] ([[Merchants|Vendor]])&lt;br /&gt;
* [[Patches, the Hyena]]&lt;br /&gt;
* [[Saint Urbain]]&lt;br /&gt;
|&lt;br /&gt;
* [[Silver Skeleton]]&lt;br /&gt;
* [[Gold Skeleton]]&lt;br /&gt;
* [[Black Skeleton]]&lt;br /&gt;
* [[Storm Beast]]&lt;br /&gt;
* [[Reaper]]&lt;br /&gt;
* [[Shadowlurker]]&lt;br /&gt;
* [[Phosphorescent Slug]]s&lt;br /&gt;
|&lt;br /&gt;
* [[Dagger]]&lt;br /&gt;
* [[Magic Sword &amp;quot;Makoto&amp;quot;]]&lt;br /&gt;
* [[Hiltless]]&lt;br /&gt;
* [[White Bow]]&lt;br /&gt;
* [[Ronin's Ring]]&lt;br /&gt;
* [[Ring of Devout Prayer]]&lt;br /&gt;
* [[Thief's Ring]]&lt;br /&gt;
* [[Saint's Robe]]&lt;br /&gt;
* [[Saint's Robe|Saint's Gloves]]&lt;br /&gt;
* [[Saint's Robe|Saint's Boots]]&lt;br /&gt;
* [[Stone of Ephemeral Eyes]] x4&lt;br /&gt;
* [[Darkmoonstone|Shard of Darkmoonstone]] x4&lt;br /&gt;
* [[Darkmoonstone|Chunk of Darkmoonstone]] x3 BP&lt;br /&gt;
|}&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Shadowlurker]] || 212000 || 148 || 213 || 75 || 0 || 25 || 0 || 129 || 90 || 200 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Shadowlurker]] (Lightbeam) || 212001 || 238 || 864 || 85 || 0 || 25 || 0 || 169 || 105 || 200 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Shadowlurker]] (Female) || 213000 || 134 || 697 || 94 || 0 || 0 || 0 || 164 || 85 || 200 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Phosphorescent Slug]] || 307100 || 129 || 239 || 78 || 0 || 50 || 0 || 104 || 87 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311018 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Reaper]] || 401000 || 148 || 2675 || 83 || 0 || 0 || 0 || 440 || 62 || 75 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gold Skeleton]] || 402030 || 257 || 1944 || 125 || 0 || -80 || 25 || 62 || 50 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gold Skeleton]] (Black Phantom) || 402031 || 257 || 4688 || 125 || 0 || -80 || 25 || 62 || 50 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Black Skeleton]] || 402230 || 189 || 3897 || 416 || 0 || -50 || 25 || 210 || 129 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Black Skeleton]] (Black Phantom) || 402231 || 189 || 8594 || 416 || 0 || -50 || 25 || 210 || 129 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Sword) || 402130 || 158 || 994 || 105 || 0 || -80 || 25 || 76 || 49 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Bow) || 402131 || 114 || 863 || 95 || 0 || -80 || 25 || 76 || 49 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Storm Beast]] || 503102 || 53 || 1040 || 58 || 0 || 25 || 0 || 73 || 70 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || 511001 || 55 || 105 || 400 || 0 || 50 || 0 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Old Hero]] || 602000 || 2100 || 33750 || 104 || 0 || 0 || 0 || 96 || 82 || 200 || 999 || 999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Shadowlurker || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Phosphorescent Slug || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Crystal Lizard || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Reaper || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Gold Skeleton || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Gold Skeleton (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Black Skeleton (Sword) || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Black Skeleton (Sword-Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Silver Skeleton (Bow) || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Storm Beast || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Primeval Demon || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Old Hero || x2.1 || x1.63 || 2 || 2 || 2 || - || - || - || x1.5 || x1.5 || x1.5 || - || Immune || Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
* In the room Patches kicked you down, the inaccessible corpse is now on the ground. You can pick up the [[Magic Sword &amp;quot;Makoto&amp;quot;]].&lt;br /&gt;
===Black World===&lt;br /&gt;
* A [[Primeval Demon]] within the left staircase near the first reaper. There is a breakable archway on the second landing. After killing the [[Black Skeleton|Dual-Katana Skeleton]], look for a pathway along the left side of the cliff to walk up. About half way along you should see it. A [[Crystal Lizard]] appears right before it.&lt;br /&gt;
** Note: The [[Primeval Demon]] shows up one [[World Tendency]] '''lighter''' than Pure Black and is likely to drop a [[Colorless Demon's Soul]] when killed.&lt;br /&gt;
* Two [[Black Phantoms|Black Phantom]] [[Gold Skeleton]]s outside on cliffside after the second [[Reaper]]&lt;br /&gt;
* One [[Black Phantoms|Black Phantom]] [[Black Skeleton|Dual-Katana Skeleton]] outside on cliffside after the second [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[4-2 Adjudicator Archstone Map]] - Numbered sections below correlate to circled numbers on the map&lt;br /&gt;
# This is your starting point. Because the [[Storm Beast]]s in this level are hard to hit at times, try equipping a [[Thief's Ring]] to avoid detection.&lt;br /&gt;
# If you'd like, you can attack the [[Storm Beast]] in front of you here. Also, either side of the platform is hiding an item. A [[Stone of Ephemeral Eyes]] and a Soul.&lt;br /&gt;
# [[Graverobber Blige]] has set up shop here. Be sure to look at his expanded inventory. With the easy [[Reaper]] conveniently located nearby, you can grab a few thousand soul points and use them for a small shopping spree.&lt;br /&gt;
# There are [[Shadowlurker]]s near this point. These guys respawn when killed as long as the [[Reaper]] lives. But, after killing them you can shoot arrows down at the Reaper from here. Lucky for you, [[Graverobber Blige]] sells Wooden Arrows for 5 soul a pop. You'll need a handful to take down the [[Reaper]]. Look to your left for 11 free [[Kunai]]  (Throwing daggers that can cause Poison).&lt;br /&gt;
# If you like, use this spot as a shortcut to get down. Aim for the altar below and you take only the smallest amount of damage. You can also use the altar as a shield of sorts if you wish to fight the Reaper at melee range.&lt;br /&gt;
# To either side of the altar are doorways leading to a small room with [[Patches, the Hyena]]&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;. The Augites of Guidance light up this room as well. He'll tell you to look into the nearby pit to see a treasure. Despite this being one of his lame traps, you get some good stuff by doing so.&lt;br /&gt;
# This is the room you fall into. First thing first, sprint forward as you land! There is an [[Uchigatana Black Phantom|Uchigatana wielding Black Phantom]] behind you! If you have a [[Thief's Ring]] equipped, he will likely ignore you for now though. Walk forward and talk to [[Saint Urbain]]. Loot the items here. For the [[Uchigatana Black Phantom]], moving clockwise works well. After he swings, he will expose his back to you if you move in that direction. The treasure on the stalagmite is the [[Magic Sword &amp;quot;Makoto&amp;quot;]] that [[Satsuki]] is looking for, but it requires [[World Tendency|White Tendency]] to drop. When done, climb up the staircase behind where the [[Uchigatana Black Phantom]] once was. [[Saint Urbain]] will appear in the Nexus once you leave this area now. Talk to [[Patches, the Hyena|Patches]] to get a [[Ring of Gash Resistance]] for your troubles.&lt;br /&gt;
# There is another one of those illusionary archways here, midway up the stairs on the left. This leads to a super-leveled [[Black Skeleton]] wielding dual Katanas. He can kill you in one or two hits in most instances, so be extra cautious. The [[Crystal Lizard]] out here is one of the more annoying ones to catch, as he tends to suicide off the cliff before you can reach him. Keep climbing the cliff side out here and you will get the [[White Bow]] and 18 [[White Arrow]]s.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''''Tip:''''' If you're patient, there's an easy way to kill the [[Crystal Lizard]] here. Stand near the edge of the cliff where you fought the [[Black Skeleton]] and look towards the [[Crystal Lizard]]'s location. You should be able to see it hiding in the grass. Aim with your bow and fire off an arrow. Upon taking damage, it will dart off in the opposite direction, but it will not run; instead, it will just return to its original position. Continue with this strategy for an easy defeat. You shouldn't even need the [[Thief's Ring]] equipped, either.&lt;br /&gt;
# A pressure switch is behind the altar here, which opens the door at point 10.&lt;br /&gt;
# This door is opened with the pressure switch at point 9.&lt;br /&gt;
# Again, the [[Thief's Ring]] will prevent the [[Storm Beast]] from attacking you in most instances. You can see 3 [[Silver Skeleton]]s below. Try luring them out one at a time with arrows. If you have trouble, climb the small step back near Point 10 and hit them with ranged attacks. Usually enemies will not climb these steps (although that is not true 100% of the time). If you're having trouble with the gold skeletons or BP skeletons, it's possible to lure them up to these steps as well.&lt;br /&gt;
# There are 2 [[Gold Skeleton]]s here. You can lure them out one at a time with arrows from that little balcony just before this point. Pick up the Soul after beating them and proceed towards the next cave entrance. You can also run past them and into the cave (they won't follow you).&lt;br /&gt;
# Now this map is starting to pick up. After you enter this cave you'll see a walkway leading to a staircase, wrapping around this room. There is a [[Shadowlurker]] here who fires a powerful sweeping magic beam attack at you. Quickly rush him and fight him at melee to avoid taking too many hits. Using a [[Dark Silver Shield]] will also completely negate the beam damage. (You can roll below the beams and even be below [[Shadowlurker]] itself 99% of the time quite safely). With him dead, proceed to the next corner. Note where he respawns here. Kill him again. Now pull out your bow and look to the lower landing to your left, with all of the pillars. Look on the right side of the landing for a pair of yellowish eyes. Shoot some arrows at this [[Reaper]] to lure him out onto the middle of the landing. Keep firing until he either dies, or the [[Shadowlurker]] respawns. If the former, get ready to walk on down, otherwise swap out and melee the [[Shadowlurker]].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''- or -'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With the [[Thief's Ring]] equipped head a bit toward the walkway until you can see the [[Shadowlurker]] (Take note where the [[Shadowlurker]] was standing). Snipe the [[Shadowlurker]]. When it is dealt with, hurry to the spot it was standing at and go into sniper view. Look down and in between the columns you should see the [[Reaper]], snipe it as quick as possible before the [[Shadowlurker]] returns to this spot.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''- or -'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Bring ~10 [[Soul Remains]] with you. When you enter the cave on the right side below should see the [[Reaper]]. Toss some [[Soul Remains]] down behind the [[Reaper]]. He will try to hit it with his scythe, fall down and die. Though you may need a little practice to toss it right behind him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''- or -'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;If you're confident that you can take down a [[Reaper]] in one series of attacks, and you've figured out where the [[Reaper]] is, you can get through the room quickly by simply dashing from [[Shadowlurker]] to [[Shadowlurker]] until you can turn the corner to face the [[Reaper]]. You should be close enough that you can take him down before he can start any attacks.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''- or -'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With a bow and some arrows, walk towards the 2nd column on your right on the first bridge. Turn around and locate the [[Reaper]]. Since you cannot target him nor aim your bow low enough to hit him, you must manually aim over your shoulder and hit him with your bow. Pick a spot directly above the [[Reaper]] on the wall in front of you, and lower your camera until you are aiming at him. You may miss a couple of times, and every time you do hit him he will walk a few steps out of position, then walk right back.&lt;br /&gt;
# This is the general area where the [[Reaper]] hangs out. Note how close he is to the cliff here. Folks to engage in melee sometimes fall off while attacking him. If you melee him once, he should fall off of the cliff and perish. If you can survive to the end of the level, he actually falls into Old Hero's crypt, allowing you to pick up whatever darkmoon stone or scythe he may have dropped.&lt;br /&gt;
# As you walk across this landing, a totally invisible (for now) female [[Shadowlurker]] spawns behind you, giggling. Run to the other end of the landing and turn around with your shield raised to avoid a fatal backstab. Once her attack rebounds off your shield she will be visible. Fight her like a regular [[Shadowlurker]], just a bit faster.&lt;br /&gt;
# You will see two items in this natural cell room. They are merely Crescent Grass laid out as a trap. If you approach, two female [[Shadowlurker]]s appear behind you again. Avoid this spot and proceed onward, or stand near the wall with your shield raised until you have blocked both fatal strikes and they have become visible. Kill them and proceed onward.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''''Tip:''''' If you backtrack to the location of the two [[Gold Skeleton[[s outside the fog-gate at point 12, these two female [[Shadowlurker]]s should be visible once you get back here.&lt;br /&gt;
# The last [[Reaper]] is hiding by the purple [[Shadowlurker]] here, hidden around the corner. Notice that you set yourself up for a pincer attack here. You have a few options: use a [[Poison Cloud]] spell on the purple [[Shadowlurker]] and you should catch the [[Reaper]] as well, shoot the purple [[Shadowlurker]] with arrows, then lure out the [[Reaper]] and do the same, or kill the purple [[Shadowlurker]] and try to sprint past the Reaper using the open spot where the [[Shadowlurker]] once stood. No more Reapers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''''Tip:''''' To deal with this [[Reaper]], simply return to where the second [[Reaper]] was located and head back to the staircase. If you look below, the Reaper should be visible and easy to snipe off. ([[Reaper]] will not be visible unless you pass the entrance leading to the outside below, once a fog path)&lt;br /&gt;
# Look at this room closely. Notice those white balls floating about? Remember the proximity explosives of 2-2? Yeah. Watch their patterns, then bait their explosions by dashing towards one and retreating. Or, if you've got the running space for it, simply dash right through one. Also, the [[Phosphorescent Slug]]s here can team up on you if you fall in the wrong spot. Do kill them though, as they provide [[Sticky White Stuff]] for your weapon. You can also get a [[Hiltless] katana and [[Ronin's Ring]] from that little room off to the right. I suggest looping back around from the far side passage. This puts you behind most of the slugs.&lt;br /&gt;
# The blind Old Hero boss. See the [[Old Hero]] link for more information.&lt;br /&gt;
===Hidden Passage===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Show hidden passage&lt;br /&gt;
|-&lt;br /&gt;
|There is a hidden area near the beginning of 4-2 with a strong enemy and the [[White Bow]], one of the best bows in the game. It's in a secret passage on the stairways within the hall where the [[Reaper]] is. Its midway up the stairwell, hit the wall, usually someone leaves a message by it so it should be easy to find. Behind the wall there is a very tough [[Black Skeleton]], either kill him or avoid him, but the [[White Bow]] is at the end of the long cliff path to your left. Don't bother until your stats are high enough to use it first or you're risking death for nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don't have many souls on you you can lure him into the main room then dash behind him and grab the bow. Run away! If you die it doesn't matter as you have the bow and can recover any souls (assuming you didn't die outside). Another option is to use [[Soul Remains]] on him; throw them while you have the black skeleton targeted and he'll focus on the [[Soul Remains]], leaving you free to land a few unguarded attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
1. if you previously entered [[Stonefang 2-2 Walkthrough|2-2]] without speaking to [[Patches, the Hyena|Patches]], he will not appear here until you do. Appears in EU version?&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Shrine_4-2_Walkthrough&amp;diff=7727</id>
		<title>Shrine 4-2 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Shrine_4-2_Walkthrough&amp;diff=7727"/>
		<updated>2025-11-11T23:49:10Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Adjudicator Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Boss !! NPCs !! Enemies !! Notable Loot&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| '''[[Old Hero]]'''&lt;br /&gt;
: ''[[Hero Demon's Soul]]''&lt;br /&gt;
|&lt;br /&gt;
* [[Graverobber Blige]] ([[Merchants|Vendor]])&lt;br /&gt;
* [[Patches, the Hyena]]&lt;br /&gt;
* [[Saint Urbain]]&lt;br /&gt;
|&lt;br /&gt;
* [[Silver Skeleton]]&lt;br /&gt;
* [[Gold Skeleton]]&lt;br /&gt;
* [[Black Skeleton]]&lt;br /&gt;
* [[Storm Beast]]&lt;br /&gt;
* [[Reaper]]&lt;br /&gt;
* [[Shadowlurker]]&lt;br /&gt;
* [[Phosphorescent Slug]]s&lt;br /&gt;
|&lt;br /&gt;
* [[Dagger]]&lt;br /&gt;
* [[Magic Sword &amp;quot;Makoto&amp;quot;]]&lt;br /&gt;
* [[Hiltless]]&lt;br /&gt;
* [[White Bow]]&lt;br /&gt;
* [[Ronin's Ring]]&lt;br /&gt;
* [[Ring of Devout Prayer]]&lt;br /&gt;
* [[Thief's Ring]]&lt;br /&gt;
* [[Saint's Robe]]&lt;br /&gt;
* [[Saint's Robe|Saint's Gloves]]&lt;br /&gt;
* [[Saint's Robe|Saint's Boots]]&lt;br /&gt;
* [[Stone of Ephemeral Eyes]] x4&lt;br /&gt;
* [[Darkmoonstone|Shard of Darkmoonstone]] x4&lt;br /&gt;
* [[Darkmoonstone|Chunk of Darkmoonstone]] x3 BP&lt;br /&gt;
|}&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Shadowlurker || 212000 || 148 || 213 || 75 || 0 || 25 || 0 || 129 || 90 || 200 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Shadowlurker (Lightbeam) || 212001 || 238 || 864 || 85 || 0 || 25 || 0 || 169 || 105 || 200 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Shadowlurker (Female) || 213000 || 134 || 697 || 94 || 0 || 0 || 0 || 164 || 85 || 200 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Phosphorescent Slug || 307100 || 129 || 239 || 78 || 0 || 50 || 0 || 104 || 87 || 999 || 999 || 50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Crystal Lizard || 311018 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Reaper || 401000 || 148 || 2675 || 83 || 0 || 0 || 0 || 440 || 62 || 75 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Gold Skeleton || 402030 || 257 || 1944 || 125 || 0 || -80 || 25 || 62 || 50 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Gold Skeleton (Black Phantom) || 402031 || 257 || 4688 || 125 || 0 || -80 || 25 || 62 || 50 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Black Skeleton || 402230 || 189 || 3897 || 416 || 0 || -50 || 25 || 210 || 129 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Black Skeleton (Black Phantom) || 402231 || 189 || 8594 || 416 || 0 || -50 || 25 || 210 || 129 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Silver Skeleton (Sword) || 402130 || 158 || 994 || 105 || 0 || -80 || 25 || 76 || 49 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Silver Skeleton (Bow) || 402131 || 114 || 863 || 95 || 0 || -80 || 25 || 76 || 49 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Storm Beast || 503102 || 53 || 1040 || 58 || 0 || 25 || 0 || 73 || 70 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Primeval Demon || 511001 || 55 || 105 || 400 || 0 || 50 || 0 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Old Hero || 602000 || 2100 || 33750 || 104 || 0 || 0 || 0 || 96 || 82 || 200 || 999 || 999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Shadowlurker || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Phosphorescent Slug || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Crystal Lizard || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Reaper || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Gold Skeleton || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Gold Skeleton (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Black Skeleton (Sword) || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Black Skeleton (Sword-Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Silver Skeleton (Bow) || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Storm Beast || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Primeval Demon || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Old Hero || x2.1 || x1.63 || 2 || 2 || 2 || - || - || - || x1.5 || x1.5 || x1.5 || - || Immune || Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
* In the room Patches kicked you down, the inaccessible corpse is now on the ground. You can pick up the [[Magic Sword &amp;quot;Makoto&amp;quot;]].&lt;br /&gt;
===Black World===&lt;br /&gt;
* A [[Primeval Demon]] within the left staircase near the first reaper. There is a breakable archway on the second landing. After killing the [[Black Skeleton|Dual-Katana Skeleton]], look for a pathway along the left side of the cliff to walk up. About half way along you should see it. A [[Crystal Lizard]] appears right before it.&lt;br /&gt;
** Note: The [[Primeval Demon]] shows up one [[World Tendency]] '''lighter''' than Pure Black and is likely to drop a [[Colorless Demon's Soul]] when killed.&lt;br /&gt;
* Two [[Black Phantoms|Black Phantom]] [[Gold Skeleton]]s outside on cliffside after the second [[Reaper]]&lt;br /&gt;
* One [[Black Phantoms|Black Phantom]] [[Black Skeleton|Dual-Katana Skeleton]] outside on cliffside after the second [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[4-2 Adjudicator Archstone Map]] - Numbered sections below correlate to circled numbers on the map&lt;br /&gt;
