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	<updated>2026-10-23T04:10:09Z</updated>
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	<entry>
		<id>https://www.demonssouls.com/index.php?title=How_to_play_the_Original_Demon%27s_Souls&amp;diff=7136</id>
		<title>How to play the Original Demon's Souls</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=How_to_play_the_Original_Demon%27s_Souls&amp;diff=7136"/>
		<updated>2020-07-16T22:43:36Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: Reverted edits by Darkkwraith (talk) to last revision by Hauffen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demon's Souls is an iconic game.  It was the first Souls game and paved the way for games like Dark Souls, Bloodborne, and Sekiro. Figuring out how to play it so many years later can be difficult because most people don't have a PS3 anymore, much less a copy of the game.  Here's a few solutions:&lt;br /&gt;
&lt;br /&gt;
==Demon's Souls on PS3==&lt;br /&gt;
#Get a PS3&lt;br /&gt;
#Hook it up&lt;br /&gt;
#Get a copy of Demon's Souls&lt;br /&gt;
#Pop it in&lt;br /&gt;
#'''''Optional''''' - Set up the [[Online Play in 2020 | Private Server]] for online play&lt;br /&gt;
#Bada Bing.  All done.&lt;br /&gt;
&lt;br /&gt;
==Play on PC with RPCS3==&lt;br /&gt;
[https://rpcs3.net/quickstart RPCS3] is a PS3 emulator for PC. It's simple to set up with instructions on the website. Here’s a high level overview:&lt;br /&gt;
&lt;br /&gt;
#Follow the instructions to install [https://rpcs3.net/quickstart RPCS3]&lt;br /&gt;
#To play Demon's Souls, you'll need either:&lt;br /&gt;
#*A Blueray Drive and a copy of the game&lt;br /&gt;
#*The game files on your computer. '''''DemonsSouls.com does not condone piracy'''''&lt;br /&gt;
#Get any mods you’d like from [https://www.nexusmods.com/demonssouls Nexus Mods]&lt;br /&gt;
#Open [https://rpcs3.net/quickstart RPCS3] and open the game files through the software&lt;br /&gt;
#Get playing!&lt;br /&gt;
::'''''Note''''' - [https://rpcs3.net/quickstart RPCS3] is now compatible with the [[Online Play in 2020 | Private Server]], however cooperative play is currently unavailable&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=How_to_play_the_Original_Demon%27s_Souls&amp;diff=7131</id>
		<title>How to play the Original Demon's Souls</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=How_to_play_the_Original_Demon%27s_Souls&amp;diff=7131"/>
		<updated>2020-07-15T23:14:19Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Play on PC with RPCS3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demon's Souls is an iconic game.  It was the first Souls game and paved the way for games like Dark Souls, Bloodborne, and Sekiro. Figuring out how to play it so many years later can be difficult because most people don't have a PS3 anymore, much less a copy of the game.  Here's a few solutions:&lt;br /&gt;
&lt;br /&gt;
==Demon's Souls on PS3==&lt;br /&gt;
#Get a PS3&lt;br /&gt;
#Hook it up&lt;br /&gt;
#Get a copy of Demon's Souls&lt;br /&gt;
#Pop it in&lt;br /&gt;
#'''''Optional''''' - Set up the [[Online Play in 2020 | Private Server]] for online play&lt;br /&gt;
#Bada Bing.  All done.&lt;br /&gt;
&lt;br /&gt;
==Play on PC with RPCS3==&lt;br /&gt;
[https://rpcs3.net/quickstart RPCS3] is a PS3 emulator for PC. It's simple to set up with instructions on the website. Here’s a high level overview:&lt;br /&gt;
&lt;br /&gt;
#Follow the instructions to install [https://rpcs3.net/quickstart RPCS3]&lt;br /&gt;
#To play Demon's Souls, you'll need either:&lt;br /&gt;
#*A Blueray Drive and a copy of the game&lt;br /&gt;
#*The game files on your computer. '''''DemonsSouls.com does not condone piracy'''''&lt;br /&gt;
#Get any mods you’d like from [https://www.nexusmods.com/demonssouls Nexus Mods]&lt;br /&gt;
#Open [https://rpcs3.net/quickstart RPCS3] and open the game files through the software&lt;br /&gt;
#Get playing!&lt;br /&gt;
::'''''Note''''' - [https://rpcs3.net/quickstart RPCS3] is now compatible with the [[Online Play in 2020 | Private Server]], however cooperative play is currently unavailable&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Imperial_Spy&amp;diff=6930</id>
		<title>Imperial Spy</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Imperial_Spy&amp;diff=6930"/>
		<updated>2020-06-30T23:38:42Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Assassin_Model_01.png|thumb|Imperial Spy]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-3, 1-4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Fast melee enemy&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 171-246 || 171-246 || 257-369&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 116 || 145 || 145&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Ranged || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Special Attack&lt;br /&gt;
| Guard Break || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
* At medium range, he'll throw a Secret Throwing Dagger.&lt;br /&gt;
* If the player is hiding behind a shield, he'll deliver a spin kick that breaks guard if you're using a shield with low Guard Break Reduction.&lt;br /&gt;
* Close-range attacks are quick and will sometimes combo into a guard breaking kick.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* Now, these enemies aren't your typical predictable enemies who you can dodge and score a quick combo before they react. &lt;br /&gt;
* The Imperial Spies can score a deadly combo on you before you can react. &lt;br /&gt;
; 1-3&lt;br /&gt;
* You'll encounter the first one as you're descending a flight of stairs. &lt;br /&gt;
* You probably won't see him until you're halfway down. &lt;br /&gt;
* The best strategies is to quickly combo him before he can attack. &lt;br /&gt;
* A safer approach is to lure him back up the stairs and into the small courtyard where their ability to score critical hits is decreased.&lt;br /&gt;
* You'll encounter three more not too far ahead. &lt;br /&gt;
* After killing the [[Boletaria Soldier]]  with the crossbow, you'll see a large flight of stairs with an alleyway leading left and 2 leading to your right. &lt;br /&gt;
* If you time it well and make a lot of noise, you can lure the first [[ Imperial Spy]]  out of the left alleyway, and most likely, the [[Boletaria Soldier]] at the top of the stairs will have pushed his flaming boulder down to crush you. &lt;br /&gt;
* If done correctly, the [[Imperial Spy]] killed.&lt;br /&gt;
* If you continue up the stairs, a second [[Imperial Spy]] will emerge from the right alleyway. &lt;br /&gt;
* Lure him back down into the courtyard where you should be able to kill him without too much difficulty.&lt;br /&gt;
* The third [[Imperial Spy]] is optional. &lt;br /&gt;
* If you run straight up the alleyway, you won't alert him, but if you take the last right turn into the alley way, the [[Imperial Spy]] will jump down from the roof. &lt;br /&gt;
* Try not to get trapped in the passageway and deal with him as quickly as you can.&lt;br /&gt;
; 1-4&lt;br /&gt;
* As you ascend the tower with the two Red Eye Knights, you will be fired on by two crossbow soldiers. &lt;br /&gt;
* Run onto their platform and dispatch them. &lt;br /&gt;
* A Spy will land on the platform and proceed to attack you. &lt;br /&gt;
* If you can, it's best to kill him as he lands or he will likely be a nuisance as you busy yourself with the second [[Red Eye Knight]]  further up the stairs.&lt;br /&gt;
* Special Note: Spies may temporarily turn invisible since they wear the [[ Thief]] 's Ring.&lt;br /&gt;
&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Drop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | All || [[Clearstone|Shard of Clearstone]]&amp;lt;br /&amp;gt;[[Clearstone|Chunk of Clearstone]]&amp;lt;br /&amp;gt;[[Secret Throwing Dagger]]&amp;lt;br /&amp;gt;[[Claws]]&amp;lt;br /&amp;gt;[[Secret Dagger]]&amp;lt;br /&amp;gt;[[Flamberge]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Imperial Spy || 203000 || [[Boletaria 1-3 Walkthrough|1-3]] || 145 || 171 || 92 || 92 || 92 || 92 || 86 || 95 || 150 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Imperial Spy || 203070 || [[Boletaria 1-4 Walkthrough|1-4]] || 145 || 246 || 92 || 92 || 92 || 92 || 86 || 95 || 150 || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Fat_Official&amp;diff=6929</id>
		<title>Fat Official</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Fat_Official&amp;diff=6929"/>
		<updated>2020-06-30T23:30:04Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Item Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Official_Model_01.png|thumb|Fat Official]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Boletarian Palace: 1-2, 1-3, 1-4&amp;lt;br/&amp;gt;Stonefang Tunnel: 2-1, 2-2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Portly spellcaster&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 548-3797 || 548-3797 || 822-5696&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 416 || 520 || 520&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Melee-Range Spell&lt;br /&gt;
| Ignite || colspan=&amp;quot;2&amp;quot; | Fire&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Ranged Spell&lt;br /&gt;
| Flame Toss || colspan=&amp;quot;2&amp;quot; | Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack patterns==&lt;br /&gt;
===Whip===&lt;br /&gt;
*Typically remains stationary&lt;br /&gt;
*Favours magic attacks&lt;br /&gt;
*At medium to long range, pulls free hand back and casts a [[Flame Toss]]&lt;br /&gt;
*At close range, Casts [[Ignite]]&lt;br /&gt;
*Occasional lashes whip horizontally&lt;br /&gt;
*Or, a quicker vertical strike&lt;br /&gt;
===Crescent Axe===&lt;br /&gt;
*Favours melee attacks. Will jog towards the player.&lt;br /&gt;
*Swift left to right swipe. Sometimes leads into overhead two handed chop, if uninterrupted&lt;br /&gt;
*Strong left to right swipe, which has a larger attack radius than the swift left to right&lt;br /&gt;
*Overhead two handed chop&lt;br /&gt;
*Jumping overhead two handed chop. Careful now. The forward hop isn't clearly telegraphed.&lt;br /&gt;
*If you remain in close proximity, he will cast [[Ignite]] for heavy damage&lt;br /&gt;
*If you remain at a distance, he'll sometimes cast Flame Toss&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
These distinctive, portly, laughing demons appear in [[Stonefang Tunnel]] and [[Boletarian Palace]]. Look for bad taste in clothing with a funny hat and ugly grin. Slow to move, they instead use their own version of the [[Flame Toss]] spell to attack you at long range. With decent defense and high health it can take a while to whittle these guys down. At melee range they will attack with their weapons, usually a flexible metal whip or axe. Sometimes they will use the [[Ignite]] spell at melee range too. They also have a habit of blockading narrow areas and being a general nuisance. If possible, quickly circling them will let you avoid most of their attacks and get in that critical back stab.&lt;br /&gt;
&lt;br /&gt;
When possible, lock on to them and try to keep them behind an obstacle but a couple of meters away from you. When they do the flame attack, let it hit the obstacle and dash in for a strong attack before getting into cover again. Rinse and repeat and they'll never cause you trouble again. Don't go toe-to-toe with them unless you're got a fire resistance ring and are quick moving. Since they are slow moving, you can control the distance and use hit and roll or range attacks effectively.&lt;br /&gt;
&lt;br /&gt;
Also note that [[Anti Magic Field]] works well on them. They continue trying to cast spells, but the spell just fizzles, leaving them open for attack.&lt;br /&gt;
&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Drop&lt;br /&gt;
|-&lt;br /&gt;
|All || [[Full Moon Grass]]&amp;lt;br/&amp;gt;[[Late Moon Grass]]&amp;lt;br/&amp;gt;[[New Moon Grass]]&amp;lt;br/&amp;gt;[[Crescent Axe]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208001 || [[Boletaria 1-2 Walkthrough|1-2]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208070 || [[Boletaria 1-4 Walkthrough|1-4]] || 520 || 2797 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208002 || [[Stonefang 2-1 Walkthrough|2-1]] || 520 || 548 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208026 || [[Stonefang 2-2 Walkthrough|2-2]] || 520 || 1189 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Black Phantom) || 208006 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 3797 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Iron Ring of Keys) || 208000 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Jail Tower) || 208007 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Official's Cap) || 208005 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6928</id>
		<title>Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6928"/>
		<updated>2020-06-30T23:29:48Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Item Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hound_Model_01.png|thumb|Dog]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-2, 1-3&amp;lt;br/&amp;gt;[[Stonefang Tunnel]]: 2-1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Small melee enemy; Found several in a pack&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 29-133 || 29-133 || 44-200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 76 || 95 || 95&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
* Always begins with a leaping bite. Unless blocked, the dog will trot away before resuming its attacks.&lt;br /&gt;
* At close range, the dog bites multiple times with no precursor animations.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* You'll hear the kennel barking before you see them. &lt;br /&gt;
* They rush you as a group, which can make them very tough if you aren't prepared. One strategy is to use the [[Thief's Ring]] and lure them out one at a time with ranged attacks/items.&lt;br /&gt;
* Another strategy is to run back to the doorway leading to the first tower and taking them on in the narrow space one at a time. &lt;br /&gt;
* Remember that spears can be used to attack while your shield is raised. Or lock on to the lead dog and do a strong R2 attack just before it jumps at you. You'll skewer the lead dog and the one following it.&lt;br /&gt;
&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Drop&lt;br /&gt;
|-&lt;br /&gt;
| All || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301000 || [[Boletaria 1-2 Walkthrough|1-2]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301001 || [[Boletaria 1-3 Walkthrough|1-3]] || 95 || 133 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301002 || [[Stonefang 2-1 Walkthrough|2-1]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 85 || 100 || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Red_Eye_Knight&amp;diff=6927</id>
		<title>Red Eye Knight</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Red_Eye_Knight&amp;diff=6927"/>
		<updated>2020-06-30T23:29:33Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Item Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red_Knight_Model_01_02.png|thumb|Red Eye Knight]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Boletarian Palace: 1-1, 1-3, 1-4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Melee Knight &lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1460-2780 || 1460-2780 || 2190-4170&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 168-188 || 210-235 || 210-235&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Special Attack&lt;br /&gt;
| Guard Break || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack Patterns==&lt;br /&gt;
===Shield and Spear===&lt;br /&gt;
*Running attack that ends in a thrust.&lt;br /&gt;
*Winding overhead thrust.&lt;br /&gt;
*Spear thrusts with shield raised.&lt;br /&gt;
*Dangerous running spear attack with shield raised, will hit multiple times.&lt;br /&gt;
*Does a guard breaking shield bash that will deplete stamina.&lt;br /&gt;
===Greatsword===&lt;br /&gt;
*Running attack that ends in a fast slash.&lt;br /&gt;
*Combo: Three vertical slashes and ends with a powerful overhead attack.&lt;br /&gt;
*Overhead attack as a separate move.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===1-1 Red Eye Knight (Shield and Spear)===&lt;br /&gt;
These knights are a huge pain in the ass early in the game, and will easily kill you in 1 - 2 hits. The benefit of killing them is that they is worth 2500 - 3100 souls each kill. If you get good at it, this will help you increase attributes.&lt;br /&gt;
&lt;br /&gt;
Start out by letting him charge you and retreat out through that room out by the trebuchets. This will provide you with two important things, one you can easily get him caught behind a trebuchet so you can heal if he gets a glancing hit on you, and two is if you die (which you probably will the first few times) is you can easily recover your souls. then let him hit you while blocking with your shield, if you have a heavy shield he will bounce back and be stunned momentarily, this is your chance to attack using a power R2 attack. &lt;br /&gt;
&lt;br /&gt;
They have one attack that no amount of blocking will help you with, when they raise their shield to shield bash you, back up, or else they will stun you, then skewer your ass. If you mess up during this fight even once you will probably fail. If your,e brave, you can try to Parry this attack though, since it has that nice slow wind-up. A Riposte critical can be one of the quickest ways to kill him.&lt;br /&gt;
&lt;br /&gt;
If you happen to be a magic user though, you can keep spamming [[Soul Arrow]]  and backing up. Two shots will break there guard, and the third will usually deal about 180 damage. Repeat this about three times, and even a [[ Soul Level]]  1 Royal can defeat him.&lt;br /&gt;
&lt;br /&gt;
These enemies also blocks the way to the Royal Boletaria Mausoleum where [[ Old King Doran]]  resides. If you manage to beat him you will obtain a handful of rare items and some VERY good light armor. Keep in mind that he is very powerful and should be deal with later on in your game.&lt;br /&gt;
&lt;br /&gt;
===Soul Remains Strategy===&lt;br /&gt;
First you must acquire [[ Soul Remains]]  (which can easily be found in 4-1)&lt;br /&gt;
&lt;br /&gt;
Then all you need to do is lure him into an area you find suitable, throw the soul remains, and go around behind him and deal a crushing stab through the back. &lt;br /&gt;
&lt;br /&gt;
If you are a mage, you can also use a spell while he is distracted by the [[Soul Remains]]. [[Soul Arrow]] or [[ Flame Toss]]  works great.&lt;br /&gt;
&lt;br /&gt;
==Fatal Fall Strategy==&lt;br /&gt;
First of all, you need to operate the lever at the bottom of the stairwell, where you find the [[ Cling Ring]] , and open the gate.&lt;br /&gt;
&lt;br /&gt;
Starting from the base of the stairwell, clear all the fire wielding dreglings within the stairwell. Near the top of the stairwell is 2 fire barrels, DO NOT smash them! Simply walk past them. Next, clear all the soldiers among the trebuchets, from the stairwell all the way to the room just before the Red Eye Knight.&lt;br /&gt;
&lt;br /&gt;
Move towards him and lure him to run after you. You should be running faster than him, so be sure to slow down once in a while to wait for him to catch up.&lt;br /&gt;
&lt;br /&gt;
Lure him all the way to the 2 fire barrels. Carefully walk pass the 2 barrels, move on to the right. Now, turn back and block with your shield facing the narrow gap.&lt;br /&gt;
&lt;br /&gt;
The Red Eye Knight will attempt to walk pass the 2 barrels or attempt to attack you.&lt;br /&gt;
&lt;br /&gt;
There are a few things that may happen:&lt;br /&gt;
*He will lose his footing and fall to his death. You earn 2000+ souls and collect his loot below.&lt;br /&gt;
*He will charge you and fall to his death.&lt;br /&gt;
*He will walk past the barrel and chase after you but fall to the bottom of the stair well but still be alive. If this is the case, wait for him to exit the stair well and enter the room just pass the archer. Go down and lure him into the pit with the floating souls just in front of the archer. You will get 2000+ souls but no loot.&lt;br /&gt;
&lt;br /&gt;
If you don't want to trust your luck in the knight losing his footing (option 3 above will take a while to execute, and costs you loot to boot), you can help him with a little nudge. This requires you to wield a weapon such as a straight sword that has the forward+R1 push attack (you don't even need to meet its strength requirements). A nice shield would also be helpful, though you could make do without. Lure the knight out into the stairwell where there is no railing, roll around him towards the wall when he attempts to strike, then give him a friendly nudge or two to send him screaming to his death. This tactic is especially gratifying.&lt;br /&gt;
&lt;br /&gt;
You can also just lure him to this stairwell and run downstairs. Most of the time he'll just fall and die.&lt;br /&gt;
&lt;br /&gt;
===Camp Fire Strategy===&lt;br /&gt;
The Red Eye Knight can be very easily killed by a fresh character with a tiny bit of work. This is also an Effective farming strategy if you are low soul level.&lt;br /&gt;
&lt;br /&gt;
Clear all slaves and soldiers following the basic path up the stairs to the left, past the pit trap and on the catapult parapats to where he spawns. For low soul level farming, you can first kill the two blue knights that are relatively near each-other before killing the Red Eye Knight in the first &amp;quot;Fog&amp;quot; area of 1-1.&lt;br /&gt;
&lt;br /&gt;
Alert the Red Eye Knight and lure him all the way down to the beginning of 1-1 (where the slaves are that ambush you from behind the wooden things) There are small camp fires littered around the area.&lt;br /&gt;
&lt;br /&gt;
Important! Do not lock onto the Red Eye Knight in this area as it is open and he can charge you very easily if you constantly strafe with him. Just roll around in free camera mode to avoid is attacks. Position yourself on one side of a Campfire with a clear path for him to charge you. When he charges, he'll take around 200 damage from passing over the camp fire, and will often get stuck in the fire because it will stagger him. He will die in two hits from the fire, so guaranteed loot unlike luring him off a cliff.&lt;br /&gt;
&lt;br /&gt;
==Thief's Ring / Backstab Strategy==&lt;br /&gt;
Equip the [[Thief's Ring]]  and get the Red Knights attention, immediately run away WITHOUT SPRINTING. If you sprint too soon, the red knight will not pursue.&lt;br /&gt;
&lt;br /&gt;
After about 5 seconds of RUNNING, SPRINT and turn the corner onto the battlement with trebuchets. At this point, sprinting causes him to give up the chase and turn around to return to his post.&lt;br /&gt;
&lt;br /&gt;
When you no longer hear him chasing you (the footsteps) or you look back and see him no longer chasing you, sneak up behind him. (This may involve sprinting to catch up to him, however, if you sprint to close to him, he will detect you. In which case, return to step 1)&lt;br /&gt;
&lt;br /&gt;
Use a critical attack, (to do this get very close (behind him) and press R1)&lt;br /&gt;
&lt;br /&gt;
===Run away and repeat===&lt;br /&gt;
Wielding your weapon with two hands makes this go faster&lt;br /&gt;
If you're daring, after the critical attack, you may be able to fit one or two blows in before returning to step one. This can speed the process considerably.&lt;br /&gt;
&lt;br /&gt;
===Shield Block / Backstab Strategy===&lt;br /&gt;
With 100 physical reduction shield you can easily get close up, you can circle them counterclockwise and wait for them to do a strong attack or a shield bash, near the finishing moments of their attack you can be well behind them for a back-stab, however, you should wait till they are almost fully recovered from their attack or they will be back-stab immune. When they fall on their face they will get up and turn towards your previous direction, in this instance you can circle around them as they get up and chain back-stabs till they are dead.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring / Soul Arrow Strategy===&lt;br /&gt;
This is cheap and probably takes longer but is brain dead easy, especially if you start as a [[Royalty]].&lt;br /&gt;
&lt;br /&gt;
Equip the [[Thief's Ring]]. Clear out all enemies in the immediate vicinity. Carefully advance to where you can just lock on the the knight. Cast [[Soul Arrow]] once and immediately either (a) roll backward and sprint away or (b) break lock on and sprint away. You usually only need to get just beyond the doorway but it's best to go completely through the room back to where you killed the last crossbowman and spearmen to be safe. Once you get far enough away he will turn and walk back to his spawn point. Rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
Note that other classes can purchase the spell [[Soul Arrow]] from [[ Freke's Apprentice]]  in the Nexus for 1000 souls, but will need to beat 1-1 first.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring/Ranged Strategy===&lt;br /&gt;
This is similar to the [[ Soul Arrow]]  Strategy above, but it is accomplished using a bow. You can find a compound short bow in one of the towers on the bridge of 1-2, so you obviously need to beat 1-1 first. Or, if you feel brave, you can find a slightly more powerful compound long bow in 4-1, near one of the silver skeleton archers near the Vanguard. Stock up on arrows (about 50 should do, just to be extra-safe) and head to the Red Eye Knight's area. Kill all of the spearmen and crossbowmen in front of the entrance, and then head into the room. STAY IN THE DOORWAY that faces the [[ Red Eye Knight]]  and DON'T MOVE, backwards or forwards. Fire an arrow at him (aim for the head if you're confident in your shooting skills) and wait. He'll run halfway down the bridge, stop and head back. Wait until he reaches his original position until firing again, otherwise he'll run at you. Once you have him down to pretty low health, you can shoot him in the back as he's walking back (this does more damage.) If he's still not finished after that, you can just (very carefully) finish him off with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring / Flame Toss Strategy===&lt;br /&gt;
Simply have a full mana bar, and approach him until you can lock on. Cast [[ Flame Toss]] , and repeat ad infinitum. Three hits will stagger the knight, and even if he has his shield raised he stops when hit with the spell. This is technically possible without the [[Thief's Ring]] , but he may charge you before you can get a lock on him.&lt;br /&gt;
&lt;br /&gt;
===Melee Strategy===&lt;br /&gt;
Starting at about level 25, equip a large shield, and a Dragon [[ Long Sword]]  +1 (found in 2-2), or a sword buffed with [[ Turpentine]] , and a few grasses to heal yourself. When you get to the bridge before the knight, pull up your shield. it costs no stamina to hold up and it doesn't slow your running. Charge straight at the knight and lock onto him as soon as possible. Once your across the bridge and it opens up a little, strife right and let the spinning begin. this entire time you MUST keep your shield up or you'll find yourself on the end of his lance. While circling, get in as close as you possible can and keep circling. At the same time, rotate the camera so its trying to stay behind you, this will allow you to spin faster. If you do not rotate the camera, his shield bashes and attacks will hit your shield every time. This takes a little getting used to, but can result in a 15 seconds red eye fight. If done correctly, he will swing his weapon/shield at you and miss. This is your opportunity to attack. While he's attacking, hit him in the back once, or twice if you wanna risk it. The added fire damage from the dragon long sword or turpentine helps dramatically. Continue circling and attacking, and it becomes an easy way to farm souls, and you wont feel cheap for exploiting a glitch.&lt;br /&gt;
&lt;br /&gt;
===Catapult Trap Strategy===&lt;br /&gt;
Get the knight to start charging you and immediately turn around and run behind the second catapult from the doorway. Stay on the right (exposed) side of the catapult and lock on to the knight as soon as he approaches. The knight will lunge at you on the right side continuously but will be unable to reach you, while he's busy trying to lance the catapult, you are free to spam him with whatever spells or ranged attacks you've brought. He may try to chase you around the catapult, but just run around it till he lunges at you from across the exposed side. Never directly touch the catapult when he lunges across it or you may end up skewered. The beauty of this technique is that it can be performed with any class, at any level, assuming you have a ranged spell or weapon.&lt;br /&gt;
&lt;br /&gt;
===1-3 Strategy===&lt;br /&gt;
You can make easy work of all Red Eye Knights on this stage by luring them towards the flaming boulder that lies near the water at the bottom of a short flight of stairs near the beginning of the area. They will run into the boulder causing around 380 damage taking them down to very little health. It was also leave them open for attack and one or two strikes of your blade should finish them off. Be careful though as you will be dealt a similar amount of damage should you touch the boulder.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Drop&lt;br /&gt;
|-&lt;br /&gt;
|All ||style=&amp;quot;text-align: left&amp;quot;| [[Full Moon Grass]] (1-3, 1-4) &amp;lt;br/&amp;gt;[[New Moon Grass]] (1-1)&lt;br /&gt;
|-&lt;br /&gt;