# This is your starting point. Because the [[Storm Beast]]s in this level are hard to hit at times, try equipping a [[Thief's Ring]] to avoid detection.&lt;br /&gt;
# If you'd like, you can attack the [[Storm Beast]] in front of you here. Also, either side of the platform is hiding an item. A [[Stone of Ephemeral Eyes]] and a Soul.&lt;br /&gt;
# [[Graverobber Blige]] has set up shop here. Be sure to look at his expanded inventory. With the easy [[Reaper]] conveniently located nearby, you can grab a few thousand soul points and use them for a small shopping spree.&lt;br /&gt;
# There are [[Shadowlurker]]s near this point. These guys respawn when killed as long as the [[Reaper]] lives. But, after killing them you can shoot arrows down at the Reaper from here. Lucky for you, [[Graverobber Blige]] sells Wooden Arrows for 5 soul a pop. You'll need a handful to take down the [[Reaper]]. Look to your left for 11 free [[Kunai]]  (Throwing daggers that can cause Poison).&lt;br /&gt;
# If you like, use this spot as a shortcut to get down. Aim for the altar below and you take only the smallest amount of damage. You can also use the altar as a shield of sorts if you wish to fight the Reaper at melee range.&lt;br /&gt;
# To either side of the altar are doorways leading to a small room with [[Patches, the Hyena]]&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;. The Augites of Guidance light up this room as well. He'll tell you to look into the nearby pit to see a treasure. Despite this being one of his lame traps, you get some good stuff by doing so.&lt;br /&gt;
# This is the room you fall into. First thing first, sprint forward as you land! There is an [[Uchigatana Black Phantom|Uchigatana wielding Black Phantom]] behind you! If you have a [[Thief's Ring]] equipped, he will likely ignore you for now though. Walk forward and talk to [[Saint Urbain]]. Loot the items here. For the [[Uchigatana Black Phantom]], moving clockwise works well. After he swings, he will expose his back to you if you move in that direction. The treasure on the stalagmite is the [[Magic Sword &amp;quot;Makoto&amp;quot;]] that [[Satsuki]] is looking for, but it requires [[World Tendency|White Tendency]] to drop. When done, climb up the staircase behind where the [[Uchigatana Black Phantom]] once was. [[Saint Urbain]] will appear in the Nexus once you leave this area now. Talk to [[Patches, the Hyena|Patches]] to get a [[Ring of Gash Resistance]] for your troubles.&lt;br /&gt;
# There is another one of those illusionary archways here, midway up the stairs on the left. This leads to a super-leveled [[Black Skeleton]] wielding dual Katanas. He can kill you in one or two hits in most instances, so be extra cautious. The [[Crystal Lizard]] out here is one of the more annoying ones to catch, as he tends to suicide off the cliff before you can reach him. Keep climbing the cliff side out here and you will get the [[White Bow]] and 18 [[White Arrow]]s.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''''Tip:''''' If you're patient, there's an easy way to kill the [[Crystal Lizard]] here. Stand near the edge of the cliff where you fought the [[Black Skeleton]] and look towards the [[Crystal Lizard]]'s location. You should be able to see it hiding in the grass. Aim with your bow and fire off an arrow. Upon taking damage, it will dart off in the opposite direction, but it will not run; instead, it will just return to its original position. Continue with this strategy for an easy defeat. You shouldn't even need the [[Thief's Ring]] equipped, either.&lt;br /&gt;
# A pressure switch is behind the altar here, which opens the door at point 10.&lt;br /&gt;
# This door is opened with the pressure switch at point 9.&lt;br /&gt;
# Again, the [[Thief's Ring]] will prevent the [[Storm Beast]] from attacking you in most instances. You can see 3 [[Silver Skeleton]]s below. Try luring them out one at a time with arrows. If you have trouble, climb the small step back near Point 10 and hit them with ranged attacks. Usually enemies will not climb these steps (although that is not true 100% of the time). If you're having trouble with the gold skeletons or BP skeletons, it's possible to lure them up to these steps as well.&lt;br /&gt;
# There are 2 [[Gold Skeleton]]s here. You can lure them out one at a time with arrows from that little balcony just before this point. Pick up the Soul after beating them and proceed towards the next cave entrance. You can also run past them and into the cave (they won't follow you).&lt;br /&gt;
# Now this map is starting to pick up. After you enter this cave you'll see a walkway leading to a staircase, wrapping around this room. There is a [[Shadowlurker]] here who fires a powerful sweeping magic beam attack at you. Quickly rush him and fight him at melee to avoid taking too many hits. Using a [[Dark Silver Shield]] will also completely negate the beam damage. (You can roll below the beams and even be below [[Shadowlurker]] itself 99% of the time quite safely). With him dead, proceed to the next corner. Note where he respawns here. Kill him again. Now pull out your bow and look to the lower landing to your left, with all of the pillars. Look on the right side of the landing for a pair of yellowish eyes. Shoot some arrows at this [[Reaper]] to lure him out onto the middle of the landing. Keep firing until he either dies, or the [[Shadowlurker]] respawns. If the former, get ready to walk on down, otherwise swap out and melee the [[Shadowlurker]].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''- or -'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With the [[Thief's Ring]] equipped head a bit toward the walkway until you can see the [[Shadowlurker]] (Take note where the [[Shadowlurker]] was standing). Snipe the [[Shadowlurker]]. When it is dealt with, hurry to the spot it was standing at and go into sniper view. Look down and in between the columns you should see the [[Reaper]], snipe it as quick as possible before the [[Shadowlurker]] returns to this spot.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''- or -'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Bring ~10 [[Soul Remains]] with you. When you enter the cave on the right side below should see the [[Reaper]]. Toss some [[Soul Remains]] down behind the [[Reaper]]. He will try to hit it with his scythe, fall down and die. Though you may need a little practice to toss it right behind him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''- or -'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;If you're confident that you can take down a [[Reaper]] in one series of attacks, and you've figured out where the [[Reaper]] is, you can get through the room quickly by simply dashing from [[Shadowlurker]] to [[Shadowlurker]] until you can turn the corner to face the [[Reaper]]. You should be close enough that you can take him down before he can start any attacks.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''- or -'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With a bow and some arrows, walk towards the 2nd column on your right on the first bridge. Turn around and locate the [[Reaper]]. Since you cannot target him nor aim your bow low enough to hit him, you must manually aim over your shoulder and hit him with your bow. Pick a spot directly above the [[Reaper]] on the wall in front of you, and lower your camera until you are aiming at him. You may miss a couple of times, and every time you do hit him he will walk a few steps out of position, then walk right back.&lt;br /&gt;
# This is the general area where the [[Reaper]] hangs out. Note how close he is to the cliff here. Folks to engage in melee sometimes fall off while attacking him. If you melee him once, he should fall off of the cliff and perish. If you can survive to the end of the level, he actually falls into Old Hero's crypt, allowing you to pick up whatever darkmoon stone or scythe he may have dropped.&lt;br /&gt;
# As you walk across this landing, a totally invisible (for now) female [[Shadowlurker]] spawns behind you, giggling. Run to the other end of the landing and turn around with your shield raised to avoid a fatal backstab. Once her attack rebounds off your shield she will be visible. Fight her like a regular [[Shadowlurker]], just a bit faster.&lt;br /&gt;
# You will see two items in this natural cell room. They are merely Crescent Grass laid out as a trap. If you approach, two female [[Shadowlurker]]s appear behind you again. Avoid this spot and proceed onward, or stand near the wall with your shield raised until you have blocked both fatal strikes and they have become visible. Kill them and proceed onward.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''''Tip:''''' If you backtrack to the location of the two [[Gold Skeleton[[s outside the fog-gate at point 12, these two female [[Shadowlurker]]s should be visible once you get back here.&lt;br /&gt;
# The last [[Reaper]] is hiding by the purple [[Shadowlurker]] here, hidden around the corner. Notice that you set yourself up for a pincer attack here. You have a few options: use a [[Poison Cloud]] spell on the purple [[Shadowlurker]] and you should catch the [[Reaper]] as well, shoot the purple [[Shadowlurker]] with arrows, then lure out the [[Reaper]] and do the same, or kill the purple [[Shadowlurker]] and try to sprint past the Reaper using the open spot where the [[Shadowlurker]] once stood. No more Reapers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'''''Tip:''''' To deal with this [[Reaper]], simply return to where the second [[Reaper]] was located and head back to the staircase. If you look below, the Reaper should be visible and easy to snipe off. ([[Reaper]] will not be visible unless you pass the entrance leading to the outside below, once a fog path)&lt;br /&gt;
# Look at this room closely. Notice those white balls floating about? Remember the proximity explosives of 2-2? Yeah. Watch their patterns, then bait their explosions by dashing towards one and retreating. Or, if you've got the running space for it, simply dash right through one. Also, the [[Phosphorescent Slug]]s here can team up on you if you fall in the wrong spot. Do kill them though, as they provide [[Sticky White Stuff]] for your weapon. You can also get a [[Hiltless] katana and [[Ronin's Ring]] from that little room off to the right. I suggest looping back around from the far side passage. This puts you behind most of the slugs.&lt;br /&gt;
# The blind Old Hero boss. See the [[Old Hero]] link for more information.&lt;br /&gt;
===Hidden Passage===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Show hidden passage&lt;br /&gt;
|-&lt;br /&gt;
|There is a hidden area near the beginning of 4-2 with a strong enemy and the [[White Bow]], one of the best bows in the game. It's in a secret passage on the stairways within the hall where the [[Reaper]] is. Its midway up the stairwell, hit the wall, usually someone leaves a message by it so it should be easy to find. Behind the wall there is a very tough [[Black Skeleton]], either kill him or avoid him, but the [[White Bow]] is at the end of the long cliff path to your left. Don't bother until your stats are high enough to use it first or you're risking death for nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you don't have many souls on you you can lure him into the main room then dash behind him and grab the bow. Run away! If you die it doesn't matter as you have the bow and can recover any souls (assuming you didn't die outside). Another option is to use [[Soul Remains]] on him; throw them while you have the black skeleton targeted and he'll focus on the [[Soul Remains]], leaving you free to land a few unguarded attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
1. if you previously entered [[Stonefang 2-2 Walkthrough|2-2]] without speaking to [[Patches, the Hyena|Patches]], he will not appear here until you do. Appears in EU version?&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Shrine_4-1_Walkthrough&amp;diff=7726</id>
		<title>Shrine 4-1 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Shrine_4-1_Walkthrough&amp;diff=7726"/>
		<updated>2025-11-11T23:48:32Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Enemy ID and Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shrine of Storms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Boss !! NPCs !! Enemies !! Notable Loot&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|'''[[Adjudicator]]'''&lt;br /&gt;
: ''[[Swollen Demon's Soul]]''&lt;br /&gt;
'''[[Vanguard]]''' (Optional)&lt;br /&gt;
: ''[[Grey Demon's Soul]]''&lt;br /&gt;
|&lt;br /&gt;
* [[Satsuki]]&lt;br /&gt;
* [[Graverobber Blige]]&lt;br /&gt;
* [[Sparkly the Crow]]&lt;br /&gt;
|&lt;br /&gt;
* [[Silver Skeleton]]&lt;br /&gt;
* [[Gold Skeleton]]&lt;br /&gt;
* [[Black Skeleton]]&lt;br /&gt;
* [[Storm Beast]] &lt;br /&gt;
|&lt;br /&gt;
* [[Falchion|Crescent Falchion +1]]&lt;br /&gt;
* [[Kilij]]&lt;br /&gt;
* [[Uchigatana]]&lt;br /&gt;
* [[Hiltless]]&lt;br /&gt;
* [[Talisman of God]]&lt;br /&gt;
* [[Compound Long Bow]]&lt;br /&gt;
* [[Adjudicator's Shield]]&lt;br /&gt;
* [[Regenerator's Ring]]&lt;br /&gt;
* [[Graverobber's Ring]]&lt;br /&gt;
* [[Stone of Ephemeral Eyes]] x2&lt;br /&gt;
* [[Cloudstone|Shard of Cloudstone]] x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Vanguard]] || 103001 || 1800 || 958 || 86 || 0 || 50 || 50 || 64 || 79 || 100 || 150 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Hawk]] || 303000 || 12 || 0 || 17 || 0 || 0 || 0 || 42 || 58 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311017 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gold Skeleton]] || 402000 || 257 || 614 || 125 || 0 || -80 || 25 || 62 || 50 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gold Skeleton]] (Black Phantom) || 402001 || 257 || 1227 || 125 || 0 || -80 || 25 || 62 || 50 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Black Skeleton]] || 402200 || 189 || 1227 || 416 || 0 || -50 || 25 || 210 || 129 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Sword) || 402100 || 158 || 294 || 105 || 0 || -80 || 25 || 76 || 49 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Bow) || 402101 || 114 || 227 || 95 || 0 || -80 || 25 || 76 || 49 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Black Phantom-Sword) || 402105 || 158 || 841 || 105 || 0 || -80 || 25 || 76 || 49 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Black Phantom-Bow) || 402106 || 114 || 619 || 95 || 0 || -80 || 25 || 76 || 49 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Storm Beast]] || 503101 || 53 || 440 || 58 || 0 || 25 || 0 || 73 || 70 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Adjudicator]] || 504000 || 968 || 11700 || 81 || 0 || 0 || 0 || 103 || 87 || 999 || 999 || 999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Vanguard]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Hawk]] || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Black Skeleton]] || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gold Skeleton]] || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gold Skeleton]] (Black Phantom) || x2.7 || x1.19 || x2.28 || x2.28 || x2.28 || - || - || - || x1.725 || x1.725 || x1.725 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Sword) || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Sword-Black Phantom) || x2.7 || x1.19 || x2.28 || x2.28 || x2.28 || - || - || - || x1.725 || x1.725 || x1.725 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Bow) || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Bow-Black Phantom) || x2.7 || x1.19 || x2.28 || x2.28 || x2.28 || - || - || - || x1.725 || x1.725 || x1.725 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Storm Beast]] || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Adjudicator]] || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || Immune || Immune || Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*[[Satsuki]] in human form appears at the entrance looking for the [[Magic Sword &amp;quot;Makoto&amp;quot;]].&lt;br /&gt;
:*If you find the [[Magic Sword &amp;quot;Makoto&amp;quot;]] and give it to [[Satsuki]], he will attack you. After you've killed him, he will drop the sword for you to pick up.&lt;br /&gt;
:*If you find the [[Magic Sword &amp;quot;Makoto&amp;quot;]] and decided not to give it to [[Satsuki]], he will attack you.&lt;br /&gt;
:*If you find the [[Magic Sword &amp;quot;Makoto&amp;quot;]] and have it equipped, when you talk to [[Satsuki]], he will attack you.&lt;br /&gt;
:*Remember that killing [[Satsuki]] shifts [[World Tendency]] by -3.&lt;br /&gt;
===Black World===&lt;br /&gt;
* [[Satsuki|Black Phantom Satsuki]] shows up at the entrance. He drops a [[Hiltless]] when killed. [[World Tendency|Pure Black World Tendency]] required.&lt;br /&gt;
* [[Black Phantoms|Black Phantom]] [[Silver Skeleton]] shows up at the first set of stairs&lt;br /&gt;
* [[Black Phantoms|Black Phantom]] [[Silver Skeleton]] opposite the cliff&lt;br /&gt;
* [[Black Phantoms|Black Phantom]] [[Gold Skeleton]] on the ledge above the [[Adjudicator's Shield]]&lt;br /&gt;
* [[Black Phantoms|Black Phantom]] [[Gold Skeleton]] along the edge of the cliff path&lt;br /&gt;
* [[Black Phantoms|Black Phantom]] [[Silver Skeleton]] with Bow at the end of the cliff path, before the fog door&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[4-1 Shrine of Storms Map]] - Numbered sections below correlate to circled numbers on the map&lt;br /&gt;
# Your starting position. Note the green markers on the map, these are the pressure plate traps, while the dotted green lines are the trajectories of the bolts fired when the trap is triggered. When you first walk forward you will see a Silver Skeleton rise. These guys roll around a lot, and can hurt you with the spikes on their bodies. Watch out for their overhead guard breaker attack and forward thrust attack. Both have a pause before being unleashed, so back up. They are weak to Blunt damage. Magic works alright as well. Note the healing Grasses on the backside of the gate. Also, if you look closely you can see [[Satsuki]] standing above the gate. He'll come down with White Tendency, or come down as a Black Phantom with Black Tendency.&lt;br /&gt;
# Advance slowly along this staircase so that you do not draw the attention of more than one rolling Skeleton. Also, the archer here fires magical arrows. So do not block too many shots with basic shields, dodge instead. Occasionally these archers will drop the powerful Holy Arrows for you.&lt;br /&gt;
# There are several items in this area, a Talisman of God, a Soul, and some Lotuses to stop any Bleeding you incur from the enemies here. Be wary of the two archers on top of the fog gate. Shoot them with arrows or magic, or proceed through the gate and come back for them.&lt;br /&gt;
# &amp;quot;Hey Ugly, I know you!&amp;quot; The [[Vanguard|tutorial boss]] makes his sad, much weaker return. The same tactics apply. Stay behind him with melee and use your better weapons to crush him. Alternatively, he won't move from this spot if you attack him from the edge of lock-on range with any type of projectile. Also, there is at least one Manta/Storm Beast that flies overhead and might attack you. So kill it first if you don't want to get blindsided by a giant barb.&lt;br /&gt;
# The green marker and dotted line denote the first pressure plate trap that you can encounter on this map. Stepping on the plate releases a series of 3 metal bolts down the middle of the hallway. Hug the wall and you should be alright. Raise your shield just to be safe. Turn towards your left if you want some treasure and are confident that you can best or evade the enemy there, otherwise climb the stairs.&lt;br /&gt;
# Before you can claim your Crescent Falchion +1 (MP regen and magic damage when attacking) you must face the Black Samurai Skeleton. This bugger is tough, uses combination attacks, deals a lot of damage, and can break your guard. Projectiles are recommended for dealing with this threat. Otherwise lure him towards the stairs, climbing up them yourself, then dropping back down when he follows. Grab the items out here and you can drop to the starting pathway below you to evade him. You can also kill him from point 2 by using a bow, he will squirm around so it may take quite a few arrows to finish the job.&lt;br /&gt;
# This point is at the top of the staircase near points 5 and 6.  Note the Silver Skeleton up here on the right. He will attack as you get up to this top landing. Beat him and proceed down this walkway.&lt;br /&gt;
# This spot, besides leading down to the [[Copper Key]] to free [[Graverobber Blige|Blige]], is the shortcut to get the [[Regenerator's Ring]]. Roll off the top towards the broken wall to get early access to the ring. However… this area puts you right before the boss, and you cannot return due to a fog gate that faces the opposite side. So you either have to fight the boss, use [[Evacuate]] or a [[Shard of Archstone]] , or suicide, or wait and come around the legitimate way.&lt;br /&gt;
# There is another pressure plate trap here. Carefully walk around it to avoid unleashing a hailstorm of bolts. Grab the Copper Key by the closed gate here, as it will let you free [[Graverobber Blige]] elsewhere in this level, your best source for many kinds of arrows.&lt;br /&gt;
# Travel along the other side and you'll drop under an archer Silver Skeleton and go into a tunnel. A Silver Skeleton will attack after you round the corner, and there is another in a small staircase to the right of the next room. This staircase leads to a seeming dead-end. But that green line marks an illusionary wall. It looks like an archway with wavering stones. Attack it to open the archway. But going from this direction leads to a double ambush. So leave it alone for now.&lt;br /&gt;
# As you climb the other set of stairs towards this point, a Silver Skeleton will ambush you along the way. Usually this guy rolls harmlessly over your head and lands with his back facing you. Get in a critical strike, or just bash/slash away until he dies. This outside area is the 'Give me shiny, Give my sparkly' [[Sparkly the Crow|Crow]]. Check out the [[Sparkly the Crow]] page for a list of trades. Drop a single desired item (a single quantity of that item only), to which the crow will respond verbally in the positive, and leave the map(or quit game and reload). The new item will be available for pick-up at the right side of the tree, behind an upraised root. Also, you can drop off the side here to hunt that Crystal Gecko. The item is a Stone of Ephemeral Eyes.&lt;br /&gt;
# This spot leads towards that double ambush mentioned in point 10. I suggest going back outside to where the [[Vanguard]] 'tutorial' boss was and dropping down into the open pit in the ground. Attack the illusionary archway there and you will be at the end of the tunnel, behind one of the ambushers.&lt;br /&gt;
# Use the [[Copper Key]] here to unlock [[Graverobber Blige]]. This vendor sells lots of arrows. You can also purchase basic [[Leather Armor]]  here, which has a decent defense to weight ratio.&lt;br /&gt;
# If you took my advice and dropped down the pit behind the [[Vanguard]] , you'll end up at this point(or if you are exiting via this path after beating the double ambush). There is a pressure plate trap here, so hug the left wall again to avoid the arrows.&lt;br /&gt;
# Before going through the fog gate and climbing the staircase to this point, look to the left to get some Shards of Cloudstone and Soul. Once you've looted this area, climb on up. Notice the ladder on your left. You can climb this to get some items, cross that wooden plank up here to get to the rest. Also, there is a Black Skeleton to your left as you approach the Silver Skeletons. He guards an [[Adjudicator's Shield]]. This shield blocks 90% of melee damage and 50% of magic damage. But, more importantly, it regenerates your HP when equipped, just as a [[Regenerator's Ring]]  or Blessed weapon would.&lt;br /&gt;
# There is a pressure plate trap here, but the bolts come from behind you. You can also roll off the wooden plank after the top of the ladder mentioned in point 15 to avoid this plate altogether. Also, before you drop down completely toward the pathway below, hug the wall on the right and you will find a Soul.&lt;br /&gt;
# A somewhat tricky spot. Around this blind corner is your first Golden Skeleton encounter. These guys carry massive two-handed cleavers, meaning that they don't flinch from small melee attacks. Their Golden status makes them resistant to weapons as well. Magic damage tears through them easily enough though. Also, there is a Manta/Storm Beast here, flying overhead, that will attack you several times as it passes by on patrol.&lt;br /&gt;
# This room is the last major junction before approaching the boss. First you want to climb the stairs here. As you come back around you'll notice an item on a small side section, with a wooden beam leading towards it. This is the [[Graverobber's Ring]], which partially hides you from Black Phantoms (very important if you play with [[World Tendency|Black World Tendency]]). You can walk through the broken wall up here to get a Soul as well. This second doorway is the 'intended' path towards the [[Regenerator's Ring]], and to a [[Crystal Lizard]]. So you might as well grab the ring if you haven't already. Look out for one last pressure plate trap as well.&lt;br /&gt;
# The last obstacle before you reach the boss. There is a Black Skeleton here, at the bottom of the stairs. This long hallway practically begs for you to use projectiles on him. Feel free to let him chase you a bit, as you can run to Point 18 to escape.&lt;br /&gt;
# The Adjudicator boss. See the [[Adjudicator]] link for more information.&lt;br /&gt;
===Shortcuts===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
! Show shortcut #1 to the Adjudicator&lt;br /&gt;
|-&lt;br /&gt;
|There's a shortcut to get to Adjudicator location from near the start of the level, but it requires carefull rolling. So make sure you aren't burdened before attempting it. You don't have to sprint at the wall, and some have done it from a standing start at the right place.&lt;br /&gt;
&lt;br /&gt;
When you enter 4-1, and you encounter the two archers shooting from above the first fog door, there's a tower to the right that you can access by climbing the stairs in the left tower and going across the rampart where the two archers are. Remember, at the bottom of the right tower is where you pick up the copper key to free Blige, and there is a trap down there if you fall down. As you walk onto the top of this right tower from the walkway, you can go left around and down the stairs, or if you look right towards the far corner you will notice a part of the wall that is crumbled and is missing some blocks. From the top of the tower, if you run and then roll toward the broken part, you will land on top of the tower wall instead of falling onto the stairs. Sometimes you will see a message on the ground like &amp;quot;Run Here&amp;quot; , and sometimes people leave a message on the top of the wall where you should aim to land. Once you're there, look down and see where the wall below separates the starting area on the right (where you picked up the Talisman of God under the tree), and you can fall down to your left (down to where the HP regeneration ring is). This left path will take you right next to the area with the last staircase down to the Adjudicator (and it's a great way to rush the crystal gecko on the ledge). [http://www.youtube.com/watch?v=3I7xnazK2Ig Video of Shortcut]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Show shortcut #2 to the Adjudicator&lt;br /&gt;
|-&lt;br /&gt;
|Unlike the previous shortcut, this can be done even while wearing heavy armor.&lt;br /&gt;
&lt;br /&gt;
Climb the ladder at the top of the stairs right after the second fog (behind Vanguard), and cross the broken roof to the beginning of the plank. Climb onto the crenellations here and roll straight out towards the ocean; you will land on the crenellations below. From here you can drop down into the courtyard beyond the penultimate fog of the level, right before the Adjudicator. You can also walk around on the crenellations for a better view of that part of the level.&lt;br /&gt;
&lt;br /&gt;
It is also possible to do this shortcut by running off the crenellations, without rolling, but that is not as easy.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Show rolling shortcut to finish the level without opening the Fog Gates&lt;br /&gt;
|-&lt;br /&gt;
|There is a secret way that allows you to pass through the level easily without activating any of the fog gates which enables you to deter black phantom invaders from following you. This process involves a running roll up a stone railing on the stairs by the first fog gate and up onto the platform with the first dual katana wielding black skeleton. (Near where the crescent falchion +1 is located). To see a demo of this shortcut please view this video. [http://www.youtube.com/watch?v=90i3463kN7Y Video of Shortcut]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Shrine_4-1_Walkthrough&amp;diff=7725</id>
		<title>Shrine 4-1 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Shrine_4-1_Walkthrough&amp;diff=7725"/>
		<updated>2025-11-11T23:47:58Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shrine of Storms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Boss !! NPCs !! Enemies !! Notable Loot&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|'''[[Adjudicator]]'''&lt;br /&gt;
: ''[[Swollen Demon's Soul]]''&lt;br /&gt;
'''[[Vanguard]]''' (Optional)&lt;br /&gt;
: ''[[Grey Demon's Soul]]''&lt;br /&gt;
|&lt;br /&gt;
* [[Satsuki]]&lt;br /&gt;
* [[Graverobber Blige]]&lt;br /&gt;
* [[Sparkly the Crow]]&lt;br /&gt;
|&lt;br /&gt;
* [[Silver Skeleton]]&lt;br /&gt;
* [[Gold Skeleton]]&lt;br /&gt;