|With Shield&amp;lt;br/&amp;gt;(lance or sword) ||style=&amp;quot;text-align: left&amp;quot;| [[Knight's Shield ]](rare) &amp;lt;br/&amp;gt;[[Purple Flame Shield]] (rare) &amp;lt;br/&amp;gt;[[Spiked Shield]] (rare) &amp;lt;br/&amp;gt;[[Kite Shield]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Lance ||style=&amp;quot;text-align: left&amp;quot;| [[Winged Spear]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Sword || style=&amp;quot;text-align: left&amp;quot;|[[Knight Sword]] (rare) &amp;lt;br/&amp;gt;[[Great Sword ]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Claymore) || 202052 || [[Boletaria 1-3 Walkthrough|1-3]] || 235 || 1890 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Claymore) || 202072 || [[Boletaria 1-4 Walkthrough|1-4]] || 235 || 2780 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Spear) || 202053 || [[Boletaria 1-3 Walkthrough|1-3]] || 210 || 2070 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Sword) || 202050 || [[Boletaria 1-3 Walkthrough|1-3]] || 220 || 1460 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Sword) || 202070 || [[Boletaria 1-4 Walkthrough|1-4]] || 220 || 2120 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Blue_Eye_Knight&amp;diff=6926</id>
		<title>Blue Eye Knight</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Blue_Eye_Knight&amp;diff=6926"/>
		<updated>2020-06-30T23:29:16Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Item Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blue_Knight_Model_01.png|thumb|Blue Eye Knight]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-1, 1-2 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Melee Knight&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 305-860 || 305-860 || 457-1290&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 132-176 || 165-220 || 165-220&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Special Attack &lt;br /&gt;
| Guard Break || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
===[[Knight Sword]] and [[ Knight's Shield]]===&lt;br /&gt;
*Three swing combo.&lt;br /&gt;
*Thrust&lt;br /&gt;
*Running thrust&lt;br /&gt;
*Heavy swing&lt;br /&gt;
*Shield bash(breaks guard)&lt;br /&gt;
*Guard&lt;br /&gt;
===[[Claymore]]===&lt;br /&gt;
*Diagonal or horizontal swings&lt;br /&gt;
*Overhead smash&lt;br /&gt;
*Running overhead smash&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Simple Strategy- Keep your shield up and get right in his face, which will almost certainly trigger his shield bash attack. This has a long wind up and even longer recovery. Just backstep to avoid the blow and then attack.&lt;br /&gt;
&lt;br /&gt;
These are the weaker versions of the [[Red Eye Knight]]s, but still pack a punch. Try to keep your distance and bait them into attacking. Their sword movements tend to be slow, so quickly counter with an attack of your own once they miss. If they come up close for a shield bash to break through your guard, back away! Don't be overly aggressive or you will burn through your stamina and likely die. They have a momentary recovery animation once they commit to heavy strikes at the end of their combos. Once injured they will try to heal with Moon Grass. This is your cue to strike quickly with a hard blow, usually enough to finish them off completely.&lt;br /&gt;
&lt;br /&gt;
Something else to consider is parrying. When the blue eye knight does a vertical swing, simply parry his attack and then riposte. This will most likely kill them in one hit.&lt;br /&gt;
&lt;br /&gt;
Some knights forgo their shield and two hand their weapon instead. These guys have faster attacks, tend to use combination strikes more often, and do more damage. You do not want to be caught by their combo attacks, or you will most likely die. Keep them at bay with spear pokes. Or, if brave enough, bait their combos and initiate your own between their swings. Without a shield, and wearing that heavy armor, they cannot do a thing against your onslaught.&lt;br /&gt;
&lt;br /&gt;
Casting spells between their attacks brings them down very quickly, or just cast spells against their shield to break their guard.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Type !! Drop&lt;br /&gt;
|-&lt;br /&gt;
|All || style=&amp;quot;text-align:left;&amp;quot; | [[Half Moon Grass]]&amp;lt;br/&amp;gt;[[Throwing Knives]]&amp;lt;br/&amp;gt;[[Ed's Grindstone]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Sword and Shield || style=&amp;quot;text-align:left;&amp;quot; | [[Knight's Shield]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|2H Sword || style=&amp;quot;text-align:left;&amp;quot; | [[Claymore]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Black Phantom) || 202011 || [[Boletaria 1-1 Walkthrough|1-1]] || 220 || 630 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Black Phantom) || 202031 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 860 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Claymore) || 202013 || [[Boletaria 1-1 Walkthrough|1-1]] || 185 || 410 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Claymore) || 202032 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 0 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Sword) || 202010 || [[Boletaria 1-1 Walkthrough|1-1]] || 165 || 305 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Sword) || 202030 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 415 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6925</id>
		<title>Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6925"/>
		<updated>2020-06-30T23:28:38Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hound_Model_01.png|thumb|Dog]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-2, 1-3&amp;lt;br/&amp;gt;[[Stonefang Tunnel]]: 2-1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Small melee enemy; Found several in a pack&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 29-133 || 29-133 || 44-200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 76 || 95 || 95&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
* Always begins with a leaping bite. Unless blocked, the dog will trot away before resuming its attacks.&lt;br /&gt;
* At close range, the dog bites multiple times with no precursor animations.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* You'll hear the kennel barking before you see them. &lt;br /&gt;
* They rush you as a group, which can make them very tough if you aren't prepared. One strategy is to use the [[Thief's Ring]] and lure them out one at a time with ranged attacks/items.&lt;br /&gt;
* Another strategy is to run back to the doorway leading to the first tower and taking them on in the narrow space one at a time. &lt;br /&gt;
* Remember that spears can be used to attack while your shield is raised. Or lock on to the lead dog and do a strong R2 attack just before it jumps at you. You'll skewer the lead dog and the one following it.&lt;br /&gt;
&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| All || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301000 || [[Boletaria 1-2 Walkthrough|1-2]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301001 || [[Boletaria 1-3 Walkthrough|1-3]] || 95 || 133 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301002 || [[Stonefang 2-1 Walkthrough|2-1]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 85 || 100 || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6924</id>
		<title>Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6924"/>
		<updated>2020-06-30T23:28:27Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hound_Model_01.png|thumb|Dog]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-2, 1-3&amp;lt;br/&amp;gt;[[Stonefang Tunnel]]: 2-1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Small melee enemy; Found several in a pack&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 29-133 || 29-133 || 44-200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 76 || 95 || 95&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
* Always begins with a leaping bite. Unless blocked, the dog will trot away before resuming its attacks.&lt;br /&gt;
* At close range, the dog bites multiple times with no precursor animations.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* You'll hear the kennel barking before you see them. &lt;br /&gt;
* They rush you as a group, which can make them very tough if you aren't prepared. One strategy is to use the [[Thief's Ring]] and lure them out one at a time with ranged attacks/items.&lt;br /&gt;
* Another strategy is to run back to the doorway leading to the first tower and taking them on in the narrow space one at a time. &lt;br /&gt;
* Remember that spears can be used to attack while your shield is raised. Or lock on to the lead dog and do a strong R2 attack just before it jumps at you. You'll skewer the lead dog and the one following it.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| All || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301000 || [[Boletaria 1-2 Walkthrough|1-2]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301001 || [[Boletaria 1-3 Walkthrough|1-3]] || 95 || 133 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301002 || [[Stonefang 2-1 Walkthrough|2-1]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 85 || 100 || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Fat_Official&amp;diff=6923</id>
		<title>Fat Official</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Fat_Official&amp;diff=6923"/>
		<updated>2020-06-30T23:27:59Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Item Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Official_Model_01.png|thumb|Fat Official]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Boletarian Palace: 1-2, 1-3, 1-4&amp;lt;br/&amp;gt;Stonefang Tunnel: 2-1, 2-2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Portly spellcaster&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 548-3797 || 548-3797 || 822-5696&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 416 || 520 || 520&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Melee-Range Spell&lt;br /&gt;
| Ignite || colspan=&amp;quot;2&amp;quot; | Fire&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Ranged Spell&lt;br /&gt;
| Flame Toss || colspan=&amp;quot;2&amp;quot; | Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack patterns==&lt;br /&gt;
===Whip===&lt;br /&gt;
*Typically remains stationary&lt;br /&gt;
*Favours magic attacks&lt;br /&gt;
*At medium to long range, pulls free hand back and casts a [[Flame Toss]]&lt;br /&gt;
*At close range, Casts [[Ignite]]&lt;br /&gt;
*Occasional lashes whip horizontally&lt;br /&gt;
*Or, a quicker vertical strike&lt;br /&gt;
===Crescent Axe===&lt;br /&gt;
*Favours melee attacks. Will jog towards the player.&lt;br /&gt;
*Swift left to right swipe. Sometimes leads into overhead two handed chop, if uninterrupted&lt;br /&gt;
*Strong left to right swipe, which has a larger attack radius than the swift left to right&lt;br /&gt;
*Overhead two handed chop&lt;br /&gt;
*Jumping overhead two handed chop. Careful now. The forward hop isn't clearly telegraphed.&lt;br /&gt;
*If you remain in close proximity, he will cast [[Ignite]] for heavy damage&lt;br /&gt;
*If you remain at a distance, he'll sometimes cast Flame Toss&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
These distinctive, portly, laughing demons appear in [[Stonefang Tunnel]] and [[Boletarian Palace]]. Look for bad taste in clothing with a funny hat and ugly grin. Slow to move, they instead use their own version of the [[Flame Toss]] spell to attack you at long range. With decent defense and high health it can take a while to whittle these guys down. At melee range they will attack with their weapons, usually a flexible metal whip or axe. Sometimes they will use the [[Ignite]] spell at melee range too. They also have a habit of blockading narrow areas and being a general nuisance. If possible, quickly circling them will let you avoid most of their attacks and get in that critical back stab.&lt;br /&gt;
&lt;br /&gt;
When possible, lock on to them and try to keep them behind an obstacle but a couple of meters away from you. When they do the flame attack, let it hit the obstacle and dash in for a strong attack before getting into cover again. Rinse and repeat and they'll never cause you trouble again. Don't go toe-to-toe with them unless you're got a fire resistance ring and are quick moving. Since they are slow moving, you can control the distance and use hit and roll or range attacks effectively.&lt;br /&gt;
&lt;br /&gt;
Also note that [[Anti Magic Field]] works well on them. They continue trying to cast spells, but the spell just fizzles, leaving them open for attack.&lt;br /&gt;
&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Drops&lt;br /&gt;
|-&lt;br /&gt;
|All || [[Full Moon Grass]]&amp;lt;br/&amp;gt;[[Late Moon Grass]]&amp;lt;br/&amp;gt;[[New Moon Grass]]&amp;lt;br/&amp;gt;[[Crescent Axe]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208001 || [[Boletaria 1-2 Walkthrough|1-2]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208070 || [[Boletaria 1-4 Walkthrough|1-4]] || 520 || 2797 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208002 || [[Stonefang 2-1 Walkthrough|2-1]] || 520 || 548 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208026 || [[Stonefang 2-2 Walkthrough|2-2]] || 520 || 1189 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Black Phantom) || 208006 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 3797 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Iron Ring of Keys) || 208000 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Jail Tower) || 208007 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Official's Cap) || 208005 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Fat_Official&amp;diff=6922</id>
		<title>Fat Official</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Fat_Official&amp;diff=6922"/>
		<updated>2020-06-30T23:26:05Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Footnotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Official_Model_01.png|thumb|Fat Official]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Boletarian Palace: 1-2, 1-3, 1-4&amp;lt;br/&amp;gt;Stonefang Tunnel: 2-1, 2-2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Portly spellcaster&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 548-3797 || 548-3797 || 822-5696&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 416 || 520 || 520&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Melee-Range Spell&lt;br /&gt;
| Ignite || colspan=&amp;quot;2&amp;quot; | Fire&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Ranged Spell&lt;br /&gt;
| Flame Toss || colspan=&amp;quot;2&amp;quot; | Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack patterns==&lt;br /&gt;
===Whip===&lt;br /&gt;
*Typically remains stationary&lt;br /&gt;
*Favours magic attacks&lt;br /&gt;
*At medium to long range, pulls free hand back and casts a [[Flame Toss]]&lt;br /&gt;
*At close range, Casts [[Ignite]]&lt;br /&gt;
*Occasional lashes whip horizontally&lt;br /&gt;
*Or, a quicker vertical strike&lt;br /&gt;
===Crescent Axe===&lt;br /&gt;
*Favours melee attacks. Will jog towards the player.&lt;br /&gt;
*Swift left to right swipe. Sometimes leads into overhead two handed chop, if uninterrupted&lt;br /&gt;
*Strong left to right swipe, which has a larger attack radius than the swift left to right&lt;br /&gt;
*Overhead two handed chop&lt;br /&gt;
*Jumping overhead two handed chop. Careful now. The forward hop isn't clearly telegraphed.&lt;br /&gt;
*If you remain in close proximity, he will cast [[Ignite]] for heavy damage&lt;br /&gt;
*If you remain at a distance, he'll sometimes cast Flame Toss&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
These distinctive, portly, laughing demons appear in [[Stonefang Tunnel]] and [[Boletarian Palace]]. Look for bad taste in clothing with a funny hat and ugly grin. Slow to move, they instead use their own version of the [[Flame Toss]] spell to attack you at long range. With decent defense and high health it can take a while to whittle these guys down. At melee range they will attack with their weapons, usually a flexible metal whip or axe. Sometimes they will use the [[Ignite]] spell at melee range too. They also have a habit of blockading narrow areas and being a general nuisance. If possible, quickly circling them will let you avoid most of their attacks and get in that critical back stab.&lt;br /&gt;
&lt;br /&gt;
When possible, lock on to them and try to keep them behind an obstacle but a couple of meters away from you. When they do the flame attack, let it hit the obstacle and dash in for a strong attack before getting into cover again. Rinse and repeat and they'll never cause you trouble again. Don't go toe-to-toe with them unless you're got a fire resistance ring and are quick moving. Since they are slow moving, you can control the distance and use hit and roll or range attacks effectively.&lt;br /&gt;
&lt;br /&gt;
Also note that [[Anti Magic Field]] works well on them. They continue trying to cast spells, but the spell just fizzles, leaving them open for attack.&lt;br /&gt;
&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Enemy Variety''' || '''Item Drops&lt;br /&gt;
|-&lt;br /&gt;
|All || [[Full Moon Grass]]&amp;lt;br/&amp;gt;[[Late Moon Grass]]&amp;lt;br/&amp;gt;[[New Moon Grass]]&amp;lt;br/&amp;gt;[[Crescent Axe]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208001 || [[Boletaria 1-2 Walkthrough|1-2]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208070 || [[Boletaria 1-4 Walkthrough|1-4]] || 520 || 2797 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208002 || [[Stonefang 2-1 Walkthrough|2-1]] || 520 || 548 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208026 || [[Stonefang 2-2 Walkthrough|2-2]] || 520 || 1189 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Black Phantom) || 208006 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 3797 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Iron Ring of Keys) || 208000 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Jail Tower) || 208007 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Official's Cap) || 208005 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Fat_Official&amp;diff=6921</id>
		<title>Fat Official</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Fat_Official&amp;diff=6921"/>
		<updated>2020-06-30T23:25:35Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Official_Model_01.png|thumb|Fat Official]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Boletarian Palace: 1-2, 1-3, 1-4&amp;lt;br/&amp;gt;Stonefang Tunnel: 2-1, 2-2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Portly spellcaster&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 548-3797 || 548-3797 || 822-5696&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 416 || 520 || 520&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Melee-Range Spell&lt;br /&gt;
| Ignite || colspan=&amp;quot;2&amp;quot; | Fire&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Ranged Spell&lt;br /&gt;
| Flame Toss || colspan=&amp;quot;2&amp;quot; | Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack patterns==&lt;br /&gt;
===Whip===&lt;br /&gt;
*Typically remains stationary&lt;br /&gt;
*Favours magic attacks&lt;br /&gt;
*At medium to long range, pulls free hand back and casts a [[Flame Toss]]&lt;br /&gt;
*At close range, Casts [[Ignite]]&lt;br /&gt;
*Occasional lashes whip horizontally&lt;br /&gt;
*Or, a quicker vertical strike&lt;br /&gt;
===Crescent Axe===&lt;br /&gt;
*Favours melee attacks. Will jog towards the player.&lt;br /&gt;
*Swift left to right swipe. Sometimes leads into overhead two handed chop, if uninterrupted&lt;br /&gt;
*Strong left to right swipe, which has a larger attack radius than the swift left to right&lt;br /&gt;
*Overhead two handed chop&lt;br /&gt;
*Jumping overhead two handed chop. Careful now. The forward hop isn't clearly telegraphed.&lt;br /&gt;
*If you remain in close proximity, he will cast [[Ignite]] for heavy damage&lt;br /&gt;
*If you remain at a distance, he'll sometimes cast Flame Toss&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
These distinctive, portly, laughing demons appear in [[Stonefang Tunnel]] and [[Boletarian Palace]]. Look for bad taste in clothing with a funny hat and ugly grin. Slow to move, they instead use their own version of the [[Flame Toss]] spell to attack you at long range. With decent defense and high health it can take a while to whittle these guys down. At melee range they will attack with their weapons, usually a flexible metal whip or axe. Sometimes they will use the [[Ignite]] spell at melee range too. They also have a habit of blockading narrow areas and being a general nuisance. If possible, quickly circling them will let you avoid most of their attacks and get in that critical back stab.&lt;br /&gt;
&lt;br /&gt;
When possible, lock on to them and try to keep them behind an obstacle but a couple of meters away from you. When they do the flame attack, let it hit the obstacle and dash in for a strong attack before getting into cover again. Rinse and repeat and they'll never cause you trouble again. Don't go toe-to-toe with them unless you're got a fire resistance ring and are quick moving. Since they are slow moving, you can control the distance and use hit and roll or range attacks effectively.&lt;br /&gt;
&lt;br /&gt;
Also note that [[Anti Magic Field]] works well on them. They continue trying to cast spells, but the spell just fizzles, leaving them open for attack.&lt;br /&gt;
&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Enemy Variety''' || '''Item Drops&lt;br /&gt;
|-&lt;br /&gt;
|All || [[Full Moon Grass]]&amp;lt;br/&amp;gt;[[Late Moon Grass]]&amp;lt;br/&amp;gt;[[New Moon Grass]]&amp;lt;br/&amp;gt;[[Crescent Axe]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208001 || [[Boletaria 1-2 Walkthrough|1-2]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208070 || [[Boletaria 1-4 Walkthrough|1-4]] || 520 || 2797 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208002 || [[Stonefang 2-1 Walkthrough|2-1]] || 520 || 548 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official || 208026 || [[Stonefang 2-2 Walkthrough|2-2]] || 520 || 1189 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Black Phantom) || 208006 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 3797 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Iron Ring of Keys) || 208000 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Jail Tower) || 208007 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Fat Official (Official's Cap) || 208005 || [[Boletaria 1-3 Walkthrough|1-3]] || 520 || 1979 || 88 || 88 || 138 || 88 || 96 || 51 || 100 || 100 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, white, neutral and black world tendency without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, white, neutral, and black world tendency&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6920</id>
		<title>Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6920"/>
		<updated>2020-06-30T23:07:26Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hound_Model_01.png|thumb|Dog]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-2, 1-3&amp;lt;br/&amp;gt;[[Stonefang Tunnel]]: 2-1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Small melee enemy; Found several in a pack&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 29-133 || 29-133 || 44-200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 76 || 95 || 95&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
* Always begins with a leaping bite. Unless blocked, the dog will trot away before resuming its attacks.&lt;br /&gt;
* At close range, the dog bites multiple times with no precursor animations.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* You'll hear the kennel barking before you see them. &lt;br /&gt;
* They rush you as a group, which can make them very tough if you aren't prepared. One strategy is to use the [[Thief's Ring]] and lure them out one at a time with ranged attacks/items.&lt;br /&gt;
* Another strategy is to run back to the doorway leading to the first tower and taking them on in the narrow space one at a time. &lt;br /&gt;
* Remember that spears can be used to attack while your shield is raised. Or lock on to the lead dog and do a strong R2 attack just before it jumps at you. You'll skewer the lead dog and the one following it.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Variety !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| All || N/A&lt;br /&gt;
|}&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301000 || [[Boletaria 1-2 Walkthrough|1-2]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301001 || [[Boletaria 1-3 Walkthrough|1-3]] || 95 || 133 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301002 || [[Stonefang 2-1 Walkthrough|2-1]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 85 || 100 || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6919</id>
		<title>Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6919"/>
		<updated>2020-06-30T23:06:53Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hound_Model_01.png|thumb|Dog]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-2, 1-3&amp;lt;br/&amp;gt;[[Stonefang Tunnel]]: 2-1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Small melee enemy; Found several in a pack&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 29-133 || 29-133 || 44-200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 76 || 95 || 95&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
* Always begins with a leaping bite. Unless blocked, the dog will trot away before resuming its attacks.&lt;br /&gt;
* At close range, the dog bites multiple times with no precursor animations.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* You'll hear the kennel barking before you see them. &lt;br /&gt;
* They rush you as a group, which can make them very tough if you aren't prepared. One strategy is to use the [[Thief's Ring]] and lure them out one at a time with ranged attacks/items.&lt;br /&gt;
* Another strategy is to run back to the doorway leading to the first tower and taking them on in the narrow space one at a time. &lt;br /&gt;
* Remember that spears can be used to attack while your shield is raised. Or lock on to the lead dog and do a strong R2 attack just before it jumps at you. You'll skewer the lead dog and the one following it.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Variety !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| All || N/A&lt;br /&gt;
|}&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301000 || [[Boletaria 1-2 Walkthrough|1-2]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301001 || [[Boletaria 1-3 Walkthrough|1-3]] || 95 || 133 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301002 || [[Stonefang 2-1 Walkthrough|2-1]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 85 || 100 || 100 || 100&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6918</id>
		<title>Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6918"/>
		<updated>2020-06-30T23:06:41Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hound_Model_01.png|thumb|Dog]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-2, 1-3&amp;lt;br/&amp;gt;[[Stonefang Tunnel]]: 2-1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Small melee enemy; Found several in a pack&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 29-133 || 29-133 || 44-200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 76 || 95 || 95&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Attack Type''' || colspan=&amp;quot;3&amp;quot; | '''Attack Name''' || colspan=&amp;quot;3&amp;quot; | '''Damage Type'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Melee || colspan=&amp;quot;3&amp;quot; | N/A || colspan=&amp;quot;3&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attack Pattern===&lt;br /&gt;
* Always begins with a leaping bite. Unless blocked, the dog will trot away before resuming its attacks.&lt;br /&gt;
* At close range, the dog bites multiple times with no precursor animations.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* You'll hear the kennel barking before you see them. &lt;br /&gt;
* They rush you as a group, which can make them very tough if you aren't prepared. One strategy is to use the [[Thief's Ring]] and lure them out one at a time with ranged attacks/items.&lt;br /&gt;
* Another strategy is to run back to the doorway leading to the first tower and taking them on in the narrow space one at a time. &lt;br /&gt;
* Remember that spears can be used to attack while your shield is raised. Or lock on to the lead dog and do a strong R2 attack just before it jumps at you. You'll skewer the lead dog and the one following it.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Variety !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| All || N/A&lt;br /&gt;
|}&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301000 || [[Boletaria 1-2 Walkthrough|1-2]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301001 || [[Boletaria 1-3 Walkthrough|1-3]] || 95 || 133 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301002 || [[Stonefang 2-1 Walkthrough|2-1]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 85 || 100 || 100 || 100&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6917</id>
		<title>Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6917"/>
		<updated>2020-06-30T23:06:27Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hound_Model_01.png|thumb|Dog]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-2, 1-3&amp;lt;br/&amp;gt;[[Stonefang Tunnel]]: 2-1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Small melee enemy; Found several in a pack&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 29-133 || 29-133 || 44-200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 76 || 95 || 95&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! Attack&lt;br /&gt;
| Melee || Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Attack Type''' || colspan=&amp;quot;3&amp;quot; | '''Attack Name''' || colspan=&amp;quot;3&amp;quot; | '''Damage Type'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Melee || colspan=&amp;quot;3&amp;quot; | N/A || colspan=&amp;quot;3&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attack Pattern===&lt;br /&gt;
* Always begins with a leaping bite. Unless blocked, the dog will trot away before resuming its attacks.&lt;br /&gt;
* At close range, the dog bites multiple times with no precursor animations.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* You'll hear the kennel barking before you see them. &lt;br /&gt;
* They rush you as a group, which can make them very tough if you aren't prepared. One strategy is to use the [[Thief's Ring]] and lure them out one at a time with ranged attacks/items.&lt;br /&gt;
* Another strategy is to run back to the doorway leading to the first tower and taking them on in the narrow space one at a time. &lt;br /&gt;
* Remember that spears can be used to attack while your shield is raised. Or lock on to the lead dog and do a strong R2 attack just before it jumps at you. You'll skewer the lead dog and the one following it.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Variety !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| All || N/A&lt;br /&gt;
|}&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301000 || [[Boletaria 1-2 Walkthrough|1-2]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301001 || [[Boletaria 1-3 Walkthrough|1-3]] || 95 || 133 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301002 || [[Stonefang 2-1 Walkthrough|2-1]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 85 || 100 || 100 || 100&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6916</id>
		<title>Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Dogs&amp;diff=6916"/>
		<updated>2020-06-30T23:06:16Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hound_Model_01.png|thumb|Dog]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-2, 1-3&amp;lt;br/&amp;gt;[[Stonefang Tunnel]]: 2-1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Small melee enemy; Found several in a pack&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 29-133 || 29-133 || 44-200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 76 || 95 || 95&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! Attack&lt;br /&gt;
| Melee || Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Attack Type''' || colspan=&amp;quot;3&amp;quot; | '''Attack Name''' || colspan=&amp;quot;3&amp;quot; | '''Damage Type'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Melee || colspan=&amp;quot;3&amp;quot; | N/A || colspan=&amp;quot;3&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attack Pattern===&lt;br /&gt;
* Always begins with a leaping bite. Unless blocked, the dog will trot away before resuming its attacks.&lt;br /&gt;
* At close range, the dog bites multiple times with no precursor animations.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* You'll hear the kennel barking before you see them. &lt;br /&gt;
* They rush you as a group, which can make them very tough if you aren't prepared. One strategy is to use the [[Thief's Ring]] and lure them out one at a time with ranged attacks/items.&lt;br /&gt;
* Another strategy is to run back to the doorway leading to the first tower and taking them on in the narrow space one at a time. &lt;br /&gt;
* Remember that spears can be used to attack while your shield is raised. Or lock on to the lead dog and do a strong R2 attack just before it jumps at you. You'll skewer the lead dog and the one following it.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy Variety !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| All || N/A&lt;br /&gt;
|}&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301000 || [[Boletaria 1-2 Walkthrough|1-2]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301001 || [[Boletaria 1-3 Walkthrough|1-3]] || 95 || 133 || 88 || 88 || 88 || 88 || 48 || 42 || 100 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dog || 301002 || [[Stonefang 2-1 Walkthrough|2-1]] || 95 || 29 || 88 || 88 || 88 || 88 || 48 || 85 || 100 || 100 || 100&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=World_Tendency&amp;diff=6915</id>
		<title>World Tendency</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=World_Tendency&amp;diff=6915"/>
		<updated>2020-06-30T21:53:02Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* How to Determine Current World Tendency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is World Tendency?==&lt;br /&gt;
*World Tendency influences difficulty and controls additional events that occur in each world.&lt;br /&gt;
*World Tendency is independent of [[Character Tendency]]  (available HP is the exception).&lt;br /&gt;
*Actions which affect World Tendency only have an effect on the World in which they occurred.&lt;br /&gt;
*World Tendency changes only take effect upon returning to the Nexus. &lt;br /&gt;
*If World Tendency is Pure Black, everything will remain in that state until the player returns to the Nexus.&lt;br /&gt;
*World Tendency carries over to New Game+.&lt;br /&gt;
*World Tendency also controls how powerful the enemies are in a given world. &lt;br /&gt;
&lt;br /&gt;
*In summary:&lt;br /&gt;
:*Pure White Tendency enemies are easier to kill, but drop fewer, less valuable items and hold the least number of souls. Healing items are dropped more frequently.&lt;br /&gt;
:*Pure Black Tendency enemies are tougher, but drop more valuable items in greater abundance. They hold the largest number of souls.&lt;br /&gt;
:*Earning all [[ Trophies]]  is only possible by changing World Tendency.&lt;br /&gt;
&lt;br /&gt;
==Online==&lt;br /&gt;
There is a server median which appears to be calculated by accounting for World Tendency events across the network in aggregate. For instance, if a large number of players are doing things in their World which change their World Tendency towards Black, then the server median will reflect this. Likewise for all White Tendency events.&lt;br /&gt;
&lt;br /&gt;
While playing online the effect of the server median is session based. The current median will be applied when you load a game. This becomes your starting point for World Tendency for this session. During the course of that particular game you can influence World Tendency events by your&lt;br /&gt;
actions. When you quit that game, your current World Tendency status is lost to you.&lt;br /&gt;
&lt;br /&gt;
==Offline==&lt;br /&gt;
On starting a New Game offline, all Worlds will be Neutral. World Tendency will then shift towards Black or White according to the player's actions. The server median has no effect while playing offline. When you load a game, your World Tendency status will be exactly the same as when you last quit that game.&lt;br /&gt;
&lt;br /&gt;
==White World Tendency==&lt;br /&gt;
[[File:PWWT.png|thumb|Pure White World Tendency]]&lt;br /&gt;
White World Tendency has the following effects:&lt;br /&gt;
*Decreases enemy HP, attack and defense power&lt;br /&gt;
*Enemies drop fewer upgrade stones&lt;br /&gt;
*Enemies drop more healing items.&lt;br /&gt;
*Attack power is increased in Soul Form. Increases 10% at White, and 20% at Pure White. Stacks with [[Character Tendency]]&lt;br /&gt;
*See the list of [[White World Tendency Events]].&lt;br /&gt;
&lt;br /&gt;
==Black World Tendency==&lt;br /&gt;
[[File:PBWT.png|thumb|Pure Black World Tendency]]&lt;br /&gt;
Black World Tendency has the following effects:&lt;br /&gt;
*Increases enemy HP, attack and defense power&lt;br /&gt;
*Enemies hold more Souls&lt;br /&gt;
*Enemies are more likely to drop rare items&lt;br /&gt;
*The Black Phantom versions of enemies and [[NPCs]]  appear in specific locations&lt;br /&gt;
:*Black Phantom versions of normal monsters have a 100% drop rate for their primary items.&lt;br /&gt;
*[[Primeval Demon]]s appear in specific locations in each world. &lt;br /&gt;
:'''''Note''''' - that Primeval Demons will appear slightly before a world is Pure Black, so this is not a good way to judge if you have achieved Pure Black World Tendency. This demon will still be there when the world is Pure Black.&lt;br /&gt;
*Your character's maximum HP in Soul Form is reduced.&lt;br /&gt;
*See the list of [[Black World Tendency Events]].&lt;br /&gt;
&lt;br /&gt;
==How to Determine Current World Tendency==&lt;br /&gt;
*There are a number of ways to determine a World's Tendency.&lt;br /&gt;
From the menu, navigate to the World Tendency tab and check the images of the Archstone in question.&lt;br /&gt;
*It will range from bright white to neutral gray to pure black.&lt;br /&gt;
*After entering the World, observe the top right of the screen. The circle in the corner displays the World Tendency , similar to the above example.&lt;br /&gt;
*Keep track of the Tendency events for a particular world (see below).&lt;br /&gt;
&lt;br /&gt;
==How to Change World Tendency==&lt;br /&gt;
This game is quite brutal and most players will probably struggle a bit on their first playthrough, so if players want to play through however they want, that works too. It may sound very demanding for a player to try to obtain Pure White World Tendency during their first playthrough. It's not required by any means, but considering that New Game+ is significantly more difficult than a regular New Game, getting both White and Black world tendencies in the first playthrough is probably a good idea. Many players have no problem getting the White and Black tendencies in New Game+, so the decision is really up to the individual player.&lt;br /&gt;
&lt;br /&gt;
Whenever playing online, the world tendencies will shift towards an invisible unpublished global server tendency setting. Because of this, it will make it hard to keep the pure black or white states as desired, therefore it is strongly recommended to play in offline mode when controlling the world tendencies. These tendencies change on certain Holidays, such as Halloween.&lt;br /&gt;
&lt;br /&gt;
Example: to achieve Pure White World Tendency (PWWT) in Boletaria: play in soul form (or in body form without dying); kill [[ Phalanx]]  (+1) in 1-1; kill the [[Red Dragon]]  (+1) in 1-2; kill the [[ Tower Knight]]  (+1) in 1-2. This yields PWWT, after you go back to Nexus. If you then kill [[ Executioner Miralda]]  (-3) you go back to neutral.&lt;br /&gt;
Wiki reference for World Tendency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''WT Reference''' || '''World Tendency''' || '''Deaths in Body Form&lt;br /&gt;
|-&lt;br /&gt;
|3 || Pure White || 0&lt;br /&gt;
|-&lt;br /&gt;
|2 || White || 1&lt;br /&gt;
|-&lt;br /&gt;
|1 || Neutral || 2&lt;br /&gt;
|-&lt;br /&gt;
|0 || Neutral || 3&lt;br /&gt;
|-&lt;br /&gt;
| -1 || Neutral || 4&lt;br /&gt;
|-&lt;br /&gt;
| -2 || Neutral || 5&lt;br /&gt;
|-&lt;br /&gt;
| -3 || Black || 6&lt;br /&gt;
|-&lt;br /&gt;
| -4 || Pure Black || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changing World Tendency==&lt;br /&gt;
===Nomenclature===&lt;br /&gt;
Each action below is followed by a positive or negative number.&lt;br /&gt;
*Positive numbers shift the World Tendency towards White (e.g. +1 means one step towards Pure White World Tendency)&lt;br /&gt;
*Negative numbers shift the World Tendency towards Black (e.g. -1 means one step towards Pure Black World Tendency)&lt;br /&gt;
&lt;br /&gt;
===Towards White===&lt;br /&gt;
*Kill a Demon (boss) in a particular World (+1)&lt;br /&gt;
*Kill the [[Red Dragon]] (+1) in 1-2&lt;br /&gt;
*Kill the [[ Blue Dragon]]  (+1) in 1-4&lt;br /&gt;
*Kill one of the five Named Pure Black World Tendency [[NPCs]] that appear in Pure Black World Tendency&lt;br /&gt;
:*Defeat Black Phantom [[Executioner Miralda]] (+3) in 1-1&lt;br /&gt;
:*Defeat Black Phantom [[Scirvir, The Wanderer]]  (+3) in 2-2&lt;br /&gt;
:*Defeat Black Phantom [[Lord Rydell]]  (+3) in 3-1&lt;br /&gt;
:*Defeat Black Phantom [[Satsuki]]  (+3) in 4-1&lt;br /&gt;
:*Defeat Black Phantom [[Selen Vinland]]  (+3) in 5-2&lt;br /&gt;
*Defeat a [[Primeval Demon]]  (+3) (once per world per game)&lt;br /&gt;
*Kill an invading Black Phantom&lt;br /&gt;
&lt;br /&gt;
Note: To maintain White Tendency after defeating a boss (approx 45% shift to White), then go to the Nexus and commit suicide in the Nexus. Death in body form in a world equates to a (30%) shift back to black tendency, undoing all the effect of killing the boss.&lt;br /&gt;
&lt;br /&gt;
===Towards Black===&lt;br /&gt;
*Die outside the Nexus while in Body form (-1)&lt;br /&gt;
*Kill [[ Old King Doran]]  (-2) in 1-1&lt;br /&gt;
*Kill the Body Form of one of the 5 special named NPCs that appear in Pure White World Tendency&lt;br /&gt;
:*Kill Body Form [[Executioner Miralda]] (-3) in 1-1&lt;br /&gt;
:*Kill Body Form [[Scirvir, The Wanderer]] (-3) in 2-2 (Note: this will lower your [[Character Tendency]] by 2)&lt;br /&gt;
:*Kill Blue Phantom [[Lord Rydell]] (-3) in 3-1 (Note: this will lower your [[Character Tendency]] by 2)&lt;br /&gt;
:*Kill Body Form [[Satsuki]] (-3) in 4-1&lt;br /&gt;
:*Kill Body Form [[Selen Vinland]] (-3) in 5-2 (Note: this will lower your Character Tendency by 2)&lt;br /&gt;
&lt;br /&gt;
::'''''Note''''' - In the unpatched Asian version; contrary to popular belief, you can suicide in Soul Form to move World Tendency towards Pure Black (Offline).&lt;br /&gt;
&lt;br /&gt;
===No Effect===&lt;br /&gt;
*Suicide in the [[Nexus]] in Body Form (+0) This affects World Tendency in the Nexus, but there are no World Tendency events there.&lt;br /&gt;
*Suicide in the [[Nexus]] in Soul Form (+0)&lt;br /&gt;
*Die in any world in Soul Form (+0)&lt;br /&gt;
*Kill the [[ Vanguard]]  (+0) in 4-1&lt;br /&gt;
*Defeat Black Phantom [[Ostrava]] (+0) in 1-4&lt;br /&gt;
&lt;br /&gt;
==Effect of World Tendency on Available HP==&lt;br /&gt;
When in Soul Form the amount of health available correlates to [[Character Tendency]] and World Tendency.&lt;br /&gt;
&lt;br /&gt;
The maximum HP for the player when in Soul Form as a percentage of maximum available health in Body Form (100%) is shown in the table below.  This does not include the [[Cling Ring]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Character Tendency''' || '''Pure Black&amp;lt;br/&amp;gt;World Tendency''' || '''Black&amp;lt;br/&amp;gt;World Tendency''' || '''Neutral&amp;lt;br/&amp;gt;World Tendency''' || '''White&amp;lt;br/&amp;gt;World Tendency''' || '''Pure White&amp;lt;br/&amp;gt;World Tendency&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Pure Black || 40.5%|| 40.5%|| 45%|| 45%|| 45%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Black || 42.75%|| 42.75% || 47.5%|| 47.5%|| 47.5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Neutral || 45%|| 47.5%|| 50%|| 50%|| 50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|White || 45%|| 47.5%|| 50%|| 50%|| 50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Pure White || 45%|| 47.5%|| 50%|| 50%|| 50%&lt;br /&gt;
|}&lt;br /&gt;
== Effect of Tendency on Character Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Character Type !! colspan=&amp;quot;2&amp;quot; | Tendency Category !! Max HP Multiplier !! Physical Attack Multiplier !! Magical Attack Multiplier !! Fire Attack Multiplier !! Souls Gained Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | NPC/Enemy&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | WT White&lt;br /&gt;
| &amp;gt; 75% || 0.80 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 0.90 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 25% || 0.95 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT Black&lt;br /&gt;
| &amp;lt; -50% || 1.00 || 1.40 || 1.40 || 1.40 || 1.40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -75% || 1.00 || 1.50 || 1.50 || 1.50 || 1.50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Black Phantom Player&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT Black&lt;br /&gt;
| &amp;lt; -50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -75% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT Black&lt;br /&gt;
| &amp;lt; -50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -90% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Phantom Player&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT White&lt;br /&gt;
| &amp;gt; 75% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT White&lt;br /&gt;
| &amp;gt; 90% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Soul Form&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT White&lt;br /&gt;
| &amp;gt; 75% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT Black&lt;br /&gt;
| &amp;lt; -50% || 0.95 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -75% || 0.90 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT White&lt;br /&gt;
| &amp;gt; 90% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT Black&lt;br /&gt;
| &amp;lt; -50% || 0.95 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -90% || 0.90 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=World_Tendency&amp;diff=6914</id>
		<title>World Tendency</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=World_Tendency&amp;diff=6914"/>
		<updated>2020-06-30T21:52:30Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* How to Change World Tendency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is World Tendency?==&lt;br /&gt;
*World Tendency influences difficulty and controls additional events that occur in each world.&lt;br /&gt;
*World Tendency is independent of [[Character Tendency]]  (available HP is the exception).&lt;br /&gt;
*Actions which affect World Tendency only have an effect on the World in which they occurred.&lt;br /&gt;
*World Tendency changes only take effect upon returning to the Nexus. &lt;br /&gt;
*If World Tendency is Pure Black, everything will remain in that state until the player returns to the Nexus.&lt;br /&gt;
*World Tendency carries over to New Game+.&lt;br /&gt;
*World Tendency also controls how powerful the enemies are in a given world. &lt;br /&gt;
&lt;br /&gt;
*In summary:&lt;br /&gt;
:*Pure White Tendency enemies are easier to kill, but drop fewer, less valuable items and hold the least number of souls. Healing items are dropped more frequently.&lt;br /&gt;
:*Pure Black Tendency enemies are tougher, but drop more valuable items in greater abundance. They hold the largest number of souls.&lt;br /&gt;
:*Earning all [[ Trophies]]  is only possible by changing World Tendency.&lt;br /&gt;
&lt;br /&gt;
==Online==&lt;br /&gt;
There is a server median which appears to be calculated by accounting for World Tendency events across the network in aggregate. For instance, if a large number of players are doing things in their World which change their World Tendency towards Black, then the server median will reflect this. Likewise for all White Tendency events.&lt;br /&gt;
&lt;br /&gt;
While playing online the effect of the server median is session based. The current median will be applied when you load a game. This becomes your starting point for World Tendency for this session. During the course of that particular game you can influence World Tendency events by your&lt;br /&gt;
actions. When you quit that game, your current World Tendency status is lost to you.&lt;br /&gt;
&lt;br /&gt;
==Offline==&lt;br /&gt;
On starting a New Game offline, all Worlds will be Neutral. World Tendency will then shift towards Black or White according to the player's actions. The server median has no effect while playing offline. When you load a game, your World Tendency status will be exactly the same as when you last quit that game.&lt;br /&gt;
&lt;br /&gt;
==White World Tendency==&lt;br /&gt;
[[File:PWWT.png|thumb|Pure White World Tendency]]&lt;br /&gt;
White World Tendency has the following effects:&lt;br /&gt;
*Decreases enemy HP, attack and defense power&lt;br /&gt;
*Enemies drop fewer upgrade stones&lt;br /&gt;
*Enemies drop more healing items.&lt;br /&gt;
*Attack power is increased in Soul Form. Increases 10% at White, and 20% at Pure White. Stacks with [[Character Tendency]]&lt;br /&gt;
*See the list of [[White World Tendency Events]].&lt;br /&gt;
&lt;br /&gt;
==Black World Tendency==&lt;br /&gt;
[[File:PBWT.png|thumb|Pure Black World Tendency]]&lt;br /&gt;
Black World Tendency has the following effects:&lt;br /&gt;
*Increases enemy HP, attack and defense power&lt;br /&gt;
*Enemies hold more Souls&lt;br /&gt;
*Enemies are more likely to drop rare items&lt;br /&gt;
*The Black Phantom versions of enemies and [[NPCs]]  appear in specific locations&lt;br /&gt;
:*Black Phantom versions of normal monsters have a 100% drop rate for their primary items.&lt;br /&gt;
*[[Primeval Demon]]s appear in specific locations in each world. &lt;br /&gt;
:'''''Note''''' - that Primeval Demons will appear slightly before a world is Pure Black, so this is not a good way to judge if you have achieved Pure Black World Tendency. This demon will still be there when the world is Pure Black.&lt;br /&gt;
*Your character's maximum HP in Soul Form is reduced.&lt;br /&gt;
*See the list of [[Black World Tendency Events]].&lt;br /&gt;
&lt;br /&gt;
==How to Determine Current World Tendency==&lt;br /&gt;
*There are a number of ways to determine a World's Tendency.&lt;br /&gt;
From the menu, navigate to the World Tendency tab and check the images of the Archstone in question.&lt;br /&gt;
*It will range from bright white to neutral gray to pure black.&lt;br /&gt;
*After entering the World, observe the top right of the screen. The circle in the corner displays the World Tendency , similar to the above example.&lt;br /&gt;
*Keep track of the Tendency events for a particular world (see below).&lt;br /&gt;
&lt;br /&gt;
World Tendency Reference Pictures&lt;br /&gt;
+ Boletarian Palace&lt;br /&gt;
+ Stonefang Tunnel&lt;br /&gt;
+ Tower of Latria&lt;br /&gt;
+ Shrine of Storms&lt;br /&gt;
+ Valley of Defilement&lt;br /&gt;
&lt;br /&gt;
==How to Change World Tendency==&lt;br /&gt;
This game is quite brutal and most players will probably struggle a bit on their first playthrough, so if players want to play through however they want, that works too. It may sound very demanding for a player to try to obtain Pure White World Tendency during their first playthrough. It's not required by any means, but considering that New Game+ is significantly more difficult than a regular New Game, getting both White and Black world tendencies in the first playthrough is probably a good idea. Many players have no problem getting the White and Black tendencies in New Game+, so the decision is really up to the individual player.&lt;br /&gt;
&lt;br /&gt;
Whenever playing online, the world tendencies will shift towards an invisible unpublished global server tendency setting. Because of this, it will make it hard to keep the pure black or white states as desired, therefore it is strongly recommended to play in offline mode when controlling the world tendencies. These tendencies change on certain Holidays, such as Halloween.&lt;br /&gt;
&lt;br /&gt;
Example: to achieve Pure White World Tendency (PWWT) in Boletaria: play in soul form (or in body form without dying); kill [[ Phalanx]]  (+1) in 1-1; kill the [[Red Dragon]]  (+1) in 1-2; kill the [[ Tower Knight]]  (+1) in 1-2. This yields PWWT, after you go back to Nexus. If you then kill [[ Executioner Miralda]]  (-3) you go back to neutral.&lt;br /&gt;
Wiki reference for World Tendency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''WT Reference''' || '''World Tendency''' || '''Deaths in Body Form&lt;br /&gt;
|-&lt;br /&gt;
|3 || Pure White || 0&lt;br /&gt;
|-&lt;br /&gt;
|2 || White || 1&lt;br /&gt;
|-&lt;br /&gt;
|1 || Neutral || 2&lt;br /&gt;
|-&lt;br /&gt;
|0 || Neutral || 3&lt;br /&gt;
|-&lt;br /&gt;
| -1 || Neutral || 4&lt;br /&gt;
|-&lt;br /&gt;
| -2 || Neutral || 5&lt;br /&gt;
|-&lt;br /&gt;
| -3 || Black || 6&lt;br /&gt;
|-&lt;br /&gt;
| -4 || Pure Black || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changing World Tendency==&lt;br /&gt;
===Nomenclature===&lt;br /&gt;
Each action below is followed by a positive or negative number.&lt;br /&gt;
*Positive numbers shift the World Tendency towards White (e.g. +1 means one step towards Pure White World Tendency)&lt;br /&gt;
*Negative numbers shift the World Tendency towards Black (e.g. -1 means one step towards Pure Black World Tendency)&lt;br /&gt;
&lt;br /&gt;
===Towards White===&lt;br /&gt;
*Kill a Demon (boss) in a particular World (+1)&lt;br /&gt;
*Kill the [[Red Dragon]] (+1) in 1-2&lt;br /&gt;
*Kill the [[ Blue Dragon]]  (+1) in 1-4&lt;br /&gt;
*Kill one of the five Named Pure Black World Tendency [[NPCs]] that appear in Pure Black World Tendency&lt;br /&gt;
:*Defeat Black Phantom [[Executioner Miralda]] (+3) in 1-1&lt;br /&gt;
:*Defeat Black Phantom [[Scirvir, The Wanderer]]  (+3) in 2-2&lt;br /&gt;
:*Defeat Black Phantom [[Lord Rydell]]  (+3) in 3-1&lt;br /&gt;
:*Defeat Black Phantom [[Satsuki]]  (+3) in 4-1&lt;br /&gt;
:*Defeat Black Phantom [[Selen Vinland]]  (+3) in 5-2&lt;br /&gt;
*Defeat a [[Primeval Demon]]  (+3) (once per world per game)&lt;br /&gt;
*Kill an invading Black Phantom&lt;br /&gt;
&lt;br /&gt;
Note: To maintain White Tendency after defeating a boss (approx 45% shift to White), then go to the Nexus and commit suicide in the Nexus. Death in body form in a world equates to a (30%) shift back to black tendency, undoing all the effect of killing the boss.&lt;br /&gt;
&lt;br /&gt;
===Towards Black===&lt;br /&gt;
*Die outside the Nexus while in Body form (-1)&lt;br /&gt;
*Kill [[ Old King Doran]]  (-2) in 1-1&lt;br /&gt;
*Kill the Body Form of one of the 5 special named NPCs that appear in Pure White World Tendency&lt;br /&gt;
:*Kill Body Form [[Executioner Miralda]] (-3) in 1-1&lt;br /&gt;
:*Kill Body Form [[Scirvir, The Wanderer]] (-3) in 2-2 (Note: this will lower your [[Character Tendency]] by 2)&lt;br /&gt;
:*Kill Blue Phantom [[Lord Rydell]] (-3) in 3-1 (Note: this will lower your [[Character Tendency]] by 2)&lt;br /&gt;
:*Kill Body Form [[Satsuki]] (-3) in 4-1&lt;br /&gt;
:*Kill Body Form [[Selen Vinland]] (-3) in 5-2 (Note: this will lower your Character Tendency by 2)&lt;br /&gt;
&lt;br /&gt;
::'''''Note''''' - In the unpatched Asian version; contrary to popular belief, you can suicide in Soul Form to move World Tendency towards Pure Black (Offline).&lt;br /&gt;
&lt;br /&gt;
===No Effect===&lt;br /&gt;
*Suicide in the [[Nexus]] in Body Form (+0) This affects World Tendency in the Nexus, but there are no World Tendency events there.&lt;br /&gt;
*Suicide in the [[Nexus]] in Soul Form (+0)&lt;br /&gt;
*Die in any world in Soul Form (+0)&lt;br /&gt;
*Kill the [[ Vanguard]]  (+0) in 4-1&lt;br /&gt;
*Defeat Black Phantom [[Ostrava]] (+0) in 1-4&lt;br /&gt;
&lt;br /&gt;
==Effect of World Tendency on Available HP==&lt;br /&gt;
When in Soul Form the amount of health available correlates to [[Character Tendency]] and World Tendency.&lt;br /&gt;
&lt;br /&gt;
The maximum HP for the player when in Soul Form as a percentage of maximum available health in Body Form (100%) is shown in the table below.  This does not include the [[Cling Ring]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Character Tendency''' || '''Pure Black&amp;lt;br/&amp;gt;World Tendency''' || '''Black&amp;lt;br/&amp;gt;World Tendency''' || '''Neutral&amp;lt;br/&amp;gt;World Tendency''' || '''White&amp;lt;br/&amp;gt;World Tendency''' || '''Pure White&amp;lt;br/&amp;gt;World Tendency&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Pure Black || 40.5%|| 40.5%|| 45%|| 45%|| 45%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Black || 42.75%|| 42.75% || 47.5%|| 47.5%|| 47.5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Neutral || 45%|| 47.5%|| 50%|| 50%|| 50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|White || 45%|| 47.5%|| 50%|| 50%|| 50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Pure White || 45%|| 47.5%|| 50%|| 50%|| 50%&lt;br /&gt;
|}&lt;br /&gt;
== Effect of Tendency on Character Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Character Type !! colspan=&amp;quot;2&amp;quot; | Tendency Category !! Max HP Multiplier !! Physical Attack Multiplier !! Magical Attack Multiplier !! Fire Attack Multiplier !! Souls Gained Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | NPC/Enemy&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | WT White&lt;br /&gt;
| &amp;gt; 75% || 0.80 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 0.90 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 25% || 0.95 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT Black&lt;br /&gt;
| &amp;lt; -50% || 1.00 || 1.40 || 1.40 || 1.40 || 1.40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -75% || 1.00 || 1.50 || 1.50 || 1.50 || 1.50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Black Phantom Player&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT Black&lt;br /&gt;
| &amp;lt; -50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -75% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT Black&lt;br /&gt;
| &amp;lt; -50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -90% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Phantom Player&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT White&lt;br /&gt;
| &amp;gt; 75% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT White&lt;br /&gt;
| &amp;gt; 90% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Soul Form&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT White&lt;br /&gt;
| &amp;gt; 75% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT Black&lt;br /&gt;
| &amp;lt; -50% || 0.95 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -75% || 0.90 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT White&lt;br /&gt;
| &amp;gt; 90% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT Black&lt;br /&gt;
| &amp;lt; -50% || 0.95 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -90% || 0.90 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=World_Tendency&amp;diff=6913</id>
		<title>World Tendency</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=World_Tendency&amp;diff=6913"/>
		<updated>2020-06-30T21:43:51Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Black World Tendency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is World Tendency?==&lt;br /&gt;
*World Tendency influences difficulty and controls additional events that occur in each world.&lt;br /&gt;
*World Tendency is independent of [[Character Tendency]]  (available HP is the exception).&lt;br /&gt;
*Actions which affect World Tendency only have an effect on the World in which they occurred.&lt;br /&gt;
*World Tendency changes only take effect upon returning to the Nexus. &lt;br /&gt;
*If World Tendency is Pure Black, everything will remain in that state until the player returns to the Nexus.&lt;br /&gt;