* [[Black Skeleton]]&lt;br /&gt;
* [[Storm Beast]] &lt;br /&gt;
|&lt;br /&gt;
* [[Falchion|Crescent Falchion +1]]&lt;br /&gt;
* [[Kilij]]&lt;br /&gt;
* [[Uchigatana]]&lt;br /&gt;
* [[Hiltless]]&lt;br /&gt;
* [[Talisman of God]]&lt;br /&gt;
* [[Compound Long Bow]]&lt;br /&gt;
* [[Adjudicator's Shield]]&lt;br /&gt;
* [[Regenerator's Ring]]&lt;br /&gt;
* [[Graverobber's Ring]]&lt;br /&gt;
* [[Stone of Ephemeral Eyes]] x2&lt;br /&gt;
* [[Cloudstone|Shard of Cloudstone]] x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Vanguard || 103001 || 1800 || 958 || 86 || 0 || 50 || 50 || 64 || 79 || 100 || 150 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Hawk || 303000 || 12 || 0 || 17 || 0 || 0 || 0 || 42 || 58 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Crystal Lizard || 311017 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Gold Skeleton || 402000 || 257 || 614 || 125 || 0 || -80 || 25 || 62 || 50 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Gold Skeleton (Black Phantom) || 402001 || 257 || 1227 || 125 || 0 || -80 || 25 || 62 || 50 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Black Skeleton || 402200 || 189 || 1227 || 416 || 0 || -50 || 25 || 210 || 129 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Silver Skeleton (Sword) || 402100 || 158 || 294 || 105 || 0 || -80 || 25 || 76 || 49 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Silver Skeleton (Bow) || 402101 || 114 || 227 || 95 || 0 || -80 || 25 || 76 || 49 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Silver Skeleton (Black Phantom-Sword) || 402105 || 158 || 841 || 105 || 0 || -80 || 25 || 76 || 49 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Silver Skeleton (Black Phantom-Bow) || 402106 || 114 || 619 || 95 || 0 || -80 || 25 || 76 || 49 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Storm Beast || 503101 || 53 || 440 || 58 || 0 || 25 || 0 || 73 || 70 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Adjudicator || 504000 || 968 || 11700 || 81 || 0 || 0 || 0 || 103 || 87 || 999 || 999 || 999&lt;br /&gt;
|}&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Vanguard]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Hawk]] || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Black Skeleton]] || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gold Skeleton]] || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gold Skeleton]] (Black Phantom) || x2.7 || x1.19 || x2.28 || x2.28 || x2.28 || - || - || - || x1.725 || x1.725 || x1.725 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Sword) || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Sword-Black Phantom) || x2.7 || x1.19 || x2.28 || x2.28 || x2.28 || - || - || - || x1.725 || x1.725 || x1.725 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Bow) || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Silver Skeleton]] (Bow-Black Phantom) || x2.7 || x1.19 || x2.28 || x2.28 || x2.28 || - || - || - || x1.725 || x1.725 || x1.725 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Storm Beast]] || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Adjudicator]] || x1.35 || x1.19 || x1.52 || x1.52 || x1.52 || - || - || - || x1.15 || x1.15 || x1.15 || Immune || Immune || Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*[[Satsuki]] in human form appears at the entrance looking for the [[Magic Sword &amp;quot;Makoto&amp;quot;]].&lt;br /&gt;
:*If you find the [[Magic Sword &amp;quot;Makoto&amp;quot;]] and give it to [[Satsuki]], he will attack you. After you've killed him, he will drop the sword for you to pick up.&lt;br /&gt;
:*If you find the [[Magic Sword &amp;quot;Makoto&amp;quot;]] and decided not to give it to [[Satsuki]], he will attack you.&lt;br /&gt;
:*If you find the [[Magic Sword &amp;quot;Makoto&amp;quot;]] and have it equipped, when you talk to [[Satsuki]], he will attack you.&lt;br /&gt;
:*Remember that killing [[Satsuki]] shifts [[World Tendency]] by -3.&lt;br /&gt;
===Black World===&lt;br /&gt;
* [[Satsuki|Black Phantom Satsuki]] shows up at the entrance. He drops a [[Hiltless]] when killed. [[World Tendency|Pure Black World Tendency]] required.&lt;br /&gt;
* [[Black Phantoms|Black Phantom]] [[Silver Skeleton]] shows up at the first set of stairs&lt;br /&gt;
* [[Black Phantoms|Black Phantom]] [[Silver Skeleton]] opposite the cliff&lt;br /&gt;
* [[Black Phantoms|Black Phantom]] [[Gold Skeleton]] on the ledge above the [[Adjudicator's Shield]]&lt;br /&gt;
* [[Black Phantoms|Black Phantom]] [[Gold Skeleton]] along the edge of the cliff path&lt;br /&gt;
* [[Black Phantoms|Black Phantom]] [[Silver Skeleton]] with Bow at the end of the cliff path, before the fog door&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[4-1 Shrine of Storms Map]] - Numbered sections below correlate to circled numbers on the map&lt;br /&gt;
# Your starting position. Note the green markers on the map, these are the pressure plate traps, while the dotted green lines are the trajectories of the bolts fired when the trap is triggered. When you first walk forward you will see a Silver Skeleton rise. These guys roll around a lot, and can hurt you with the spikes on their bodies. Watch out for their overhead guard breaker attack and forward thrust attack. Both have a pause before being unleashed, so back up. They are weak to Blunt damage. Magic works alright as well. Note the healing Grasses on the backside of the gate. Also, if you look closely you can see [[Satsuki]] standing above the gate. He'll come down with White Tendency, or come down as a Black Phantom with Black Tendency.&lt;br /&gt;
# Advance slowly along this staircase so that you do not draw the attention of more than one rolling Skeleton. Also, the archer here fires magical arrows. So do not block too many shots with basic shields, dodge instead. Occasionally these archers will drop the powerful Holy Arrows for you.&lt;br /&gt;
# There are several items in this area, a Talisman of God, a Soul, and some Lotuses to stop any Bleeding you incur from the enemies here. Be wary of the two archers on top of the fog gate. Shoot them with arrows or magic, or proceed through the gate and come back for them.&lt;br /&gt;
# &amp;quot;Hey Ugly, I know you!&amp;quot; The [[Vanguard|tutorial boss]] makes his sad, much weaker return. The same tactics apply. Stay behind him with melee and use your better weapons to crush him. Alternatively, he won't move from this spot if you attack him from the edge of lock-on range with any type of projectile. Also, there is at least one Manta/Storm Beast that flies overhead and might attack you. So kill it first if you don't want to get blindsided by a giant barb.&lt;br /&gt;
# The green marker and dotted line denote the first pressure plate trap that you can encounter on this map. Stepping on the plate releases a series of 3 metal bolts down the middle of the hallway. Hug the wall and you should be alright. Raise your shield just to be safe. Turn towards your left if you want some treasure and are confident that you can best or evade the enemy there, otherwise climb the stairs.&lt;br /&gt;
# Before you can claim your Crescent Falchion +1 (MP regen and magic damage when attacking) you must face the Black Samurai Skeleton. This bugger is tough, uses combination attacks, deals a lot of damage, and can break your guard. Projectiles are recommended for dealing with this threat. Otherwise lure him towards the stairs, climbing up them yourself, then dropping back down when he follows. Grab the items out here and you can drop to the starting pathway below you to evade him. You can also kill him from point 2 by using a bow, he will squirm around so it may take quite a few arrows to finish the job.&lt;br /&gt;
# This point is at the top of the staircase near points 5 and 6.  Note the Silver Skeleton up here on the right. He will attack as you get up to this top landing. Beat him and proceed down this walkway.&lt;br /&gt;
# This spot, besides leading down to the [[Copper Key]] to free [[Graverobber Blige|Blige]], is the shortcut to get the [[Regenerator's Ring]]. Roll off the top towards the broken wall to get early access to the ring. However… this area puts you right before the boss, and you cannot return due to a fog gate that faces the opposite side. So you either have to fight the boss, use [[Evacuate]] or a [[Shard of Archstone]] , or suicide, or wait and come around the legitimate way.&lt;br /&gt;
# There is another pressure plate trap here. Carefully walk around it to avoid unleashing a hailstorm of bolts. Grab the Copper Key by the closed gate here, as it will let you free [[Graverobber Blige]] elsewhere in this level, your best source for many kinds of arrows.&lt;br /&gt;
# Travel along the other side and you'll drop under an archer Silver Skeleton and go into a tunnel. A Silver Skeleton will attack after you round the corner, and there is another in a small staircase to the right of the next room. This staircase leads to a seeming dead-end. But that green line marks an illusionary wall. It looks like an archway with wavering stones. Attack it to open the archway. But going from this direction leads to a double ambush. So leave it alone for now.&lt;br /&gt;
# As you climb the other set of stairs towards this point, a Silver Skeleton will ambush you along the way. Usually this guy rolls harmlessly over your head and lands with his back facing you. Get in a critical strike, or just bash/slash away until he dies. This outside area is the 'Give me shiny, Give my sparkly' [[Sparkly the Crow|Crow]]. Check out the [[Sparkly the Crow]] page for a list of trades. Drop a single desired item (a single quantity of that item only), to which the crow will respond verbally in the positive, and leave the map(or quit game and reload). The new item will be available for pick-up at the right side of the tree, behind an upraised root. Also, you can drop off the side here to hunt that Crystal Gecko. The item is a Stone of Ephemeral Eyes.&lt;br /&gt;
# This spot leads towards that double ambush mentioned in point 10. I suggest going back outside to where the [[Vanguard]] 'tutorial' boss was and dropping down into the open pit in the ground. Attack the illusionary archway there and you will be at the end of the tunnel, behind one of the ambushers.&lt;br /&gt;
# Use the [[Copper Key]] here to unlock [[Graverobber Blige]]. This vendor sells lots of arrows. You can also purchase basic [[Leather Armor]]  here, which has a decent defense to weight ratio.&lt;br /&gt;
# If you took my advice and dropped down the pit behind the [[Vanguard]] , you'll end up at this point(or if you are exiting via this path after beating the double ambush). There is a pressure plate trap here, so hug the left wall again to avoid the arrows.&lt;br /&gt;
# Before going through the fog gate and climbing the staircase to this point, look to the left to get some Shards of Cloudstone and Soul. Once you've looted this area, climb on up. Notice the ladder on your left. You can climb this to get some items, cross that wooden plank up here to get to the rest. Also, there is a Black Skeleton to your left as you approach the Silver Skeletons. He guards an [[Adjudicator's Shield]]. This shield blocks 90% of melee damage and 50% of magic damage. But, more importantly, it regenerates your HP when equipped, just as a [[Regenerator's Ring]]  or Blessed weapon would.&lt;br /&gt;
# There is a pressure plate trap here, but the bolts come from behind you. You can also roll off the wooden plank after the top of the ladder mentioned in point 15 to avoid this plate altogether. Also, before you drop down completely toward the pathway below, hug the wall on the right and you will find a Soul.&lt;br /&gt;
# A somewhat tricky spot. Around this blind corner is your first Golden Skeleton encounter. These guys carry massive two-handed cleavers, meaning that they don't flinch from small melee attacks. Their Golden status makes them resistant to weapons as well. Magic damage tears through them easily enough though. Also, there is a Manta/Storm Beast here, flying overhead, that will attack you several times as it passes by on patrol.&lt;br /&gt;
# This room is the last major junction before approaching the boss. First you want to climb the stairs here. As you come back around you'll notice an item on a small side section, with a wooden beam leading towards it. This is the [[Graverobber's Ring]], which partially hides you from Black Phantoms (very important if you play with [[World Tendency|Black World Tendency]]). You can walk through the broken wall up here to get a Soul as well. This second doorway is the 'intended' path towards the [[Regenerator's Ring]], and to a [[Crystal Lizard]]. So you might as well grab the ring if you haven't already. Look out for one last pressure plate trap as well.&lt;br /&gt;
# The last obstacle before you reach the boss. There is a Black Skeleton here, at the bottom of the stairs. This long hallway practically begs for you to use projectiles on him. Feel free to let him chase you a bit, as you can run to Point 18 to escape.&lt;br /&gt;
# The Adjudicator boss. See the [[Adjudicator]] link for more information.&lt;br /&gt;
===Shortcuts===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
! Show shortcut #1 to the Adjudicator&lt;br /&gt;
|-&lt;br /&gt;
|There's a shortcut to get to Adjudicator location from near the start of the level, but it requires carefull rolling. So make sure you aren't burdened before attempting it. You don't have to sprint at the wall, and some have done it from a standing start at the right place.&lt;br /&gt;
&lt;br /&gt;
When you enter 4-1, and you encounter the two archers shooting from above the first fog door, there's a tower to the right that you can access by climbing the stairs in the left tower and going across the rampart where the two archers are. Remember, at the bottom of the right tower is where you pick up the copper key to free Blige, and there is a trap down there if you fall down. As you walk onto the top of this right tower from the walkway, you can go left around and down the stairs, or if you look right towards the far corner you will notice a part of the wall that is crumbled and is missing some blocks. From the top of the tower, if you run and then roll toward the broken part, you will land on top of the tower wall instead of falling onto the stairs. Sometimes you will see a message on the ground like &amp;quot;Run Here&amp;quot; , and sometimes people leave a message on the top of the wall where you should aim to land. Once you're there, look down and see where the wall below separates the starting area on the right (where you picked up the Talisman of God under the tree), and you can fall down to your left (down to where the HP regeneration ring is). This left path will take you right next to the area with the last staircase down to the Adjudicator (and it's a great way to rush the crystal gecko on the ledge). [http://www.youtube.com/watch?v=3I7xnazK2Ig Video of Shortcut]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Show shortcut #2 to the Adjudicator&lt;br /&gt;
|-&lt;br /&gt;
|Unlike the previous shortcut, this can be done even while wearing heavy armor.&lt;br /&gt;
&lt;br /&gt;
Climb the ladder at the top of the stairs right after the second fog (behind Vanguard), and cross the broken roof to the beginning of the plank. Climb onto the crenellations here and roll straight out towards the ocean; you will land on the crenellations below. From here you can drop down into the courtyard beyond the penultimate fog of the level, right before the Adjudicator. You can also walk around on the crenellations for a better view of that part of the level.&lt;br /&gt;
&lt;br /&gt;
It is also possible to do this shortcut by running off the crenellations, without rolling, but that is not as easy.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Show rolling shortcut to finish the level without opening the Fog Gates&lt;br /&gt;
|-&lt;br /&gt;
|There is a secret way that allows you to pass through the level easily without activating any of the fog gates which enables you to deter black phantom invaders from following you. This process involves a running roll up a stone railing on the stairs by the first fog gate and up onto the platform with the first dual katana wielding black skeleton. (Near where the crescent falchion +1 is located). To see a demo of this shortcut please view this video. [http://www.youtube.com/watch?v=90i3463kN7Y Video of Shortcut]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Tower_3-3_Walkthrough&amp;diff=7724</id>
		<title>Tower 3-3 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Tower_3-3_Walkthrough&amp;diff=7724"/>
		<updated>2025-11-11T23:47:08Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Maneater Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boss !! NPCs !! Enemies &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Old Monk]]&amp;lt;br/&amp;gt;''- [[Yellow Demon's Soul]]'' || None ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Mind Flayer]]&amp;lt;br/&amp;gt;- [[Man Centipede]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311008 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 403008 || 212 || 2984 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Man Centipede]] || 507003 || 142 || 65 || 97 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Old Monk]] || 63 || 0 || 24700 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 3.7 || x1.44 || x2.775 || x2.775 || x2.775 || - || - || - || x2.1 || x2.1 || x2.1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Man Centipede]] || x1.85 || x1.44 || x1.85 || x1.85 || x1.85 || - || - || - || x1.4 || x1.4 || x1.4 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Old Monk]] || x2 || - || x1.5 || x1.5 || x1.5 || - || - || - || x1.5 || x3.75 || x3.75 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
No White World events&lt;br /&gt;
===Black World===&lt;br /&gt;
No Black World events&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[3-3 Maneater Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#The Maneater Archstone and your starting point for this level. If you've been through Stonefang then know this is a relatively short level as well, basically just consisting of the boss. In any case, grab the valuable Souls in front of you and begin your climb.&lt;br /&gt;
#Plenty of [[Man Centipede]]s dwell on the stairs here. However, the real threats are the two Black Phantom [[Mind Flayer]]s that patrol the stairs. Unlike 3-2, the walls obscure any vision of them, so tread very carefully as you climb and be wary of footsteps. They also have considerably more HP than before, so be wary of that too. Use the same hit and run tactics as you did in 3-2 and you should be fine. To avoid death by soul arrow, you can run backwards since the staircase is curved and it won't hit you. Wait for them to turn around and go stab them in the back and rinse and repeat.&lt;br /&gt;
#*Alternate Strategy: Equip a bow and the [[Graverobber's Ring]]. Get to where you can just auto-target them with R3. Keep shooting your bow until they are about to cast soul arrow. Roll immediately to dodge the spell. Rinse and repeat.&lt;br /&gt;
#*Alternate Strategy: Cast [[Anti Magic Field]] and hack and slash until they die. You may also use [[ Dark Silver Shield]]  as a back up to make sure you get close enough to affect them.&lt;br /&gt;
#The final fog door, leading to the boss [[Old Monk]]. If you've witnessed a cutscene by this point and are playing online then you will be most likely facing another player (given that they didn't leave) Some players will let you kill them, however most will fight to the death as it is very satisfying to kill another player. A [[Crystal Lizard]] sits at the top of the stairs, just behind the second [[Mind Flayer]].&lt;br /&gt;
#The [[ Old Monk]]  demon boss. See the [[Old Monk]] page for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Tower_3-2_Walkthrough&amp;diff=7723</id>
		<title>Tower 3-2 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Tower_3-2_Walkthrough&amp;diff=7723"/>
		<updated>2025-11-11T23:46:26Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Fool's Idol Archstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fool's Idol Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss''' || '''NPCs''' || '''Enemies''' || '''Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Maneater]]&amp;lt;br/&amp;gt;''- [[Mixed Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Yurt, the Silent Chief]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Mind Flayer]] Black Phantom&amp;lt;br/&amp;gt;- [[Prisoner]]&amp;lt;br/&amp;gt;- [[Man Centipede]]&amp;lt;br/&amp;gt;- [[Giant Man Centipede]]&amp;lt;br/&amp;gt;- [[Gargoyle]]&amp;lt;br/&amp;gt;- [[Prisoner Horde]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Moon]] [[Short Sword]] +1&amp;lt;br/&amp;gt;- [[Rune Sword]]&amp;lt;br/&amp;gt;- [[Flamberge]]&amp;lt;br/&amp;gt;- [[Epee Rapier]]&amp;lt;br/&amp;gt;- [[Rune Shield]]&amp;lt;br/&amp;gt;- [[Gold Mask]]&amp;lt;br/&amp;gt;- [[Fragrant Ring]]&amp;lt;br/&amp;gt;- [[Ring of Disease Resistance]]&amp;lt;br/&amp;gt;- [[Ring of Avarice]]&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Helmet]] ([[Yurt, the Silent Chief|Yurt]])&amp;lt;br/&amp;gt;- [[Gloom Armor]] ([[Yurt, the Silent Chief|Yurt]])&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Gauntlets]] ([[Yurt, the Silent Chief|Yurt]])&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Leggings]] ([[Yurt, the Silent Chief|Yurt]])&amp;lt;br/&amp;gt;- [[Shard of Archstone]]&amp;lt;br/&amp;gt;- [[Stone of Ephemeral Eyes]] x3&amp;lt;br/&amp;gt;- Shard of [[Moonlightstone]] x3&amp;lt;br/&amp;gt;- Chunk of [[Moonlightstone]] x1&amp;lt;br/&amp;gt;- Shard of [[Mercurystone]] x2&amp;lt;br/&amp;gt;- Chunk of [[Mercurystone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] || 207003 || 96 || 5 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde]] || 207501 || 458 || 1548 || 104 || -25 || 0 || 65 || 411 || 396 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Rapier) || 305000 || 235 || 275 || 112 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Crossbow) || 305001 || 185 || 335 || 94 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Rapier) || 305094 || 235 || 288 || 112 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311007 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 403007 || 212 || 2769 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] || 507000 || 216 || 49 || 104 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Man Centipede]] || 507001 || 142 || 49 || 97 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] (Black Phantom) || 507002 || 216 || 213 || 104 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater]] || 304000 || 1800 || 13880 || 122 || 0 || 0 || 0 || 102 || 83 || 500 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater|Maneater's Tail]] || 304010 || 1800 || 0 || 122 || 0 || 0 || 0 || 102 || 83 || 500 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || 511002 || 55 || 105 || 400 || 0 || 50 || 0 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Man Centipede]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater|Maneater's Tail]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*On top of the first tower where the first chain is released, a bridge will appear that gives access to the very top, where the [[Prison of Hope, 2F West Cell Key]] , that unlocks Rydell's cell, can be picked up. Pure White [[World Tendency]]  required.&lt;br /&gt;
:*Once unlocked, this bridge will remain there even if [[World Tendency]] changes later.&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*Two Black Phantom [[Giant Man Centipede]]  at the swamp.&lt;br /&gt;
*One Black Phantom [[Giant Man Centipede]] on bridge leading to second chain tower, just past the [[Crystal Lizard]]&lt;br /&gt;
*A [[Primeval Demon]]  is at a dead-end, accessed from the boardwalk; it is next to where the [[ Ring of Disease Resistance]]  is found&lt;br /&gt;
:*'''''Note:''''' The [[Primeval Demon]] shows up one [[World Tendency]] lighter than Pure Black and is likely to drop a [[Colorless Demon's Soul]] when killed.&lt;br /&gt;
&lt;br /&gt;
===''A Note on Black World Tendency Events in Latria''===&lt;br /&gt;
:''In Latria it is impossible to go from 3-2 back to 3-1, without going by the [[Nexus]]. Most players will want to defeat both the NPC Black Phantom and the [[Primeval Demon]] in one go, to avoid achieving Black [[World Tendency]] more than once. It is therefore advisable to start from 3-1 and take out Black Phantom [[ Lord Rydell]]  first, then move into 3-2 to deal with the Primeval Demon.''&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[3-2 Fool's Idol Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
&lt;br /&gt;
#Your starting point. Despite the likelihood of you falling to your death here a few times by mistake, at least you can read the map easily enough. [[Gargoyle]]s will try to ambush you on this map. Sometimes dropping out of the darkness overhead, and other times pretending to be statues along the path. Look for pairs of glowing red eyes to identify them before you approach.&lt;br /&gt;
#The left path leads to a Soul, and you will return to this spot later in the level. For now take the right path, but watch out for the [[ Gargoyle]]  ambush. On the next round platform there is a corpse on the backside of the torch sconce which has 6 [[Fresh Spice]].&lt;br /&gt;
#A [[Gargoyle]] drops from the sky as you approach the tower. If you turn right and follow that path you can find a bunch of items, including a lot of [[Moonlightstone]]s. Point 18 is here too, so remember this spot. When you are done, return to the inside of the tower and go clockwise to ascend the stairs.&lt;br /&gt;
#This little balcony is where you drop off to get the [[ Rune Sword]]  and [[Rune Shield]]. There are usually Messages or Bloodstains on the ground here if you play online. Take a small step out and aim for the walkway 20 feet below you. After you pick up the items you can step off onto the walkway back to the entrance. Continuing past point 4, as you approach the walkway, look up to find a [[Gargoyle]] attempting to ambush you from above. As you approach the area of Point 5, you can walk onto that leaning tower and get a [[Flamberge]].&lt;br /&gt;
#You will be ambushed by multiple [[Gargoyle]]s along this walkway. Some even wait for you to pass and will ambush you from behind if you just blindly sprint along.&lt;br /&gt;
#Before you climb up this tower, you can walk along that small lip on the outside, trigger the fog gate first to be safe. If you go a small distance to the right you will pick up some spice. Halfway up the tower a [[Gargoyle]] will ambush you. Despite the strange camera angles here, remember that you can block his attacks without much trouble. You can also blast him with [[Soul Arrow]] , using some of the free spice you found to keep yourself ready for a fight. Step past the elevator that lowers down to pick up a [[ Stone of Ephemeral Eyes]] , then go on up. Be prepared to fight a [[Gargoyle]] when you get to the top.&lt;br /&gt;
#Kill the [[Dregling]]s here to snap one of the chains holding up that giant heart. Also, if you have PURE White [[ World Tendency]], you can climb the stairs here and a bridge will be repaired. This is where you get the key to free [[Lord Rydell]] in 3-1, and to open the eastern hallway at point 11 in 3-1. When you wish you proceed, go down the staircase. You'll need to climb into those little cages to get lowered down to the Blood Swamp. Or, drop down to Point 8 to meet [[Yurt, the Silent Chief]].&lt;br /&gt;
#Now that you dropped down here, the way to proceed is to let [[Yurt, the Silent Chief]] go free. While he is evil, feel free to ignore him for now. If you do fight him and he falls, the next time you enter this area his armor will be found in a bag near this area. If you simply quit and reload your save, his armor will appear in front of his cage and you don't need to exit the level and lose progress. Once you beat a boss after freeing and not killing him, he will show up on the second floor landing of the Nexus, that flat empty floor just above the Archstones. He'll start assassinating people if left alone. But kill him right away and you get two free Souls from new corpses added to the Nexus. You can also grab his [[ Gloom Armor]]  there without worrying about weight; just talk to [[ Stockpile Thomas]]  and return to the second floor landing to get the rest. After you free him, take his cage down to the Blood Swamp.&lt;br /&gt;
#*'''''Warning''''': If you attack Yurt with either magic or range weapons without first talking to him, he will turn hostile. This means you cannot talk to him and therefore lose the opportunity to free him and take the cage down. You will effectively be stranded, since Yurts cage is the only way to proceed safely from this location. You will need to restart the level. Either [[ Evacuate]] , use the nearby [[ Shard of Archstone]]  or suicide. When you next run the level, use the cage which precedes the drop onto Yurts location to continue.&lt;br /&gt;
#There is another [[ Prisoner]]  Horde in this area of the Blood Swamp. Fight him the same as the other one. Just hide behind one of the pillars nearby and trade ranged shots. Be wary of the [[Giant Man Centipede]]s as well. Not only do they have a jumping tackle that can break your guard, but when they split from their tail they spew vile junk on you that needs to be healed with a Lotus. Get the [[ Fragrant Ring]]  to the west of this point for MP Regeneration. Notice the [[Ring of Disease Resistance]] on the dead end hillside at the left of the swamp.&lt;br /&gt;
#Three [[Giant Man Centipede]]s wait in ambush here. Lure them out and kill them with ranged attacks. You don't want them to tackle you or give you the Plague by participating in three-on-one fight.&lt;br /&gt;
#Say hello to your first Black Phantom Guard. It's a [[ Mind Flayer]]  so be prepared for his ranged magical attacks. This guy patrols on the stairs here. Try hiding behind a pillar on the right and attacking his back when walks away from you. He is slow to turn if you sprint towards him and strike.&lt;br /&gt;
#There is a [[Giant Man Centipede]] behind the pillar here. So don't go stepping out blindly. And be prepared as there is another one that follows.&lt;br /&gt;
#You'll notice a [[Crystal Lizard]] here, near the far [[Giant Man Centipede]]. Be careful as one of the [[Giant Man Centipede]]s is hiding behind the second tentacle. If you spook the [[Crystal Lizard]] and he falls to his death, you can backtrack to the walkway leading up to Point 11 and pick up the [[Moonlightstone]]s (Chunk and Pure) from his corpse. Also, notice that you can walk between the two tentacles at this point for some [[Old Spice]].&lt;br /&gt;
#As you walk past this wall, be wary of a [[Bows / Crossbows | Crossbow]] [[Gargoyle]] flying on your right side. He may kill you if you walk along blindly.&lt;br /&gt;
#Pick up the soul on this tower than wait, and wait, and possibly wait some more for the express elevator to show up. As you ride up it, be ready for the ambushing [[Gargoyle]] at the top. Raise your shield and boldly step off the elevator ready to fight.&lt;br /&gt;
#This is the second chain tower. As before, kill the [[Dregling]]s casting the spell to keep the chain intact. The heart should now collapse, opening the way to the boss, and to a nice treasure cache.&lt;br /&gt;
#Be wary of the [[Gargoyle]] who attacks from the darkness as you get ready to approach the end of this walkway. Once you drop down, you are near the beginning of the level again. Be wary of new [[Giant Man Centipede]]s released from the destroyed heart.&lt;br /&gt;
#Enter the now-crushed heart tower and go right and proceed down the stairs outside to reach this point, being careful of the new [[Giant Man Centipede]]s . Take a counter-clockwise path through this inner area. This puts you behind a number of the [[Giant Man Centipede]] inside. For your troubles you get a [[ Ring of Avarice]]  a [[ Gold Mask]] , an [[ Epee Rapier]] , and some Souls and [[ Old Spice]]  and a [[Stone of Ephemeral Eyes]]. When done, return to the previous area and climb the tower again.&lt;br /&gt;
#This time you can keep going clockwise and climb a free-hanging staircase. There is a [[Renowned Hero's Soul]] behind the staircase. The lip on the outside protects you from falling off on that side, but the inside is open and treacherous.&lt;br /&gt;
#There is another Black Phantom [[Mind Flayer]] here. Wait for him to approach then turn his back. Sprint forward and attack him with melee or ranged attacks. Run away before he turns around completely. Sprint down the stairs a bit and, when he stops running and begins looking left and right, get ready to double back. Once he turns away again, repeat the process until he dies.&lt;br /&gt;
#Behind the stairs at the top is a [[Storied Hero's Soul]]. This fog gate leads to the boss. But first, go past it for lots of [[Old Spice]]. This will fuel any [[ Magic]]  buffs you want to use for the bosses. Also, double back above the staircase you just climbed to get a Soul.&lt;br /&gt;
#The fog gate opens onto [[Maneater]]. See the [[ Maneater]]  page for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Tower_3-2_Walkthrough&amp;diff=7722</id>
		<title>Tower 3-2 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Tower_3-2_Walkthrough&amp;diff=7722"/>
		<updated>2025-11-11T23:46:08Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Fool's Idol Archstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fool's Idol Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss''' || '''NPCs''' || '''Enemies''' || '''Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Maneater]]&amp;lt;br/&amp;gt;''- [[Mixed Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Yurt, the Silent Chief]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Mind Flayer]] Black Phantom&amp;lt;br/&amp;gt;- [[Prisoner]]&amp;lt;br/&amp;gt;- [[Man Centipede]]&amp;lt;br/&amp;gt;- [[Giant Man Centipede]]&amp;lt;br/&amp;gt;- [[Gargoyle]]&amp;lt;br/&amp;gt;- [[Prisoner Horde]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Moon]] [[Short Sword]] +1&amp;lt;br/&amp;gt;- [[Rune Sword]]&amp;lt;br/&amp;gt;- [[Flamberge]]&amp;lt;br/&amp;gt;- [[Epee Rapier]]&amp;lt;br/&amp;gt;- [[Rune Shield]]&amp;lt;br/&amp;gt;- [[Gold Mask]]&amp;lt;br/&amp;gt;- [[Fragrant Ring]]&amp;lt;br/&amp;gt;- [[Ring of Disease Resistance]]&amp;lt;br/&amp;gt;- [[Ring of Avarice]]&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Helmet]] (Yurt)&amp;lt;br/&amp;gt;- [[Gloom Armor]] (Yurt)&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Gauntlets]] ([[Yurt, the Silent Chief|Yurt]])&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Leggings]] ([[Yurt, the Silent Chief|Yurt]])&amp;lt;br/&amp;gt;- [[Shard of Archstone]]&amp;lt;br/&amp;gt;- [[Stone of Ephemeral Eyes]] x3&amp;lt;br/&amp;gt;- Shard of [[Moonlightstone]] x3&amp;lt;br/&amp;gt;- Chunk of [[Moonlightstone]] x1&amp;lt;br/&amp;gt;- Shard of [[Mercurystone]] x2&amp;lt;br/&amp;gt;- Chunk of [[Mercurystone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] || 207003 || 96 || 5 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde]] || 207501 || 458 || 1548 || 104 || -25 || 0 || 65 || 411 || 396 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Rapier) || 305000 || 235 || 275 || 112 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Crossbow) || 305001 || 185 || 335 || 94 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Rapier) || 305094 || 235 || 288 || 112 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311007 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 403007 || 212 || 2769 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] || 507000 || 216 || 49 || 104 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Man Centipede]] || 507001 || 142 || 49 || 97 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] (Black Phantom) || 507002 || 216 || 213 || 104 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater]] || 304000 || 1800 || 13880 || 122 || 0 || 0 || 0 || 102 || 83 || 500 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater|Maneater's Tail]] || 304010 || 1800 || 0 || 122 || 0 || 0 || 0 || 102 || 83 || 500 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || 511002 || 55 || 105 || 400 || 0 || 50 || 0 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Man Centipede]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater|Maneater's Tail]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*On top of the first tower where the first chain is released, a bridge will appear that gives access to the very top, where the [[Prison of Hope, 2F West Cell Key]] , that unlocks Rydell's cell, can be picked up. Pure White [[World Tendency]]  required.&lt;br /&gt;
:*Once unlocked, this bridge will remain there even if [[World Tendency]] changes later.&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*Two Black Phantom [[Giant Man Centipede]]  at the swamp.&lt;br /&gt;
*One Black Phantom [[Giant Man Centipede]] on bridge leading to second chain tower, just past the [[Crystal Lizard]]&lt;br /&gt;
*A [[Primeval Demon]]  is at a dead-end, accessed from the boardwalk; it is next to where the [[ Ring of Disease Resistance]]  is found&lt;br /&gt;
:*'''''Note:''''' The [[Primeval Demon]] shows up one [[World Tendency]] lighter than Pure Black and is likely to drop a [[Colorless Demon's Soul]] when killed.&lt;br /&gt;
&lt;br /&gt;
===''A Note on Black World Tendency Events in Latria''===&lt;br /&gt;
:''In Latria it is impossible to go from 3-2 back to 3-1, without going by the [[Nexus]]. Most players will want to defeat both the NPC Black Phantom and the [[Primeval Demon]] in one go, to avoid achieving Black [[World Tendency]] more than once. It is therefore advisable to start from 3-1 and take out Black Phantom [[ Lord Rydell]]  first, then move into 3-2 to deal with the Primeval Demon.''&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[3-2 Fool's Idol Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
&lt;br /&gt;
#Your starting point. Despite the likelihood of you falling to your death here a few times by mistake, at least you can read the map easily enough. [[Gargoyle]]s will try to ambush you on this map. Sometimes dropping out of the darkness overhead, and other times pretending to be statues along the path. Look for pairs of glowing red eyes to identify them before you approach.&lt;br /&gt;
#The left path leads to a Soul, and you will return to this spot later in the level. For now take the right path, but watch out for the [[ Gargoyle]]  ambush. On the next round platform there is a corpse on the backside of the torch sconce which has 6 [[Fresh Spice]].&lt;br /&gt;
#A [[Gargoyle]] drops from the sky as you approach the tower. If you turn right and follow that path you can find a bunch of items, including a lot of [[Moonlightstone]]s. Point 18 is here too, so remember this spot. When you are done, return to the inside of the tower and go clockwise to ascend the stairs.&lt;br /&gt;
#This little balcony is where you drop off to get the [[ Rune Sword]]  and [[Rune Shield]]. There are usually Messages or Bloodstains on the ground here if you play online. Take a small step out and aim for the walkway 20 feet below you. After you pick up the items you can step off onto the walkway back to the entrance. Continuing past point 4, as you approach the walkway, look up to find a [[Gargoyle]] attempting to ambush you from above. As you approach the area of Point 5, you can walk onto that leaning tower and get a [[Flamberge]].&lt;br /&gt;
#You will be ambushed by multiple [[Gargoyle]]s along this walkway. Some even wait for you to pass and will ambush you from behind if you just blindly sprint along.&lt;br /&gt;
#Before you climb up this tower, you can walk along that small lip on the outside, trigger the fog gate first to be safe. If you go a small distance to the right you will pick up some spice. Halfway up the tower a [[Gargoyle]] will ambush you. Despite the strange camera angles here, remember that you can block his attacks without much trouble. You can also blast him with [[Soul Arrow]] , using some of the free spice you found to keep yourself ready for a fight. Step past the elevator that lowers down to pick up a [[ Stone of Ephemeral Eyes]] , then go on up. Be prepared to fight a [[Gargoyle]] when you get to the top.&lt;br /&gt;
#Kill the [[Dregling]]s here to snap one of the chains holding up that giant heart. Also, if you have PURE White [[ World Tendency]], you can climb the stairs here and a bridge will be repaired. This is where you get the key to free [[Lord Rydell]] in 3-1, and to open the eastern hallway at point 11 in 3-1. When you wish you proceed, go down the staircase. You'll need to climb into those little cages to get lowered down to the Blood Swamp. Or, drop down to Point 8 to meet [[Yurt, the Silent Chief]].&lt;br /&gt;
#Now that you dropped down here, the way to proceed is to let [[Yurt, the Silent Chief]] go free. While he is evil, feel free to ignore him for now. If you do fight him and he falls, the next time you enter this area his armor will be found in a bag near this area. If you simply quit and reload your save, his armor will appear in front of his cage and you don't need to exit the level and lose progress. Once you beat a boss after freeing and not killing him, he will show up on the second floor landing of the Nexus, that flat empty floor just above the Archstones. He'll start assassinating people if left alone. But kill him right away and you get two free Souls from new corpses added to the Nexus. You can also grab his [[ Gloom Armor]]  there without worrying about weight; just talk to [[ Stockpile Thomas]]  and return to the second floor landing to get the rest. After you free him, take his cage down to the Blood Swamp.&lt;br /&gt;
#*'''''Warning''''': If you attack Yurt with either magic or range weapons without first talking to him, he will turn hostile. This means you cannot talk to him and therefore lose the opportunity to free him and take the cage down. You will effectively be stranded, since Yurts cage is the only way to proceed safely from this location. You will need to restart the level. Either [[ Evacuate]] , use the nearby [[ Shard of Archstone]]  or suicide. When you next run the level, use the cage which precedes the drop onto Yurts location to continue.&lt;br /&gt;
#There is another [[ Prisoner]]  Horde in this area of the Blood Swamp. Fight him the same as the other one. Just hide behind one of the pillars nearby and trade ranged shots. Be wary of the [[Giant Man Centipede]]s as well. Not only do they have a jumping tackle that can break your guard, but when they split from their tail they spew vile junk on you that needs to be healed with a Lotus. Get the [[ Fragrant Ring]]  to the west of this point for MP Regeneration. Notice the [[Ring of Disease Resistance]] on the dead end hillside at the left of the swamp.&lt;br /&gt;
#Three [[Giant Man Centipede]]s wait in ambush here. Lure them out and kill them with ranged attacks. You don't want them to tackle you or give you the Plague by participating in three-on-one fight.&lt;br /&gt;
#Say hello to your first Black Phantom Guard. It's a [[ Mind Flayer]]  so be prepared for his ranged magical attacks. This guy patrols on the stairs here. Try hiding behind a pillar on the right and attacking his back when walks away from you. He is slow to turn if you sprint towards him and strike.&lt;br /&gt;
#There is a [[Giant Man Centipede]] behind the pillar here. So don't go stepping out blindly. And be prepared as there is another one that follows.&lt;br /&gt;
#You'll notice a [[Crystal Lizard]] here, near the far [[Giant Man Centipede]]. Be careful as one of the [[Giant Man Centipede]]s is hiding behind the second tentacle. If you spook the [[Crystal Lizard]] and he falls to his death, you can backtrack to the walkway leading up to Point 11 and pick up the [[Moonlightstone]]s (Chunk and Pure) from his corpse. Also, notice that you can walk between the two tentacles at this point for some [[Old Spice]].&lt;br /&gt;
#As you walk past this wall, be wary of a [[Bows / Crossbows | Crossbow]] [[Gargoyle]] flying on your right side. He may kill you if you walk along blindly.&lt;br /&gt;
#Pick up the soul on this tower than wait, and wait, and possibly wait some more for the express elevator to show up. As you ride up it, be ready for the ambushing [[Gargoyle]] at the top. Raise your shield and boldly step off the elevator ready to fight.&lt;br /&gt;
#This is the second chain tower. As before, kill the [[Dregling]]s casting the spell to keep the chain intact. The heart should now collapse, opening the way to the boss, and to a nice treasure cache.&lt;br /&gt;
#Be wary of the [[Gargoyle]] who attacks from the darkness as you get ready to approach the end of this walkway. Once you drop down, you are near the beginning of the level again. Be wary of new [[Giant Man Centipede]]s released from the destroyed heart.&lt;br /&gt;
#Enter the now-crushed heart tower and go right and proceed down the stairs outside to reach this point, being careful of the new [[Giant Man Centipede]]s . Take a counter-clockwise path through this inner area. This puts you behind a number of the [[Giant Man Centipede]] inside. For your troubles you get a [[ Ring of Avarice]]  a [[ Gold Mask]] , an [[ Epee Rapier]] , and some Souls and [[ Old Spice]]  and a [[Stone of Ephemeral Eyes]]. When done, return to the previous area and climb the tower again.&lt;br /&gt;
#This time you can keep going clockwise and climb a free-hanging staircase. There is a [[Renowned Hero's Soul]] behind the staircase. The lip on the outside protects you from falling off on that side, but the inside is open and treacherous.&lt;br /&gt;
#There is another Black Phantom [[Mind Flayer]] here. Wait for him to approach then turn his back. Sprint forward and attack him with melee or ranged attacks. Run away before he turns around completely. Sprint down the stairs a bit and, when he stops running and begins looking left and right, get ready to double back. Once he turns away again, repeat the process until he dies.&lt;br /&gt;
#Behind the stairs at the top is a [[Storied Hero's Soul]]. This fog gate leads to the boss. But first, go past it for lots of [[Old Spice]]. This will fuel any [[ Magic]]  buffs you want to use for the bosses. Also, double back above the staircase you just climbed to get a Soul.&lt;br /&gt;
#The fog gate opens onto [[Maneater]]. See the [[ Maneater]]  page for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Tower_3-2_Walkthrough&amp;diff=7721</id>
		<title>Tower 3-2 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Tower_3-2_Walkthrough&amp;diff=7721"/>
		<updated>2025-11-11T23:45:43Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Fool's Idol Archstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fool's Idol Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss''' || '''NPCs''' || '''Enemies''' || '''Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Maneater]]&amp;lt;br/&amp;gt;''- [[Mixed Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Yurt, the Silent Chief]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Mind Flayer]] Black Phantom&amp;lt;br/&amp;gt;- [[Prisoner]]&amp;lt;br/&amp;gt;- [[Man Centipede]]&amp;lt;br/&amp;gt;- [[Giant Man Centipede]]&amp;lt;br/&amp;gt;- [[Gargoyle]]&amp;lt;br/&amp;gt;- [[Prisoner Horde]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Moon]] [[Short Sword]] +1&amp;lt;br/&amp;gt;- [[Rune Sword]]&amp;lt;br/&amp;gt;- [[Flamberge]]&amp;lt;br/&amp;gt;- [[Epee Rapier]]&amp;lt;br/&amp;gt;- [[Rune Shield]]&amp;lt;br/&amp;gt;- [[Gold Mask]]&amp;lt;br/&amp;gt;- [[Fragrant Ring]]&amp;lt;br/&amp;gt;- [[Ring of Disease Resistance]]&amp;lt;br/&amp;gt;- [[Ring of Avarice]]&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Helmet]] (Yurt)&amp;lt;br/&amp;gt;- [[Gloom Armor]] (Yurt)&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Gauntlets]] (Yurt)&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Leggings]] ([[Yurt|Yurt, the Silent Chief]])&amp;lt;br/&amp;gt;- [[Shard of Archstone]]&amp;lt;br/&amp;gt;- [[Stone of Ephemeral Eyes]] x3&amp;lt;br/&amp;gt;- Shard of [[Moonlightstone]] x3&amp;lt;br/&amp;gt;- Chunk of [[Moonlightstone]] x1&amp;lt;br/&amp;gt;- Shard of [[Mercurystone]] x2&amp;lt;br/&amp;gt;- Chunk of [[Mercurystone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] || 207003 || 96 || 5 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde]] || 207501 || 458 || 1548 || 104 || -25 || 0 || 65 || 411 || 396 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Rapier) || 305000 || 235 || 275 || 112 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Crossbow) || 305001 || 185 || 335 || 94 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Rapier) || 305094 || 235 || 288 || 112 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311007 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 403007 || 212 || 2769 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] || 507000 || 216 || 49 || 104 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Man Centipede]] || 507001 || 142 || 49 || 97 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] (Black Phantom) || 507002 || 216 || 213 || 104 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater]] || 304000 || 1800 || 13880 || 122 || 0 || 0 || 0 || 102 || 83 || 500 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater|Maneater's Tail]] || 304010 || 1800 || 0 || 122 || 0 || 0 || 0 || 102 || 83 || 500 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || 511002 || 55 || 105 || 400 || 0 || 50 || 0 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Man Centipede]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater|Maneater's Tail]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*On top of the first tower where the first chain is released, a bridge will appear that gives access to the very top, where the [[Prison of Hope, 2F West Cell Key]] , that unlocks Rydell's cell, can be picked up. Pure White [[World Tendency]]  required.&lt;br /&gt;
:*Once unlocked, this bridge will remain there even if [[World Tendency]] changes later.&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*Two Black Phantom [[Giant Man Centipede]]  at the swamp.&lt;br /&gt;
*One Black Phantom [[Giant Man Centipede]] on bridge leading to second chain tower, just past the [[Crystal Lizard]]&lt;br /&gt;
*A [[Primeval Demon]]  is at a dead-end, accessed from the boardwalk; it is next to where the [[ Ring of Disease Resistance]]  is found&lt;br /&gt;
:*'''''Note:''''' The [[Primeval Demon]] shows up one [[World Tendency]] lighter than Pure Black and is likely to drop a [[Colorless Demon's Soul]] when killed.&lt;br /&gt;
&lt;br /&gt;
===''A Note on Black World Tendency Events in Latria''===&lt;br /&gt;
:''In Latria it is impossible to go from 3-2 back to 3-1, without going by the [[Nexus]]. Most players will want to defeat both the NPC Black Phantom and the [[Primeval Demon]] in one go, to avoid achieving Black [[World Tendency]] more than once. It is therefore advisable to start from 3-1 and take out Black Phantom [[ Lord Rydell]]  first, then move into 3-2 to deal with the Primeval Demon.''&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[3-2 Fool's Idol Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
&lt;br /&gt;
#Your starting point. Despite the likelihood of you falling to your death here a few times by mistake, at least you can read the map easily enough. [[Gargoyle]]s will try to ambush you on this map. Sometimes dropping out of the darkness overhead, and other times pretending to be statues along the path. Look for pairs of glowing red eyes to identify them before you approach.&lt;br /&gt;
#The left path leads to a Soul, and you will return to this spot later in the level. For now take the right path, but watch out for the [[ Gargoyle]]  ambush. On the next round platform there is a corpse on the backside of the torch sconce which has 6 [[Fresh Spice]].&lt;br /&gt;