*World Tendency carries over to New Game+.&lt;br /&gt;
*World Tendency also controls how powerful the enemies are in a given world. &lt;br /&gt;
&lt;br /&gt;
*In summary:&lt;br /&gt;
:*Pure White Tendency enemies are easier to kill, but drop fewer, less valuable items and hold the least number of souls. Healing items are dropped more frequently.&lt;br /&gt;
:*Pure Black Tendency enemies are tougher, but drop more valuable items in greater abundance. They hold the largest number of souls.&lt;br /&gt;
:*Earning all [[ Trophies]]  is only possible by changing World Tendency.&lt;br /&gt;
&lt;br /&gt;
==Online==&lt;br /&gt;
There is a server median which appears to be calculated by accounting for World Tendency events across the network in aggregate. For instance, if a large number of players are doing things in their World which change their World Tendency towards Black, then the server median will reflect this. Likewise for all White Tendency events.&lt;br /&gt;
&lt;br /&gt;
While playing online the effect of the server median is session based. The current median will be applied when you load a game. This becomes your starting point for World Tendency for this session. During the course of that particular game you can influence World Tendency events by your&lt;br /&gt;
actions. When you quit that game, your current World Tendency status is lost to you.&lt;br /&gt;
&lt;br /&gt;
==Offline==&lt;br /&gt;
On starting a New Game offline, all Worlds will be Neutral. World Tendency will then shift towards Black or White according to the player's actions. The server median has no effect while playing offline. When you load a game, your World Tendency status will be exactly the same as when you last quit that game.&lt;br /&gt;
&lt;br /&gt;
==White World Tendency==&lt;br /&gt;
[[File:PWWT.png|thumb|Pure White World Tendency]]&lt;br /&gt;
White World Tendency has the following effects:&lt;br /&gt;
*Decreases enemy HP, attack and defense power&lt;br /&gt;
*Enemies drop fewer upgrade stones&lt;br /&gt;
*Enemies drop more healing items.&lt;br /&gt;
*Attack power is increased in Soul Form. Increases 10% at White, and 20% at Pure White. Stacks with [[Character Tendency]]&lt;br /&gt;
*See the list of [[White World Tendency Events]].&lt;br /&gt;
&lt;br /&gt;
==Black World Tendency==&lt;br /&gt;
[[File:PBWT.png|thumb|Pure Black World Tendency]]&lt;br /&gt;
Black World Tendency has the following effects:&lt;br /&gt;
*Increases enemy HP, attack and defense power&lt;br /&gt;
*Enemies hold more Souls&lt;br /&gt;
*Enemies are more likely to drop rare items&lt;br /&gt;
*The Black Phantom versions of enemies and [[NPCs]]  appear in specific locations&lt;br /&gt;
:*Black Phantom versions of normal monsters have a 100% drop rate for their primary items.&lt;br /&gt;
*[[Primeval Demon]]s appear in specific locations in each world. &lt;br /&gt;
:'''''Note''''' - that Primeval Demons will appear slightly before a world is Pure Black, so this is not a good way to judge if you have achieved Pure Black World Tendency. This demon will still be there when the world is Pure Black.&lt;br /&gt;
*Your character's maximum HP in Soul Form is reduced.&lt;br /&gt;
*See the list of [[Black World Tendency Events]].&lt;br /&gt;
&lt;br /&gt;
==How to Determine Current World Tendency==&lt;br /&gt;
*There are a number of ways to determine a World's Tendency.&lt;br /&gt;
From the menu, navigate to the World Tendency tab and check the images of the Archstone in question.&lt;br /&gt;
*It will range from bright white to neutral gray to pure black.&lt;br /&gt;
*After entering the World, observe the top right of the screen. The circle in the corner displays the World Tendency , similar to the above example.&lt;br /&gt;
*Keep track of the Tendency events for a particular world (see below).&lt;br /&gt;
&lt;br /&gt;
World Tendency Reference Pictures&lt;br /&gt;
+ Boletarian Palace&lt;br /&gt;
+ Stonefang Tunnel&lt;br /&gt;
+ Tower of Latria&lt;br /&gt;
+ Shrine of Storms&lt;br /&gt;
+ Valley of Defilement&lt;br /&gt;
&lt;br /&gt;
==How to Change World Tendency==&lt;br /&gt;
This game is quite brutal and most players will probably struggle a bit on their first playthrough, so if players want to play through however they want, that works too. It may sound very demanding for a player to try to obtain Pure White World Tendency during their first playthrough. It's not required by any means, but considering that New Game+ is significantly more difficult than a regular New Game, getting both White and Black world tendencies in the first playthrough is probably a good idea. Many players have no problem getting the White and Black tendencies in New Game+, so the decision is really up to the individual player.&lt;br /&gt;
&lt;br /&gt;
Whenever playing online, the world tendencies will shift towards an invisible unpublished global server tendency setting. Because of this, it will make it hard to keep the pure black or white states as desired, therefore it is strongly recommended to play in offline mode when controlling the world tendencies. These tendencies change on certain Holidays, such as Halloween.&lt;br /&gt;
&lt;br /&gt;
Example: to achieve Pure White World Tendency (PWWT) in Boletaria: play in soul form (or in body form without dying); kill [[ Phalanx]]  (+1) in 1-1; kill the [[Red Dragon]]  (+1) in 1-2; kill the [[ Tower Knight]]  (+1) in 1-2. This yields PWWT, after you go back to Nexus. If you then kill [[ Executioner Miralda]]  (-3) you go back to neutral.&lt;br /&gt;
Wiki reference for World Tendency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''WT Reference''' || '''World Tendency''' || '''Deaths in Body Form&lt;br /&gt;
|-&lt;br /&gt;
|3 || Pure White || 0&lt;br /&gt;
|-&lt;br /&gt;
|2 || White || 1&lt;br /&gt;
|-&lt;br /&gt;
|1 || Neutral || 2&lt;br /&gt;
|-&lt;br /&gt;
|0 || Neutral || 3&lt;br /&gt;
|-&lt;br /&gt;
|-1 || Neutral || 4&lt;br /&gt;
|-&lt;br /&gt;
|-2 || Neutral || 5&lt;br /&gt;
|-&lt;br /&gt;
|-3 || Black || 6&lt;br /&gt;
|-&lt;br /&gt;
|-4 || Pure Black || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changing World Tendency==&lt;br /&gt;
===Nomenclature===&lt;br /&gt;
Each action below is followed by a positive or negative number.&lt;br /&gt;
*Positive numbers shift the World Tendency towards White (e.g. +1 means one step towards Pure White World Tendency)&lt;br /&gt;
*Negative numbers shift the World Tendency towards Black (e.g. -1 means one step towards Pure Black World Tendency)&lt;br /&gt;
&lt;br /&gt;
===Towards White===&lt;br /&gt;
*Kill a Demon (boss) in a particular World (+1)&lt;br /&gt;
*Kill the [[Red Dragon]] (+1) in 1-2&lt;br /&gt;
*Kill the [[ Blue Dragon]]  (+1) in 1-4&lt;br /&gt;
*Kill one of the five Named Pure Black World Tendency [[NPCs]] that appear in Pure Black World Tendency&lt;br /&gt;
:*Defeat Black Phantom [[Executioner Miralda]] (+3) in 1-1&lt;br /&gt;
:*Defeat Black Phantom [[Scirvir, The Wanderer]]  (+3) in 2-2&lt;br /&gt;
:*Defeat Black Phantom [[Lord Rydell]]  (+3) in 3-1&lt;br /&gt;
:*Defeat Black Phantom [[Satsuki]]  (+3) in 4-1&lt;br /&gt;
:*Defeat Black Phantom [[Selen Vinland]]  (+3) in 5-2&lt;br /&gt;
*Defeat a [[Primeval Demon]]  (+3) (once per world per game)&lt;br /&gt;
*Kill an invading Black Phantom&lt;br /&gt;
&lt;br /&gt;
Note: To maintain White Tendency after defeating a boss (approx 45% shift to White), then go to the Nexus and commit suicide in the Nexus. Death in body form in a world equates to a (30%) shift back to black tendency, undoing all the effect of killing the boss.&lt;br /&gt;
&lt;br /&gt;
===Towards Black===&lt;br /&gt;
*Die outside the Nexus while in Body form (-1)&lt;br /&gt;
*Kill [[ Old King Doran]]  (-2) in 1-1&lt;br /&gt;
*Kill the Body Form of one of the 5 special named NPCs that appear in Pure White World Tendency&lt;br /&gt;
:*Kill Body Form [[Executioner Miralda]] (-3) in 1-1&lt;br /&gt;
:*Kill Body Form [[Scirvir, The Wanderer]] (-3) in 2-2 (Note: this will lower your [[Character Tendency]] by 2)&lt;br /&gt;
:*Kill Blue Phantom [[Lord Rydell]] (-3) in 3-1 (Note: this will lower your [[Character Tendency]] by 2)&lt;br /&gt;
:*Kill Body Form [[Satsuki]] (-3) in 4-1&lt;br /&gt;
:*Kill Body Form [[Selen Vinland]] (-3) in 5-2 (Note: this will lower your Character Tendency by 2)&lt;br /&gt;
&lt;br /&gt;
::'''''Note''''' - In the unpatched Asian version; contrary to popular belief, you can suicide in Soul Form to move World Tendency towards Pure Black (Offline).&lt;br /&gt;
&lt;br /&gt;
===No Effect===&lt;br /&gt;
*Suicide in the [[Nexus]] in Body Form (+0) This affects World Tendency in the Nexus, but there are no World Tendency events there.&lt;br /&gt;
*Suicide in the [[Nexus]] in Soul Form (+0)&lt;br /&gt;
*Die in any world in Soul Form (+0)&lt;br /&gt;
*Kill the [[ Vanguard]]  (+0) in 4-1&lt;br /&gt;
*Defeat Black Phantom [[Ostrava]] (+0) in 1-4&lt;br /&gt;
&lt;br /&gt;
==Effect of World Tendency on Available HP==&lt;br /&gt;
When in Soul Form the amount of health available correlates to [[Character Tendency]] and World Tendency.&lt;br /&gt;
&lt;br /&gt;
The maximum HP for the player when in Soul Form as a percentage of maximum available health in Body Form (100%) is shown in the table below.  This does not include the [[Cling Ring]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Character Tendency''' || '''Pure Black&amp;lt;br/&amp;gt;World Tendency''' || '''Black&amp;lt;br/&amp;gt;World Tendency''' || '''Neutral&amp;lt;br/&amp;gt;World Tendency''' || '''White&amp;lt;br/&amp;gt;World Tendency''' || '''Pure White&amp;lt;br/&amp;gt;World Tendency&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Pure Black || 40.5%|| 40.5%|| 45%|| 45%|| 45%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Black || 42.75%|| 42.75% || 47.5%|| 47.5%|| 47.5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Neutral || 45%|| 47.5%|| 50%|| 50%|| 50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|White || 45%|| 47.5%|| 50%|| 50%|| 50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Pure White || 45%|| 47.5%|| 50%|| 50%|| 50%&lt;br /&gt;
|}&lt;br /&gt;
== Effect of Tendency on Character Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Character Type !! colspan=&amp;quot;2&amp;quot; | Tendency Category !! Max HP Multiplier !! Physical Attack Multiplier !! Magical Attack Multiplier !! Fire Attack Multiplier !! Souls Gained Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | NPC/Enemy&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | WT White&lt;br /&gt;
| &amp;gt; 75% || 0.80 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 0.90 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 25% || 0.95 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT Black&lt;br /&gt;
| &amp;lt; -50% || 1.00 || 1.40 || 1.40 || 1.40 || 1.40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -75% || 1.00 || 1.50 || 1.50 || 1.50 || 1.50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Black Phantom Player&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT Black&lt;br /&gt;
| &amp;lt; -50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -75% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT Black&lt;br /&gt;
| &amp;lt; -50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -90% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Phantom Player&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT White&lt;br /&gt;
| &amp;gt; 75% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT White&lt;br /&gt;
| &amp;gt; 90% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Soul Form&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT White&lt;br /&gt;
| &amp;gt; 75% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT Black&lt;br /&gt;
| &amp;lt; -50% || 0.95 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -75% || 0.90 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT White&lt;br /&gt;
| &amp;gt; 90% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT Black&lt;br /&gt;
| &amp;lt; -50% || 0.95 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -90% || 0.90 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=World_Tendency&amp;diff=6912</id>
		<title>World Tendency</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=World_Tendency&amp;diff=6912"/>
		<updated>2020-06-30T21:43:29Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* White World Tendency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is World Tendency?==&lt;br /&gt;
*World Tendency influences difficulty and controls additional events that occur in each world.&lt;br /&gt;
*World Tendency is independent of [[Character Tendency]]  (available HP is the exception).&lt;br /&gt;
*Actions which affect World Tendency only have an effect on the World in which they occurred.&lt;br /&gt;
*World Tendency changes only take effect upon returning to the Nexus. &lt;br /&gt;
*If World Tendency is Pure Black, everything will remain in that state until the player returns to the Nexus.&lt;br /&gt;
*World Tendency carries over to New Game+.&lt;br /&gt;
*World Tendency also controls how powerful the enemies are in a given world. &lt;br /&gt;
&lt;br /&gt;
*In summary:&lt;br /&gt;
:*Pure White Tendency enemies are easier to kill, but drop fewer, less valuable items and hold the least number of souls. Healing items are dropped more frequently.&lt;br /&gt;
:*Pure Black Tendency enemies are tougher, but drop more valuable items in greater abundance. They hold the largest number of souls.&lt;br /&gt;
:*Earning all [[ Trophies]]  is only possible by changing World Tendency.&lt;br /&gt;
&lt;br /&gt;
==Online==&lt;br /&gt;
There is a server median which appears to be calculated by accounting for World Tendency events across the network in aggregate. For instance, if a large number of players are doing things in their World which change their World Tendency towards Black, then the server median will reflect this. Likewise for all White Tendency events.&lt;br /&gt;
&lt;br /&gt;
While playing online the effect of the server median is session based. The current median will be applied when you load a game. This becomes your starting point for World Tendency for this session. During the course of that particular game you can influence World Tendency events by your&lt;br /&gt;
actions. When you quit that game, your current World Tendency status is lost to you.&lt;br /&gt;
&lt;br /&gt;
==Offline==&lt;br /&gt;
On starting a New Game offline, all Worlds will be Neutral. World Tendency will then shift towards Black or White according to the player's actions. The server median has no effect while playing offline. When you load a game, your World Tendency status will be exactly the same as when you last quit that game.&lt;br /&gt;
&lt;br /&gt;
==White World Tendency==&lt;br /&gt;
[[File:PWWT.png|thumb|Pure White World Tendency]]&lt;br /&gt;
White World Tendency has the following effects:&lt;br /&gt;
*Decreases enemy HP, attack and defense power&lt;br /&gt;
*Enemies drop fewer upgrade stones&lt;br /&gt;
*Enemies drop more healing items.&lt;br /&gt;
*Attack power is increased in Soul Form. Increases 10% at White, and 20% at Pure White. Stacks with [[Character Tendency]]&lt;br /&gt;
*See the list of [[White World Tendency Events]].&lt;br /&gt;
&lt;br /&gt;
==Black World Tendency==&lt;br /&gt;
Black World Tendency has the following effects:&lt;br /&gt;
*Increases enemy HP, attack and defense power&lt;br /&gt;
*Enemies hold more Souls&lt;br /&gt;
*Enemies are more likely to drop rare items&lt;br /&gt;
*The Black Phantom versions of enemies and [[NPCs]]  appear in specific locations&lt;br /&gt;
:*Black Phantom versions of normal monsters have a 100% drop rate for their primary items.&lt;br /&gt;
*[[Primeval Demon]]s appear in specific locations in each world. &lt;br /&gt;
:'''''Note''''' - that Primeval Demons will appear slightly before a world is Pure Black, so this is not a good way to judge if you have achieved Pure Black World Tendency. This demon will still be there when the world is Pure Black.&lt;br /&gt;
*Your character's maximum HP in Soul Form is reduced.&lt;br /&gt;
*See the list of [[Black World Tendency Events]].&lt;br /&gt;
&lt;br /&gt;
==How to Determine Current World Tendency==&lt;br /&gt;
*There are a number of ways to determine a World's Tendency.&lt;br /&gt;
From the menu, navigate to the World Tendency tab and check the images of the Archstone in question.&lt;br /&gt;
*It will range from bright white to neutral gray to pure black.&lt;br /&gt;
*After entering the World, observe the top right of the screen. The circle in the corner displays the World Tendency , similar to the above example.&lt;br /&gt;
*Keep track of the Tendency events for a particular world (see below).&lt;br /&gt;
&lt;br /&gt;
World Tendency Reference Pictures&lt;br /&gt;
+ Boletarian Palace&lt;br /&gt;
+ Stonefang Tunnel&lt;br /&gt;
+ Tower of Latria&lt;br /&gt;
+ Shrine of Storms&lt;br /&gt;
+ Valley of Defilement&lt;br /&gt;
&lt;br /&gt;
==How to Change World Tendency==&lt;br /&gt;
This game is quite brutal and most players will probably struggle a bit on their first playthrough, so if players want to play through however they want, that works too. It may sound very demanding for a player to try to obtain Pure White World Tendency during their first playthrough. It's not required by any means, but considering that New Game+ is significantly more difficult than a regular New Game, getting both White and Black world tendencies in the first playthrough is probably a good idea. Many players have no problem getting the White and Black tendencies in New Game+, so the decision is really up to the individual player.&lt;br /&gt;
&lt;br /&gt;
Whenever playing online, the world tendencies will shift towards an invisible unpublished global server tendency setting. Because of this, it will make it hard to keep the pure black or white states as desired, therefore it is strongly recommended to play in offline mode when controlling the world tendencies. These tendencies change on certain Holidays, such as Halloween.&lt;br /&gt;
&lt;br /&gt;
Example: to achieve Pure White World Tendency (PWWT) in Boletaria: play in soul form (or in body form without dying); kill [[ Phalanx]]  (+1) in 1-1; kill the [[Red Dragon]]  (+1) in 1-2; kill the [[ Tower Knight]]  (+1) in 1-2. This yields PWWT, after you go back to Nexus. If you then kill [[ Executioner Miralda]]  (-3) you go back to neutral.&lt;br /&gt;
Wiki reference for World Tendency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''WT Reference''' || '''World Tendency''' || '''Deaths in Body Form&lt;br /&gt;
|-&lt;br /&gt;
|3 || Pure White || 0&lt;br /&gt;
|-&lt;br /&gt;
|2 || White || 1&lt;br /&gt;
|-&lt;br /&gt;
|1 || Neutral || 2&lt;br /&gt;
|-&lt;br /&gt;
|0 || Neutral || 3&lt;br /&gt;
|-&lt;br /&gt;
|-1 || Neutral || 4&lt;br /&gt;
|-&lt;br /&gt;
|-2 || Neutral || 5&lt;br /&gt;
|-&lt;br /&gt;
|-3 || Black || 6&lt;br /&gt;
|-&lt;br /&gt;
|-4 || Pure Black || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changing World Tendency==&lt;br /&gt;
===Nomenclature===&lt;br /&gt;
Each action below is followed by a positive or negative number.&lt;br /&gt;
*Positive numbers shift the World Tendency towards White (e.g. +1 means one step towards Pure White World Tendency)&lt;br /&gt;
*Negative numbers shift the World Tendency towards Black (e.g. -1 means one step towards Pure Black World Tendency)&lt;br /&gt;
&lt;br /&gt;
===Towards White===&lt;br /&gt;
*Kill a Demon (boss) in a particular World (+1)&lt;br /&gt;
*Kill the [[Red Dragon]] (+1) in 1-2&lt;br /&gt;
*Kill the [[ Blue Dragon]]  (+1) in 1-4&lt;br /&gt;
*Kill one of the five Named Pure Black World Tendency [[NPCs]] that appear in Pure Black World Tendency&lt;br /&gt;
:*Defeat Black Phantom [[Executioner Miralda]] (+3) in 1-1&lt;br /&gt;
:*Defeat Black Phantom [[Scirvir, The Wanderer]]  (+3) in 2-2&lt;br /&gt;
:*Defeat Black Phantom [[Lord Rydell]]  (+3) in 3-1&lt;br /&gt;
:*Defeat Black Phantom [[Satsuki]]  (+3) in 4-1&lt;br /&gt;
:*Defeat Black Phantom [[Selen Vinland]]  (+3) in 5-2&lt;br /&gt;
*Defeat a [[Primeval Demon]]  (+3) (once per world per game)&lt;br /&gt;
*Kill an invading Black Phantom&lt;br /&gt;
&lt;br /&gt;
Note: To maintain White Tendency after defeating a boss (approx 45% shift to White), then go to the Nexus and commit suicide in the Nexus. Death in body form in a world equates to a (30%) shift back to black tendency, undoing all the effect of killing the boss.&lt;br /&gt;
&lt;br /&gt;
===Towards Black===&lt;br /&gt;
*Die outside the Nexus while in Body form (-1)&lt;br /&gt;
*Kill [[ Old King Doran]]  (-2) in 1-1&lt;br /&gt;
*Kill the Body Form of one of the 5 special named NPCs that appear in Pure White World Tendency&lt;br /&gt;
:*Kill Body Form [[Executioner Miralda]] (-3) in 1-1&lt;br /&gt;
:*Kill Body Form [[Scirvir, The Wanderer]] (-3) in 2-2 (Note: this will lower your [[Character Tendency]] by 2)&lt;br /&gt;
:*Kill Blue Phantom [[Lord Rydell]] (-3) in 3-1 (Note: this will lower your [[Character Tendency]] by 2)&lt;br /&gt;
:*Kill Body Form [[Satsuki]] (-3) in 4-1&lt;br /&gt;
:*Kill Body Form [[Selen Vinland]] (-3) in 5-2 (Note: this will lower your Character Tendency by 2)&lt;br /&gt;
&lt;br /&gt;
::'''''Note''''' - In the unpatched Asian version; contrary to popular belief, you can suicide in Soul Form to move World Tendency towards Pure Black (Offline).&lt;br /&gt;
&lt;br /&gt;
===No Effect===&lt;br /&gt;
*Suicide in the [[Nexus]] in Body Form (+0) This affects World Tendency in the Nexus, but there are no World Tendency events there.&lt;br /&gt;
*Suicide in the [[Nexus]] in Soul Form (+0)&lt;br /&gt;
*Die in any world in Soul Form (+0)&lt;br /&gt;
*Kill the [[ Vanguard]]  (+0) in 4-1&lt;br /&gt;
*Defeat Black Phantom [[Ostrava]] (+0) in 1-4&lt;br /&gt;
&lt;br /&gt;
==Effect of World Tendency on Available HP==&lt;br /&gt;
When in Soul Form the amount of health available correlates to [[Character Tendency]] and World Tendency.&lt;br /&gt;
&lt;br /&gt;
The maximum HP for the player when in Soul Form as a percentage of maximum available health in Body Form (100%) is shown in the table below.  This does not include the [[Cling Ring]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Character Tendency''' || '''Pure Black&amp;lt;br/&amp;gt;World Tendency''' || '''Black&amp;lt;br/&amp;gt;World Tendency''' || '''Neutral&amp;lt;br/&amp;gt;World Tendency''' || '''White&amp;lt;br/&amp;gt;World Tendency''' || '''Pure White&amp;lt;br/&amp;gt;World Tendency&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Pure Black || 40.5%|| 40.5%|| 45%|| 45%|| 45%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Black || 42.75%|| 42.75% || 47.5%|| 47.5%|| 47.5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Neutral || 45%|| 47.5%|| 50%|| 50%|| 50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|White || 45%|| 47.5%|| 50%|| 50%|| 50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Pure White || 45%|| 47.5%|| 50%|| 50%|| 50%&lt;br /&gt;
|}&lt;br /&gt;
== Effect of Tendency on Character Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Character Type !! colspan=&amp;quot;2&amp;quot; | Tendency Category !! Max HP Multiplier !! Physical Attack Multiplier !! Magical Attack Multiplier !! Fire Attack Multiplier !! Souls Gained Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | NPC/Enemy&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | WT White&lt;br /&gt;
| &amp;gt; 75% || 0.80 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 0.90 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 25% || 0.95 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT Black&lt;br /&gt;
| &amp;lt; -50% || 1.00 || 1.40 || 1.40 || 1.40 || 1.40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -75% || 1.00 || 1.50 || 1.50 || 1.50 || 1.50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Black Phantom Player&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT Black&lt;br /&gt;
| &amp;lt; -50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -75% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT Black&lt;br /&gt;
| &amp;lt; -50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -90% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Phantom Player&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT White&lt;br /&gt;
| &amp;gt; 75% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT White&lt;br /&gt;
| &amp;gt; 90% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Soul Form&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT White&lt;br /&gt;
| &amp;gt; 75% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WT Black&lt;br /&gt;
| &amp;lt; -50% || 0.95 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -75% || 0.90 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT White&lt;br /&gt;
| &amp;gt; 90% || 1.00 || 1.20 || 1.20 || 1.20 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 50% || 1.00 || 1.10 || 1.10 || 1.10 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CT Black&lt;br /&gt;
| &amp;lt; -50% || 0.95 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; -90% || 0.90 || 1.00 || 1.00 || 1.00 || 1.00&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Character_Tendency&amp;diff=6911</id>
		<title>Character Tendency</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Character_Tendency&amp;diff=6911"/>
		<updated>2020-06-30T21:42:53Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* What is my character's tendency right now? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is Character Tendency?==&lt;br /&gt;
There is [[World Tendency]] and Character Tendency. While [[World Tendency]] has events which affect a World, [[Character Tendency]] has its own risks and rewards and adds special content as well. Character tendency is roughly analogous to an 'alignment' or 'karma' for your character. Your character's tendency is independent of the world tendencies. Similarly it affects the difficulty, and at Pure White or Pure Black, adds some content to the game. Character Tendency carries over to new games.&lt;br /&gt;
&lt;br /&gt;
===In Summary===&lt;br /&gt;
*Killing invading or named [[Black Phantoms]] moves your character towards White.&lt;br /&gt;
*Killing friendly NPCs/vendors or invading as a Black Phantom moves you towards Black.&lt;br /&gt;
&lt;br /&gt;
==What does Character Tendency do?==&lt;br /&gt;
Character Tendency affects difficulty and at Pure White or Pure Black, adds some content to the game. Character Tendency is independent of [[World Tendency]] for the most part. Resulting amount of maximum Soul Form HP is affected by both Character Tendency and [[World Tendency]].&lt;br /&gt;
&lt;br /&gt;
==='''Pure White'''===&lt;br /&gt;
:*Talk to the Monumental to get the [[Friend's Ring]]  when your Character Tendency is Pure White.&lt;br /&gt;
:*Attack power is increased in Soul Form. Increases 10% at White, and 20% at Pure White. Stacks with World Tendency.&lt;br /&gt;
:*Attack power is increased as a Blue Phantom in another world.&lt;br /&gt;
&lt;br /&gt;
==='''Black'''===&lt;br /&gt;
:*Maximum HP in Soul Form is reduced to 47.5%.&lt;br /&gt;
&lt;br /&gt;
==='''Pure Black'''===&lt;br /&gt;
:*Maximum HP in Soul Form is reduced to 45%.&lt;br /&gt;
:*Mephistopheles will show up on the second floor of the Nexus after you have released and killed Yurt in 3-2. When you speak to her, she will offer you a number of assassination quests.&lt;br /&gt;
:*Attack power is increased as an invading Black Phantom.&lt;br /&gt;
&lt;br /&gt;
==What is my character's tendency right now?==&lt;br /&gt;
[[File:CharTendency.png|thumb|Pure White and Pure Black]]&lt;br /&gt;
*Tendency can be confirmed by viewing the statue at the center of the Archstone status display menu. &lt;br /&gt;
*The statue's hue may range from glowing bright blue (pure white) to totally black (pure black).&lt;br /&gt;
*The image shown on the right is a character in pure white tendency.&lt;br /&gt;
&lt;br /&gt;
===Determine Character Tendency===&lt;br /&gt;
The bonus damage of these [[Weapons]] is dependent on Character Tendency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Pure Black !! Neutral !! Pure White&lt;br /&gt;
|-&lt;br /&gt;
|  || Physical  /  Magic || Physical  /  Magic || Physical  /  Magic&lt;br /&gt;
|-&lt;br /&gt;
|[[Demonbrandt]] || -130  /  -110 || 0  /  0 || +130  /  +110&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulbrandt]] || +120  /  +130 || 0  /  0 || -120  /  -130&lt;br /&gt;
|-&lt;br /&gt;
|[[Northern Regalia]] || +135  /  +135 || 0  /  0 || +135  /  +135&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Character Tendency affect on [[Northern Regalia]]  Attack Bonus:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Tendency !! Pure Black !! -4 !! -3 !! -2 !! -1 !! Neutral !! +1 !! +2 !! +3 !! +4 !! Pure White&lt;br /&gt;
|-&lt;br /&gt;
|Physical || 135 || 108 || 81 || 54 || 27 || 0 || 27 || 54 || 81 || 108 || 135&lt;br /&gt;
|-&lt;br /&gt;
|Magic || 135 || 108 || 81 || 54 || 27 || 0 || 27 || 54 || 81 || 108 || 135&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How can it be changed?==&lt;br /&gt;
Change in Character Tendency is immediate. There is no need to return to the Nexus.&lt;br /&gt;
&lt;br /&gt;
===Towards White===&lt;br /&gt;
:*Defeat invading Black Phantoms online&lt;br /&gt;
::*In 3-3 Defeat another player invading as the [[Old Monk]]  - counts as Black Phantom kill. Offline mode doesn't count.&lt;br /&gt;
::*As a Host: Defeat invading Black Phantoms in any world where the Boss is still alive.&lt;br /&gt;
::*As a Blue Phantom in another world: Strike the fatal blow against a Black Phantom - in addition, the host Character Tendency will also go towards White.&lt;br /&gt;
:*Defeat Unique Named NPC Black Phantoms which appear only with Pure Black [[World Tendency]].&lt;br /&gt;
::*This applies only to these five unique &amp;quot;named&amp;quot; NPC Black Phantoms:&lt;br /&gt;
::*1-1 - Defeat Black Phantom - [[Executioner Miralda]]  (+1)&lt;br /&gt;
::*2-2 - Defeat Black Phantom - [[Scirvir, The Wanderer]]  (+1)&lt;br /&gt;
::*3-1 - Defeat Black Phantom - [[Lord Rydell]]  (+1)&lt;br /&gt;
::*4-1 - Defeat Black Phantom - [[Satsuki]]  (+1)&lt;br /&gt;
::*5-2 - Defeat Black Phantom - [[Selen Vinland]]  (+1)&lt;br /&gt;
&lt;br /&gt;