#A [[Gargoyle]] drops from the sky as you approach the tower. If you turn right and follow that path you can find a bunch of items, including a lot of [[Moonlightstone]]s. Point 18 is here too, so remember this spot. When you are done, return to the inside of the tower and go clockwise to ascend the stairs.&lt;br /&gt;
#This little balcony is where you drop off to get the [[ Rune Sword]]  and [[Rune Shield]]. There are usually Messages or Bloodstains on the ground here if you play online. Take a small step out and aim for the walkway 20 feet below you. After you pick up the items you can step off onto the walkway back to the entrance. Continuing past point 4, as you approach the walkway, look up to find a [[Gargoyle]] attempting to ambush you from above. As you approach the area of Point 5, you can walk onto that leaning tower and get a [[Flamberge]].&lt;br /&gt;
#You will be ambushed by multiple [[Gargoyle]]s along this walkway. Some even wait for you to pass and will ambush you from behind if you just blindly sprint along.&lt;br /&gt;
#Before you climb up this tower, you can walk along that small lip on the outside, trigger the fog gate first to be safe. If you go a small distance to the right you will pick up some spice. Halfway up the tower a [[Gargoyle]] will ambush you. Despite the strange camera angles here, remember that you can block his attacks without much trouble. You can also blast him with [[Soul Arrow]] , using some of the free spice you found to keep yourself ready for a fight. Step past the elevator that lowers down to pick up a [[ Stone of Ephemeral Eyes]] , then go on up. Be prepared to fight a [[Gargoyle]] when you get to the top.&lt;br /&gt;
#Kill the [[Dregling]]s here to snap one of the chains holding up that giant heart. Also, if you have PURE White [[ World Tendency]], you can climb the stairs here and a bridge will be repaired. This is where you get the key to free [[Lord Rydell]] in 3-1, and to open the eastern hallway at point 11 in 3-1. When you wish you proceed, go down the staircase. You'll need to climb into those little cages to get lowered down to the Blood Swamp. Or, drop down to Point 8 to meet [[Yurt, the Silent Chief]].&lt;br /&gt;
#Now that you dropped down here, the way to proceed is to let [[Yurt, the Silent Chief]] go free. While he is evil, feel free to ignore him for now. If you do fight him and he falls, the next time you enter this area his armor will be found in a bag near this area. If you simply quit and reload your save, his armor will appear in front of his cage and you don't need to exit the level and lose progress. Once you beat a boss after freeing and not killing him, he will show up on the second floor landing of the Nexus, that flat empty floor just above the Archstones. He'll start assassinating people if left alone. But kill him right away and you get two free Souls from new corpses added to the Nexus. You can also grab his [[ Gloom Armor]]  there without worrying about weight; just talk to [[ Stockpile Thomas]]  and return to the second floor landing to get the rest. After you free him, take his cage down to the Blood Swamp.&lt;br /&gt;
#*'''''Warning''''': If you attack Yurt with either magic or range weapons without first talking to him, he will turn hostile. This means you cannot talk to him and therefore lose the opportunity to free him and take the cage down. You will effectively be stranded, since Yurts cage is the only way to proceed safely from this location. You will need to restart the level. Either [[ Evacuate]] , use the nearby [[ Shard of Archstone]]  or suicide. When you next run the level, use the cage which precedes the drop onto Yurts location to continue.&lt;br /&gt;
#There is another [[ Prisoner]]  Horde in this area of the Blood Swamp. Fight him the same as the other one. Just hide behind one of the pillars nearby and trade ranged shots. Be wary of the [[Giant Man Centipede]]s as well. Not only do they have a jumping tackle that can break your guard, but when they split from their tail they spew vile junk on you that needs to be healed with a Lotus. Get the [[ Fragrant Ring]]  to the west of this point for MP Regeneration. Notice the [[Ring of Disease Resistance]] on the dead end hillside at the left of the swamp.&lt;br /&gt;
#Three [[Giant Man Centipede]]s wait in ambush here. Lure them out and kill them with ranged attacks. You don't want them to tackle you or give you the Plague by participating in three-on-one fight.&lt;br /&gt;
#Say hello to your first Black Phantom Guard. It's a [[ Mind Flayer]]  so be prepared for his ranged magical attacks. This guy patrols on the stairs here. Try hiding behind a pillar on the right and attacking his back when walks away from you. He is slow to turn if you sprint towards him and strike.&lt;br /&gt;
#There is a [[Giant Man Centipede]] behind the pillar here. So don't go stepping out blindly. And be prepared as there is another one that follows.&lt;br /&gt;
#You'll notice a [[Crystal Lizard]] here, near the far [[Giant Man Centipede]]. Be careful as one of the [[Giant Man Centipede]]s is hiding behind the second tentacle. If you spook the [[Crystal Lizard]] and he falls to his death, you can backtrack to the walkway leading up to Point 11 and pick up the [[Moonlightstone]]s (Chunk and Pure) from his corpse. Also, notice that you can walk between the two tentacles at this point for some [[Old Spice]].&lt;br /&gt;
#As you walk past this wall, be wary of a [[Bows / Crossbows | Crossbow]] [[Gargoyle]] flying on your right side. He may kill you if you walk along blindly.&lt;br /&gt;
#Pick up the soul on this tower than wait, and wait, and possibly wait some more for the express elevator to show up. As you ride up it, be ready for the ambushing [[Gargoyle]] at the top. Raise your shield and boldly step off the elevator ready to fight.&lt;br /&gt;
#This is the second chain tower. As before, kill the [[Dregling]]s casting the spell to keep the chain intact. The heart should now collapse, opening the way to the boss, and to a nice treasure cache.&lt;br /&gt;
#Be wary of the [[Gargoyle]] who attacks from the darkness as you get ready to approach the end of this walkway. Once you drop down, you are near the beginning of the level again. Be wary of new [[Giant Man Centipede]]s released from the destroyed heart.&lt;br /&gt;
#Enter the now-crushed heart tower and go right and proceed down the stairs outside to reach this point, being careful of the new [[Giant Man Centipede]]s . Take a counter-clockwise path through this inner area. This puts you behind a number of the [[Giant Man Centipede]] inside. For your troubles you get a [[ Ring of Avarice]]  a [[ Gold Mask]] , an [[ Epee Rapier]] , and some Souls and [[ Old Spice]]  and a [[Stone of Ephemeral Eyes]]. When done, return to the previous area and climb the tower again.&lt;br /&gt;
#This time you can keep going clockwise and climb a free-hanging staircase. There is a [[Renowned Hero's Soul]] behind the staircase. The lip on the outside protects you from falling off on that side, but the inside is open and treacherous.&lt;br /&gt;
#There is another Black Phantom [[Mind Flayer]] here. Wait for him to approach then turn his back. Sprint forward and attack him with melee or ranged attacks. Run away before he turns around completely. Sprint down the stairs a bit and, when he stops running and begins looking left and right, get ready to double back. Once he turns away again, repeat the process until he dies.&lt;br /&gt;
#Behind the stairs at the top is a [[Storied Hero's Soul]]. This fog gate leads to the boss. But first, go past it for lots of [[Old Spice]]. This will fuel any [[ Magic]]  buffs you want to use for the bosses. Also, double back above the staircase you just climbed to get a Soul.&lt;br /&gt;
#The fog gate opens onto [[Maneater]]. See the [[ Maneater]]  page for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Tower_3-2_Walkthrough&amp;diff=7720</id>
		<title>Tower 3-2 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Tower_3-2_Walkthrough&amp;diff=7720"/>
		<updated>2025-11-11T23:45:21Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Fool's Idol Archstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fool's Idol Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss''' || '''NPCs''' || '''Enemies''' || '''Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Maneater]]&amp;lt;br/&amp;gt;''- [[Mixed Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Yurt, the Silent Chief]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Mind Flayer]] Black Phantom&amp;lt;br/&amp;gt;- [[Prisoner]]&amp;lt;br/&amp;gt;- [[Man Centipede]]&amp;lt;br/&amp;gt;- [[Giant Man Centipede]]&amp;lt;br/&amp;gt;- [[Gargoyle]]&amp;lt;br/&amp;gt;- [[Prisoner Horde]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Moon]] [[Short Sword]] +1&amp;lt;br/&amp;gt;- [[Rune Sword]]&amp;lt;br/&amp;gt;- [[Flamberge]]&amp;lt;br/&amp;gt;- [[Epee Rapier]]&amp;lt;br/&amp;gt;- [[Rune Shield]]&amp;lt;br/&amp;gt;- [[Gold Mask]]&amp;lt;br/&amp;gt;- [[Fragrant Ring]]&amp;lt;br/&amp;gt;- [[Ring of Disease Resistance]]&amp;lt;br/&amp;gt;- [[Ring of Avarice]]&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Helmet]] (Yurt)&amp;lt;br/&amp;gt;- [[Gloom Armor]] (Yurt)&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Gauntlets]] (Yurt)&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Leggings]] ([[Yurt]])&amp;lt;br/&amp;gt;- [[Shard of Archstone]]&amp;lt;br/&amp;gt;- [[Stone of Ephemeral Eyes]] x3&amp;lt;br/&amp;gt;- Shard of [[Moonlightstone]] x3&amp;lt;br/&amp;gt;- Chunk of [[Moonlightstone]] x1&amp;lt;br/&amp;gt;- Shard of [[Mercurystone]] x2&amp;lt;br/&amp;gt;- Chunk of [[Mercurystone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] || 207003 || 96 || 5 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde]] || 207501 || 458 || 1548 || 104 || -25 || 0 || 65 || 411 || 396 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Rapier) || 305000 || 235 || 275 || 112 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Crossbow) || 305001 || 185 || 335 || 94 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Rapier) || 305094 || 235 || 288 || 112 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311007 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 403007 || 212 || 2769 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] || 507000 || 216 || 49 || 104 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Man Centipede]] || 507001 || 142 || 49 || 97 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] (Black Phantom) || 507002 || 216 || 213 || 104 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater]] || 304000 || 1800 || 13880 || 122 || 0 || 0 || 0 || 102 || 83 || 500 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater|Maneater's Tail]] || 304010 || 1800 || 0 || 122 || 0 || 0 || 0 || 102 || 83 || 500 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || 511002 || 55 || 105 || 400 || 0 || 50 || 0 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Man Centipede]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater|Maneater's Tail]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*On top of the first tower where the first chain is released, a bridge will appear that gives access to the very top, where the [[Prison of Hope, 2F West Cell Key]] , that unlocks Rydell's cell, can be picked up. Pure White [[World Tendency]]  required.&lt;br /&gt;
:*Once unlocked, this bridge will remain there even if [[World Tendency]] changes later.&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*Two Black Phantom [[Giant Man Centipede]]  at the swamp.&lt;br /&gt;
*One Black Phantom [[Giant Man Centipede]] on bridge leading to second chain tower, just past the [[Crystal Lizard]]&lt;br /&gt;
*A [[Primeval Demon]]  is at a dead-end, accessed from the boardwalk; it is next to where the [[ Ring of Disease Resistance]]  is found&lt;br /&gt;
:*'''''Note:''''' The [[Primeval Demon]] shows up one [[World Tendency]] lighter than Pure Black and is likely to drop a [[Colorless Demon's Soul]] when killed.&lt;br /&gt;
&lt;br /&gt;
===''A Note on Black World Tendency Events in Latria''===&lt;br /&gt;
:''In Latria it is impossible to go from 3-2 back to 3-1, without going by the [[Nexus]]. Most players will want to defeat both the NPC Black Phantom and the [[Primeval Demon]] in one go, to avoid achieving Black [[World Tendency]] more than once. It is therefore advisable to start from 3-1 and take out Black Phantom [[ Lord Rydell]]  first, then move into 3-2 to deal with the Primeval Demon.''&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[3-2 Fool's Idol Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
&lt;br /&gt;
#Your starting point. Despite the likelihood of you falling to your death here a few times by mistake, at least you can read the map easily enough. [[Gargoyle]]s will try to ambush you on this map. Sometimes dropping out of the darkness overhead, and other times pretending to be statues along the path. Look for pairs of glowing red eyes to identify them before you approach.&lt;br /&gt;
#The left path leads to a Soul, and you will return to this spot later in the level. For now take the right path, but watch out for the [[ Gargoyle]]  ambush. On the next round platform there is a corpse on the backside of the torch sconce which has 6 [[Fresh Spice]].&lt;br /&gt;
#A [[Gargoyle]] drops from the sky as you approach the tower. If you turn right and follow that path you can find a bunch of items, including a lot of [[Moonlightstone]]s. Point 18 is here too, so remember this spot. When you are done, return to the inside of the tower and go clockwise to ascend the stairs.&lt;br /&gt;
#This little balcony is where you drop off to get the [[ Rune Sword]]  and [[Rune Shield]]. There are usually Messages or Bloodstains on the ground here if you play online. Take a small step out and aim for the walkway 20 feet below you. After you pick up the items you can step off onto the walkway back to the entrance. Continuing past point 4, as you approach the walkway, look up to find a [[Gargoyle]] attempting to ambush you from above. As you approach the area of Point 5, you can walk onto that leaning tower and get a [[Flamberge]].&lt;br /&gt;
#You will be ambushed by multiple [[Gargoyle]]s along this walkway. Some even wait for you to pass and will ambush you from behind if you just blindly sprint along.&lt;br /&gt;
#Before you climb up this tower, you can walk along that small lip on the outside, trigger the fog gate first to be safe. If you go a small distance to the right you will pick up some spice. Halfway up the tower a [[Gargoyle]] will ambush you. Despite the strange camera angles here, remember that you can block his attacks without much trouble. You can also blast him with [[Soul Arrow]] , using some of the free spice you found to keep yourself ready for a fight. Step past the elevator that lowers down to pick up a [[ Stone of Ephemeral Eyes]] , then go on up. Be prepared to fight a [[Gargoyle]] when you get to the top.&lt;br /&gt;
#Kill the [[Dregling]]s here to snap one of the chains holding up that giant heart. Also, if you have PURE White [[ World Tendency]], you can climb the stairs here and a bridge will be repaired. This is where you get the key to free [[Lord Rydell]] in 3-1, and to open the eastern hallway at point 11 in 3-1. When you wish you proceed, go down the staircase. You'll need to climb into those little cages to get lowered down to the Blood Swamp. Or, drop down to Point 8 to meet [[Yurt, the Silent Chief]].&lt;br /&gt;
#Now that you dropped down here, the way to proceed is to let [[Yurt, the Silent Chief]] go free. While he is evil, feel free to ignore him for now. If you do fight him and he falls, the next time you enter this area his armor will be found in a bag near this area. If you simply quit and reload your save, his armor will appear in front of his cage and you don't need to exit the level and lose progress. Once you beat a boss after freeing and not killing him, he will show up on the second floor landing of the Nexus, that flat empty floor just above the Archstones. He'll start assassinating people if left alone. But kill him right away and you get two free Souls from new corpses added to the Nexus. You can also grab his [[ Gloom Armor]]  there without worrying about weight; just talk to [[ Stockpile Thomas]]  and return to the second floor landing to get the rest. After you free him, take his cage down to the Blood Swamp.&lt;br /&gt;
#*'''''Warning''''': If you attack Yurt with either magic or range weapons without first talking to him, he will turn hostile. This means you cannot talk to him and therefore lose the opportunity to free him and take the cage down. You will effectively be stranded, since Yurts cage is the only way to proceed safely from this location. You will need to restart the level. Either [[ Evacuate]] , use the nearby [[ Shard of Archstone]]  or suicide. When you next run the level, use the cage which precedes the drop onto Yurts location to continue.&lt;br /&gt;
#There is another [[ Prisoner]]  Horde in this area of the Blood Swamp. Fight him the same as the other one. Just hide behind one of the pillars nearby and trade ranged shots. Be wary of the [[Giant Man Centipede]]s as well. Not only do they have a jumping tackle that can break your guard, but when they split from their tail they spew vile junk on you that needs to be healed with a Lotus. Get the [[ Fragrant Ring]]  to the west of this point for MP Regeneration. Notice the [[Ring of Disease Resistance]] on the dead end hillside at the left of the swamp.&lt;br /&gt;
#Three [[Giant Man Centipede]]s wait in ambush here. Lure them out and kill them with ranged attacks. You don't want them to tackle you or give you the Plague by participating in three-on-one fight.&lt;br /&gt;
#Say hello to your first Black Phantom Guard. It's a [[ Mind Flayer]]  so be prepared for his ranged magical attacks. This guy patrols on the stairs here. Try hiding behind a pillar on the right and attacking his back when walks away from you. He is slow to turn if you sprint towards him and strike.&lt;br /&gt;
#There is a [[Giant Man Centipede]] behind the pillar here. So don't go stepping out blindly. And be prepared as there is another one that follows.&lt;br /&gt;
#You'll notice a [[Crystal Lizard]] here, near the far [[Giant Man Centipede]]. Be careful as one of the [[Giant Man Centipede]]s is hiding behind the second tentacle. If you spook the [[Crystal Lizard]] and he falls to his death, you can backtrack to the walkway leading up to Point 11 and pick up the [[Moonlightstone]]s (Chunk and Pure) from his corpse. Also, notice that you can walk between the two tentacles at this point for some [[Old Spice]].&lt;br /&gt;
#As you walk past this wall, be wary of a [[Bows / Crossbows | Crossbow]] [[Gargoyle]] flying on your right side. He may kill you if you walk along blindly.&lt;br /&gt;
#Pick up the soul on this tower than wait, and wait, and possibly wait some more for the express elevator to show up. As you ride up it, be ready for the ambushing [[Gargoyle]] at the top. Raise your shield and boldly step off the elevator ready to fight.&lt;br /&gt;
#This is the second chain tower. As before, kill the [[Dregling]]s casting the spell to keep the chain intact. The heart should now collapse, opening the way to the boss, and to a nice treasure cache.&lt;br /&gt;
#Be wary of the [[Gargoyle]] who attacks from the darkness as you get ready to approach the end of this walkway. Once you drop down, you are near the beginning of the level again. Be wary of new [[Giant Man Centipede]]s released from the destroyed heart.&lt;br /&gt;
#Enter the now-crushed heart tower and go right and proceed down the stairs outside to reach this point, being careful of the new [[Giant Man Centipede]]s . Take a counter-clockwise path through this inner area. This puts you behind a number of the [[Giant Man Centipede]] inside. For your troubles you get a [[ Ring of Avarice]]  a [[ Gold Mask]] , an [[ Epee Rapier]] , and some Souls and [[ Old Spice]]  and a [[Stone of Ephemeral Eyes]]. When done, return to the previous area and climb the tower again.&lt;br /&gt;
#This time you can keep going clockwise and climb a free-hanging staircase. There is a [[Renowned Hero's Soul]] behind the staircase. The lip on the outside protects you from falling off on that side, but the inside is open and treacherous.&lt;br /&gt;
#There is another Black Phantom [[Mind Flayer]] here. Wait for him to approach then turn his back. Sprint forward and attack him with melee or ranged attacks. Run away before he turns around completely. Sprint down the stairs a bit and, when he stops running and begins looking left and right, get ready to double back. Once he turns away again, repeat the process until he dies.&lt;br /&gt;
#Behind the stairs at the top is a [[Storied Hero's Soul]]. This fog gate leads to the boss. But first, go past it for lots of [[Old Spice]]. This will fuel any [[ Magic]]  buffs you want to use for the bosses. Also, double back above the staircase you just climbed to get a Soul.&lt;br /&gt;
#The fog gate opens onto [[Maneater]]. See the [[ Maneater]]  page for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Tower_3-2_Walkthrough&amp;diff=7719</id>
		<title>Tower 3-2 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Tower_3-2_Walkthrough&amp;diff=7719"/>
		<updated>2025-11-11T23:44:50Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fool's Idol Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss''' || '''NPCs''' || '''Enemies''' || '''Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Maneater]]&amp;lt;br/&amp;gt;''- [[Mixed Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Yurt, the Silent Chief]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Mind Flayer]] Black Phantom&amp;lt;br/&amp;gt;- [[Prisoner]]&amp;lt;br/&amp;gt;- [[Man Centipede]]&amp;lt;br/&amp;gt;- [[Giant Man Centipede]]&amp;lt;br/&amp;gt;- [[Gargoyle]]&amp;lt;br/&amp;gt;- [[Prisoner Horde]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Moon]] [[Short Sword]] +1&amp;lt;br/&amp;gt;- [[Rune Sword]]&amp;lt;br/&amp;gt;- [[Flamberge]]&amp;lt;br/&amp;gt;- [[Epee Rapier]]&amp;lt;br/&amp;gt;- [[Rune Shield]]&amp;lt;br/&amp;gt;- [[Gold Mask]]&amp;lt;br/&amp;gt;- [[Fragrant Ring]]&amp;lt;br/&amp;gt;- [[Ring of Disease Resistance]]&amp;lt;br/&amp;gt;- [[Ring of Avarice]]&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Helmet]] (Yurt)&amp;lt;br/&amp;gt;- [[Gloom Armor]] (Yurt)&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Gauntlets]] (Yurt)&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Leggings]] (Yurt)&amp;lt;br/&amp;gt;- [[Shard of Archstone]]&amp;lt;br/&amp;gt;- [[Stone of Ephemeral Eyes]] x3&amp;lt;br/&amp;gt;- Shard of [[Moonlightstone]] x3&amp;lt;br/&amp;gt;- Chunk of [[Moonlightstone]] x1&amp;lt;br/&amp;gt;- Shard of [[Mercurystone]] x2&amp;lt;br/&amp;gt;- Chunk of [[Mercurystone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] || 207003 || 96 || 5 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde]] || 207501 || 458 || 1548 || 104 || -25 || 0 || 65 || 411 || 396 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Rapier) || 305000 || 235 || 275 || 112 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Crossbow) || 305001 || 185 || 335 || 94 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Rapier) || 305094 || 235 || 288 || 112 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311007 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 403007 || 212 || 2769 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] || 507000 || 216 || 49 || 104 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Man Centipede]] || 507001 || 142 || 49 || 97 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] (Black Phantom) || 507002 || 216 || 213 || 104 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater]] || 304000 || 1800 || 13880 || 122 || 0 || 0 || 0 || 102 || 83 || 500 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater|Maneater's Tail]] || 304010 || 1800 || 0 || 122 || 0 || 0 || 0 || 102 || 83 || 500 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || 511002 || 55 || 105 || 400 || 0 || 50 || 0 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Man Centipede]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater|Maneater's Tail]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*On top of the first tower where the first chain is released, a bridge will appear that gives access to the very top, where the [[Prison of Hope, 2F West Cell Key]] , that unlocks Rydell's cell, can be picked up. Pure White [[World Tendency]]  required.&lt;br /&gt;
:*Once unlocked, this bridge will remain there even if [[World Tendency]] changes later.&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*Two Black Phantom [[Giant Man Centipede]]  at the swamp.&lt;br /&gt;
*One Black Phantom [[Giant Man Centipede]] on bridge leading to second chain tower, just past the [[Crystal Lizard]]&lt;br /&gt;
*A [[Primeval Demon]]  is at a dead-end, accessed from the boardwalk; it is next to where the [[ Ring of Disease Resistance]]  is found&lt;br /&gt;
:*'''''Note:''''' The [[Primeval Demon]] shows up one [[World Tendency]] lighter than Pure Black and is likely to drop a [[Colorless Demon's Soul]] when killed.&lt;br /&gt;
&lt;br /&gt;
===''A Note on Black World Tendency Events in Latria''===&lt;br /&gt;
:''In Latria it is impossible to go from 3-2 back to 3-1, without going by the [[Nexus]]. Most players will want to defeat both the NPC Black Phantom and the [[Primeval Demon]] in one go, to avoid achieving Black [[World Tendency]] more than once. It is therefore advisable to start from 3-1 and take out Black Phantom [[ Lord Rydell]]  first, then move into 3-2 to deal with the Primeval Demon.''&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[3-2 Fool's Idol Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
&lt;br /&gt;
#Your starting point. Despite the likelihood of you falling to your death here a few times by mistake, at least you can read the map easily enough. [[Gargoyle]]s will try to ambush you on this map. Sometimes dropping out of the darkness overhead, and other times pretending to be statues along the path. Look for pairs of glowing red eyes to identify them before you approach.&lt;br /&gt;
#The left path leads to a Soul, and you will return to this spot later in the level. For now take the right path, but watch out for the [[ Gargoyle]]  ambush. On the next round platform there is a corpse on the backside of the torch sconce which has 6 [[Fresh Spice]].&lt;br /&gt;
#A [[Gargoyle]] drops from the sky as you approach the tower. If you turn right and follow that path you can find a bunch of items, including a lot of [[Moonlightstone]]s. Point 18 is here too, so remember this spot. When you are done, return to the inside of the tower and go clockwise to ascend the stairs.&lt;br /&gt;
#This little balcony is where you drop off to get the [[ Rune Sword]]  and [[Rune Shield]]. There are usually Messages or Bloodstains on the ground here if you play online. Take a small step out and aim for the walkway 20 feet below you. After you pick up the items you can step off onto the walkway back to the entrance. Continuing past point 4, as you approach the walkway, look up to find a [[Gargoyle]] attempting to ambush you from above. As you approach the area of Point 5, you can walk onto that leaning tower and get a [[Flamberge]].&lt;br /&gt;
#You will be ambushed by multiple [[Gargoyle]]s along this walkway. Some even wait for you to pass and will ambush you from behind if you just blindly sprint along.&lt;br /&gt;
#Before you climb up this tower, you can walk along that small lip on the outside, trigger the fog gate first to be safe. If you go a small distance to the right you will pick up some spice. Halfway up the tower a [[Gargoyle]] will ambush you. Despite the strange camera angles here, remember that you can block his attacks without much trouble. You can also blast him with [[Soul Arrow]] , using some of the free spice you found to keep yourself ready for a fight. Step past the elevator that lowers down to pick up a [[ Stone of Ephemeral Eyes]] , then go on up. Be prepared to fight a [[Gargoyle]] when you get to the top.&lt;br /&gt;
#Kill the [[Dregling]]s here to snap one of the chains holding up that giant heart. Also, if you have PURE White [[ World Tendency]], you can climb the stairs here and a bridge will be repaired. This is where you get the key to free [[Lord Rydell]] in 3-1, and to open the eastern hallway at point 11 in 3-1. When you wish you proceed, go down the staircase. You'll need to climb into those little cages to get lowered down to the Blood Swamp. Or, drop down to Point 8 to meet [[Yurt, the Silent Chief]].&lt;br /&gt;
#Now that you dropped down here, the way to proceed is to let [[Yurt, the Silent Chief]] go free. While he is evil, feel free to ignore him for now. If you do fight him and he falls, the next time you enter this area his armor will be found in a bag near this area. If you simply quit and reload your save, his armor will appear in front of his cage and you don't need to exit the level and lose progress. Once you beat a boss after freeing and not killing him, he will show up on the second floor landing of the Nexus, that flat empty floor just above the Archstones. He'll start assassinating people if left alone. But kill him right away and you get two free Souls from new corpses added to the Nexus. You can also grab his [[ Gloom Armor]]  there without worrying about weight; just talk to [[ Stockpile Thomas]]  and return to the second floor landing to get the rest. After you free him, take his cage down to the Blood Swamp.&lt;br /&gt;
#*'''''Warning''''': If you attack Yurt with either magic or range weapons without first talking to him, he will turn hostile. This means you cannot talk to him and therefore lose the opportunity to free him and take the cage down. You will effectively be stranded, since Yurts cage is the only way to proceed safely from this location. You will need to restart the level. Either [[ Evacuate]] , use the nearby [[ Shard of Archstone]]  or suicide. When you next run the level, use the cage which precedes the drop onto Yurts location to continue.&lt;br /&gt;
#There is another [[ Prisoner]]  Horde in this area of the Blood Swamp. Fight him the same as the other one. Just hide behind one of the pillars nearby and trade ranged shots. Be wary of the [[Giant Man Centipede]]s as well. Not only do they have a jumping tackle that can break your guard, but when they split from their tail they spew vile junk on you that needs to be healed with a Lotus. Get the [[ Fragrant Ring]]  to the west of this point for MP Regeneration. Notice the [[Ring of Disease Resistance]] on the dead end hillside at the left of the swamp.&lt;br /&gt;
#Three [[Giant Man Centipede]]s wait in ambush here. Lure them out and kill them with ranged attacks. You don't want them to tackle you or give you the Plague by participating in three-on-one fight.&lt;br /&gt;
#Say hello to your first Black Phantom Guard. It's a [[ Mind Flayer]]  so be prepared for his ranged magical attacks. This guy patrols on the stairs here. Try hiding behind a pillar on the right and attacking his back when walks away from you. He is slow to turn if you sprint towards him and strike.&lt;br /&gt;
#There is a [[Giant Man Centipede]] behind the pillar here. So don't go stepping out blindly. And be prepared as there is another one that follows.&lt;br /&gt;
#You'll notice a [[Crystal Lizard]] here, near the far [[Giant Man Centipede]]. Be careful as one of the [[Giant Man Centipede]]s is hiding behind the second tentacle. If you spook the [[Crystal Lizard]] and he falls to his death, you can backtrack to the walkway leading up to Point 11 and pick up the [[Moonlightstone]]s (Chunk and Pure) from his corpse. Also, notice that you can walk between the two tentacles at this point for some [[Old Spice]].&lt;br /&gt;
#As you walk past this wall, be wary of a [[Bows / Crossbows | Crossbow]] [[Gargoyle]] flying on your right side. He may kill you if you walk along blindly.&lt;br /&gt;
#Pick up the soul on this tower than wait, and wait, and possibly wait some more for the express elevator to show up. As you ride up it, be ready for the ambushing [[Gargoyle]] at the top. Raise your shield and boldly step off the elevator ready to fight.&lt;br /&gt;
#This is the second chain tower. As before, kill the [[Dregling]]s casting the spell to keep the chain intact. The heart should now collapse, opening the way to the boss, and to a nice treasure cache.&lt;br /&gt;
#Be wary of the [[Gargoyle]] who attacks from the darkness as you get ready to approach the end of this walkway. Once you drop down, you are near the beginning of the level again. Be wary of new [[Giant Man Centipede]]s released from the destroyed heart.&lt;br /&gt;
#Enter the now-crushed heart tower and go right and proceed down the stairs outside to reach this point, being careful of the new [[Giant Man Centipede]]s . Take a counter-clockwise path through this inner area. This puts you behind a number of the [[Giant Man Centipede]] inside. For your troubles you get a [[ Ring of Avarice]]  a [[ Gold Mask]] , an [[ Epee Rapier]] , and some Souls and [[ Old Spice]]  and a [[Stone of Ephemeral Eyes]]. When done, return to the previous area and climb the tower again.&lt;br /&gt;
#This time you can keep going clockwise and climb a free-hanging staircase. There is a [[Renowned Hero's Soul]] behind the staircase. The lip on the outside protects you from falling off on that side, but the inside is open and treacherous.&lt;br /&gt;
#There is another Black Phantom [[Mind Flayer]] here. Wait for him to approach then turn his back. Sprint forward and attack him with melee or ranged attacks. Run away before he turns around completely. Sprint down the stairs a bit and, when he stops running and begins looking left and right, get ready to double back. Once he turns away again, repeat the process until he dies.&lt;br /&gt;
#Behind the stairs at the top is a [[Storied Hero's Soul]]. This fog gate leads to the boss. But first, go past it for lots of [[Old Spice]]. This will fuel any [[ Magic]]  buffs you want to use for the bosses. Also, double back above the staircase you just climbed to get a Soul.&lt;br /&gt;
#The fog gate opens onto [[Maneater]]. See the [[ Maneater]]  page for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Tower_3-2_Walkthrough&amp;diff=7718</id>
		<title>Tower 3-2 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Tower_3-2_Walkthrough&amp;diff=7718"/>
		<updated>2025-11-11T23:43:28Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fool's Idol Archstone==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss''' || '''NPCs''' || '''Enemies''' || '''Notable Loot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Maneater]]&amp;lt;br/&amp;gt;''- [[Mixed Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Yurt, the Silent Chief]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - BP [[Mind Flayer]]&amp;lt;br/&amp;gt;- [[Prisoner]]&amp;lt;br/&amp;gt;- [[Man Centipede]]&amp;lt;br/&amp;gt;- [[Giant Man Centipede]]&amp;lt;br/&amp;gt;- [[Gargoyle]]&amp;lt;br/&amp;gt;- [[Prisoner Horde]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Moon]] [[Short Sword]] +1&amp;lt;br/&amp;gt;- [[Rune Sword]]&amp;lt;br/&amp;gt;- [[Flamberge]]&amp;lt;br/&amp;gt;- [[Epee Rapier]]&amp;lt;br/&amp;gt;- [[Rune Shield]]&amp;lt;br/&amp;gt;- [[Gold Mask]]&amp;lt;br/&amp;gt;- [[Fragrant Ring]]&amp;lt;br/&amp;gt;- [[Ring of Disease Resistance]]&amp;lt;br/&amp;gt;- [[Ring of Avarice]]&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Helmet]] (Yurt)&amp;lt;br/&amp;gt;- [[Gloom Armor]] (Yurt)&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Gauntlets]] (Yurt)&amp;lt;br/&amp;gt;- [[Gloom Armor|Gloom Leggings]] (Yurt)&amp;lt;br/&amp;gt;- [[Shard of Archstone]]&amp;lt;br/&amp;gt;- [[Stone of Ephemeral Eyes]] x3&amp;lt;br/&amp;gt;- Shard of [[Moonlightstone]] x3&amp;lt;br/&amp;gt;- Chunk of [[Moonlightstone]] x1&amp;lt;br/&amp;gt;- Shard of [[Mercurystone]] x2&amp;lt;br/&amp;gt;- Chunk of [[Mercurystone]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner || 207003 || 96 || 5 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde || 207501 || 458 || 1548 || 104 || -25 || 0 || 65 || 411 || 396 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Rapier) || 305000 || 235 || 275 || 112 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Crossbow) || 305001 || 185 || 335 || 94 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Gargoyle]] (Rapier) || 305094 || 235 || 288 || 112 || 0 || 0 || 0 || 106 || 141 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard || 311007 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 403007 || 212 || 2769 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] || 507000 || 216 || 49 || 104 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Man Centipede]] || 507001 || 142 || 49 || 97 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Giant Man Centipede]] (Black Phantom) || 507002 || 216 || 213 || 104 || -25 || 0 || -15 || 84 || 82 || 999 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater]] || 304000 || 1800 || 13880 || 122 || 0 || 0 || 0 || 102 || 83 || 500 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Maneater|Maneater's Tail]] || 304010 || 1800 || 0 || 122 || 0 || 0 || 0 || 102 || 83 || 500 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Primeval Demon]] || 511002 || 55 || 105 || 400 || 0 || 50 || 0 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner Horde || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Gargoyle || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Crystal Lizard || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || Immunity || Immunity&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Mind Flayer (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Giant Man Centipede || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Man Centipede || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Giant Man Centipede (Black Phantom) || 3.1 || x1.875 || x2.625 || x2.625 || x2.625 || - || - || - || x1.875 || x1.875 || x1.875 || Immunity || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Maneater || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Maneater's Tail || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || - || Immune || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Primeval Demon || x1.55 || x1.3 || x1.75 || x1.75 || x1.75 || - || - || - || x1.25 || x1.25 || x1.25 || Immunity || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*On top of the first tower where the first chain is released, a bridge will appear that gives access to the very top, where the [[Prison of Hope, 2F West Cell Key]] , that unlocks Rydell's cell, can be picked up. Pure White [[World Tendency]]  required.&lt;br /&gt;
:*Once unlocked, this bridge will remain there even if [[World Tendency]] changes later.&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*Two Black Phantom [[Giant Man Centipede]]  at the swamp.&lt;br /&gt;
*One Black Phantom [[Giant Man Centipede]] on bridge leading to second chain tower, just past the [[Crystal Lizard]]&lt;br /&gt;
*A [[Primeval Demon]]  is at a dead-end, accessed from the boardwalk; it is next to where the [[ Ring of Disease Resistance]]  is found&lt;br /&gt;
:*'''''Note:''''' The [[Primeval Demon]] shows up one [[World Tendency]] lighter than Pure Black and is likely to drop a [[Colorless Demon's Soul]] when killed.&lt;br /&gt;
&lt;br /&gt;
===''A Note on Black World Tendency Events in Latria''===&lt;br /&gt;
:''In Latria it is impossible to go from 3-2 back to 3-1, without going by the [[Nexus]]. Most players will want to defeat both the NPC Black Phantom and the [[Primeval Demon]] in one go, to avoid achieving Black [[World Tendency]] more than once. It is therefore advisable to start from 3-1 and take out Black Phantom [[ Lord Rydell]]  first, then move into 3-2 to deal with the Primeval Demon.''&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[3-2 Fool's Idol Archstone Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
&lt;br /&gt;
#Your starting point. Despite the likelihood of you falling to your death here a few times by mistake, at least you can read the map easily enough. [[Gargoyle]]s will try to ambush you on this map. Sometimes dropping out of the darkness overhead, and other times pretending to be statues along the path. Look for pairs of glowing red eyes to identify them before you approach.&lt;br /&gt;
#The left path leads to a Soul, and you will return to this spot later in the level. For now take the right path, but watch out for the [[ Gargoyle]]  ambush. On the next round platform there is a corpse on the backside of the torch sconce which has 6 [[Fresh Spice]].&lt;br /&gt;
#A [[Gargoyle]] drops from the sky as you approach the tower. If you turn right and follow that path you can find a bunch of items, including a lot of [[Moonlightstone]]s. Point 18 is here too, so remember this spot. When you are done, return to the inside of the tower and go clockwise to ascend the stairs.&lt;br /&gt;
#This little balcony is where you drop off to get the [[ Rune Sword]]  and [[Rune Shield]]. There are usually Messages or Bloodstains on the ground here if you play online. Take a small step out and aim for the walkway 20 feet below you. After you pick up the items you can step off onto the walkway back to the entrance. Continuing past point 4, as you approach the walkway, look up to find a [[Gargoyle]] attempting to ambush you from above. As you approach the area of Point 5, you can walk onto that leaning tower and get a [[Flamberge]].&lt;br /&gt;
#You will be ambushed by multiple [[Gargoyle]]s along this walkway. Some even wait for you to pass and will ambush you from behind if you just blindly sprint along.&lt;br /&gt;
#Before you climb up this tower, you can walk along that small lip on the outside, trigger the fog gate first to be safe. If you go a small distance to the right you will pick up some spice. Halfway up the tower a [[Gargoyle]] will ambush you. Despite the strange camera angles here, remember that you can block his attacks without much trouble. You can also blast him with [[Soul Arrow]] , using some of the free spice you found to keep yourself ready for a fight. Step past the elevator that lowers down to pick up a [[ Stone of Ephemeral Eyes]] , then go on up. Be prepared to fight a [[Gargoyle]] when you get to the top.&lt;br /&gt;
#Kill the [[Dregling]]s here to snap one of the chains holding up that giant heart. Also, if you have PURE White [[ World Tendency]], you can climb the stairs here and a bridge will be repaired. This is where you get the key to free [[Lord Rydell]] in 3-1, and to open the eastern hallway at point 11 in 3-1. When you wish you proceed, go down the staircase. You'll need to climb into those little cages to get lowered down to the Blood Swamp. Or, drop down to Point 8 to meet [[Yurt, the Silent Chief]].&lt;br /&gt;
#Now that you dropped down here, the way to proceed is to let [[Yurt, the Silent Chief]] go free. While he is evil, feel free to ignore him for now. If you do fight him and he falls, the next time you enter this area his armor will be found in a bag near this area. If you simply quit and reload your save, his armor will appear in front of his cage and you don't need to exit the level and lose progress. Once you beat a boss after freeing and not killing him, he will show up on the second floor landing of the Nexus, that flat empty floor just above the Archstones. He'll start assassinating people if left alone. But kill him right away and you get two free Souls from new corpses added to the Nexus. You can also grab his [[ Gloom Armor]]  there without worrying about weight; just talk to [[ Stockpile Thomas]]  and return to the second floor landing to get the rest. After you free him, take his cage down to the Blood Swamp.&lt;br /&gt;
#*'''''Warning''''': If you attack Yurt with either magic or range weapons without first talking to him, he will turn hostile. This means you cannot talk to him and therefore lose the opportunity to free him and take the cage down. You will effectively be stranded, since Yurts cage is the only way to proceed safely from this location. You will need to restart the level. Either [[ Evacuate]] , use the nearby [[ Shard of Archstone]]  or suicide. When you next run the level, use the cage which precedes the drop onto Yurts location to continue.&lt;br /&gt;
#There is another [[ Prisoner]]  Horde in this area of the Blood Swamp. Fight him the same as the other one. Just hide behind one of the pillars nearby and trade ranged shots. Be wary of the [[Giant Man Centipede]]s as well. Not only do they have a jumping tackle that can break your guard, but when they split from their tail they spew vile junk on you that needs to be healed with a Lotus. Get the [[ Fragrant Ring]]  to the west of this point for MP Regeneration. Notice the [[Ring of Disease Resistance]] on the dead end hillside at the left of the swamp.&lt;br /&gt;
#Three [[Giant Man Centipede]]s wait in ambush here. Lure them out and kill them with ranged attacks. You don't want them to tackle you or give you the Plague by participating in three-on-one fight.&lt;br /&gt;
#Say hello to your first Black Phantom Guard. It's a [[ Mind Flayer]]  so be prepared for his ranged magical attacks. This guy patrols on the stairs here. Try hiding behind a pillar on the right and attacking his back when walks away from you. He is slow to turn if you sprint towards him and strike.&lt;br /&gt;
#There is a [[Giant Man Centipede]] behind the pillar here. So don't go stepping out blindly. And be prepared as there is another one that follows.&lt;br /&gt;
#You'll notice a [[Crystal Lizard]] here, near the far [[Giant Man Centipede]]. Be careful as one of the [[Giant Man Centipede]]s is hiding behind the second tentacle. If you spook the [[Crystal Lizard]] and he falls to his death, you can backtrack to the walkway leading up to Point 11 and pick up the [[Moonlightstone]]s (Chunk and Pure) from his corpse. Also, notice that you can walk between the two tentacles at this point for some [[Old Spice]].&lt;br /&gt;
#As you walk past this wall, be wary of a [[Bows / Crossbows | Crossbow]] [[Gargoyle]] flying on your right side. He may kill you if you walk along blindly.&lt;br /&gt;
#Pick up the soul on this tower than wait, and wait, and possibly wait some more for the express elevator to show up. As you ride up it, be ready for the ambushing [[Gargoyle]] at the top. Raise your shield and boldly step off the elevator ready to fight.&lt;br /&gt;
#This is the second chain tower. As before, kill the [[Dregling]]s casting the spell to keep the chain intact. The heart should now collapse, opening the way to the boss, and to a nice treasure cache.&lt;br /&gt;
#Be wary of the [[Gargoyle]] who attacks from the darkness as you get ready to approach the end of this walkway. Once you drop down, you are near the beginning of the level again. Be wary of new [[Giant Man Centipede]]s released from the destroyed heart.&lt;br /&gt;
#Enter the now-crushed heart tower and go right and proceed down the stairs outside to reach this point, being careful of the new [[Giant Man Centipede]]s . Take a counter-clockwise path through this inner area. This puts you behind a number of the [[Giant Man Centipede]] inside. For your troubles you get a [[ Ring of Avarice]]  a [[ Gold Mask]] , an [[ Epee Rapier]] , and some Souls and [[ Old Spice]]  and a [[Stone of Ephemeral Eyes]]. When done, return to the previous area and climb the tower again.&lt;br /&gt;
#This time you can keep going clockwise and climb a free-hanging staircase. There is a [[Renowned Hero's Soul]] behind the staircase. The lip on the outside protects you from falling off on that side, but the inside is open and treacherous.&lt;br /&gt;
#There is another Black Phantom [[Mind Flayer]] here. Wait for him to approach then turn his back. Sprint forward and attack him with melee or ranged attacks. Run away before he turns around completely. Sprint down the stairs a bit and, when he stops running and begins looking left and right, get ready to double back. Once he turns away again, repeat the process until he dies.&lt;br /&gt;
#Behind the stairs at the top is a [[Storied Hero's Soul]]. This fog gate leads to the boss. But first, go past it for lots of [[Old Spice]]. This will fuel any [[ Magic]]  buffs you want to use for the bosses. Also, double back above the staircase you just climbed to get a Soul.&lt;br /&gt;
#The fog gate opens onto [[Maneater]]. See the [[ Maneater]]  page for more information.&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Tower_3-1_Walkthrough&amp;diff=7717</id>
		<title>Tower 3-1 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Tower_3-1_Walkthrough&amp;diff=7717"/>
		<updated>2025-11-11T23:42:33Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Special Effect Multipliers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tower of Latria==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boss !! NPCs !! Enemies !! Notable Loot!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Fool's Idol]]&amp;lt;br/&amp;gt;''- [[Doll Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Once Royal Mistress]] ([[Merchants|Vendor]])&amp;lt;br/&amp;gt;- [[Sage Freke, the Visionary]]&amp;lt;br/&amp;gt;- [[Lord Rydell]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Baby's Nail Black Phantom]]&amp;lt;br/&amp;gt;- [[Mind Flayer]]&amp;lt;br/&amp;gt;- [[Prisoner]]&amp;lt;br/&amp;gt;- [[Prisoner Horde]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Secret Dagger]]&amp;lt;br/&amp;gt;- [[Parrying Dagger]]&amp;lt;br/&amp;gt;- [[Geri's Stiletto]]&amp;lt;br/&amp;gt;- [[Mercury]] [[Rapier]] +1&amp;lt;br/&amp;gt;- [[Estoc]]&amp;lt;br/&amp;gt;- [[Claws]]&amp;lt;br/&amp;gt;- [[Phosphorescent Pole]] (BP [[Lord Rydell]])&amp;lt;br/&amp;gt;- [[Heavy Crossbow]]&amp;lt;br/&amp;gt;- [[Wooden Catalyst]]&amp;lt;br/&amp;gt;- [[Silver Catalyst]]&amp;lt;br/&amp;gt;- [[Kite Shield]]&amp;lt;br/&amp;gt;- [[Ring of Magical Sharpness]]&amp;lt;br/&amp;gt;- [[Clever Rat's Ring]]&amp;lt;br/&amp;gt;- [[Dull Rat's Ring]] ([[Lord Rydell]])&amp;lt;br/&amp;gt;- [[Black Leather|Assassin's Mask]]&amp;lt;br/&amp;gt;- [[Black Leather]]&amp;lt;br/&amp;gt;- [[Black Leather|Black Gloves]]&amp;lt;br/&amp;gt;- [[Black Leather|Black Boots]]&amp;lt;br/&amp;gt;- [[Fluted Armor|Fluted Helmet]]&amp;lt;br/&amp;gt;- [[Fluted Armor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] || 207000 || 96 || 3 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Idol) || 207001 || 96 || 3 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Drops Ring) || 207002 || 96 || 15 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Thorn Sword) || 207004 || 96 || 16 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Spear) || 207005 || 96 || 24 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Inside Iron Maiden) || 207006 || 96 || 16 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde]] || 207500 || 458 || 1036 || 104 || -25 || 0 || 65 || 411 || 396 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Once Royal Mistress]] || 209000 || 320 || 32 || 310 || 0 || 0 || 0 || 160 || 133 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311006 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] || 403000 || 212 || 428 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 403005 || 212 || 947 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Fool's Idol]] || 506000 || 1620 || 8430 || 93 || 0 || 0 || 0 || 116 || 79 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Fool's Idol|Clone of Fool's Idol]] || 506001 || 1620 || 0 || 93 || 0 || 0 || 0 || 116 || 79 || 999 || 999 || 999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde]] || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || x2.3 || x1.575 || x1.98 || x1.98 || x1.98 || - || - || - || x1.575 || x1.575 || x1.575 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Fool's Idol]] || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Fool's Idol|Clone of Fool's Idol]] || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*2F West, path previously blocked by debris is accessible now. Pure White [[ World Tendency]]  required.&lt;br /&gt;