:*Defeating any of these will shift the Character Tendency 20% from Neutral towards White. Defeating all five will move the Character Tendency from :*Neutral to Pure White (it takes two playthroughs, or 10 kills, to go from pure black to pure white offline). Killing these will also move the World Tendency +3 towards white.&lt;br /&gt;
&lt;br /&gt;
:*If the killing blow towards a named NPC black phantom is dealt by means of [[Soulsucker]]  or any source of poison/plague damage, there will be no change in Character Tendency. If a Black Phantom falls to their death it will also prevent any change to character tendency.&lt;br /&gt;
&lt;br /&gt;
==='''Towards Black'''===&lt;br /&gt;
:*Invade as a Black Phantom and kill the host.&lt;br /&gt;
::*In any world, use a [[Black Eye Stone]]  and defeat the host as an invader&lt;br /&gt;
::*Using [[Blue Eye Stone]]  in the World 3 -- [[Tower of Latria]]. You will sometimes to be summoned by the [[Old Monk]] to be a Black Phantom; which will lower your Character Tendency, if you beat the host player. You can keep doing this as many times as you like until your Character Tendency is Pure Black. It doesn't require the killing of NPC's, and is safer than invading with the Black Eye Stone. ( You may use the [[Black Eye Stone]] in 3-1 to be summoned by the Monk. Note that this does not mean you will be summoned by the monk the first try, and you do not have to wait to be summoned at 3-3. This has been confirmed by many players. )&lt;br /&gt;
::*You can also &amp;quot;force&amp;quot; the [[Old Monk]] to summon you if you use the [[Black Eye Stone]] in 3-3. You can use the stone in the small chamber at the bottom of the tower's steps, close to the [[Maneater]]  Archstone. You may have to move some distance from the Archstone. If the invasion fails, there was no player available to challenge.&lt;br /&gt;
::*If summoned for the [[Old Monk]] , your tendency will only change if you actually kill the other player yourself. ::*It's possible that the other player will die getting to you. You may still receive the [[Monk's Head Collar]] , but it won't shift your Character Tendency.&lt;br /&gt;
&lt;br /&gt;
:*Killing four or five harmless [[NPCs]]  (depending on current Character Tendency) will take you from Pure White to Pure Black. Below is a list of relatively harmless (won't hurt your game if dead) NPCs that you can kill to shift the character tendency.&lt;br /&gt;
::*1-1, 1-2, 1-3 - [[Dregling Merchant]] (-2)&lt;br /&gt;
::*2-1, 2-2 - [[Filthy Man]]  (-3)&lt;br /&gt;
::*3-1 - [[Once Royal Mistress]]  (-3)&lt;br /&gt;
::*4-1, 4-2 - [[Graverobber Blige]]  (-2)&lt;br /&gt;
::*5-1, 5-2 - [[Filthy Woman]]  (-1)&lt;br /&gt;
::*Nexus - Blue Phantom NPC the [[Crestfallen Warrior]]  (-2). If you don't speak to him, he'll remain in the Nexus for the duration of the game, or until you kill him. If you exhaust his dialogues to &amp;quot;aggh who are you I don't remember&amp;quot; and reload he'll drop a [[Storied Soldier's Soul]].&lt;br /&gt;
::*Nexus - [[Acolyte of God]]  (-2) &amp;amp; [[Worshiper of God]] (-3), make sure you get the Pure [[Faintstone]] from her if your faith is at least 20 before you rescue [[Saint Urbain]].&lt;br /&gt;
::*Nexus - [[Freke's Apprentice]]  (-2). Make sure you haven't rescued Freke first.&lt;br /&gt;
:*Kill 3 of the special named NPCs. Killing these will also move the [[World Tendency]] -3 back towards black.&lt;br /&gt;
::*2-2 Body Form [[Scirvir, The Wanderer]] (-2). Appears only in Pure White World Tendency&lt;br /&gt;
::*3-1 Blue Phantom [[Lord Rydell]] (-2). He has no Tendency requirement to appear, but requires Cell Key from Pure White [[World Tendency]] in 3-2.&lt;br /&gt;
::*5-2 Body Form [[Selen Vinland]] (-2). Appears only in Pure White World Tendency&lt;br /&gt;
&lt;br /&gt;
===No Change===&lt;br /&gt;
:*Killing any NPC (deal the final blow) with [[Soulsucker]], [[Poison Cloud]], [[Death Cloud]] , or other environmental kills (death by falling, bonfire, poison or plague) will not trigger a change in Character Tendency. This applies to Black and Blue Phantoms as well. Note that [[World Tendency]] changes will still take effect for the death of a special named NPC.&lt;br /&gt;
:*Killing the following named NPCs has no effect on Character Tendency&lt;br /&gt;
::*1-1 Body Form [[Executioner Miralda]]. Pure White [[World Tendency]] required.&lt;br /&gt;
::*1-1 [[Old King Doran]]&lt;br /&gt;
::*1-4 Black Phantom [[Ostrava]]&lt;br /&gt;
::*3-2 [[Yurt, the Silent Chief]]&lt;br /&gt;
::*4-1 Body Form [[Satsuki]]. Pure White [[World Tendency]] required.&lt;br /&gt;
::*5-3 Body Form [[Garl Vinland]]&lt;br /&gt;
::*5-3 Black Phantom [[Garl Vinland]]. Pure White [[World Tendency]] required.&lt;br /&gt;
::*There are other Black Phantom NPCs that will not adjust your Character Tendency either, such as the two BPs in the [[Crystal Lizard]] nest tunnel in Stonefang (2-2) or the three Black Phantoms that appear just beyond the [[Penetrator]]'s hall (1-4).&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Primeval_Demon&amp;diff=6910</id>
		<title>Primeval Demon</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Primeval_Demon&amp;diff=6910"/>
		<updated>2020-06-30T21:42:12Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Primeval_Model_01.png|thumb|2-1 Primeval Demon]]&lt;br /&gt;
==General Information==&lt;br /&gt;
Each world has a Primeval Demon, which will appear in specific locations slightly before [[World Tendency|Black World Tendency]] (see below). This means they appear while a world is slightly whiter than Pure Black. They will also be there when PBWT has been achieved. Primeval Demons are for the most part harmless but if the player stands in front of the demon's mouth, it will bite.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Killing them will raise the respective World's Tendency by +3 and there is a high chance of dropping a [[Colorless Demon's Soul]]. In the event that the Primeval Demon does not drop a [[Colorless Demon's Soul]] when killed, should the game not &amp;quot;save itself&amp;quot;, the player may try to immediately load his/her file and kill it again, repeating until one is obtained. This method is very uncertain, however, as the game chooses when to auto-save, making it &amp;quot;wishful thinking&amp;quot; at best. If a [[Colorless Demon's Soul]] doesn't drop, try the loading game method; just don't depend on it working.&lt;br /&gt;
==Availability==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!World !! World Tendency !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Boletaria 1-3 Walkthrough|Boletarian Palace 1-3]] || -3 || From the archstone, go past where you find the Official's Cap. Take the right stairs and past two guards with their backs to you, you should see the Primeval Demon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stonefang 2-1 Walkthrough|Stonefang Tunnel 2-1]] || -3 || From the archstone, go into the area underneath the falling boulders. Find the crank, go out to the balcony and take the lift down. There will be a Primeval Demon there.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower 3-2 Walkthrough|Tower of Latria 3-2]] || -3 || In the swamp, guarded by [[Giant Man Centipede]] off one of the boardwalks which leads to a dead end on a cliff.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrine 4-2 Walkthrough|Shrine of Storms 4-2]] || -3 || After killing the first [[Reaper]], fall down and turn left. A passageway opens to the left hand side of the [[Reaper]]'s room. There's a body with an Eye, and on the way, a secret passage entrance that can be destroyed. There's a strong Dual-Katana [[Black Skeleton]] here, which can kill you in one hit. After defeating him, continue left and upwards past a Crystal Lizard towards where the [[White Bow]]  is, until you reach the Primeval Demon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Valley 5-2 Walkthrough|Valley of Defilement 5-2]] || -3 || Directly facing the [[Filthy Woman]] in the &amp;quot;village&amp;quot;, head directly left back into the swamp, towards the ramp which leads up to the slug nest. Past some mosquitoes you will encounter the Primeval Demon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!World Tendency Reference&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! WT Reference !! World Tendency !! Deaths in Body Form&lt;br /&gt;
|-&lt;br /&gt;
| +3 || Pure White || 0&lt;br /&gt;
|-&lt;br /&gt;
| +2 || White || 1&lt;br /&gt;
|-&lt;br /&gt;
| +1 || Neutral || 2&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Neutral || 3&lt;br /&gt;
|-&lt;br /&gt;
| -1 || Neutral || 4&lt;br /&gt;
|-&lt;br /&gt;
| -2 || Neutral || 5&lt;br /&gt;
|-&lt;br /&gt;
| -3 || Black || 6&lt;br /&gt;
|-&lt;br /&gt;
| -4 || Pure Black || 7&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Primeval Demon || 511000 || [[Boletaria 1-3 Walkthrough|1-3]] || 55 || 105 || 400 || 400 || 450 || 400 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Primeval Demon || 511004 || [[Stonefang 2-1 Walkthrough|2-1]] || 55 || 105 || 400 || 400 || 450 || 400 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Primeval Demon || 511002 || [[Tower 3-2 Walkthrough|3-2]] || 55 || 105 || 400 || 400 || 450 || 400 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Primeval Demon || 511001 || [[Shrine 4-2 Walkthrough|4-2]] || 55 || 105 || 400 || 400 || 450 || 400 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Primeval Demon || 511003 || [[Valley 5-2 Walkthrough|5-2]] || 55 || 105 || 400 || 400 || 450 || 400 || 166 || 295 || 200 || 200 || 500&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Selen_Vinland&amp;diff=6909</id>
		<title>Selen Vinland</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Selen_Vinland&amp;diff=6909"/>
		<updated>2020-06-30T21:41:35Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Selen_BP_Model_01.png|thumb|Black Phantom Selen Vinland]]&lt;br /&gt;
==General Information==&lt;br /&gt;
Selen Vinland is sister to [[ Garl Vinland]] , Maiden Astraea’s bodyguard. She ventured into the Valley of Defilement in hopes of finding her brother, but took refuge in the swamps unable to discover his whereabouts. It is from her the player learns of the Valley’s wretched past of being a dumping ground for aborted children.&lt;br /&gt;
&lt;br /&gt;
'''Health'''&lt;br /&gt;
*NG Body Form: 2132&lt;br /&gt;
*NG Black Phantom 2167&lt;br /&gt;
==Location==&lt;br /&gt;
[[Valley of Defilement]]&lt;br /&gt;
*World 5-2&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Form!!Vitality!!Intelligence!!Endurance!!Strength!!Dexterity!!Magic!!Faith!!Luck&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
|29 || 43 || 22 || 33 || 24 || 19 || 36 || 14&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom &lt;br /&gt;
|29 || 43 || 22 || 33 || 24 || 19 || 36 || 14&lt;br /&gt;
|}&lt;br /&gt;
'''''Note''''' - This information was captured directly from the game data.  Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Right Hand 1 !! Right Hand 2 !! Left Hand 1 !!Left Hand 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind]] +5 || - || [[Talisman of God]] ||-&lt;br /&gt;
|}&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Helmet !! Armor !! Gauntlets !!Leggings&lt;br /&gt;
|-&lt;br /&gt;
| [[Dull Gold Helmet]] || [[Dull Gold Armor]] || [[Dull Gold Gauntlets]] ||[[Dull Gold Leggings]]&lt;br /&gt;
|}&lt;br /&gt;
===Ammunition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Arrow Type !! Arrow Number !! Bolt Type !!Bolt Number&lt;br /&gt;
|-&lt;br /&gt;
| - || 0 || - ||0&lt;br /&gt;
|}&lt;br /&gt;
===Ring and Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Ring 1&lt;br /&gt;
| [[Ring of Devout Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 1&lt;br /&gt;
| [[Recovery]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 2&lt;br /&gt;
| [[Anti Magic Field]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 3&lt;br /&gt;
| [[Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 5&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Slot !! Name !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 1&lt;br /&gt;
| - || 0&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 2&lt;br /&gt;
| - || 0&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 3&lt;br /&gt;
| - || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Form!! HP !! MP !! Equip Load !!Stamina Recovery !!Stamina Damage&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || - ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x2 || - || - ||- ||-&lt;br /&gt;
|}&lt;br /&gt;
===Attack===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Attack !! Magic Attack !! Fire Attack&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.5 || x1.5 || x1.5&lt;br /&gt;
|}&lt;br /&gt;
===Damage Reduction and Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical  Reduction !! Magic Reduction !! Fire Reduction !! Physical Defense !! Magic Defense !! Fire Defense&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| - || - || - || x1.5 || x1.5 || x1.5&lt;br /&gt;
|}&lt;br /&gt;
===Effect Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Poison Resistance !! Plague Resistance !! Bleed Resistance&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| - || - || -&lt;br /&gt;
|}&lt;br /&gt;
==NG+ Multipliers==&lt;br /&gt;
*NG+ Multipliers are the factors by which an NPC's Special Effect Multipliers are adjusted when entering NG+.     &lt;br /&gt;
*In NG+, each NPC and stat has a unique adjustment.  These values are shown below&lt;br /&gt;
*In NG++, all stats are adjusted increased by 7% from the  NG+ values.&lt;br /&gt;
*In NG+++, all stats are adjusted increased by 10% from the  NG+ values.&lt;br /&gt;
*In NG++++, all stats are adjusted increased by 14% from the  NG+ values.&lt;br /&gt;
*In NG+++++, all stats are adjusted increased by 19% from the  NG+ values.&lt;br /&gt;
===Stats=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Form!! HP !! MP !! Stamina !!Stamina Damage !!Souls&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.45 || x1.5 || x1.48 ||x1.59 ||x2&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.45 || x1.5 || x1.48 ||x1.59 ||x2&lt;br /&gt;
|}&lt;br /&gt;
===Attack===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Attack !! Magic Attack !! Fire Attack&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.6 || x1.6 || x1.6&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.6 || x1.6 || x1.6&lt;br /&gt;
|}&lt;br /&gt;
===Damage Reduction and Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Defense !! Magic Defense !! Fire Defense &lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.33 || x1.33 || x1.33 &lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.33 || x1.33 || x1.33 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tendency Events==&lt;br /&gt;
*Pure White World Tendency&lt;br /&gt;
:*Appears in Body Form, asking about the whereabout of her brother, [[Garl Vinland]]&lt;br /&gt;
:*Defeat Black Phantom [[ Garl Vinland]]  (Pure White [[ World Tendency]]  in 5-3, and he will drop the [[Crest of Vinland]]. &lt;br /&gt;
:*This is the proof of her brother she needs to see.&lt;br /&gt;
:*Return the [[ Crest of Vinland]]  to her to recieve a [[ Ring of Devout Prayer]]  as a reward, provided the player maintains a minimum of 10 faith. &lt;br /&gt;
:*If you have less than 10 faith when you give her the crest, she will give you one [[ Dark Moon Grass]]  instead.&lt;br /&gt;
:*If the player refuses to give her the crest twice in a row, the sidequest fails for the remainder of the new game cycle.&lt;br /&gt;
:*Killing her in her body form will cause your [[Character Tendency]] and [[World Tendency]] to shift by -2.&lt;br /&gt;
*Drops:&lt;br /&gt;
:*[[Ring of Devout Prayer]]&lt;br /&gt;
:*[[Dull Gold Armor|Dull Gold Helmet]]&lt;br /&gt;
:*[[Dull Gold Armor]]&lt;br /&gt;
:*[[Dull Gold Armor|Dull Gold Gauntlets]]&lt;br /&gt;
:*[[Dull Gold Armor|Dull Gold Leggings]]&lt;br /&gt;
&lt;br /&gt;
*Pure Black World Tendency&lt;br /&gt;
:*Appears as a Black Phantom&lt;br /&gt;
:*She will cast [[ Heal]]  and [[Anti Magic Field]].&lt;br /&gt;
:*She uses the weapon [[ Blind]] , which ignores shields&lt;br /&gt;
:*She can run and roll in the swamp, although the player cannot&lt;br /&gt;
*Drops the following if killed:&lt;br /&gt;
:*[[Blind]]&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
If you choose to face her in melee, be aware she is using a [[ Blind]]  against you, so go two-handed with your weapon and try to finish the fight quickly. If you can, back her up against the fence or somewhere she cannot roll backwards to heal. It won't be hard to interrupt her actions and kill her.&lt;br /&gt;
&lt;br /&gt;
===Hyper mode===&lt;br /&gt;
By using the poison swamp to your advantage, allow your HP to fall below 30% and equip the [[ Clever Rat's Ring]]  and/or the [[Morion Blade]]. Equip a weapon with a solid stunlock and the ability to be Enchanted. Possible weapons include the [[ Blueblood Sword]] , due to the high magic damage and moderate stamina usage per swing. Alternatively, the [[ Meat Cleaver]] , for its stun immunity during its swing animation, although you are limited to 3 R1 swings maximum.&lt;br /&gt;
&lt;br /&gt;
Ensure you two hand your weapon of choice and approach Selen as quickly as possible to avoid detection ([[Graverobber's Ring]] may help). Get close to her land patch, while also conserving stamina to ensure you can stunlock her as long as possible if she suddenly attacks. Under these conditions, Selen should be killed by the end of your combo. If she survives, use the push attack if using a [[ Blueblood Sword]]  which should keep her stunned long enough to recover and attack again. If you are using the [[Meat Cleaver]], simply approach her as she stands up and lock her in a combo again. If you are concerned that you may take a hit before you are able to stunlock, try [[Warding]]; if not stick with [[Second Chance]].&lt;br /&gt;
&lt;br /&gt;
===Repeated Knockdown===&lt;br /&gt;
Equip a sword with a large knockback like the [[ Dragon Bone Smasher]]  and dual hand it. When she gets knocked back, run a few feet forward and R2 as she is getting up. This will not only do lots of damage but will not allow her to attack or heal. By the time the attack hits, she has just regained composure and will get knocked back again. Repeat until death. It is possible to kill her in less than 6 hits using this tactic.&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
If you aren't doing NG+ another good tactic would be a hit and run. Equip a [[Thief's Ring]]  and [[ Graverobber's Ring]] , come from the backside and get in a back stab. When Selen is flying face first into the muck, turn and run for your life. She will either a) cast Anti-magic field, or b) trail behind you a while before giving up. Simply rinse and repeat and bring lots of Poison heals. Once her HP gets low, you should stand and fight to prevent her from healing.&lt;br /&gt;
&lt;br /&gt;
===Ranged===&lt;br /&gt;
You can attack her from range with a bow and do good damage, but she will move around so you need to keep retargeting her. This can be done from the safety of the boardwalk up the cliff face. If you can tolerate standing in the swamp, through the fence from the other side of the fog door. Bring [[ Morion Blade]]  and the [[Clever Rat's Ring]] to speed things up. Fire Arrows and rotten Arrows makes it easy to track her in the gloom.&lt;br /&gt;
&lt;br /&gt;
Once her HP get down below half, she will start to cast a [[Heal]] miracle. You need to be able to interrupt her or this fight will never end.&lt;br /&gt;
&lt;br /&gt;
===Soul Remains===&lt;br /&gt;
If you bring [[ Soul Remains]] , this battle will go a lot easier. Equip the [[ Graverobber's Ring]]  and the Ring of Magical Sharpness. Have the following items hot-keyed for your square button:&lt;br /&gt;
*Old Spice&lt;br /&gt;
*Soul Remains&lt;br /&gt;
*Dark Moon Grass (or any that heal a large amount of health)&lt;br /&gt;
&lt;br /&gt;
Move close enough where you can lock onto Selen with R3. Throw some [[ Soul Remains]]  at her. She will start chopping at the air and ignore you. At this point, cast 3 or 4 fireballs. She will start moving toward you, but throw another Soul Remains. Again, she will chop the air and ignore you - while she is doing this, eat some [[ Old Spice]]  to fully recharge your magic meter or some grass if your health is getting too low. Repeat this process until she dies. This should interrupt her heal miracle and keep her from attacking with [[Blind]]. If she uses [[Anti Magic Field]], simply move back and wait for it to wear off. As long as you keep throwing the [[Soul Remains]], it will keep her distracted.&lt;br /&gt;
&lt;br /&gt;
===Poison/Death Cloud===&lt;br /&gt;
If you want to be cheap you can sneak up behind her (use the [[Thief's Ring]] if necessary) and cast [[ Poison Cloud]]  and/or [[Death Cloud]]. Stand and wait until it runs out, then cast it again, and repeat. It should only take 3-4 casts. As long as you don't attack or move too close to her she won't attack or heal, but to be safe, try and stay in one spot. Make sure you stay on top of your health. Note: if you're trying to raise your [[Character Tendency]] then you need to finish her off with a conventional physical or magic attack.&lt;br /&gt;
&lt;br /&gt;
===Soulsucker===&lt;br /&gt;
Black Phantom Selen is very easy to kill from NG+ on… Simply equip your [[Thief's Ring]] to sneak behind her and hit her with [[Soulsucker]]  for an instant kill.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All dialogue text is [http://us.playstation.com/corporate/about/index.htm © Sony Computer Entertainment Inc.]&lt;br /&gt;
&lt;br /&gt;
;First encounter (5-2, pwwt)&lt;br /&gt;
:Why, you are one of the sane ones, are you not?&lt;br /&gt;
:I am Selen of the West. I seek my brother Garl Vinland, the knight who accompanied Saint Astraea on her travels.&lt;br /&gt;
:I believe they settled here. If you happen to see my younger brother, please tell me. I must share with him the last words of our father.&lt;br /&gt;
:I heard an unflattering rumour about Saint Astraea. Have you met that herb-peddling woman?&lt;br /&gt;
:She claims that Saint Astraea is herself a Demon. That woman has no reason to lie. Surely she must be mistaken.&lt;br /&gt;
:I find something odd about this place. It brims with grime, but at once feels strangely pure.&lt;br /&gt;
;Second encounter (5-2, with Crest of Vinland)&lt;br /&gt;
:This crest! That is a Vinland heirloom meant for my younger brother.&lt;br /&gt;
:So, my brother and Astraea have both strayed from the path of God…&lt;br /&gt;
:The poor souls. Perhaps their hearts were too pure.&lt;br /&gt;
:Umbasa.&lt;br /&gt;
:O traveling warrior. I hesitate to ask, but can you part with that crest?&lt;br /&gt;
:Garl has strayed from the path of righteousness, but I wish to have the heirloom, in honour of our Vinland blood.&lt;br /&gt;
:I shall reward you in kind.&lt;br /&gt;
:;Yes&lt;br /&gt;
::Thank you, kind warrior. As Garl's sister, I express my deepest thanks for your honouring of his name.&lt;br /&gt;
::Please accept this. It was intended for my brother, but now it should belong to you.&lt;br /&gt;
::May the angels gaze favourably upon you.&lt;br /&gt;
::Umbasa.&lt;br /&gt;
:;No&lt;br /&gt;
::Yes, I see. But you must realise that an ordinary crest will bestow upon you no power.&lt;br /&gt;
::I only wished to remember my poor younger brother by it. Perhaps you can reconsider?&lt;br /&gt;
::Reconsider; Yes (with Faith below 10)&lt;br /&gt;
::Thank you, kind warrior. As Garl's sister, I express my deepest thanks for your honouring of his name.&lt;br /&gt;
::Please accept this as thanks. Perhaps you will have use of it on your travels.&lt;br /&gt;
:::;Reconsider; Yes (with Faith above 10)&lt;br /&gt;
:::Same response as answering 'Yes' the first time.&lt;br /&gt;
:::;Reconsider; No&lt;br /&gt;
:::Yes, I see. I can no further presume upon you. Perhaps this is punishment for Garl's wrongdoing.&lt;br /&gt;
:::I will search for a way back home. May you be unharmed in battle, and safe along the roads of your travel.&lt;br /&gt;
;When attacked&lt;br /&gt;
:What in heavens name? I am no foe of yours.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
#If she manages to cast  [[Anti Magic Field]], she will chase you down. [[Anti Magic Field]]  is like her little magical beacon.&lt;br /&gt;
#Unlike Scirvir, she will not run out of MP. It doesn't matter how much you wait. Even if she shows the low MP animation.&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Selen_Vinland&amp;diff=6908</id>
		<title>Selen Vinland</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Selen_Vinland&amp;diff=6908"/>
		<updated>2020-06-30T21:41:16Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Selene.JPG|thumb|Original PS3|200px]]&lt;br /&gt;
[[File:Selen_BP_Model_01.png|thumb|Black Phantom Selen Vinland]]&lt;br /&gt;
==General Information==&lt;br /&gt;
Selen Vinland is sister to [[ Garl Vinland]] , Maiden Astraea’s bodyguard. She ventured into the Valley of Defilement in hopes of finding her brother, but took refuge in the swamps unable to discover his whereabouts. It is from her the player learns of the Valley’s wretched past of being a dumping ground for aborted children.&lt;br /&gt;
&lt;br /&gt;
'''Health'''&lt;br /&gt;
*NG Body Form: 2132&lt;br /&gt;
*NG Black Phantom 2167&lt;br /&gt;
==Location==&lt;br /&gt;
[[Valley of Defilement]]&lt;br /&gt;
*World 5-2&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Form!!Vitality!!Intelligence!!Endurance!!Strength!!Dexterity!!Magic!!Faith!!Luck&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
|29 || 43 || 22 || 33 || 24 || 19 || 36 || 14&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom &lt;br /&gt;
|29 || 43 || 22 || 33 || 24 || 19 || 36 || 14&lt;br /&gt;
|}&lt;br /&gt;
'''''Note''''' - This information was captured directly from the game data.  Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Right Hand 1 !! Right Hand 2 !! Left Hand 1 !!Left Hand 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind]] +5 || - || [[Talisman of God]] ||-&lt;br /&gt;
|}&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Helmet !! Armor !! Gauntlets !!Leggings&lt;br /&gt;
|-&lt;br /&gt;
| [[Dull Gold Helmet]] || [[Dull Gold Armor]] || [[Dull Gold Gauntlets]] ||[[Dull Gold Leggings]]&lt;br /&gt;
|}&lt;br /&gt;
===Ammunition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Arrow Type !! Arrow Number !! Bolt Type !!Bolt Number&lt;br /&gt;
|-&lt;br /&gt;
| - || 0 || - ||0&lt;br /&gt;
|}&lt;br /&gt;
===Ring and Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Ring 1&lt;br /&gt;
| [[Ring of Devout Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 1&lt;br /&gt;
| [[Recovery]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 2&lt;br /&gt;
| [[Anti Magic Field]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 3&lt;br /&gt;
| [[Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 5&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Slot !! Name !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 1&lt;br /&gt;
| - || 0&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 2&lt;br /&gt;
| - || 0&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 3&lt;br /&gt;
| - || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Form!! HP !! MP !! Equip Load !!Stamina Recovery !!Stamina Damage&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || - ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x2 || - || - ||- ||-&lt;br /&gt;
|}&lt;br /&gt;
===Attack===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Attack !! Magic Attack !! Fire Attack&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.5 || x1.5 || x1.5&lt;br /&gt;
|}&lt;br /&gt;
===Damage Reduction and Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical  Reduction !! Magic Reduction !! Fire Reduction !! Physical Defense !! Magic Defense !! Fire Defense&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| - || - || - || x1.5 || x1.5 || x1.5&lt;br /&gt;
|}&lt;br /&gt;
===Effect Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Poison Resistance !! Plague Resistance !! Bleed Resistance&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| - || - || -&lt;br /&gt;
|}&lt;br /&gt;
==NG+ Multipliers==&lt;br /&gt;
*NG+ Multipliers are the factors by which an NPC's Special Effect Multipliers are adjusted when entering NG+.     &lt;br /&gt;
*In NG+, each NPC and stat has a unique adjustment.  These values are shown below&lt;br /&gt;
*In NG++, all stats are adjusted increased by 7% from the  NG+ values.&lt;br /&gt;
*In NG+++, all stats are adjusted increased by 10% from the  NG+ values.&lt;br /&gt;
*In NG++++, all stats are adjusted increased by 14% from the  NG+ values.&lt;br /&gt;
*In NG+++++, all stats are adjusted increased by 19% from the  NG+ values.&lt;br /&gt;
===Stats=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Form!! HP !! MP !! Stamina !!Stamina Damage !!Souls&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.45 || x1.5 || x1.48 ||x1.59 ||x2&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.45 || x1.5 || x1.48 ||x1.59 ||x2&lt;br /&gt;
|}&lt;br /&gt;
===Attack===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Attack !! Magic Attack !! Fire Attack&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.6 || x1.6 || x1.6&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.6 || x1.6 || x1.6&lt;br /&gt;
|}&lt;br /&gt;
===Damage Reduction and Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Defense !! Magic Defense !! Fire Defense &lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.33 || x1.33 || x1.33 &lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.33 || x1.33 || x1.33 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tendency Events==&lt;br /&gt;
*Pure White World Tendency&lt;br /&gt;
:*Appears in Body Form, asking about the whereabout of her brother, [[Garl Vinland]]&lt;br /&gt;
:*Defeat Black Phantom [[ Garl Vinland]]  (Pure White [[ World Tendency]]  in 5-3, and he will drop the [[Crest of Vinland]]. &lt;br /&gt;
:*This is the proof of her brother she needs to see.&lt;br /&gt;
:*Return the [[ Crest of Vinland]]  to her to recieve a [[ Ring of Devout Prayer]]  as a reward, provided the player maintains a minimum of 10 faith. &lt;br /&gt;
:*If you have less than 10 faith when you give her the crest, she will give you one [[ Dark Moon Grass]]  instead.&lt;br /&gt;
:*If the player refuses to give her the crest twice in a row, the sidequest fails for the remainder of the new game cycle.&lt;br /&gt;
:*Killing her in her body form will cause your [[Character Tendency]] and [[World Tendency]] to shift by -2.&lt;br /&gt;
*Drops:&lt;br /&gt;
:*[[Ring of Devout Prayer]]&lt;br /&gt;
:*[[Dull Gold Armor|Dull Gold Helmet]]&lt;br /&gt;
:*[[Dull Gold Armor]]&lt;br /&gt;
:*[[Dull Gold Armor|Dull Gold Gauntlets]]&lt;br /&gt;
:*[[Dull Gold Armor|Dull Gold Leggings]]&lt;br /&gt;
&lt;br /&gt;
*Pure Black World Tendency&lt;br /&gt;
:*Appears as a Black Phantom&lt;br /&gt;
:*She will cast [[ Heal]]  and [[Anti Magic Field]].&lt;br /&gt;
:*She uses the weapon [[ Blind]] , which ignores shields&lt;br /&gt;
:*She can run and roll in the swamp, although the player cannot&lt;br /&gt;
*Drops the following if killed:&lt;br /&gt;
:*[[Blind]]&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
If you choose to face her in melee, be aware she is using a [[ Blind]]  against you, so go two-handed with your weapon and try to finish the fight quickly. If you can, back her up against the fence or somewhere she cannot roll backwards to heal. It won't be hard to interrupt her actions and kill her.&lt;br /&gt;
&lt;br /&gt;
===Hyper mode===&lt;br /&gt;
By using the poison swamp to your advantage, allow your HP to fall below 30% and equip the [[ Clever Rat's Ring]]  and/or the [[Morion Blade]]. Equip a weapon with a solid stunlock and the ability to be Enchanted. Possible weapons include the [[ Blueblood Sword]] , due to the high magic damage and moderate stamina usage per swing. Alternatively, the [[ Meat Cleaver]] , for its stun immunity during its swing animation, although you are limited to 3 R1 swings maximum.&lt;br /&gt;
&lt;br /&gt;
Ensure you two hand your weapon of choice and approach Selen as quickly as possible to avoid detection ([[Graverobber's Ring]] may help). Get close to her land patch, while also conserving stamina to ensure you can stunlock her as long as possible if she suddenly attacks. Under these conditions, Selen should be killed by the end of your combo. If she survives, use the push attack if using a [[ Blueblood Sword]]  which should keep her stunned long enough to recover and attack again. If you are using the [[Meat Cleaver]], simply approach her as she stands up and lock her in a combo again. If you are concerned that you may take a hit before you are able to stunlock, try [[Warding]]; if not stick with [[Second Chance]].&lt;br /&gt;
&lt;br /&gt;
===Repeated Knockdown===&lt;br /&gt;
Equip a sword with a large knockback like the [[ Dragon Bone Smasher]]  and dual hand it. When she gets knocked back, run a few feet forward and R2 as she is getting up. This will not only do lots of damage but will not allow her to attack or heal. By the time the attack hits, she has just regained composure and will get knocked back again. Repeat until death. It is possible to kill her in less than 6 hits using this tactic.&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
If you aren't doing NG+ another good tactic would be a hit and run. Equip a [[Thief's Ring]]  and [[ Graverobber's Ring]] , come from the backside and get in a back stab. When Selen is flying face first into the muck, turn and run for your life. She will either a) cast Anti-magic field, or b) trail behind you a while before giving up. Simply rinse and repeat and bring lots of Poison heals. Once her HP gets low, you should stand and fight to prevent her from healing.&lt;br /&gt;
&lt;br /&gt;
===Ranged===&lt;br /&gt;
You can attack her from range with a bow and do good damage, but she will move around so you need to keep retargeting her. This can be done from the safety of the boardwalk up the cliff face. If you can tolerate standing in the swamp, through the fence from the other side of the fog door. Bring [[ Morion Blade]]  and the [[Clever Rat's Ring]] to speed things up. Fire Arrows and rotten Arrows makes it easy to track her in the gloom.&lt;br /&gt;
&lt;br /&gt;
Once her HP get down below half, she will start to cast a [[Heal]] miracle. You need to be able to interrupt her or this fight will never end.&lt;br /&gt;
&lt;br /&gt;
===Soul Remains===&lt;br /&gt;
If you bring [[ Soul Remains]] , this battle will go a lot easier. Equip the [[ Graverobber's Ring]]  and the Ring of Magical Sharpness. Have the following items hot-keyed for your square button:&lt;br /&gt;
*Old Spice&lt;br /&gt;
*Soul Remains&lt;br /&gt;
*Dark Moon Grass (or any that heal a large amount of health)&lt;br /&gt;
&lt;br /&gt;
Move close enough where you can lock onto Selen with R3. Throw some [[ Soul Remains]]  at her. She will start chopping at the air and ignore you. At this point, cast 3 or 4 fireballs. She will start moving toward you, but throw another Soul Remains. Again, she will chop the air and ignore you - while she is doing this, eat some [[ Old Spice]]  to fully recharge your magic meter or some grass if your health is getting too low. Repeat this process until she dies. This should interrupt her heal miracle and keep her from attacking with [[Blind]]. If she uses [[Anti Magic Field]], simply move back and wait for it to wear off. As long as you keep throwing the [[Soul Remains]], it will keep her distracted.&lt;br /&gt;
&lt;br /&gt;
===Poison/Death Cloud===&lt;br /&gt;
If you want to be cheap you can sneak up behind her (use the [[Thief's Ring]] if necessary) and cast [[ Poison Cloud]]  and/or [[Death Cloud]]. Stand and wait until it runs out, then cast it again, and repeat. It should only take 3-4 casts. As long as you don't attack or move too close to her she won't attack or heal, but to be safe, try and stay in one spot. Make sure you stay on top of your health. Note: if you're trying to raise your [[Character Tendency]] then you need to finish her off with a conventional physical or magic attack.&lt;br /&gt;
&lt;br /&gt;
===Soulsucker===&lt;br /&gt;
Black Phantom Selen is very easy to kill from NG+ on… Simply equip your [[Thief's Ring]] to sneak behind her and hit her with [[Soulsucker]]  for an instant kill.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All dialogue text is [http://us.playstation.com/corporate/about/index.htm © Sony Computer Entertainment Inc.]&lt;br /&gt;
&lt;br /&gt;
;First encounter (5-2, pwwt)&lt;br /&gt;
:Why, you are one of the sane ones, are you not?&lt;br /&gt;
:I am Selen of the West. I seek my brother Garl Vinland, the knight who accompanied Saint Astraea on her travels.&lt;br /&gt;
:I believe they settled here. If you happen to see my younger brother, please tell me. I must share with him the last words of our father.&lt;br /&gt;
:I heard an unflattering rumour about Saint Astraea. Have you met that herb-peddling woman?&lt;br /&gt;
:She claims that Saint Astraea is herself a Demon. That woman has no reason to lie. Surely she must be mistaken.&lt;br /&gt;
:I find something odd about this place. It brims with grime, but at once feels strangely pure.&lt;br /&gt;
;Second encounter (5-2, with Crest of Vinland)&lt;br /&gt;
:This crest! That is a Vinland heirloom meant for my younger brother.&lt;br /&gt;
:So, my brother and Astraea have both strayed from the path of God…&lt;br /&gt;
:The poor souls. Perhaps their hearts were too pure.&lt;br /&gt;
:Umbasa.&lt;br /&gt;
:O traveling warrior. I hesitate to ask, but can you part with that crest?&lt;br /&gt;
:Garl has strayed from the path of righteousness, but I wish to have the heirloom, in honour of our Vinland blood.&lt;br /&gt;
:I shall reward you in kind.&lt;br /&gt;
:;Yes&lt;br /&gt;
::Thank you, kind warrior. As Garl's sister, I express my deepest thanks for your honouring of his name.&lt;br /&gt;
::Please accept this. It was intended for my brother, but now it should belong to you.&lt;br /&gt;
::May the angels gaze favourably upon you.&lt;br /&gt;
::Umbasa.&lt;br /&gt;
:;No&lt;br /&gt;
::Yes, I see. But you must realise that an ordinary crest will bestow upon you no power.&lt;br /&gt;
::I only wished to remember my poor younger brother by it. Perhaps you can reconsider?&lt;br /&gt;
::Reconsider; Yes (with Faith below 10)&lt;br /&gt;
::Thank you, kind warrior. As Garl's sister, I express my deepest thanks for your honouring of his name.&lt;br /&gt;
::Please accept this as thanks. Perhaps you will have use of it on your travels.&lt;br /&gt;
:::;Reconsider; Yes (with Faith above 10)&lt;br /&gt;
:::Same response as answering 'Yes' the first time.&lt;br /&gt;
:::;Reconsider; No&lt;br /&gt;
:::Yes, I see. I can no further presume upon you. Perhaps this is punishment for Garl's wrongdoing.&lt;br /&gt;
:::I will search for a way back home. May you be unharmed in battle, and safe along the roads of your travel.&lt;br /&gt;
;When attacked&lt;br /&gt;
:What in heavens name? I am no foe of yours.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
#If she manages to cast  [[Anti Magic Field]], she will chase you down. [[Anti Magic Field]]  is like her little magical beacon.&lt;br /&gt;
#Unlike Scirvir, she will not run out of MP. It doesn't matter how much you wait. Even if she shows the low MP animation.&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Satsuki&amp;diff=6907</id>
		<title>Satsuki</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Satsuki&amp;diff=6907"/>
		<updated>2020-06-30T21:40:38Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Satsuki_BP_Model_01.png|thumb|Black Phantom Satsuki]]&lt;br /&gt;
==General Information==&lt;br /&gt;
*Satsuki (a.k.a. Master Satsuki) is a mysterious man encountered in the Shrine of Storms whose primary goal is to find the legendary katana known as the [[Magic Sword &amp;quot;Makoto&amp;quot;]], named after a giant in a distant country. His demeanor is that of one who cannot be trusted, and if given the blade he so desires, his intention may not be to let the player leave his sight alive. Little else is known about him.&lt;br /&gt;
*Black Phantom 1698 HP&lt;br /&gt;
==Location==&lt;br /&gt;
*[[Shrine of Storms]]&lt;br /&gt;
*World 4-1&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Form!!Vitality!!Intelligence!!Endurance!!Strength!!Dexterity!!Magic!!Faith!!Luck&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
|22 || 16 || 30 || 43 || 36 || 19 || 14 || 18&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom &lt;br /&gt;
|22 || 16 || 30 || 43 || 36 || 19 || 14 || 18&lt;br /&gt;
|}&lt;br /&gt;
'''''Note''''' - This information was captured directly from the game data.  Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
!Form!! Right Hand 1 !! Right Hand 2 !! Left Hand 1 !!Left Hand 2&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| [[Uchigatana]] +5 || [[Magic Sword &amp;quot;Makoto&amp;quot;]]|| - ||-&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom &lt;br /&gt;
| [[Uchigatana]] +10 || [[Magic Sword &amp;quot;Makoto&amp;quot;]] +5|| - ||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Helmet !! Armor !! Gauntlets !!Leggings&lt;br /&gt;
|-&lt;br /&gt;
| - || [[Shaman's Clothes]] || [[Shaman's Armband]] ||[[Shaman's Tabi Socks]]&lt;br /&gt;
|}&lt;br /&gt;
===Ammunition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Arrow Type !! Arrow Number !! Bolt Type !!Bolt Number&lt;br /&gt;
|-&lt;br /&gt;
| - || 0 || - ||0&lt;br /&gt;
|}&lt;br /&gt;
===Ring and Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Ring 1&lt;br /&gt;
| [[Ronin's Ring]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 5&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
===Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Slot !! Name !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 1&lt;br /&gt;
| [[New Moon Grass]] || 10&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 2&lt;br /&gt;
| - || 0&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 3&lt;br /&gt;
| - || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Form!! HP !! MP !! Equip Load !!Stamina Recovery !!Stamina Damage&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || - ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x2 || - || - ||- ||-&lt;br /&gt;
|}&lt;br /&gt;
===Attack===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Attack !! Magic Attack !! Fire Attack&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.5 || x1.5 || x1.5&lt;br /&gt;
|}&lt;br /&gt;
===Damage Reduction and Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical  Reduction !! Magic Reduction !! Fire Reduction !! Physical Defense !! Magic Defense !! Fire Defense&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| - || - || - || x1.5 || x1.5 || x1.5&lt;br /&gt;
|}&lt;br /&gt;
===Effect Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Poison Resistance !! Plague Resistance !! Bleed Resistance&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| - || - || -&lt;br /&gt;
|}&lt;br /&gt;
==NG+ Multipliers==&lt;br /&gt;
*NG+ Multipliers are the factors by which an NPC's Special Effect Multipliers are adjusted when entering NG+.     &lt;br /&gt;
*In NG+, each NPC and stat has a unique adjustment.  These values are shown below&lt;br /&gt;
*In NG++, all stats are adjusted increased by 7% from the  NG+ values.&lt;br /&gt;
*In NG+++, all stats are adjusted increased by 10% from the  NG+ values.&lt;br /&gt;
*In NG++++, all stats are adjusted increased by 14% from the  NG+ values.&lt;br /&gt;
*In NG+++++, all stats are adjusted increased by 19% from the  NG+ values.&lt;br /&gt;
===Stats=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Form!! HP !! MP !! Stamina !!Stamina Damage !!Souls&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.55 || x1.5 || x1.66 ||x1.77 ||x2&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.55 || x1.5 || x1.66 ||x1.77 ||x2&lt;br /&gt;
|}&lt;br /&gt;
===Attack===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Attack !! Magic Attack !! Fire Attack&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.7 || x1.7 || x1.7&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.7 || x1.7 || x1.7&lt;br /&gt;
|}&lt;br /&gt;
===Damage Reduction and Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Defense !! Magic Defense !! Fire Defense &lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.35 || x1.35 || x1.35 &lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.35 || x1.35 || x1.35 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tendency Events==&lt;br /&gt;
*Pure White [[World Tendency]]:&lt;br /&gt;
:*He appears alive at the start of 4-1, standing on the ground, to the right of the [[Silver Skeleton]]  and the archway.&lt;br /&gt;
:*He asks you to find the [[Magic Sword &amp;quot;Makoto&amp;quot;]], which he claims belongs to his family.&lt;br /&gt;
:*He will use Moon Grass to heal himself if his health gets low, usually anywhere below 50%.&lt;br /&gt;
:*If you agree to show the [[Magic Sword &amp;quot;Makoto&amp;quot;]] to him, he attacks you with it, then drops it when killed.&lt;br /&gt;
:*If you don't agree to show the [[Magic Sword &amp;quot;Makoto&amp;quot;]] to him, he attacks you with the intent to take it from you, and drops nothing when killed.&lt;br /&gt;
:*If you are wielding the [[Magic Sword &amp;quot;Makoto&amp;quot;]] when you speak to him, he'll immediately attack you without asking you to hand it over.&lt;br /&gt;
:*When he's killed, world tendency shifts by -3.&lt;br /&gt;
*Pure Black [[World Tendency]]:&lt;br /&gt;
:*He appears as a Black Phantom at the start of 4-1, standing on the ground, to the right of the [[Silver Skeleton]] and the archway.&lt;br /&gt;
:*Unless you are wearing the [[Thief's Ring]], [[Graverobber's Ring]], and/or using the [[Hidden Soul]]  miracle, he will immediately see you and charge you.&lt;br /&gt;
:*He will use Moon Grass to heal himself if his health gets low, usually anywhere below 50%.&lt;br /&gt;
:*He drops the [[ Hiltless]]  sword when killed.&lt;br /&gt;
:*When he's killed, world tendency shifts by +3.&lt;br /&gt;
*All other [[World Tendency]]:&lt;br /&gt;
:*He appears alive at the start of 4-1, standing on top of the wall, above the archway.&lt;br /&gt;
:*He can be shot with arrows from this location, but once hit, he moves to a position of safety. He disappears from the game until you next enter the area from the the Nexus. You can see this from shooting at him from the other side of the wall.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
During Pure White [[ World Tendency]] , [[ Satsuki]]  will not attack you if you are not carrying the [[Magic Sword &amp;quot;Makoto&amp;quot;]] when you talk to him. It doesn't matter whether you've already obtained the sword during the current game, or whether he's already spoken to you about it. After obtaining the [[Magic Sword &amp;quot;Makoto&amp;quot;]] in 4-2, if you let [[ Stockpile Thomas]]  keep it for you, Satsuki won't realize that the sword has been found.&lt;br /&gt;
In the &amp;quot;Official Guide&amp;quot; included with the Deluxe Edition of the North American version, he is referred to as &amp;quot;Master Satsuki,&amp;quot; but this reference does not appear in the N.A. game itself.&lt;br /&gt;
&lt;br /&gt;
==Body Form Satsuki Strategies==&lt;br /&gt;
Much easier to defeat than his Black Phantom counterpart, Satsuki in body form will not attack the player until the player talks to Satsuki and settles with a much lower HP. This will allow you prepare any pre-emptive buffs or simply ignore him altogether. If you do choose to engage Satsuki, be aware that he is agile and quickly attacks with a katana which also leaves him more susceptible to stagger opportunities when his attacks are blocked with a shield, use this to your advantage.&lt;br /&gt;
&lt;br /&gt;
===Melee Strategy - Using the Environment===&lt;br /&gt;
This method is most effective when using a weapon with a solid stunlock capability and a pre-emptive buff applied. Upon turning hostile, Satsuki's most common first move is to roll away from the player which naturally leaves him cornered. Using your weapon of choice, keep attacking Satsuki and push if necessary to keep him trapped in the corner as you chip away at his health. If done correctly, Satsuki will remain in a constant stun phase and will not be able to counter the player.&lt;br /&gt;
&lt;br /&gt;
===Firestorm===&lt;br /&gt;
Satsuki is not initially hostile upon seeing the player-he only turns hostile after he asks about the Makoto Sword. For an easy win, simply enhance your magic power to its maximum and cast [[Firestorm]] next to him. The area around him will cause him to remain in the centre of the [[Firestorm]] which will quickly kill him, this shouldn't take more than one cast.&lt;br /&gt;
&lt;br /&gt;
==Black Phantom Satsuki Strategies==&lt;br /&gt;
Satsuki as a Black Phantom will attack the player upon entering the level, leaving little opportunity to preemptively buff. It is possible to cast Second Chance/Warding and a weapon buff if you're quick enough.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is a good idea to stay near the start of the level or the [[Silver Skeleton]] will join the party. This results in a difficult situation if the Skeleton is not quickly defeated.&lt;br /&gt;
&lt;br /&gt;
Satsuki has the nasty habit of evading numerous attacks and fully healing with a herb. As his HP becomes lower (around 30% or below), it is advisable to have enough [[ Stamina]]  to finish him.&lt;br /&gt;
&lt;br /&gt;
===Melee Strategies===&lt;br /&gt;
Turtle with Large Axe/Hammer&lt;br /&gt;
Immediately after entering 4-1, cast either [[ Cursed Weapon]]  or [[ Light Weapon]]  and [[ Second Chance]] , if you have enough time. Satsuki's katana strikes are very quick which can make it difficult to mount an offensive, however his katana is not very effective at breaking a shield guard and his attacks will often repel leaving him briefly staggered.&lt;br /&gt;
&lt;br /&gt;
Simply retreat after he begins to advance and block his first strike. Position yourself so that your one handed R1 swing will cause him to be knocked back towards the Archstone. After knocking him down, quickly approach him while two handing your weapon and attack him as soon as he is back on his feet. The third R1 swing will knock him back, allowing you to repeat this strategy, or attempt a backstab. You should have no interruptions from the Skeleton or suffer a hit from Satsuki.&lt;br /&gt;
&lt;br /&gt;
===Alternate===&lt;br /&gt;
Enter 4-1 with [[ Graverobber's Ring]]  equipped. Edge forward until the Skeleton pops up and snipe him, then retreat and finish him off. Approach/shoot Satsuki until he charges and throw [[ Soul Remains]]  at him, sneak up and back stab if possible. Otherwise just get in a good 2-handed attack. From here you can pound him with more two handed attacks without having to wait till he gets up and these will reset the 'getting back to his feet' animation.&lt;br /&gt;
&lt;br /&gt;
Always keep some [[Stamina]] in the event you need to block. If hit while blocking it will take about half of your life. Distract with [[Soul Remains]] if you need to heal. Circling works well to dodge his attack. Don't stop until his strike is finished or you will get stabbed, smash him with R2. Tested repeatedly using [[ Meat Cleaver]] , no shield, [[Cling Ring]].&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
Using a reflecting shield and any dagger keep circling him counterclockwise (run, don't roll). Raise your shield when he attacks. After being blocked or one of his hard, slow attacks, you should be able to backstab him. Now while he's standing up keep circling counterclockwise and just backstab him again. If the backstab animation doesn't come, don't keep attacking but reposition yourself slightly before the next strike.&lt;br /&gt;
You can either repeat this until he dies, but most likely a wall will get in the way. Then just start again as before, but be ready to charge attack him when he tries to heal.&lt;br /&gt;
&lt;br /&gt;
===Dragon Bone Smasher===&lt;br /&gt;
Simply unequip all armor and equip the dragon bone smasher and two hand it. This can be a little tricky as the first hit may take a couple tries to land. R1 him as he runs at you, or dodge his first attack and do an R1 attack. This will knock him down and then you can simply chain attack him right as hes about to get up until he dies.&lt;br /&gt;
&lt;br /&gt;
===Soul Remains/Fireball===&lt;br /&gt;
If you bring [[ Soul Remains]] , this battle will go a lot easier. Equip the [[Graverobber's Ring]] and  [[Thief's Ring]]  before entering the level so that Satsuki will not rush you. Move just far enough to see the Skeleton stand up. From here, move back and target the Skeleton with a ranged bow attack. Once hit, he will come at you. Dispatch the Skeleton however you like. As long as you are far enough back, Satsuki will not charge you.&lt;br /&gt;
Once the Skeleton is gone, unequip the [[Thief's Ring]] and equip the [[Ring of Magical Sharpness]]. Have the following items hot-keyed for your square button:&lt;br /&gt;
*Old Spice&lt;br /&gt;
*Soul Remains&lt;br /&gt;
&lt;br /&gt;
Move close enough where Satsuki starts to charge you. Throw some [[Soul Remains]] at him. He will start chopping at the air and ignore you. Make sure he is close enough to target with R3 and throw about 3-4 fireballs. He will start moving toward you, but throw another [[Soul Remains]]. Again, he will chop the air and ignore you - while he is doing this, eat some [[ Old Spice]]  to fully recharge your MP. Repeat this process until he dies. As long as you keep throwing the [[Soul Remains]], it should distract him from using grass to heal himself.&lt;br /&gt;
&lt;br /&gt;
===Soulsucker===&lt;br /&gt;
Returning from [[Adjudicator]] 's Archstone, equip [[Thief's Ring]] and kill the Skeleton with a bow, equip [[Graverobber's Ring]], walk near to his back and Soulsuck him.&lt;br /&gt;
&lt;br /&gt;
===Soulsucker+Second Chance===&lt;br /&gt;
Approach him from 4-1 archstone, with [[Thief's Ring]] equipped. As soon as you spawn, cast [[Second Chance]], take a few steps froward, wait till he spots you, and after a little while cast Soulsucker.&lt;br /&gt;
&lt;br /&gt;
This method might take a little while to finally succeed, but it will result in instantly killing him.&lt;br /&gt;
The reason you need [[ Second Chance]]  is that he will hit you when you soul suck him (this may not be needed on later playthroughs, with a lot more Vit on your hand, but on Ng+ it's necessary).&lt;br /&gt;
&lt;br /&gt;
===High Magic Strategy===&lt;br /&gt;
You will need around 55 magic. Get your health to 30%, equip a [[ Morion Blade]] , [[ Clever Rat's Ring]] , [[Ring of Magical Sharpness]], and [[Monk's Head Collar]]. Cast [[Homing Soul Arrow]] and sprint at Satsuki when he starts running at you. The Soul Arrows should fire and do around 3000 damage, which should kill him instantly. Tested in NG++ with a Magic of 56.&lt;br /&gt;
&lt;br /&gt;
===[[Poison Cloud]] Strategy===&lt;br /&gt;
Since Satsuki spots you with a certain facility if you face him directly, you will need to return from [[Adjudicator]]'s Archstone 4-2 to kill him without being noticed. Once you make your way back to Satsuki's spot, equip [[Thief's Ring]] and kill the Skeleton with a bow, equip [[Graverobber's Ring]], walk carefully to approach him from behind and cast Poison Cloud. Two poison clouds should be enough to kill him.&lt;br /&gt;
Tip: The spot right after a boulder will be close enough for the poison cloud to hit him.&lt;br /&gt;
&lt;br /&gt;
A similar approach is to start at the 4-1 archstone with [[Graverobber's Ring]], attract the skeleton and kill it, then engage Satsuki. Get him away from his starting point, then throw [[Soul Remains]] and while he is distracted run through the arch and immediately turn right. Satsuki will lose track of you, return to his starting point, and you can then move out slightly and lock on and cast [[Poison Cloud]]  and/or [[Death Cloud]].&lt;br /&gt;
&lt;br /&gt;
Note: if you want to raise your [[ Character Tendency]]  then you must finish him off with combat (physical or magic); killing him with poison will not affect your character tendency.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All dialogue text is [http://us.playstation.com/corporate/about/index.htm © Sony Computer Entertainment Inc.]&lt;br /&gt;
&lt;br /&gt;
;When approached (PWWT)&lt;br /&gt;
:Hey, you over there!&lt;br /&gt;
:you seem to have your head about you.&lt;br /&gt;
:Come here. I have a proposal for you.&lt;br /&gt;
:Do not be afraid. You have much to gain.&lt;br /&gt;
;First encounter&lt;br /&gt;
:I am Satsuki, I seek a keepsake of my father.&lt;br /&gt;
:Have you seen the sword inscribed &amp;quot;Makoto&amp;quot;?&lt;br /&gt;
:I will offer you Demon souls if you can help me find it.&lt;br /&gt;
:The Makoto chooses its owner, but he who harbors self-delusions should at once be warned.&lt;br /&gt;
:The Makoto is no sword for the faint of heart&lt;br /&gt;
;Second encounter (with Makoto)&lt;br /&gt;
:Ah, you have found the Makoto, have you?&lt;br /&gt;
:Bless your good fortune. And, well, your good work.&lt;br /&gt;
:Now, just hand the Makoto over to me. ( yes / no )&lt;br /&gt;
:;No:&lt;br /&gt;
:What on earth is wrong with you?&lt;br /&gt;
:How dare you waste my precious time!?&lt;br /&gt;
:Do you not want Demon souls? ( yes / no )&lt;br /&gt;
::;No:&lt;br /&gt;
::Fine, have it your way. A duel will settle this.&lt;br /&gt;
::;Yes:&lt;br /&gt;
::(same response as below)&lt;br /&gt;
:;Yes:&lt;br /&gt;
:Yes, yes, this is she.&lt;br /&gt;
:This luster… It's finally mine! Keh heh heh heh.&lt;br /&gt;
:Except… could this sword really be as deadly as the rumors claim?&lt;br /&gt;
:There is only one way to find out!&lt;br /&gt;
;Second encounter (wielding Makoto)&lt;br /&gt;
:Hmm, expecting the Makoto to warm up to you?&lt;br /&gt;
:Nonsense. Your very touch soils her impeccable hilt.&lt;br /&gt;
:May you plunge to the depths of hell for your unsavory insolence!&lt;br /&gt;
;If attacked&lt;br /&gt;
:How dare you? You shall pay in blood!&lt;br /&gt;
;If player is killed (Satsuki wielding Makoto)&lt;br /&gt;
:The Makoto lives up to its name.&lt;br /&gt;
:Its blade shines with an unworldly perfection.&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Lord_Rydell&amp;diff=6906</id>
		<title>Lord Rydell</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Lord_Rydell&amp;diff=6906"/>
		<updated>2020-06-30T21:40:02Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rydell_BP_Model_01.png|thumb|Black Phantom Lord Rydell]]&lt;br /&gt;
==General Information==&lt;br /&gt;
Lord Rydell is among the many prisoners in Latria, put there by the possessed old man. Rydell is a phantom in great desperation to retrieve a precious artifact from his corpse. It is said that he is sometimes referred to as “Little Allant,” causing great speculation about his connection to both the King and Ostrava.&lt;br /&gt;
&lt;br /&gt;
;HP&lt;br /&gt;
NG: 2300 (BP)&lt;br /&gt;
==Location==&lt;br /&gt;
*Lord Rydell appears as a Blue Phantom and is locked in the Tower of Latria (3-1), 2nd Floor, West, banging on his cell door and yelling for help.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Form!!Vitality!!Intelligence!!Endurance!!Strength!!Dexterity!!Magic!!Faith!!Luck&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
|20 || 19 || 9 || 32 || 21 || 23 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom &lt;br /&gt;
|30 || 29 || 19 || 42 || 31 || 33 || 14 || 18&lt;br /&gt;
|}&lt;br /&gt;
'''''Note''''' - This information was captured directly from the game data.  Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Right Hand 1 !! Right Hand 2 !! Left Hand 1 !!Left Hand 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Phosphorescent Pole]] +5 || - || [[Iron Knuckles]] +5 ||-&lt;br /&gt;
|}&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Helmet !! Armor !! Gauntlets !!Leggings&lt;br /&gt;
|-&lt;br /&gt;
| - || [[Black Leather]] || [[Chain Gloves]] ||[[Hard Leather Boots]]&lt;br /&gt;
|}&lt;br /&gt;