:*Once unlocked it will stay unlocked even if [[World Tendency]] changes later.&lt;br /&gt;
:*Items found in the cells Prison of Hope, 2F West&lt;br /&gt;
::*[[Venerable Sage's Robe|Three-Cornered Hat]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Hood]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Robe]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Gloves]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Boots]]&lt;br /&gt;
*2F West, [[ Lord Rydell]]  can be rescued if you have the key from 3-2 (see below). The reward is a [[Dull Rat's Ring]].&lt;br /&gt;
:*Unlocking his cell is not dependent on [[ World Tendency]] , but getting the key from 3-2 is. If you unlock his empty cell during Pure Black [[World Tendency]], he will stay inside until you talk to him, after this the [[World Tendency]] shifts back towards White.&lt;br /&gt;
:*Rescuing Rydell has no effect on his Black Phantom form. Remember that Latria's Archstone will be darker due to its position at the back of the screen, so suicide in Body Form one more time to ensure Pure Black when going for his BP form.&lt;br /&gt;
:*Drops nothing if killed, unless he's killed before he gives the [[Dull Rat's Ring]].&lt;br /&gt;
*Prison of Hope, 2F East is accessible after you free Rydell, and let him live.&lt;br /&gt;
:*The [[Prison of Hope, 2F East Cell Key]]  is located in one of the last open cells.&lt;br /&gt;
:*Items found in the cells Prison of Hope, 2F E&lt;br /&gt;
::*[[Parrying Dagger]]&lt;br /&gt;
::*[[Rogue's Clothes]]&lt;br /&gt;
::*[[Rogue's Clothes|Rogue's Gloves]]&lt;br /&gt;
::*[[Rogue's Clothes|Rogue's Boots]]&lt;br /&gt;
::*Chunk of [[Mercurystone]]&lt;br /&gt;
::*Chunk of [[Mercurystone]]&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*Black Phantom [[Lord Rydell]] is standing outside of his cell on the landing. He drops a [[Phosphorescent Pole]]  when killed. Pure Black [[World Tendency]] required.&lt;br /&gt;
:*He will appear whether you have freed him or not&lt;br /&gt;
*Black Phantom [[ Mind Flayer]]  outside the door on 1F behind the [[ Prisoner]]  Horde enemy, towards Ballista&lt;br /&gt;
*Black Phantom [[Mind Flayer]] in the room where the two warden's corridors come together at the exit door&lt;br /&gt;
*Black Phantom [[Mind Flayer]] on the open path between the warden's corridor exit and the first tower&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[3-1 Tower of Latria Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Welcome to map reading hell. This is your starting point, it is in the top center of the map. I'm sure the map is bombarding you with item names left and right. If you see a long list of items in one spot, it is likely a set of starting armor for one of several classes: [[ Magician]] , [[Thief]], and [[Knight]].&lt;br /&gt;
#Since the section to the right of the starting point is locked for now, you'll end up at this point. Watch out for the [[Mind Flayer]] here. These guys have powerful ranged magic spells, and can paralyze you and deliver a fatal blow if you try to melee them from the front. Kill them from afar with arrows or magic, or hide at the end of their patrol routes and attack their backsides when they walk away from you. An extra large weapon can knock them down. Grab the key here to open the cells in this and the adjoining area. You'll get a set of [[ Magician]] 's gear nearby.&lt;br /&gt;
#A tunnel leads from Point 2 to this area. Watch out for another guard here, then grab the gate key from the wall. Loot the place then return to the beginning of the map and proceed to point 4.&lt;br /&gt;
#With key in hand you can open this gate now and proceed towards point 5. You'll find your first Iron Maidens here. The one in the cell on the left has a [[ Stone of Ephemeral Eyes]]  in it. There are other items in these cells. The [[Dregling]]s imprisoned here aren't too aggressive, and guard three items, so kill them all for some loot. You may get some valuable spice items which will come in handy. In the cell with two Iron Maidens, one has a [[ Black Leather]]  set from the [[ Thief]]  class.&lt;br /&gt;
#This Iron Maiden, and others on this map, marked with a green icon (which means 'poison' in Japanese), are traps. Inside is a live [[ Dregling]]  with a poisoned knife. Open it an you automatically get stabbed. So it is a good idea to have a [[ Royal Lotus]]  in one of your five equipped item slots.&lt;br /&gt;
#Look out for the guard patrolling here. Once you finish him off, check the dead end spot for your next key. Watch out for that Pitfall across from the key. With it you can open that locked gate in the previous hallway. Watch out for another guard patrolling here. He kills those that rush around this blind corner.&lt;br /&gt;
#The [[Once Royal Mistress]] is singing in a cell here. She functions as the vendor for this map. Unlike other vendors, she won't move from this spot. She sells the cheapest [[ Fresh Spice]]  in the game and is the only vendor selling Old Spice. The cell across from her filled with Dreglings is only holding a Soul. If you are confident, fight them, otherwise just ignore them all and leave the cell locked.&lt;br /&gt;
#This room with filled with Iron Maidens. The one by itself, marked with that green poison icon, is another trap. But the 3 clumped together contain the [[Ring of Magical Sharpness]](magic spell power increased while magic defense is decreased) and some Souls. Proceed along the stairs. The opposite landing has [[Sage Freke]] in it, but he is locked away for now. So go down the semi-hidden stairs descending down between the landings.&lt;br /&gt;
#Remember the location of these two side gates. They lead to the Jailor's Hall. Grab the key while you are here and proceed onward for now. The floor halfway down the staircase leads to [[Lord Rydell]] the NPC. If your [[World Tendency]] is Pure White the rubble near him will clear, allowing you to get some [[Venerable Sage's Robe]].&lt;br /&gt;
#At this bottom level is a [[Prisoner Horde]] enemy to your right. This mass of gray bodies can fire powerful ranged magic at you, but must charge up for a few seconds as a warning for you to hide behind one of the pillars here. If you try melee, a half dozen swords appear around him and he will swing wildly at you. Arrows work really well on him. Be aware that there is a [[Crystal Lizard]] in the second hallway behind him. Feel free to loot the cells here. But be wary of the pitfall on the eastern hallway, and of the full set of [[ Fluted Armor]]  in that same hallway. If you take the first hallway after the [[Prisoner Horde]], you will find a pile of coffins and debris in one corner. Break through that to get to a hidden doorway that leads outside. Down the stairs on the left you'll find some a Shard of [[Moonlightstone]]. Still outside, around the hallway to the right you'll find an [[ Estoc]]  on a dead soldier.&lt;br /&gt;
#This gate can be opened with a key from 3-2 that requires Pure White [[World Tendency]]. Just ignore it for now. *NOTE* see obtaining the [[ Dull Rat's Ring]] from [[Lord Rydell]] in 3-1 as this unlocks the door to the second floor.&lt;br /&gt;
#Avoid running through the arrow walkway as it can be shut off by taking a detour through the Jailor's Hallway. Speaking of which, grab the [[Prison of Hope, Warden's Key|Warden's Key]] from the end of the arrow walkway. Also, you can drop onto the small pathways on either side of the main walkway. One has a [[Stone of Ephemeral Eyes]]. The other has a [[Mercury]] [[Rapier]] +1. In getting both of the above items, you can return to the main platform by walking on the ledge until you reach the spot where there is an opening on the fence (one for each item).&lt;br /&gt;
#Return to the Jailor's Hallway. Open the gates, either one works, and head on through. Watch out for the two guards at the far ends. Each side has an item as well. Once outside you'll walk through a staircase. If you climb to the top and follow the path to the end you'll get a [[Silver Catalyst]]. While your spells will be at their weakest with this wand, it increases your MP capacity by 20%(which stacks with the [[ Silver Coronet]]  you should have picked up along the way through this level).&lt;br /&gt;
#Push the lever on the backside of the statue to shut it off. You can loot the arrow walkway now. Among the loot is a [[ Clever Rat's Ring]] , which boosts your attack power when your current health is 30% of maximum or less.&lt;br /&gt;
#Take this second staircase before approaching the boss. There are Widow's Lotuses that you can grab by dropping down onto that little ledge halfway down the raised catwalk. But they are a trap of sorts. There is a [[Baby's Nail]] wielding Black Phantom below this area with a [[Thief's Ring]]  equipped. She is invisible outside of lock-on range. If you grab the Lotuses and drop, you'll likely catch a crossbow bolt to the face for your troubles as you land.&lt;br /&gt;
#Be wary of the Liar. This [[Dregling]] is the one you would have been warned about if you went directly to the boss. Despite his pleas of not interfering, he fuels the spell that revives the Fool's Idol. Kill him to beat the boss. Grab the [[ Special Key]]  while you are here. Feel free to backtrack to point 17 to release [[Sage Freke]] now.&lt;br /&gt;
#[[Sage Freke]] waits here, and releasing him nets you a [[ Geri's Stiletto]]  (MP absorption from enemies attacked) and lets you learn some higher level [[Magic]]  by trading Demon Souls.&lt;br /&gt;
#An invisible [[Baby's Nail]] wielding Black Phantom. Melee attacks can cause plague. Will drop three Chunks of [[Moonlightstone]] and two [[Stone of Ephemeral Eyes]].&lt;br /&gt;
#This fog gate leads to the boss. See the [[ Fool's Idol]]  link for more information.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
#It is possible, but hazardous; to roll past the arrows if you time it right. This shortcut skips the need to double back&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Tower_3-1_Walkthrough&amp;diff=7716</id>
		<title>Tower 3-1 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Tower_3-1_Walkthrough&amp;diff=7716"/>
		<updated>2025-11-11T23:42:03Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: /* Enemy ID and Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tower of Latria==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boss !! NPCs !! Enemies !! Notable Loot!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Fool's Idol]]&amp;lt;br/&amp;gt;''- [[Doll Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Once Royal Mistress]] ([[Merchants|Vendor]])&amp;lt;br/&amp;gt;- [[Sage Freke, the Visionary]]&amp;lt;br/&amp;gt;- [[Lord Rydell]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Baby's Nail Black Phantom]]&amp;lt;br/&amp;gt;- [[Mind Flayer]]&amp;lt;br/&amp;gt;- [[Prisoner]]&amp;lt;br/&amp;gt;- [[Prisoner Horde]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Secret Dagger]]&amp;lt;br/&amp;gt;- [[Parrying Dagger]]&amp;lt;br/&amp;gt;- [[Geri's Stiletto]]&amp;lt;br/&amp;gt;- [[Mercury]] [[Rapier]] +1&amp;lt;br/&amp;gt;- [[Estoc]]&amp;lt;br/&amp;gt;- [[Claws]]&amp;lt;br/&amp;gt;- [[Phosphorescent Pole]] (BP [[Lord Rydell]])&amp;lt;br/&amp;gt;- [[Heavy Crossbow]]&amp;lt;br/&amp;gt;- [[Wooden Catalyst]]&amp;lt;br/&amp;gt;- [[Silver Catalyst]]&amp;lt;br/&amp;gt;- [[Kite Shield]]&amp;lt;br/&amp;gt;- [[Ring of Magical Sharpness]]&amp;lt;br/&amp;gt;- [[Clever Rat's Ring]]&amp;lt;br/&amp;gt;- [[Dull Rat's Ring]] ([[Lord Rydell]])&amp;lt;br/&amp;gt;- [[Black Leather|Assassin's Mask]]&amp;lt;br/&amp;gt;- [[Black Leather]]&amp;lt;br/&amp;gt;- [[Black Leather|Black Gloves]]&amp;lt;br/&amp;gt;- [[Black Leather|Black Boots]]&amp;lt;br/&amp;gt;- [[Fluted Armor|Fluted Helmet]]&amp;lt;br/&amp;gt;- [[Fluted Armor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] || 207000 || 96 || 3 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Idol) || 207001 || 96 || 3 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Drops Ring) || 207002 || 96 || 15 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Thorn Sword) || 207004 || 96 || 16 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Spear) || 207005 || 96 || 24 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Inside Iron Maiden) || 207006 || 96 || 16 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde]] || 207500 || 458 || 1036 || 104 || -25 || 0 || 65 || 411 || 396 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Once Royal Mistress]] || 209000 || 320 || 32 || 310 || 0 || 0 || 0 || 160 || 133 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311006 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] || 403000 || 212 || 428 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 403005 || 212 || 947 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Fool's Idol]] || 506000 || 1620 || 8430 || 93 || 0 || 0 || 0 || 116 || 79 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Fool's Idol|Clone of Fool's Idol]] || 506001 || 1620 || 0 || 93 || 0 || 0 || 0 || 116 || 79 || 999 || 999 || 999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner Horde || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Crystal Lizard || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Mind Flayer || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Mind Flayer (Black Phantom) || x2.3 || x1.575 || x1.98 || x1.98 || x1.98 || - || - || - || x1.575 || x1.575 || x1.575 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fool's Idol || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Clone of Fool's Idol || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*2F West, path previously blocked by debris is accessible now. Pure White [[ World Tendency]]  required.&lt;br /&gt;
:*Once unlocked it will stay unlocked even if [[World Tendency]] changes later.&lt;br /&gt;
:*Items found in the cells Prison of Hope, 2F West&lt;br /&gt;
::*[[Venerable Sage's Robe|Three-Cornered Hat]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Hood]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Robe]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Gloves]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Boots]]&lt;br /&gt;
*2F West, [[ Lord Rydell]]  can be rescued if you have the key from 3-2 (see below). The reward is a [[Dull Rat's Ring]].&lt;br /&gt;
:*Unlocking his cell is not dependent on [[ World Tendency]] , but getting the key from 3-2 is. If you unlock his empty cell during Pure Black [[World Tendency]], he will stay inside until you talk to him, after this the [[World Tendency]] shifts back towards White.&lt;br /&gt;
:*Rescuing Rydell has no effect on his Black Phantom form. Remember that Latria's Archstone will be darker due to its position at the back of the screen, so suicide in Body Form one more time to ensure Pure Black when going for his BP form.&lt;br /&gt;
:*Drops nothing if killed, unless he's killed before he gives the [[Dull Rat's Ring]].&lt;br /&gt;
*Prison of Hope, 2F East is accessible after you free Rydell, and let him live.&lt;br /&gt;
:*The [[Prison of Hope, 2F East Cell Key]]  is located in one of the last open cells.&lt;br /&gt;
:*Items found in the cells Prison of Hope, 2F E&lt;br /&gt;
::*[[Parrying Dagger]]&lt;br /&gt;
::*[[Rogue's Clothes]]&lt;br /&gt;
::*[[Rogue's Clothes|Rogue's Gloves]]&lt;br /&gt;
::*[[Rogue's Clothes|Rogue's Boots]]&lt;br /&gt;
::*Chunk of [[Mercurystone]]&lt;br /&gt;
::*Chunk of [[Mercurystone]]&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*Black Phantom [[Lord Rydell]] is standing outside of his cell on the landing. He drops a [[Phosphorescent Pole]]  when killed. Pure Black [[World Tendency]] required.&lt;br /&gt;
:*He will appear whether you have freed him or not&lt;br /&gt;
*Black Phantom [[ Mind Flayer]]  outside the door on 1F behind the [[ Prisoner]]  Horde enemy, towards Ballista&lt;br /&gt;
*Black Phantom [[Mind Flayer]] in the room where the two warden's corridors come together at the exit door&lt;br /&gt;
*Black Phantom [[Mind Flayer]] on the open path between the warden's corridor exit and the first tower&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[3-1 Tower of Latria Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Welcome to map reading hell. This is your starting point, it is in the top center of the map. I'm sure the map is bombarding you with item names left and right. If you see a long list of items in one spot, it is likely a set of starting armor for one of several classes: [[ Magician]] , [[Thief]], and [[Knight]].&lt;br /&gt;
#Since the section to the right of the starting point is locked for now, you'll end up at this point. Watch out for the [[Mind Flayer]] here. These guys have powerful ranged magic spells, and can paralyze you and deliver a fatal blow if you try to melee them from the front. Kill them from afar with arrows or magic, or hide at the end of their patrol routes and attack their backsides when they walk away from you. An extra large weapon can knock them down. Grab the key here to open the cells in this and the adjoining area. You'll get a set of [[ Magician]] 's gear nearby.&lt;br /&gt;
#A tunnel leads from Point 2 to this area. Watch out for another guard here, then grab the gate key from the wall. Loot the place then return to the beginning of the map and proceed to point 4.&lt;br /&gt;
#With key in hand you can open this gate now and proceed towards point 5. You'll find your first Iron Maidens here. The one in the cell on the left has a [[ Stone of Ephemeral Eyes]]  in it. There are other items in these cells. The [[Dregling]]s imprisoned here aren't too aggressive, and guard three items, so kill them all for some loot. You may get some valuable spice items which will come in handy. In the cell with two Iron Maidens, one has a [[ Black Leather]]  set from the [[ Thief]]  class.&lt;br /&gt;
#This Iron Maiden, and others on this map, marked with a green icon (which means 'poison' in Japanese), are traps. Inside is a live [[ Dregling]]  with a poisoned knife. Open it an you automatically get stabbed. So it is a good idea to have a [[ Royal Lotus]]  in one of your five equipped item slots.&lt;br /&gt;
#Look out for the guard patrolling here. Once you finish him off, check the dead end spot for your next key. Watch out for that Pitfall across from the key. With it you can open that locked gate in the previous hallway. Watch out for another guard patrolling here. He kills those that rush around this blind corner.&lt;br /&gt;
#The [[Once Royal Mistress]] is singing in a cell here. She functions as the vendor for this map. Unlike other vendors, she won't move from this spot. She sells the cheapest [[ Fresh Spice]]  in the game and is the only vendor selling Old Spice. The cell across from her filled with Dreglings is only holding a Soul. If you are confident, fight them, otherwise just ignore them all and leave the cell locked.&lt;br /&gt;
#This room with filled with Iron Maidens. The one by itself, marked with that green poison icon, is another trap. But the 3 clumped together contain the [[Ring of Magical Sharpness]](magic spell power increased while magic defense is decreased) and some Souls. Proceed along the stairs. The opposite landing has [[Sage Freke]] in it, but he is locked away for now. So go down the semi-hidden stairs descending down between the landings.&lt;br /&gt;
#Remember the location of these two side gates. They lead to the Jailor's Hall. Grab the key while you are here and proceed onward for now. The floor halfway down the staircase leads to [[Lord Rydell]] the NPC. If your [[World Tendency]] is Pure White the rubble near him will clear, allowing you to get some [[Venerable Sage's Robe]].&lt;br /&gt;
#At this bottom level is a [[Prisoner Horde]] enemy to your right. This mass of gray bodies can fire powerful ranged magic at you, but must charge up for a few seconds as a warning for you to hide behind one of the pillars here. If you try melee, a half dozen swords appear around him and he will swing wildly at you. Arrows work really well on him. Be aware that there is a [[Crystal Lizard]] in the second hallway behind him. Feel free to loot the cells here. But be wary of the pitfall on the eastern hallway, and of the full set of [[ Fluted Armor]]  in that same hallway. If you take the first hallway after the [[Prisoner Horde]], you will find a pile of coffins and debris in one corner. Break through that to get to a hidden doorway that leads outside. Down the stairs on the left you'll find some a Shard of [[Moonlightstone]]. Still outside, around the hallway to the right you'll find an [[ Estoc]]  on a dead soldier.&lt;br /&gt;
#This gate can be opened with a key from 3-2 that requires Pure White [[World Tendency]]. Just ignore it for now. *NOTE* see obtaining the [[ Dull Rat's Ring]] from [[Lord Rydell]] in 3-1 as this unlocks the door to the second floor.&lt;br /&gt;
#Avoid running through the arrow walkway as it can be shut off by taking a detour through the Jailor's Hallway. Speaking of which, grab the [[Prison of Hope, Warden's Key|Warden's Key]] from the end of the arrow walkway. Also, you can drop onto the small pathways on either side of the main walkway. One has a [[Stone of Ephemeral Eyes]]. The other has a [[Mercury]] [[Rapier]] +1. In getting both of the above items, you can return to the main platform by walking on the ledge until you reach the spot where there is an opening on the fence (one for each item).&lt;br /&gt;
#Return to the Jailor's Hallway. Open the gates, either one works, and head on through. Watch out for the two guards at the far ends. Each side has an item as well. Once outside you'll walk through a staircase. If you climb to the top and follow the path to the end you'll get a [[Silver Catalyst]]. While your spells will be at their weakest with this wand, it increases your MP capacity by 20%(which stacks with the [[ Silver Coronet]]  you should have picked up along the way through this level).&lt;br /&gt;
#Push the lever on the backside of the statue to shut it off. You can loot the arrow walkway now. Among the loot is a [[ Clever Rat's Ring]] , which boosts your attack power when your current health is 30% of maximum or less.&lt;br /&gt;
#Take this second staircase before approaching the boss. There are Widow's Lotuses that you can grab by dropping down onto that little ledge halfway down the raised catwalk. But they are a trap of sorts. There is a [[Baby's Nail]] wielding Black Phantom below this area with a [[Thief's Ring]]  equipped. She is invisible outside of lock-on range. If you grab the Lotuses and drop, you'll likely catch a crossbow bolt to the face for your troubles as you land.&lt;br /&gt;
#Be wary of the Liar. This [[Dregling]] is the one you would have been warned about if you went directly to the boss. Despite his pleas of not interfering, he fuels the spell that revives the Fool's Idol. Kill him to beat the boss. Grab the [[ Special Key]]  while you are here. Feel free to backtrack to point 17 to release [[Sage Freke]] now.&lt;br /&gt;
#[[Sage Freke]] waits here, and releasing him nets you a [[ Geri's Stiletto]]  (MP absorption from enemies attacked) and lets you learn some higher level [[Magic]]  by trading Demon Souls.&lt;br /&gt;
#An invisible [[Baby's Nail]] wielding Black Phantom. Melee attacks can cause plague. Will drop three Chunks of [[Moonlightstone]] and two [[Stone of Ephemeral Eyes]].&lt;br /&gt;
#This fog gate leads to the boss. See the [[ Fool's Idol]]  link for more information.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
#It is possible, but hazardous; to roll past the arrows if you time it right. This shortcut skips the need to double back&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Tower_3-1_Walkthrough&amp;diff=7715</id>
		<title>Tower 3-1 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Tower_3-1_Walkthrough&amp;diff=7715"/>
		<updated>2025-11-11T23:41:47Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tower of Latria==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boss !! NPCs !! Enemies !! Notable Loot!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Fool's Idol]]&amp;lt;br/&amp;gt;''- [[Doll Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Once Royal Mistress]] ([[Merchants|Vendor]])&amp;lt;br/&amp;gt;- [[Sage Freke, the Visionary]]&amp;lt;br/&amp;gt;- [[Lord Rydell]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Baby's Nail Black Phantom]]&amp;lt;br/&amp;gt;- [[Mind Flayer]]&amp;lt;br/&amp;gt;- [[Prisoner]]&amp;lt;br/&amp;gt;- [[Prisoner Horde]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Secret Dagger]]&amp;lt;br/&amp;gt;- [[Parrying Dagger]]&amp;lt;br/&amp;gt;- [[Geri's Stiletto]]&amp;lt;br/&amp;gt;- [[Mercury]] [[Rapier]] +1&amp;lt;br/&amp;gt;- [[Estoc]]&amp;lt;br/&amp;gt;- [[Claws]]&amp;lt;br/&amp;gt;- [[Phosphorescent Pole]] (BP [[Lord Rydell]])&amp;lt;br/&amp;gt;- [[Heavy Crossbow]]&amp;lt;br/&amp;gt;- [[Wooden Catalyst]]&amp;lt;br/&amp;gt;- [[Silver Catalyst]]&amp;lt;br/&amp;gt;- [[Kite Shield]]&amp;lt;br/&amp;gt;- [[Ring of Magical Sharpness]]&amp;lt;br/&amp;gt;- [[Clever Rat's Ring]]&amp;lt;br/&amp;gt;- [[Dull Rat's Ring]] ([[Lord Rydell]])&amp;lt;br/&amp;gt;- [[Black Leather|Assassin's Mask]]&amp;lt;br/&amp;gt;- [[Black Leather]]&amp;lt;br/&amp;gt;- [[Black Leather|Black Gloves]]&amp;lt;br/&amp;gt;- [[Black Leather|Black Boots]]&amp;lt;br/&amp;gt;- [[Fluted Armor|Fluted Helmet]]&amp;lt;br/&amp;gt;- [[Fluted Armor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] || 207000 || 96 || 3 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Idol) || 207001 || 96 || 3 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Drops Ring) || 207002 || 96 || 15 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Thorn Sword) || 207004 || 96 || 16 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Spear) || 207005 || 96 || 24 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner]] (Inside Iron Maiden) || 207006 || 96 || 16 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Prisoner Horde]] || 207500 || 458 || 1036 || 104 || -25 || 0 || 65 || 411 || 396 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Once Royal Mistress]] || 209000 || 320 || 32 || 310 || 0 || 0 || 0 || 160 || 133 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Crystal Lizard]] || 311006 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] || 403000 || 212 || 428 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Mind Flayer]] (Black Phantom) || 403005 || 212 || 947 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Fool's Idol]] || 506000 || 1620 || 8430 || 93 || 0 || 0 || 0 || 116 || 79 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |[[Clone of Fool's Idol|Fool's Idol]] || 506001 || 1620 || 0 || 93 || 0 || 0 || 0 || 116 || 79 || 999 || 999 || 999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner Horde || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Crystal Lizard || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Mind Flayer || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Mind Flayer (Black Phantom) || x2.3 || x1.575 || x1.98 || x1.98 || x1.98 || - || - || - || x1.575 || x1.575 || x1.575 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fool's Idol || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Clone of Fool's Idol || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*2F West, path previously blocked by debris is accessible now. Pure White [[ World Tendency]]  required.&lt;br /&gt;