===Ammunition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Arrow Type !! Arrow Number !! Bolt Type !!Bolt Number&lt;br /&gt;
|-&lt;br /&gt;
| - || 0 || - ||0&lt;br /&gt;
|}&lt;br /&gt;
===Ring and Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Ring 1&lt;br /&gt;
| [[Dull Rat's Ring]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 5&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
===Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Slot !! Name !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 1&lt;br /&gt;
| - || 0&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 2&lt;br /&gt;
| - || 0&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 3&lt;br /&gt;
| - || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Form!! HP !! MP !! Equip Load !!Stamina Recovery !!Stamina Damage&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || - ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x2 || - || - ||- ||-&lt;br /&gt;
|}&lt;br /&gt;
===Attack===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Attack !! Magic Attack !! Fire Attack&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.5 || x1.5 || x1.5&lt;br /&gt;
|}&lt;br /&gt;
===Damage Reduction and Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical  Reduction !! Magic Reduction !! Fire Reduction !! Physical Defense !! Magic Defense !! Fire Defense&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| - || - || - || x1.5 || x1.5 || x1.5&lt;br /&gt;
|}&lt;br /&gt;
===Effect Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Poison Resistance !! Plague Resistance !! Bleed Resistance&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| - || - || -&lt;br /&gt;
|}&lt;br /&gt;
==NG+ Multipliers==&lt;br /&gt;
*NG+ Multipliers are the factors by which an NPC's Special Effect Multipliers are adjusted when entering NG+.     &lt;br /&gt;
*In NG+, each NPC and stat has a unique adjustment.  These values are shown below&lt;br /&gt;
*In NG++, all stats are adjusted increased by 7% from the  NG+ values.&lt;br /&gt;
*In NG+++, all stats are adjusted increased by 10% from the  NG+ values.&lt;br /&gt;
*In NG++++, all stats are adjusted increased by 14% from the  NG+ values.&lt;br /&gt;
*In NG+++++, all stats are adjusted increased by 19% from the  NG+ values.&lt;br /&gt;
===Stats=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Form!! HP !! MP !! Stamina !!Stamina Damage !!Souls&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.95 || x1.5 || x1.82 ||x1.93 ||x4&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.95 || x1.5 || x1.82 ||x1.93 ||x4&lt;br /&gt;
|}&lt;br /&gt;
===Attack===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Attack !! Magic Attack !! Fire Attack&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.85 || x1.85 || x1.85&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.85 || x1.85 || x1.85&lt;br /&gt;
|}&lt;br /&gt;
===Damage Reduction and Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Defense !! Magic Defense !! Fire Defense &lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.5 || x1.5 || x1.5 &lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.5 || x1.5 || x1.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tendency Events:==&lt;br /&gt;
===Pure White [[World Tendency]]===&lt;br /&gt;
*Get his cell key from the top of the 1st chain tower in World 3-2 in Pure White world tendency.&lt;br /&gt;
*Gives the [[ Dull Rat's Ring]]  as a reward for freeing him.&lt;br /&gt;
*Once you talked to him and obtained the [[ Dull Rat's Ring]] , the gate blocking 2nd Floor East unlocks. From the 1st floor near the exit door to the arrow machine, there is a door and stairway which goes up to this previously closed floor. Most of the cells in this area are locked until you fight through the 3 guards and get to the last room, where you can see Rydell's corpse with a broken Phosphorescent Pole. On his corpse is the key to the remaining cells, and his Legendary Soul.&lt;br /&gt;
*When killed after freeing him, he drops nothing — no Phosphorescent pole, and the closed area of 2nd Floor East will remain closed.&lt;br /&gt;
*Attacking him, even if you do not kill him, will also cause 2nd Floor East to remain closed.&lt;br /&gt;
&lt;br /&gt;
===Pure Black [[World Tendency]]===&lt;br /&gt;
*Appears outside his cell on the landing as a Black Phantom&lt;br /&gt;
*When killed, he drops the Phosphorescent Pole&lt;br /&gt;
*Freeing Rydell does not stop him from appearing as a Black Phantom later.&lt;br /&gt;
*Rydell does not have to be freed from his cell to be appear as a Black Phantom when Pure Black [[ World Tendency]]  is achieved.&lt;br /&gt;
*If his (empty) cell is unlocked during Pure Black [[ World Tendency]] , he will be back inside once it shifts towards White again, and will not leave before being talked to.&lt;br /&gt;
&lt;br /&gt;
==Special:==&lt;br /&gt;
*There are two spellings for his name in the Asian releases: &amp;quot;Rydyell&amp;quot; and &amp;quot;Rydell.&amp;quot; When he speaks, he refers to himself as &amp;quot;Rydyell,&amp;quot; and that's the spelling that the English subtitles use. However, the loading screen with Rydyell's image reads &amp;quot;Rydell,&amp;quot; which is probably a typo. The Atlus North American release of the game changed the text to &amp;quot;Rydell,&amp;quot; and the &amp;quot;Official Guide&amp;quot; for the Deluxe Edition of the Atlus release also uses the name &amp;quot;Rydell.&amp;quot;&lt;br /&gt;
*While he remains in his locked cell (in Blue Phantom form), your attacks can't hurt him, nor does he even acknowledge your attacks, so it's safe to smash debris and/or kill enemies directly in front of his cell. Once you unlock his cell, he'll respond to attacks just like most other [[ NPCs]] , so don't be careless.&lt;br /&gt;
*In New Game + you can cast [[ Soulsucker]]  on him behind the bars, and receive between 2000-3500 souls. You can do this anytime, this can also be repeated. However if you later free him he will attack you.&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
BP Rydell has decent magic defense and akin to Scirvir, The [[ Wanderer]] , he rolls frequently when he is being subjected to projectile attacks. He attacks with the [[ Phosphorescent Pole]] , which has an extremely powerful magic damage component to it. It will damage you through your shield, unless you use the [[Dark Silver Shield]]. When he uses it 1-handed, it is a slow weapon, but it swings out rather wide and Rydell seems to have an extremely large amount of stamina to continue his swings with. He is most dangerous when he is 2-handing it, since it is stronger and faster attacking as a pole weapon. He does not heal or use spells, so you can take your time. At 30% health his defense for both physical and magical attacks will increase, due to his [[Dull Rat's Ring]].&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
Occasionally one of his swings will end in a pause, allowing you to stab him in the back. Most of his swings are slow, allowing you to roll and attack, but they come one right after the other requiring you to stay on your toes.&lt;br /&gt;
&lt;br /&gt;
===Alternative backstab===&lt;br /&gt;
A melee alternative if you have a fast moving character and don't want to fight him in the close quarters of the corridor landing, is to lead him downstairs. Go down to the first floor and kill the [[Prisoner]]  Horde enemy and all the canned prisoners, and smash up all the barrels, chairs, etc, to make it easy to dodge and roll. Lure Rydell and he will follow down the stairs and there is plenty of room to roll and backstab and then dodge behind the archways to heal or recover. If you wear the [[Thief's Ring]] , you can run out the door towards the arrow ballista (break line of sight to him) and he will start walking back towards/up the stairs, for more backstab opportunities.&lt;br /&gt;
&lt;br /&gt;
===Cheap Backstab===&lt;br /&gt;
A super easy melee strategy is to equip the [[ Graverobber's Ring]] , walk forward to about the middle of the walkway leading to Rydell, hit him with an arrow for aggro, then start running back to the stairwell. Before long, he'll give up the chase, then you can run up behind him and backstab. From there, just run away again, he'll de-aggro and repeat the process until he's dead.&lt;br /&gt;
&lt;br /&gt;
===Knockdown===&lt;br /&gt;
For strong characters, a good melee approach is to repeatedly knock down Rydell with the Meat Cleaver. Just stand over him, and each time he begins to get up, knock him down again. With the right timing, you might kill him without ever being hit yourself. Keep the [[ Warding]]  spell on, just in case you do get hit, wear the [[ Eternal Warrior's Ring]]  to keep up your stamina, and bring plenty of grass and spice to keep your meters full. Just be careful to avoid getting into a tight position where you can't swing the Meat Cleaver. If he gets into a narrow corner, you might have to let him get up and move the fight back out in the open (where you found him standing) before continuing.&lt;br /&gt;
&lt;br /&gt;
===Turtle===&lt;br /&gt;
If you move back into the stairway corridors his attacks often get hindered on the tight walls. Using a spear and heavy shield (magic damage hurts, tower shield is usable but dodging is best) slowly moving back through the stairway corridors is a slightly slower method for those without equipment found later on. Since it is in a corridor, just jumping back does enough and get some quick stabs from behind the shield.&lt;br /&gt;
&lt;br /&gt;
===Soul Remains===&lt;br /&gt;
A super easy melee strategy is to toss [[ Soul Remains]]  every so often and just run up and slash away at him. Make sure you time yourself so as to not get too close during one of his swings at the remains.&lt;br /&gt;
&lt;br /&gt;
===Bow===&lt;br /&gt;
The easiest method may simply be the [[ Clever Rat's Ring]]  and a good bow. By firing arrows at him from near the stairwell he'll never really get a lock on you, and after a short jog will return to his beginning position, allowing you to continue firing. This method will be extremely slow, but it will get you the kill if you have enough arrows.&lt;br /&gt;
&lt;br /&gt;
===Poison Cloud===&lt;br /&gt;
A slow, but safe, method is to equip your [[Graverobber's Ring]], push up against the wall on the landing opposite where Black Phantom Rydell is standing and hit him with [[ Poison Cloud]]  or [[ Death Cloud]]  a couple dozen times.&lt;br /&gt;
Similarly one can also equip the [[ Graverobber's Ring]]  and approach Rydell slowly. You should be able to target him without alerting him. When done, hit him with a [[Poison Cloud]] and watch his hp dwindle. Run should he give chase - he will give up after a short pursuit. It takes three casts to kill him (6-7 casts in New Game +).&lt;br /&gt;
&lt;br /&gt;
===Soulsucker===&lt;br /&gt;
A really quick way to kill him is to equip the [[Graverobber's Ring]] and [[Dragon Bone Smasher]]. If you pass the last wall, he will attack you. Give him a hard Punch (R2) and he gets knocked back. Now run to him and use [[Soulsucker]] as he stands up.&lt;br /&gt;
&lt;br /&gt;
===Harvesting soul glitch===&lt;br /&gt;
When left in his cage, he can be soul sucked through the bars and never die. This allows you to harvest souls from him for as long as you want.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All dialogue text is [http://us.playstation.com/corporate/about/index.htm © Sony Computer Entertainment Inc.]&lt;br /&gt;
&lt;br /&gt;
;Heard screaming:&lt;br /&gt;
:Please, help me!&lt;br /&gt;
;Confronted behind bars:&lt;br /&gt;
:Well! You are a sane one, aren't you?&lt;br /&gt;
:My name is Rydell. Please, liberate me from this cell.&lt;br /&gt;
:I have precious little time. I must retrieve an article from my corpse.&lt;br /&gt;
:As you can see, the only thing that remains of me is my soul.&lt;br /&gt;
:My body is trapped in another cell; I fancy it a fine rotten mess by now.&lt;br /&gt;
:I've no interest in my corporeal flesh, but I left upon my person a keepsake of my late wife.&lt;br /&gt;
:I will soon fade into the beyond. My only wish is to do so near that token of my beloved.&lt;br /&gt;
:A retainer to the King once held the key to this cell.&lt;br /&gt;
:That ebony swine with his gluttonous, swaying belly…&lt;br /&gt;
;After being released:&lt;br /&gt;
:Why! Thank you! Thank you kind soul.&lt;br /&gt;
:Please take this fine piece of work.&lt;br /&gt;
:Besides, I have no use for it now.&lt;br /&gt;
:Ahh, and thus begins my final, eternal rest…&lt;br /&gt;
;When attacked&lt;br /&gt;
:What's gone wrong with you!? In the Lord's name, stop!&lt;br /&gt;
:I do not wish to harm anyone!&lt;br /&gt;
:Especially not you, my kind saviour!&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Scirvir,_The_Wanderer&amp;diff=6905</id>
		<title>Scirvir, The Wanderer</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Scirvir,_The_Wanderer&amp;diff=6905"/>
		<updated>2020-06-30T21:39:31Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scirvir_BP_Model_01.png|thumb|Black Phantom Scirvir]]&lt;br /&gt;
==General Information==&lt;br /&gt;
Scirvir, The Wanderer is a plunderer who entered Boletaria through the fog in hopes of pillaging the riches of the deceased. He's found himself trapped deep within a mineshaft of the Stonefang Tunnel. His search for the [[ Dragon Bone Smasher]]  is outlined when speaking with him.&lt;br /&gt;
==Location==&lt;br /&gt;
[[Stonefang Tunnel]]&lt;br /&gt;
*World 2-2&lt;br /&gt;
*Only appears during [[World Tendency]] Events&lt;br /&gt;
*To find him, start from the 2-2 [[ Armor Spider]]  Archstone and turn right.&lt;br /&gt;
:*Fight your way through the miners, until you reach a large pit.&lt;br /&gt;
:*Destroy the crates to your right to clear the path.&lt;br /&gt;
:*Jump down the platforms carefully until you see a large cave.&lt;br /&gt;
:*Scirvir is waiting in the cave, together with two [[Crystal Lizard]]s. Drops the [[ Ronin's Ring]]  if killed.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Form!!Vitality!!Intelligence!!Endurance!!Strength!!Dexterity!!Magic!!Faith!!Luck&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
|28 || 50 || 14 || 25 || 8 || 40 || 36 || 9&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom &lt;br /&gt;
|28 || 50 || 14 || 25 || 8 || 40 || 36 || 9&lt;br /&gt;
|}&lt;br /&gt;
'''''Note''''' - This information was captured directly from the game data.  Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Right Hand 1 !! Right Hand 2 !! Left Hand 1 !!Left Hand 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Sword]] +10 ||[[ Geri's Stiletto]] || [[Talisman of Beasts]] ||-&lt;br /&gt;
|}&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Helmet !! Armor !! Gauntlets !!Leggings&lt;br /&gt;
|-&lt;br /&gt;
| - ||[[ Chain Mail]] ||[[ Leather Gloves ]]||[[Leather Boots]]&lt;br /&gt;
|}&lt;br /&gt;
===Ammunition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Arrow Type !! Arrow Number !! Bolt Type !!Bolt Number&lt;br /&gt;
|-&lt;br /&gt;
| - || 0 || - ||0&lt;br /&gt;
|}&lt;br /&gt;
===Ring and Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Ring 1&lt;br /&gt;
| [[Ring of Flame Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 1&lt;br /&gt;
| [[Fire Spray]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 2&lt;br /&gt;
| [[Fireball]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 3&lt;br /&gt;
| [[Ignite]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 4&lt;br /&gt;
| [[Recovery]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 5&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
|}&lt;br /&gt;
===Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Slot !! Name !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 1&lt;br /&gt;
| - || 0&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 2&lt;br /&gt;
| - || 0&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 3&lt;br /&gt;
| - || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Form!! HP !! MP !! Equip Load !!Stamina Recovery !!Stamina Damage&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || - ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x2 || - || - ||- ||-&lt;br /&gt;
|}&lt;br /&gt;
===Attack===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Attack !! Magic Attack !! Fire Attack&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.5 || x1.5 || x1.5&lt;br /&gt;
|}&lt;br /&gt;
===Damage Reduction and Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical  Reduction !! Magic Reduction !! Fire Reduction !! Physical Defense !! Magic Defense !! Fire Defense&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| - || - || - || x1.5 || x1.5 || x1.5&lt;br /&gt;
|}&lt;br /&gt;
===Effect Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Poison Resistance !! Plague Resistance !! Bleed Resistance&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| - || - || -&lt;br /&gt;
|}&lt;br /&gt;
==NG+ Multipliers==&lt;br /&gt;
*NG+ Multipliers are the factors by which an NPC's Special Effect Multipliers are adjusted when entering NG+.     &lt;br /&gt;
*In NG+, each NPC and stat has a unique adjustment.  These values are shown below&lt;br /&gt;
*In NG++, all stats are adjusted increased by 7% from the  NG+ values.&lt;br /&gt;
*In NG+++, all stats are adjusted increased by 10% from the  NG+ values.&lt;br /&gt;
*In NG++++, all stats are adjusted increased by 14% from the  NG+ values.&lt;br /&gt;
*In NG+++++, all stats are adjusted increased by 19% from the  NG+ values.&lt;br /&gt;
===Stats=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Form!! HP !! MP !! Stamina !!Stamina Damage !!Souls&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.95 || x1.5 || x1.82 ||x1.93 ||x4&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.95 || x1.5 || x1.82 ||x1.93 ||x4&lt;br /&gt;
|}&lt;br /&gt;
===Attack===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Attack !! Magic Attack !! Fire Attack&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.85 || x1.85 || x1.85&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.85 || x1.85 || x1.85&lt;br /&gt;
|}&lt;br /&gt;
===Damage Reduction and Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Defense !! Magic Defense !! Fire Defense &lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.5 || x1.5 || x1.5 &lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.5 || x1.5 || x1.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tendency Events==&lt;br /&gt;
*Pure White [[World Tendency]]&lt;br /&gt;
:*Appears in Body form, looking for the [[Dragon Bone Smasher]]&lt;br /&gt;
:*Gives a Pure [[Greystone]] if shown the [[Dragon Bone Smasher]]&lt;br /&gt;
:*Drops [[ Ronin's Ring]]  if Killed&lt;br /&gt;
*Pure Black [[World Tendency]]&lt;br /&gt;
:*Appears as a Black Phantom&lt;br /&gt;
:*Black Phantom Scirvir's Total Vitality: 2068 HP First Playthrough. NG+ 4310&lt;br /&gt;
:*Black Phantom Scirvir's Total Intelligence: 320 MP&lt;br /&gt;
:*Drops a Talisman of Beasts if killed&lt;br /&gt;
:*If the player dies after killing Black Phantom Scirvir and have not picked up the Talisman of Beasts, it will appear at his spawn point after a reload or revisit.&lt;br /&gt;
:*As a Black Phantom (Pure Black World Tendency)&lt;br /&gt;
:*Casts [[Fireball]], [[Fire Spray]]  and Ignite&lt;br /&gt;
:*Has limited [[ Magic]] points — dodge his [[ Fireball]]  spell to deplete his Magic points&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
===Block and Counter===&lt;br /&gt;
This is a straight melee approach, punishing Scirvir with multiple hits. Scirvir deals powerful Fire damage, using [[Fireball]], [[ Ignite]]  and [[Fire Spray]]. To reduce damage dealt, bring along the following: A shield that blocks well both Physical/Fire damage, such as the [[ Large Brushwood Shield]] , [[ Tower Shield]] , or Purple Flame Shield. Use gear which has high Fire resistance, including the [[ Ring of Flame Resistance]] , [[ Armor Sets]]  including [[Brushwood Armor]], [[Ancient King's Armor]] (Male only), or [[Binded Cross]] (Female only). The [[Dragon Bone Smasher]] also has Fire resistance properties when upgraded. Other options include the [[ Water Veil]] , or [[Anti Magic Field]] which will disable his casting abilities for 60 seconds.&lt;br /&gt;
&lt;br /&gt;
Black Phantom Scirvir will cast [[ Regeneration]]  when he sees you, but you can interrupt this with the [[ Thief's Ring]]. When you approach him, back-stab him before he can cast [[Regeneration]]. Your next goal is to drain his Magic points. Start by luring Scirvir away from his idle spot in the back. Since dodging is a key component of this fight, this area is not exactly sufficient for doing so. Once Scirvir is out in a more open spot you should dodge his magic more effectively. Move side to side, but be cautious of changing directions just as he casts. His [[Fireball]] deal a lot of damage, and drain a lot of stamina when trying to block them. Using gear/items with high Fire resistance and high [[ Vitality]] , you should be able to endure one unblocked shot, and maintain a decent blocking capacity. His [[Fire Spray]] deals less damage, traveling both faster and casts quicker than his Fireball. Continue to strafe, moving side to side. Use your surroundings to your advantage. There is a wooden post to the right of his location that should be helpful when trying to heal. Continue dodging Scirvir until he's out of Magic points; always be cautious, he may still have some points left to cast Fire Spray. Scirvir always resorts to full melee when he's out of Magic points. Things get easier once he's depleted his Magic points. Block and counter Scirvir when he staggers. Blocking is important, as he hits hard with his sword. Using a more powerful weapon capable of Knockdown may speed up the process. Continue until dead.&lt;br /&gt;
&lt;br /&gt;
===Meat Cleaver Strategy===&lt;br /&gt;
Equip [[ Meat Cleaver]]  in your right hand. In your off-hand slot, equip a [[ Talisman of God]] , as well as any shield that absorbs 100% Physical damage. For the most efficient movement, equip a lighter armor set, or mix and match pieces. Armor is not as important here. For spells, you'll need to use Warding. Equip [[ Eternal Warrior's Ring]]  in one slot, and a ring of your choosing in the other.&lt;br /&gt;
&lt;br /&gt;
After landing on the platform, proceed forward towards him without hesitation. Seeing your approach, he'll most likely start casting Regeneration; to avoid the casting, proceed to knock him down. Once he's standing, block with your shield (he almost always will attack, but be cautious of his fire spell). If you're dying because of his fire spell, switch to the Large Brushwood Shield. This shield absorbs both 100% Physical/Fire damage. After blocking, he will stagger backwards; hit him with a normal swing (R1), knocking him down again. Immediately following a connected hit, switch to your [[ Talisman of God]]  and cast Warding. After casting the Miracle, continue with another hit. This will again knock him down. However, if your timing is off and you're hit, [[ Warding]]  helps protect you from certain death.&lt;br /&gt;
Timing is a key element to this strategy. It may take some time to learn it. Being successful in Demon's Souls is as much about patience as it is about mastering the systems.&lt;br /&gt;
&lt;br /&gt;
===Dagger Strategy===&lt;br /&gt;
All characters can equip a Dagger. Equip an armor set with a penalty of 3 or less (see Armor Sets). Keep an eye on your stamina regeneration. Cornering Scirvir is essential here. Coincidently there is a corner just for that (to the right, at the end of the cave). Once cornered, he will either swing at you or attempt to heal. In either case, your Dagger can stun him before he succeeds. Depending on your stats, relevant to the Dagger, the time this strategy will take varies. It almost always works *once Scivir is cornered*.&lt;br /&gt;
&lt;br /&gt;
===Melee - Soul Remains===&lt;br /&gt;
Prior to approaching Scirvir, equip your strongest weapon and the [[Graverobber's Ring]]; this will allow you to move in close and begin. Throw a [[ Soul Remains]]  at the wall, he will then cast a fire spell or attack it with his sword. Walk down the left of the tunnel. Now aim a [[Soul Remains]] towards the back wall. He will follow and cast/attack. Now take this chance to sneak up and hit him hard. When the combo is finished, throw another [[Soul Remains]] so he switches targets. Rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
===Backstab - Soul Remains===&lt;br /&gt;
Bring about 20 [[Soul Remains]] and equip the  [[Thief's Ring]]  or [[Graverobber's Ring]]. After landing, target him and throw [[Soul Remains]] at him. As will other enemies, he will attack the glowing remains, allowing you to approach and successfully execute 1-2 back-stabs. After the [[Soul Remains]] disappear, continue to throw more. No healing items necessary, and [[Soul Remains]] cost only 500 souls. Acquire them from [[Patches, the Hyena]]  in the Nexus.&lt;br /&gt;
&lt;br /&gt;
===Backstab - Bow===&lt;br /&gt;
Drop to the platform that is on the same level as Scirvir. (If you're facing his cave, it's along the left wall.) Equip the [[Thief's Ring]] or [[ Graverobber's Ring]]  and start firing arrows to draw him out; stop firing when he's fully outside. From there, he should turn around and head back into the cave. Rush in and back stab him just as he's reaching his idle point. Retreat back to the platform. Continue these steps until dead.&lt;br /&gt;
&lt;br /&gt;
Note: When using arrows frequently, he may dodge to the side and return to his idle spot. Shoot one arrow, wait 4-5 steps and shoot another. After he turns around, sprint up and back-stab. When his health gets low enough he may resort to shooting fireballs at the back of the cave, dodging his way towards the cave opening. He will return to his idle spot; continue this tactic, saving arrows in the process.&lt;br /&gt;
Black Phantom Scirvir&lt;br /&gt;
&lt;br /&gt;
===Bow Strategy===&lt;br /&gt;
Equip your best Bow and drop onto the last platform before his location. Try staying at the far-left end of the platform, positioning yourself away from the obstructing pillar. The [[Thief's Ring]] is optional here, which will decrease his movements. Using the [[ Clever Rat's Ring]]  and/or the [[ Morion Blade]] , helps to speed up the process. Launch a few arrows until he gets close enough and then stop until he starts falling back to his original position. If you see him cast [[ Regeneration]] , start launching arrows so that you can stun him or he will heal. Continue until he is dead.&lt;br /&gt;
&lt;br /&gt;
If he gets within lock-on range, he's easier to hit and will not roll in lock-on range. Note that if you are on the left of the planks, facing the cave, and he is at the end of the platform just below (the closest he can get to you), locking on and attacking you with his fire spell is possible. To avoid this, fall back slightly; just enough so that you can lock-on, but he cannot.&lt;br /&gt;
Kunai Strategy (Poison)&lt;br /&gt;
&lt;br /&gt;
Buy 5-10 [[Kunai]] from the Blige in 4-1 or 4-2. Cast [[ Cloak]] , proceed to targeting range of Scirvir and hit him with a few [[ Kunai]]  until poisoned. Direct damage will display, as will a sound effect within the game. This is your confirmation that he's been poisoned. Run and hide without leaving the platform and wait for him to die.&lt;br /&gt;
&lt;br /&gt;
===Poison Cloud/Death Cloud===&lt;br /&gt;
Another easy strategy is to use either [[Poison Cloud]]/[[Death Cloud]] spell on him. With the [[Thief's Ring]] equipped (or the [[ Graverobber's Ring]] , if he's a Black Phantom), walk toward him until you are just inside lock-on range. You should be able to cast your spells without drawing his attention. However, if you're fighting BP Scirvir and you want to raise your [[Character Tendency]] then you must finish him off with a direct attack of melee or magic.&lt;br /&gt;
&lt;br /&gt;
===Soulsucker===&lt;br /&gt;
The following is required: [[Soulsucker]], [[Graverobber's Ring]], below 50% equip burden (remove armor if needed). Get to the landing that you can find Scirvir on. Now, make sure your [[ Wooden Catalyst]]  or [[ Silver Catalyst]]  is equipped; when ready sprint towards him until you're in range and let [[ Soulsucker]]  do the rest. He will try to cast a spell giving you enough time to cast successfully. There you go, both an easy kill and double the souls.&lt;br /&gt;
&lt;br /&gt;
===Fatal Fall===&lt;br /&gt;
Once he has fallen and you acquire his souls, just load profile, revisit, or make your way down to the bottom to claim the [[Talisman of Beasts]].&lt;br /&gt;
&lt;br /&gt;
Sometimes he survives, landing on a lower ledge. Reload profile and he will be back at his idle spot.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Killing Black Phantom Scirvir with a fatal fall does not change your [[Character Tendency]].&lt;br /&gt;
&lt;br /&gt;
==Pressure Strategy==&lt;br /&gt;
Drop down and lure him towards the edge. Scirvir rolls when pressured, similar to [[ Satsuki]] , so pressuring him with melee will often result in him rolling over the edge.&lt;br /&gt;
Alternatively, lure him out and then drop onto the platform to the right of his cave. If you stand just right, you can put the wooden posts between you and his fire, and he'll eventually run out of [[Magic]] points. You can't get back up, but once Scirvir switches to melee mode he occasionally rolls, and this close to the edge he may go right off.&lt;br /&gt;
&lt;br /&gt;
==Knockdown Strategy==&lt;br /&gt;
This strategy will require you to equip an extra large weapon with knockdown, such as the [[Great Axe]], [[Meat Cleaver]] or [[Storm Ruler]]. To start, run straight through the tunnel and down to his location using the shortcut. When you drop down, cast [[Anti Magic Field]] (for those that can). Slowly lure him towards the edge. Run towards him, and position yourself away from the cliff facing it. You want him to be between you and the cliff's edge. If you have Anti-Magic Field, his casting abilities will be disabled for 60 seconds following the casting. This gives you a chance to hit him with R1, knocking him down and sliding him backwards. Continue to hit with R1, which eventually pushes him off the cliff. This method should only take 3-4 hits to succeed.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can cast [[ Firestorm]]  or [[ God's Wrath]]  for the same knockdown effect.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All dialogue text is [http://us.playstation.com/corporate/about/index.htm © Sony Computer Entertainment Inc.]&lt;br /&gt;