:*Once unlocked it will stay unlocked even if [[World Tendency]] changes later.&lt;br /&gt;
:*Items found in the cells Prison of Hope, 2F West&lt;br /&gt;
::*[[Venerable Sage's Robe|Three-Cornered Hat]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Hood]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Robe]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Gloves]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Boots]]&lt;br /&gt;
*2F West, [[ Lord Rydell]]  can be rescued if you have the key from 3-2 (see below). The reward is a [[Dull Rat's Ring]].&lt;br /&gt;
:*Unlocking his cell is not dependent on [[ World Tendency]] , but getting the key from 3-2 is. If you unlock his empty cell during Pure Black [[World Tendency]], he will stay inside until you talk to him, after this the [[World Tendency]] shifts back towards White.&lt;br /&gt;
:*Rescuing Rydell has no effect on his Black Phantom form. Remember that Latria's Archstone will be darker due to its position at the back of the screen, so suicide in Body Form one more time to ensure Pure Black when going for his BP form.&lt;br /&gt;
:*Drops nothing if killed, unless he's killed before he gives the [[Dull Rat's Ring]].&lt;br /&gt;
*Prison of Hope, 2F East is accessible after you free Rydell, and let him live.&lt;br /&gt;
:*The [[Prison of Hope, 2F East Cell Key]]  is located in one of the last open cells.&lt;br /&gt;
:*Items found in the cells Prison of Hope, 2F E&lt;br /&gt;
::*[[Parrying Dagger]]&lt;br /&gt;
::*[[Rogue's Clothes]]&lt;br /&gt;
::*[[Rogue's Clothes|Rogue's Gloves]]&lt;br /&gt;
::*[[Rogue's Clothes|Rogue's Boots]]&lt;br /&gt;
::*Chunk of [[Mercurystone]]&lt;br /&gt;
::*Chunk of [[Mercurystone]]&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*Black Phantom [[Lord Rydell]] is standing outside of his cell on the landing. He drops a [[Phosphorescent Pole]]  when killed. Pure Black [[World Tendency]] required.&lt;br /&gt;
:*He will appear whether you have freed him or not&lt;br /&gt;
*Black Phantom [[ Mind Flayer]]  outside the door on 1F behind the [[ Prisoner]]  Horde enemy, towards Ballista&lt;br /&gt;
*Black Phantom [[Mind Flayer]] in the room where the two warden's corridors come together at the exit door&lt;br /&gt;
*Black Phantom [[Mind Flayer]] on the open path between the warden's corridor exit and the first tower&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[3-1 Tower of Latria Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Welcome to map reading hell. This is your starting point, it is in the top center of the map. I'm sure the map is bombarding you with item names left and right. If you see a long list of items in one spot, it is likely a set of starting armor for one of several classes: [[ Magician]] , [[Thief]], and [[Knight]].&lt;br /&gt;
#Since the section to the right of the starting point is locked for now, you'll end up at this point. Watch out for the [[Mind Flayer]] here. These guys have powerful ranged magic spells, and can paralyze you and deliver a fatal blow if you try to melee them from the front. Kill them from afar with arrows or magic, or hide at the end of their patrol routes and attack their backsides when they walk away from you. An extra large weapon can knock them down. Grab the key here to open the cells in this and the adjoining area. You'll get a set of [[ Magician]] 's gear nearby.&lt;br /&gt;
#A tunnel leads from Point 2 to this area. Watch out for another guard here, then grab the gate key from the wall. Loot the place then return to the beginning of the map and proceed to point 4.&lt;br /&gt;
#With key in hand you can open this gate now and proceed towards point 5. You'll find your first Iron Maidens here. The one in the cell on the left has a [[ Stone of Ephemeral Eyes]]  in it. There are other items in these cells. The [[Dregling]]s imprisoned here aren't too aggressive, and guard three items, so kill them all for some loot. You may get some valuable spice items which will come in handy. In the cell with two Iron Maidens, one has a [[ Black Leather]]  set from the [[ Thief]]  class.&lt;br /&gt;
#This Iron Maiden, and others on this map, marked with a green icon (which means 'poison' in Japanese), are traps. Inside is a live [[ Dregling]]  with a poisoned knife. Open it an you automatically get stabbed. So it is a good idea to have a [[ Royal Lotus]]  in one of your five equipped item slots.&lt;br /&gt;
#Look out for the guard patrolling here. Once you finish him off, check the dead end spot for your next key. Watch out for that Pitfall across from the key. With it you can open that locked gate in the previous hallway. Watch out for another guard patrolling here. He kills those that rush around this blind corner.&lt;br /&gt;
#The [[Once Royal Mistress]] is singing in a cell here. She functions as the vendor for this map. Unlike other vendors, she won't move from this spot. She sells the cheapest [[ Fresh Spice]]  in the game and is the only vendor selling Old Spice. The cell across from her filled with Dreglings is only holding a Soul. If you are confident, fight them, otherwise just ignore them all and leave the cell locked.&lt;br /&gt;
#This room with filled with Iron Maidens. The one by itself, marked with that green poison icon, is another trap. But the 3 clumped together contain the [[Ring of Magical Sharpness]](magic spell power increased while magic defense is decreased) and some Souls. Proceed along the stairs. The opposite landing has [[Sage Freke]] in it, but he is locked away for now. So go down the semi-hidden stairs descending down between the landings.&lt;br /&gt;
#Remember the location of these two side gates. They lead to the Jailor's Hall. Grab the key while you are here and proceed onward for now. The floor halfway down the staircase leads to [[Lord Rydell]] the NPC. If your [[World Tendency]] is Pure White the rubble near him will clear, allowing you to get some [[Venerable Sage's Robe]].&lt;br /&gt;
#At this bottom level is a [[Prisoner Horde]] enemy to your right. This mass of gray bodies can fire powerful ranged magic at you, but must charge up for a few seconds as a warning for you to hide behind one of the pillars here. If you try melee, a half dozen swords appear around him and he will swing wildly at you. Arrows work really well on him. Be aware that there is a [[Crystal Lizard]] in the second hallway behind him. Feel free to loot the cells here. But be wary of the pitfall on the eastern hallway, and of the full set of [[ Fluted Armor]]  in that same hallway. If you take the first hallway after the [[Prisoner Horde]], you will find a pile of coffins and debris in one corner. Break through that to get to a hidden doorway that leads outside. Down the stairs on the left you'll find some a Shard of [[Moonlightstone]]. Still outside, around the hallway to the right you'll find an [[ Estoc]]  on a dead soldier.&lt;br /&gt;
#This gate can be opened with a key from 3-2 that requires Pure White [[World Tendency]]. Just ignore it for now. *NOTE* see obtaining the [[ Dull Rat's Ring]] from [[Lord Rydell]] in 3-1 as this unlocks the door to the second floor.&lt;br /&gt;
#Avoid running through the arrow walkway as it can be shut off by taking a detour through the Jailor's Hallway. Speaking of which, grab the [[Prison of Hope, Warden's Key|Warden's Key]] from the end of the arrow walkway. Also, you can drop onto the small pathways on either side of the main walkway. One has a [[Stone of Ephemeral Eyes]]. The other has a [[Mercury]] [[Rapier]] +1. In getting both of the above items, you can return to the main platform by walking on the ledge until you reach the spot where there is an opening on the fence (one for each item).&lt;br /&gt;
#Return to the Jailor's Hallway. Open the gates, either one works, and head on through. Watch out for the two guards at the far ends. Each side has an item as well. Once outside you'll walk through a staircase. If you climb to the top and follow the path to the end you'll get a [[Silver Catalyst]]. While your spells will be at their weakest with this wand, it increases your MP capacity by 20%(which stacks with the [[ Silver Coronet]]  you should have picked up along the way through this level).&lt;br /&gt;
#Push the lever on the backside of the statue to shut it off. You can loot the arrow walkway now. Among the loot is a [[ Clever Rat's Ring]] , which boosts your attack power when your current health is 30% of maximum or less.&lt;br /&gt;
#Take this second staircase before approaching the boss. There are Widow's Lotuses that you can grab by dropping down onto that little ledge halfway down the raised catwalk. But they are a trap of sorts. There is a [[Baby's Nail]] wielding Black Phantom below this area with a [[Thief's Ring]]  equipped. She is invisible outside of lock-on range. If you grab the Lotuses and drop, you'll likely catch a crossbow bolt to the face for your troubles as you land.&lt;br /&gt;
#Be wary of the Liar. This [[Dregling]] is the one you would have been warned about if you went directly to the boss. Despite his pleas of not interfering, he fuels the spell that revives the Fool's Idol. Kill him to beat the boss. Grab the [[ Special Key]]  while you are here. Feel free to backtrack to point 17 to release [[Sage Freke]] now.&lt;br /&gt;
#[[Sage Freke]] waits here, and releasing him nets you a [[ Geri's Stiletto]]  (MP absorption from enemies attacked) and lets you learn some higher level [[Magic]]  by trading Demon Souls.&lt;br /&gt;
#An invisible [[Baby's Nail]] wielding Black Phantom. Melee attacks can cause plague. Will drop three Chunks of [[Moonlightstone]] and two [[Stone of Ephemeral Eyes]].&lt;br /&gt;
#This fog gate leads to the boss. See the [[ Fool's Idol]]  link for more information.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
#It is possible, but hazardous; to roll past the arrows if you time it right. This shortcut skips the need to double back&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Tower_3-1_Walkthrough&amp;diff=7714</id>
		<title>Tower 3-1 Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Tower_3-1_Walkthrough&amp;diff=7714"/>
		<updated>2025-11-11T23:41:03Z</updated>

		<summary type="html">&lt;p&gt;TheBlackEyeStone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tower of Latria==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boss !! NPCs !! Enemies !! Notable Loot!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;vertical-align:top&amp;quot; |[[Fool's Idol]]&amp;lt;br/&amp;gt;''- [[Doll Demon's Soul]]'' ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Once Royal Mistress]] ([[Merchants|Vendor]])&amp;lt;br/&amp;gt;- [[Sage Freke, the Visionary]]&amp;lt;br/&amp;gt;- [[Lord Rydell]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Baby's Nail Black Phantom]]&amp;lt;br/&amp;gt;- [[Mind Flayer]]&amp;lt;br/&amp;gt;- [[Prisoner]]&amp;lt;br/&amp;gt;- [[Prisoner Horde]] ||style=&amp;quot;text-align: left;vertical-align:top&amp;quot; | - [[Secret Dagger]]&amp;lt;br/&amp;gt;- [[Parrying Dagger]]&amp;lt;br/&amp;gt;- [[Geri's Stiletto]]&amp;lt;br/&amp;gt;- [[Mercury]] [[Rapier]] +1&amp;lt;br/&amp;gt;- [[Estoc]]&amp;lt;br/&amp;gt;- [[Claws]]&amp;lt;br/&amp;gt;- [[Phosphorescent Pole]] (BP [[Lord Rydell]])&amp;lt;br/&amp;gt;- [[Heavy Crossbow]]&amp;lt;br/&amp;gt;- [[Wooden Catalyst]]&amp;lt;br/&amp;gt;- [[Silver Catalyst]]&amp;lt;br/&amp;gt;- [[Kite Shield]]&amp;lt;br/&amp;gt;- [[Ring of Magical Sharpness]]&amp;lt;br/&amp;gt;- [[Clever Rat's Ring]]&amp;lt;br/&amp;gt;- [[Dull Rat's Ring]] ([[Lord Rydell]])&amp;lt;br/&amp;gt;- [[Black Leather|Assassin's Mask]]&amp;lt;br/&amp;gt;- [[Black Leather]]&amp;lt;br/&amp;gt;- [[Black Leather|Black Gloves]]&amp;lt;br/&amp;gt;- [[Black Leather|Black Boots]]&amp;lt;br/&amp;gt;- [[Fluted Armor|Fluted Helmet]]&amp;lt;br/&amp;gt;- [[Fluted Armor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner || 207000 || 96 || 3 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner (Idol) || 207001 || 96 || 3 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner (Drops Ring) || 207002 || 96 || 15 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner (Thorn Sword) || 207004 || 96 || 16 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner (Spear) || 207005 || 96 || 24 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner (Inside Iron Maiden) || 207006 || 96 || 16 || 72 || -25 || 0 || 0 || 65 || 47 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner Horde || 207500 || 458 || 1036 || 104 || -25 || 0 || 65 || 411 || 396 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Once Royal Mistress || 209000 || 320 || 32 || 310 || 0 || 0 || 0 || 160 || 133 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Crystal Lizard || 311006 || 84 || 10 || 320 || 50 || -25 || -50 || 410 || 233 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Mind Flayer || 403000 || 212 || 428 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Mind Flayer (Black Phantom) || 403005 || 212 || 947 || 98 || 0 || 25 || 0 || 116 || 71 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fool's Idol || 506000 || 1620 || 8430 || 93 || 0 || 0 || 0 || 116 || 79 || 999 || 999 || 999&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Clone of Fool's Idol || 506001 || 1620 || 0 || 93 || 0 || 0 || 0 || 116 || 79 || 999 || 999 || 999&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Enemy !!rowspan=&amp;quot;2&amp;quot;|HP !! rowspan=&amp;quot;2&amp;quot;|Stamina&amp;lt;br/&amp;gt;Damage !! colspan=&amp;quot;3&amp;quot;| Attack !! colspan=&amp;quot;3&amp;quot;|Damage Reduction !! colspan=&amp;quot;3&amp;quot;|Defense !! colspan=&amp;quot;3&amp;quot;| Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Physical!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Prisoner Horde || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Crystal Lizard || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Mind Flayer || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Mind Flayer (Black Phantom) || x2.3 || x1.575 || x1.98 || x1.98 || x1.98 || - || - || - || x1.575 || x1.575 || x1.575 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fool's Idol || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Clone of Fool's Idol || x1.15 || x1.12 || x1.32 || x1.32 || x1.32 || - || - || - || x1.05 || x1.05 || x1.05 || Immune || Immune || Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World Tendency Events==&lt;br /&gt;
===White World===&lt;br /&gt;
*2F West, path previously blocked by debris is accessible now. Pure White [[ World Tendency]]  required.&lt;br /&gt;
:*Once unlocked it will stay unlocked even if [[World Tendency]] changes later.&lt;br /&gt;
:*Items found in the cells Prison of Hope, 2F West&lt;br /&gt;
::*[[Venerable Sage's Robe|Three-Cornered Hat]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Hood]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Robe]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Gloves]]&lt;br /&gt;
::*[[Venerable Sage's Robe|Venerable Sage's Boots]]&lt;br /&gt;
*2F West, [[ Lord Rydell]]  can be rescued if you have the key from 3-2 (see below). The reward is a [[Dull Rat's Ring]].&lt;br /&gt;
:*Unlocking his cell is not dependent on [[ World Tendency]] , but getting the key from 3-2 is. If you unlock his empty cell during Pure Black [[World Tendency]], he will stay inside until you talk to him, after this the [[World Tendency]] shifts back towards White.&lt;br /&gt;
:*Rescuing Rydell has no effect on his Black Phantom form. Remember that Latria's Archstone will be darker due to its position at the back of the screen, so suicide in Body Form one more time to ensure Pure Black when going for his BP form.&lt;br /&gt;
:*Drops nothing if killed, unless he's killed before he gives the [[Dull Rat's Ring]].&lt;br /&gt;
*Prison of Hope, 2F East is accessible after you free Rydell, and let him live.&lt;br /&gt;
:*The [[Prison of Hope, 2F East Cell Key]]  is located in one of the last open cells.&lt;br /&gt;
:*Items found in the cells Prison of Hope, 2F E&lt;br /&gt;
::*[[Parrying Dagger]]&lt;br /&gt;
::*[[Rogue's Clothes]]&lt;br /&gt;
::*[[Rogue's Clothes|Rogue's Gloves]]&lt;br /&gt;
::*[[Rogue's Clothes|Rogue's Boots]]&lt;br /&gt;
::*Chunk of [[Mercurystone]]&lt;br /&gt;
::*Chunk of [[Mercurystone]]&lt;br /&gt;
&lt;br /&gt;
===Black World===&lt;br /&gt;
*Black Phantom [[Lord Rydell]] is standing outside of his cell on the landing. He drops a [[Phosphorescent Pole]]  when killed. Pure Black [[World Tendency]] required.&lt;br /&gt;
:*He will appear whether you have freed him or not&lt;br /&gt;
*Black Phantom [[ Mind Flayer]]  outside the door on 1F behind the [[ Prisoner]]  Horde enemy, towards Ballista&lt;br /&gt;
*Black Phantom [[Mind Flayer]] in the room where the two warden's corridors come together at the exit door&lt;br /&gt;
*Black Phantom [[Mind Flayer]] on the open path between the warden's corridor exit and the first tower&lt;br /&gt;
&lt;br /&gt;
==Walkthrough and Map==&lt;br /&gt;
;[[3-1 Tower of Latria Map]] - numbered sections below correlate to circled numbers on the map&lt;br /&gt;
#Welcome to map reading hell. This is your starting point, it is in the top center of the map. I'm sure the map is bombarding you with item names left and right. If you see a long list of items in one spot, it is likely a set of starting armor for one of several classes: [[ Magician]] , [[Thief]], and [[Knight]].&lt;br /&gt;
#Since the section to the right of the starting point is locked for now, you'll end up at this point. Watch out for the [[Mind Flayer]] here. These guys have powerful ranged magic spells, and can paralyze you and deliver a fatal blow if you try to melee them from the front. Kill them from afar with arrows or magic, or hide at the end of their patrol routes and attack their backsides when they walk away from you. An extra large weapon can knock them down. Grab the key here to open the cells in this and the adjoining area. You'll get a set of [[ Magician]] 's gear nearby.&lt;br /&gt;
#A tunnel leads from Point 2 to this area. Watch out for another guard here, then grab the gate key from the wall. Loot the place then return to the beginning of the map and proceed to point 4.&lt;br /&gt;
#With key in hand you can open this gate now and proceed towards point 5. You'll find your first Iron Maidens here. The one in the cell on the left has a [[ Stone of Ephemeral Eyes]]  in it. There are other items in these cells. The [[Dregling]]s imprisoned here aren't too aggressive, and guard three items, so kill them all for some loot. You may get some valuable spice items which will come in handy. In the cell with two Iron Maidens, one has a [[ Black Leather]]  set from the [[ Thief]]  class.&lt;br /&gt;
#This Iron Maiden, and others on this map, marked with a green icon (which means 'poison' in Japanese), are traps. Inside is a live [[ Dregling]]  with a poisoned knife. Open it an you automatically get stabbed. So it is a good idea to have a [[ Royal Lotus]]  in one of your five equipped item slots.&lt;br /&gt;
#Look out for the guard patrolling here. Once you finish him off, check the dead end spot for your next key. Watch out for that Pitfall across from the key. With it you can open that locked gate in the previous hallway. Watch out for another guard patrolling here. He kills those that rush around this blind corner.&lt;br /&gt;
#The [[Once Royal Mistress]] is singing in a cell here. She functions as the vendor for this map. Unlike other vendors, she won't move from this spot. She sells the cheapest [[ Fresh Spice]]  in the game and is the only vendor selling Old Spice. The cell across from her filled with Dreglings is only holding a Soul. If you are confident, fight them, otherwise just ignore them all and leave the cell locked.&lt;br /&gt;
#This room with filled with Iron Maidens. The one by itself, marked with that green poison icon, is another trap. But the 3 clumped together contain the [[Ring of Magical Sharpness]](magic spell power increased while magic defense is decreased) and some Souls. Proceed along the stairs. The opposite landing has [[Sage Freke]] in it, but he is locked away for now. So go down the semi-hidden stairs descending down between the landings.&lt;br /&gt;
#Remember the location of these two side gates. They lead to the Jailor's Hall. Grab the key while you are here and proceed onward for now. The floor halfway down the staircase leads to [[Lord Rydell]] the NPC. If your [[World Tendency]] is Pure White the rubble near him will clear, allowing you to get some [[Venerable Sage's Robe]].&lt;br /&gt;
#At this bottom level is a [[Prisoner Horde]] enemy to your right. This mass of gray bodies can fire powerful ranged magic at you, but must charge up for a few seconds as a warning for you to hide behind one of the pillars here. If you try melee, a half dozen swords appear around him and he will swing wildly at you. Arrows work really well on him. Be aware that there is a [[Crystal Lizard]] in the second hallway behind him. Feel free to loot the cells here. But be wary of the pitfall on the eastern hallway, and of the full set of [[ Fluted Armor]]  in that same hallway. If you take the first hallway after the [[Prisoner Horde]], you will find a pile of coffins and debris in one corner. Break through that to get to a hidden doorway that leads outside. Down the stairs on the left you'll find some a Shard of [[Moonlightstone]]. Still outside, around the hallway to the right you'll find an [[ Estoc]]  on a dead soldier.&lt;br /&gt;
#This gate can be opened with a key from 3-2 that requires Pure White [[World Tendency]]. Just ignore it for now. *NOTE* see obtaining the [[ Dull Rat's Ring]] from [[Lord Rydell]] in 3-1 as this unlocks the door to the second floor.&lt;br /&gt;
#Avoid running through the arrow walkway as it can be shut off by taking a detour through the Jailor's Hallway. Speaking of which, grab the [[Prison of Hope, Warden's Key|Warden's Key]] from the end of the arrow walkway. Also, you can drop onto the small pathways on either side of the main walkway. One has a [[Stone of Ephemeral Eyes]]. The other has a [[Mercury]] [[Rapier]] +1. In getting both of the above items, you can return to the main platform by walking on the ledge until you reach the spot where there is an opening on the fence (one for each item).&lt;br /&gt;
#Return to the Jailor's Hallway. Open the gates, either one works, and head on through. Watch out for the two guards at the far ends. Each side has an item as well. Once outside you'll walk through a staircase. If you climb to the top and follow the path to the end you'll get a [[Silver Catalyst]]. While your spells will be at their weakest with this wand, it increases your MP capacity by 20%(which stacks with the [[ Silver Coronet]]  you should have picked up along the way through this level).&lt;br /&gt;
#Push the lever on the backside of the statue to shut it off. You can loot the arrow walkway now. Among the loot is a [[ Clever Rat's Ring]] , which boosts your attack power when your current health is 30% of maximum or less.&lt;br /&gt;
#Take this second staircase before approaching the boss. There are Widow's Lotuses that you can grab by dropping down onto that little ledge halfway down the raised catwalk. But they are a trap of sorts. There is a [[Baby's Nail]] wielding Black Phantom below this area with a [[Thief's Ring]]  equipped. She is invisible outside of lock-on range. If you grab the Lotuses and drop, you'll likely catch a crossbow bolt to the face for your troubles as you land.&lt;br /&gt;
#Be wary of the Liar. This [[Dregling]] is the one you would have been warned about if you went directly to the boss. Despite his pleas of not interfering, he fuels the spell that revives the Fool's Idol. Kill him to beat the boss. Grab the [[ Special Key]]  while you are here. Feel free to backtrack to point 17 to release [[Sage Freke]] now.&lt;br /&gt;
#[[Sage Freke]] waits here, and releasing him nets you a [[ Geri's Stiletto]]  (MP absorption from enemies attacked) and lets you learn some higher level [[Magic]]  by trading Demon Souls.&lt;br /&gt;
#An invisible [[Baby's Nail]] wielding Black Phantom. Melee attacks can cause plague. Will drop three Chunks of [[Moonlightstone]] and two [[Stone of Ephemeral Eyes]].&lt;br /&gt;
#This fog gate leads to the boss. See the [[ Fool's Idol]]  link for more information.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
#It is possible, but hazardous; to roll past the arrows if you time it right. This shortcut skips the need to double back&lt;/div&gt;</summary>
		<author><name>TheBlackEyeStone</name></author>
		
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