&lt;br /&gt;
;First encounter (Pure White [[World Tendency]])&lt;br /&gt;
:You nearly frightened me to death! Creeping up on me like that…&lt;br /&gt;
:My name is Scirvir. I seek treasures of the unknown. I'm impressed you've come this far.&lt;br /&gt;
:Were you guided by a sixth sense? Or a brash imprudence? Either way, you've more skill than I.&lt;br /&gt;
:Let us put that skill to work?&lt;br /&gt;
:There is a temple beyond here, below the ground.&lt;br /&gt;
:It is a work of art, molded by the ancient burrowers to appease the bones of dragons.&lt;br /&gt;
:As a precaution, a broad sword which can crush bone and slay dragon is stored in the temple.&lt;br /&gt;
:Truth told, it is the laughing stock of many a swordsmith. They say it's as blunt as a bludgeon.&lt;br /&gt;
:A dull blade made to slay a dragon… Curious, is it not?&lt;br /&gt;
:I would search for it myself, but I'm afraid I'd fare poorly against the Demons.&lt;br /&gt;
:If you happen to come upon the sword, please let me have a look at it.&lt;br /&gt;
:This place is magnificent, eh? The bones of dragons excuding ore… A dream come true!&lt;br /&gt;
:Hmm, no luck finding it, eh? Perhaps it's not there after all.&lt;br /&gt;
:Or, it could have been melted in the lava. 'Tis a pity.&lt;br /&gt;
;Second encounter (with Dragon Bone Smasher)&lt;br /&gt;
:Oh, you… Demons? Sorry, friend, I have no interest.&lt;br /&gt;
:I love Boletaria for what she is. A place of odd wonders.&lt;br /&gt;
:Strange faces… wielding strange trinkets… hiding in strange places.&lt;br /&gt;
:I'm beginning to think Boletaria is better off now than it used to be.&lt;br /&gt;
:Hah hah, don't tell anyone I said that! I could get myself into bother if I'm not careful.&lt;br /&gt;
:(not wielding Dragon Bone Smasher)&lt;br /&gt;
:Hey, thats, You found it! Let me have a look!&lt;br /&gt;
:(wielding Dragon Bone Smasher)&lt;br /&gt;
:Wonderful. The arts of swordsmanship applied in a perfectly useless manner!&lt;br /&gt;
:Hmm… Ahh… Mm…&lt;br /&gt;
:Oh, do not mind me. Thank you. It was a pleasure.&lt;br /&gt;
:Please take this as a small show of thanks.&lt;br /&gt;
:Take care of that sword, will you? She's a beauty.&lt;br /&gt;
;When attacked&lt;br /&gt;
:Stop it! I'll come back to haunt you!&lt;br /&gt;
:Have you gone mad!? You've nothing to gain by assaulting me!&lt;br /&gt;
&lt;br /&gt;
Voiced by: Jonathan Kydd&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Executioner_Miralda&amp;diff=6904</id>
		<title>Executioner Miralda</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Executioner_Miralda&amp;diff=6904"/>
		<updated>2020-06-30T21:38:52Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Miralda_BP_Model_01.png|thumb|Black Phantom Executioner Miralda]]&lt;br /&gt;
==General Information==&lt;br /&gt;
Executioner Miralda is King Allant’s personal henchwoman and a stain on the Boletarian Kingdom. She is notorious for her brutality and lack of compassion, and has an unyielding devotion to the king even in his current demonic misrepresentation. She successfully managed to imprison both Yuria and Biorr, leaving the nature of her devotion and power in question.&lt;br /&gt;
&lt;br /&gt;
It was once believed that Vallarfax of the Twin Fangs had ventured back through the fissure and returned to Boletaria to aid Biorr, but that he was captured and killed by Executioner Miralda. Speculation arose when players discovered a set of Brushwood armor in the dungeon where one encounters Miralda. Many had assumed that, since he was a member of a duo known as the “Twin Fangs,” both members would share matching armor sets. While still likely true, this has recently been put under skepticism when, upon further examination, it’s revealed that the armor set is not, in fact, exclusive to the elite group, but was once formerly the traditional armor of the Boletarian royal family. However, the [[ Ring of Great Strength]]  is exclusive to the duo, leading players to now assume that Vallarfax - still having returned to Boletaria - did not die by the hands of Miralda, but was killed by the dragon at their nest, where players can find several charred corpses, and most importantly, a [[Ring of Great Strength]].&lt;br /&gt;
==Location==&lt;br /&gt;
Boletarian Palace, World 1-1&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are reported the same for Executioner Miralda and her Black Phantom.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Form!!Vitality!!Intelligence!!Endurance!!Strength!!Dexterity!!Magic!!Faith!!Luck&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
|25 || 31 || 14 || 20 || 30 || 17 || 36 || 26&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom &lt;br /&gt;
|25 || 31 || 14 || 20 || 30 || 17 || 36 || 26&lt;br /&gt;
|}&lt;br /&gt;
'''''Note''''' - This information was captured directly from the game data.  Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Right Hand 1 !! Right Hand 2 !! Left Hand 1 !!Left Hand 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guillotine Axe]] +10 || - || - ||-&lt;br /&gt;
|}&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Helmet !! Armor !! Gauntlets !!Leggings&lt;br /&gt;
|-&lt;br /&gt;
| [[Binded Hood]] || [[Binded Cross]] || [[Binded Gloves]] ||[[Binded Boots]]&lt;br /&gt;
|}&lt;br /&gt;
===Ammunition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Arrow Type !! Arrow Number !! Bolt Type !!Bolt Number&lt;br /&gt;
|-&lt;br /&gt;
| - || 0 || - ||0&lt;br /&gt;
|}&lt;br /&gt;
===Ring and Spells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Ring 1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Spell 5&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
===Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Slot !! Name !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 1&lt;br /&gt;
| - || 0&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 2&lt;br /&gt;
| - || 0&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Slot 3&lt;br /&gt;
| - || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effect Multipliers==&lt;br /&gt;
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.  For example, if the HP multiplier is &amp;quot;x2&amp;quot;, the NPC will have twice the health that the player would have if they had identical stats and equipment.  The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances.  Damage received by the NPC is slightly more complicated.  When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances.  These resistances are multiplied by the values in the '''''Physical/Magic/Fire Defense''''' columns before calculation.  After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the '''''Physical/Magic/Fire Reduction''''' columns.  The output damage remaining is the dealt to the NPC.&lt;br /&gt;
&lt;br /&gt;
===Stats=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Form!! HP !! MP !! Equip Load !!Stamina Recovery !!Stamina Damage&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || - ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x2 || - || - ||- ||-&lt;br /&gt;
|}&lt;br /&gt;
===Attack===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Attack !! Magic Attack !! Fire Attack&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.5 || x1.5 || x1.5&lt;br /&gt;
|}&lt;br /&gt;
===Damage Reduction and Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical  Reduction !! Magic Reduction !! Fire Reduction !! Physical Defense !! Magic Defense !! Fire Defense&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| - || - || - || x1.5 || x1.5 || x1.5&lt;br /&gt;
|}&lt;br /&gt;
===Effect Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Poison Resistance !! Plague Resistance !! Bleed Resistance&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NG+ Multipliers==&lt;br /&gt;
*NG+ Multipliers are the factors by which an NPC's Special Effect Multipliers are adjusted when entering NG+.     &lt;br /&gt;
*In NG+, each NPC and stat has a unique adjustment.  These values are shown below&lt;br /&gt;
*In NG++, all stats are adjusted increased by 7% from the  NG+ values.&lt;br /&gt;
*In NG+++, all stats are adjusted increased by 10% from the  NG+ values.&lt;br /&gt;
*In NG++++, all stats are adjusted increased by 14% from the  NG+ values.&lt;br /&gt;
*In NG+++++, all stats are adjusted increased by 19% from the  NG+ values.&lt;br /&gt;
===Stats=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Form!! HP !! MP !! Stamina !!Stamina Damage !!Souls&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.7 || x1.5 || x1.79 ||x1.94 ||x2&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.7 || x1.5 || x1.79 ||x1.94 ||x2&lt;br /&gt;
|}&lt;br /&gt;
===Attack===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Attack !! Magic Attack !! Fire Attack&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.8 || x1.8 || x1.8&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.8 || x1.8 || x1.8&lt;br /&gt;
|}&lt;br /&gt;
===Damage Reduction and Resistance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form!! Physical Defense !! Magic Defense !! Fire Defense &lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Human&lt;br /&gt;
| x1.4 || x1.4 || x1.4 &lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left&amp;quot; |Black Phantom&lt;br /&gt;
| x1.4 || x1.4 || x1.4 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tendency Events:==&lt;br /&gt;
===Pure White [[World Tendency]]===&lt;br /&gt;
*She appears alive, at the top of the steps of the pit on the right hand side, which is located behind the gate in front of the 1-1 archstone.&lt;br /&gt;
*She scorns you for being a traitor to the King.&lt;br /&gt;
*She drops the [[ Master's Ring]]  and the [[ Binded Cross]]  Armor set when killed.&lt;br /&gt;
*Killing her shifts the [[World Tendency]] back to neutral.&lt;br /&gt;
*Killing her will not shift your [[ Character Tendency]]  in any way.&lt;br /&gt;
===Pure Black [[World Tendency]]===&lt;br /&gt;
*She appears as a Black Phantom, at the top of the steps of the pit on the left hand side, which is located behind the gate in front of the 1-1 archstone.&lt;br /&gt;
*She drops the Guillotine [[ Axe]]  when killed.&lt;br /&gt;
*Killing her shifts your character tendency towards white.&lt;br /&gt;
*Killing her shifts the world tendency back to neutral.&lt;br /&gt;
*If she does fall down the pit she just dies and her items will appear in her original position after a reload of the stage. You can use this to your advantage, but be aware that killing Miralda with falling damage will not change your character tendency.&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
===Melee strategy===&lt;br /&gt;
Simply block and punish her rebounds. Dodging and countering is slightly more risky, as Miralda has an instant-speed uppercut that she can perform coming out of a roll or standing. Dodge her attacks when she is two-handing her axe and just keep chipping away until she goes down.&lt;br /&gt;
&lt;br /&gt;
===Melee strategy 2===&lt;br /&gt;
Even simpler than above. Block every attack she throws at you, and wait for her to uppercut swing. Her back is vulnerable to critical hits, so keep repeating this process.&lt;br /&gt;
&lt;br /&gt;
===Ranged strategy===&lt;br /&gt;
Wait until she starts performing a combo or does a power attack, and then punish her with an attack of your own. Keep dodging or blocking her attacks as you can and be wary of her roll, as the attack follow-up can be lethal.&lt;br /&gt;
&lt;br /&gt;
===Ranged strategy 2===&lt;br /&gt;
Similar to the backstab strategy to begin with.&lt;br /&gt;
Lure Miralda out and start running past the gate, towards the archstone. When you reach the archstone she should begin moving back towards where you found her.&lt;br /&gt;
If you haven't destroyed the wooden barricades between the path leading down towards the gate and the archstone, she will walk into the barricade endlessly, with no reaction to any potential arrows to her face.&lt;br /&gt;
Note: This was done with [[ [[ Thief]] 's Ring]]  equipped, which may or may not be necessary.&lt;br /&gt;
&lt;br /&gt;
===Ranged strategy 3===&lt;br /&gt;
Ideally equip the [[ Kris Blade]]  and Soul Ray. Although, Soul [[ Arrow]]  can be used at lower soul levels. Enter through the opened gate to the Execution Grounds. As you step off the walkway onto the grass, note the first raised platform of scaffolding directly in front of you. There is a small walkway between this platform and the castle walls – remember this spot!&lt;br /&gt;
&lt;br /&gt;
Now proceed to Miralda, lure her out and make sure she follows you down to this platform. Lock on so you are facing her and back up so the platform is on your left. The raised slope leading to her crib is on your right, and castle is behind you. She will follow you, but if you move around to the walk way mentioned earlier, between platform and castle then she will not follow you around the corner!&lt;br /&gt;
&lt;br /&gt;
So with any ranged weapon/spell you can move out from the walkway. When she has backed off a bit, range attack, then retreat back around corner to walkway and she won’t lay a chopper on you!&lt;br /&gt;
&lt;br /&gt;
If she loses interest just lure her back again.&lt;br /&gt;
Rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
===Ranged strategy 4===&lt;br /&gt;
There is a sniping point next to the scaffolding, halfway up the hill between the Crystal Lizard and the second group of Dreglings. A bow can be aimed through the scaffolding to hit Miralda as she walks down the short steps in the player's direction. She needs to be led a small amount, so release the arrow when her shoulder enters the reticule. If you miss and Miralda keeps walking back, sprint to the top of the steps where you were aiming. Miralda should notice you right before she enters her building.&lt;br /&gt;
&lt;br /&gt;
With the [[Thief's Ring]] (or [[ Graverobber's Ring]]  for BP), Miralda loses aggro near the castle wall, far away from the player. The only possible danger is initially luring Miralda from her building. With a little practice, this strategy is safe enough to use with Hyper Mode: [[ Clever Rat's Ring]]  and [[ Morion Blade]] , health below 30%.&lt;br /&gt;
[[Poison Cloud]]&lt;br /&gt;
&lt;br /&gt;
Cast [[ Poison Cloud]]  just before you enter the doorway. She won't see you and will take the full 900 points of damage without healing. Also, [[ God's Wrath]]  goes through the wall for an easy first hit.&lt;br /&gt;
&lt;br /&gt;
OR:&lt;br /&gt;
&lt;br /&gt;
Equip the [[ Graverobber's Ring]] , run in and down the stairs. If she doesn't stop following you before you reach the ladder climb it down a bit. She will move back to her initial position. Now you can fire at her with your magic from the stairs. She will go forward but stop before she falls down. Do not fire too fast at her or she will roll to the side trying to doge it.&lt;br /&gt;
&lt;br /&gt;
===God's Wrath/Easy Range===&lt;br /&gt;
If you position your character correctly, one cast of [[God's Wrath]] should send Miralda over the ledge, sending her to certain death. However, is this is not successful, you may have to try the method below.&lt;br /&gt;
For an easy method of killing Miralda, you will need [[God's Wrath]], [[Thief's Ring]] equipped and a bow with at least 150 arrows. Walk up next to the wall where she is standing at without going through the doorway or letting her see you Cast [[God's Wrath]] (which will damage her through the wall). Slowly walk to the doorway (not too close) until you can just see her. She should be glitching and just running in place at the wall. Shoot her with arrows until she dies from outside the room looking in. She will never attack you.&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
Equip your [[Thief's Ring]] and lure Miralda some distance from her starting position. Gain ground until she stops chasing you and starts walking back to her alcove. Approach, backstab, and run away again. Repeat this process until she's dead.&lt;br /&gt;
&lt;br /&gt;
Note: If you do knock Miralda into the pit, you may still be able to get the items she drops. Load your game, or travel to the nexus and back to the entrance to the pit. You may find the items in the corner where she stands.&lt;br /&gt;
&lt;br /&gt;
===Meat Cleaver Strategy===&lt;br /&gt;
For a 4-5 hit kill on Miralda. Lure her out of the little room and 2h the [[ Meat Cleaver]]  (or other big weapons are possible as well). Just Strong attack her (R2) and she should be dead in just a few swings&lt;br /&gt;
&lt;br /&gt;
===Soul Remains Strategy===&lt;br /&gt;
Equip the [[Thief's Ring]] and lure her outside, then wait until she attacks, dodge, and run back inside and down the first set of stairs. She will usually go back inside and stop at the top of the pit-slope. Walk halfway back up the stairs, and throw [[ Soul Remains]]  at her (if it fails then use a Bow to target the [[Soul Remains]] in front of her). If everything goes according to plan, she'll fall down the pit. Go pick up her drops, reload game or visit the Nexus and come back if they are unretrievable.&lt;br /&gt;
&lt;br /&gt;
===Dragon Bone Smasher Strategy===&lt;br /&gt;
Should kill Miralda in 2 hits, though retrieving her weapon can become difficult. This strategy is more aimed towards shifting the world tendency to neutral. To do this, equip the [[ Dragon Bone Smasher]]  in two hands, run in to where Miralda waits, immediately use an R1 attack (the angle should make this relatively easy), back out into the open, and then as she recovers and attempts to run out the doorway to follow you, smash her again with R1. The huge knock back on the [[Dragon Bone Smasher]] will send her straight over the edge and she'll die instantly on impact with the ground.&lt;br /&gt;
&lt;br /&gt;
====Around the Square Structure====&lt;br /&gt;
Just when you enter the place near the first three dreglings there is a concrete Square Structure. Go to her and luring her bring her to this place. Now stay near the side where there is a stone. Lock her get back and front. There are times when she Strike her standard attack. Before she strike next strike her back with R2. If you strike after uppercut that would be dangerous. Keep striking her the first method told above. You get kill her without getting killed. Use poison or fire to do more damage.&lt;br /&gt;
&lt;br /&gt;
===Pit Strategy===&lt;br /&gt;
The easiest possibly way to kill Miralda is to attract her attention, block her attacks, and push her (Forward+R1) into the pit. There is a ladder leading down, so it is simple to grab her items afterwards. If she falls into the water, however, reload your game and the items should be in her spawn point.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All dialogue text is [http://us.playstation.com/corporate/about/index.htm © Sony Computer Entertainment Inc.]&lt;br /&gt;
;When approaching:&lt;br /&gt;
:I have you now, wretched traitor to the king!&lt;br /&gt;
:I, Miralda, shall show you no mercy!&lt;br /&gt;
;When killed:&lt;br /&gt;
:Foolish traitor to the king!&lt;br /&gt;
;When she kills you:&lt;br /&gt;
:Are you dead already? Oh, you deserve it!&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=File:Rydell_BP_Model_01.png&amp;diff=6899</id>
		<title>File:Rydell BP Model 01.png</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=File:Rydell_BP_Model_01.png&amp;diff=6899"/>
		<updated>2020-06-30T21:36:53Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: Uploaded with SimpleBatchUpload&lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
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		<id>https://www.demonssouls.com/index.php?title=File:PWWT.png&amp;diff=6902</id>
		<title>File:PWWT.png</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=File:PWWT.png&amp;diff=6902"/>
		<updated>2020-06-30T21:36:53Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: Uploaded with SimpleBatchUpload&lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
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		<id>https://www.demonssouls.com/index.php?title=File:Selen_BP_Model_01.png&amp;diff=6903</id>
		<title>File:Selen BP Model 01.png</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=File:Selen_BP_Model_01.png&amp;diff=6903"/>
		<updated>2020-06-30T21:36:53Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: Uploaded with SimpleBatchUpload&lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=File:Miralda_BP_Model_01.png&amp;diff=6895</id>
		<title>File:Miralda BP Model 01.png</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=File:Miralda_BP_Model_01.png&amp;diff=6895"/>
		<updated>2020-06-30T21:36:52Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: Uploaded with SimpleBatchUpload&lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=File:CharTendency.png&amp;diff=6896</id>
		<title>File:CharTendency.png</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=File:CharTendency.png&amp;diff=6896"/>
		<updated>2020-06-30T21:36:52Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: Uploaded with SimpleBatchUpload&lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Red_Eye_Knight&amp;diff=6894</id>
		<title>Red Eye Knight</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Red_Eye_Knight&amp;diff=6894"/>
		<updated>2020-06-30T03:10:39Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red_Knight_Model_01_02.png|thumb|Red Eye Knight]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Boletarian Palace: 1-1, 1-3, 1-4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Melee Knight &lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1460-2780 || 1460-2780 || 2190-4170&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 168-188 || 210-235 || 210-235&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Special Attack&lt;br /&gt;
| Guard Break || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack Patterns==&lt;br /&gt;
===Shield and Spear===&lt;br /&gt;
*Running attack that ends in a thrust.&lt;br /&gt;
*Winding overhead thrust.&lt;br /&gt;
*Spear thrusts with shield raised.&lt;br /&gt;
*Dangerous running spear attack with shield raised, will hit multiple times.&lt;br /&gt;
*Does a guard breaking shield bash that will deplete stamina.&lt;br /&gt;
===Greatsword===&lt;br /&gt;
*Running attack that ends in a fast slash.&lt;br /&gt;
*Combo: Three vertical slashes and ends with a powerful overhead attack.&lt;br /&gt;
*Overhead attack as a separate move.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===1-1 Red Eye Knight (Shield and Spear)===&lt;br /&gt;
These knights are a huge pain in the ass early in the game, and will easily kill you in 1 - 2 hits. The benefit of killing them is that they is worth 2500 - 3100 souls each kill. If you get good at it, this will help you increase attributes.&lt;br /&gt;
&lt;br /&gt;
Start out by letting him charge you and retreat out through that room out by the trebuchets. This will provide you with two important things, one you can easily get him caught behind a trebuchet so you can heal if he gets a glancing hit on you, and two is if you die (which you probably will the first few times) is you can easily recover your souls. then let him hit you while blocking with your shield, if you have a heavy shield he will bounce back and be stunned momentarily, this is your chance to attack using a power R2 attack. &lt;br /&gt;
&lt;br /&gt;
They have one attack that no amount of blocking will help you with, when they raise their shield to shield bash you, back up, or else they will stun you, then skewer your ass. If you mess up during this fight even once you will probably fail. If your,e brave, you can try to Parry this attack though, since it has that nice slow wind-up. A Riposte critical can be one of the quickest ways to kill him.&lt;br /&gt;
&lt;br /&gt;
If you happen to be a magic user though, you can keep spamming [[Soul Arrow]]  and backing up. Two shots will break there guard, and the third will usually deal about 180 damage. Repeat this about three times, and even a [[ Soul Level]]  1 Royal can defeat him.&lt;br /&gt;
&lt;br /&gt;
These enemies also blocks the way to the Royal Boletaria Mausoleum where [[ Old King Doran]]  resides. If you manage to beat him you will obtain a handful of rare items and some VERY good light armor. Keep in mind that he is very powerful and should be deal with later on in your game.&lt;br /&gt;
&lt;br /&gt;
===Soul Remains Strategy===&lt;br /&gt;
First you must acquire [[ Soul Remains]]  (which can easily be found in 4-1)&lt;br /&gt;
&lt;br /&gt;
Then all you need to do is lure him into an area you find suitable, throw the soul remains, and go around behind him and deal a crushing stab through the back. &lt;br /&gt;
&lt;br /&gt;
If you are a mage, you can also use a spell while he is distracted by the [[Soul Remains]]. [[Soul Arrow]] or [[ Flame Toss]]  works great.&lt;br /&gt;
&lt;br /&gt;
==Fatal Fall Strategy==&lt;br /&gt;
First of all, you need to operate the lever at the bottom of the stairwell, where you find the [[ Cling Ring]] , and open the gate.&lt;br /&gt;
&lt;br /&gt;
Starting from the base of the stairwell, clear all the fire wielding dreglings within the stairwell. Near the top of the stairwell is 2 fire barrels, DO NOT smash them! Simply walk past them. Next, clear all the soldiers among the trebuchets, from the stairwell all the way to the room just before the Red Eye Knight.&lt;br /&gt;
&lt;br /&gt;
Move towards him and lure him to run after you. You should be running faster than him, so be sure to slow down once in a while to wait for him to catch up.&lt;br /&gt;
&lt;br /&gt;
Lure him all the way to the 2 fire barrels. Carefully walk pass the 2 barrels, move on to the right. Now, turn back and block with your shield facing the narrow gap.&lt;br /&gt;
&lt;br /&gt;
The Red Eye Knight will attempt to walk pass the 2 barrels or attempt to attack you.&lt;br /&gt;
&lt;br /&gt;
There are a few things that may happen:&lt;br /&gt;
*He will lose his footing and fall to his death. You earn 2000+ souls and collect his loot below.&lt;br /&gt;
*He will charge you and fall to his death.&lt;br /&gt;
*He will walk past the barrel and chase after you but fall to the bottom of the stair well but still be alive. If this is the case, wait for him to exit the stair well and enter the room just pass the archer. Go down and lure him into the pit with the floating souls just in front of the archer. You will get 2000+ souls but no loot.&lt;br /&gt;
&lt;br /&gt;
If you don't want to trust your luck in the knight losing his footing (option 3 above will take a while to execute, and costs you loot to boot), you can help him with a little nudge. This requires you to wield a weapon such as a straight sword that has the forward+R1 push attack (you don't even need to meet its strength requirements). A nice shield would also be helpful, though you could make do without. Lure the knight out into the stairwell where there is no railing, roll around him towards the wall when he attempts to strike, then give him a friendly nudge or two to send him screaming to his death. This tactic is especially gratifying.&lt;br /&gt;
&lt;br /&gt;
You can also just lure him to this stairwell and run downstairs. Most of the time he'll just fall and die.&lt;br /&gt;
&lt;br /&gt;
===Camp Fire Strategy===&lt;br /&gt;
The Red Eye Knight can be very easily killed by a fresh character with a tiny bit of work. This is also an Effective farming strategy if you are low soul level.&lt;br /&gt;
&lt;br /&gt;
Clear all slaves and soldiers following the basic path up the stairs to the left, past the pit trap and on the catapult parapats to where he spawns. For low soul level farming, you can first kill the two blue knights that are relatively near each-other before killing the Red Eye Knight in the first &amp;quot;Fog&amp;quot; area of 1-1.&lt;br /&gt;
&lt;br /&gt;
Alert the Red Eye Knight and lure him all the way down to the beginning of 1-1 (where the slaves are that ambush you from behind the wooden things) There are small camp fires littered around the area.&lt;br /&gt;
&lt;br /&gt;
Important! Do not lock onto the Red Eye Knight in this area as it is open and he can charge you very easily if you constantly strafe with him. Just roll around in free camera mode to avoid is attacks. Position yourself on one side of a Campfire with a clear path for him to charge you. When he charges, he'll take around 200 damage from passing over the camp fire, and will often get stuck in the fire because it will stagger him. He will die in two hits from the fire, so guaranteed loot unlike luring him off a cliff.&lt;br /&gt;
&lt;br /&gt;
==Thief's Ring / Backstab Strategy==&lt;br /&gt;
Equip the [[Thief's Ring]]  and get the Red Knights attention, immediately run away WITHOUT SPRINTING. If you sprint too soon, the red knight will not pursue.&lt;br /&gt;
&lt;br /&gt;
After about 5 seconds of RUNNING, SPRINT and turn the corner onto the battlement with trebuchets. At this point, sprinting causes him to give up the chase and turn around to return to his post.&lt;br /&gt;
&lt;br /&gt;
When you no longer hear him chasing you (the footsteps) or you look back and see him no longer chasing you, sneak up behind him. (This may involve sprinting to catch up to him, however, if you sprint to close to him, he will detect you. In which case, return to step 1)&lt;br /&gt;
&lt;br /&gt;
Use a critical attack, (to do this get very close (behind him) and press R1)&lt;br /&gt;
&lt;br /&gt;
===Run away and repeat===&lt;br /&gt;
Wielding your weapon with two hands makes this go faster&lt;br /&gt;
If you're daring, after the critical attack, you may be able to fit one or two blows in before returning to step one. This can speed the process considerably.&lt;br /&gt;
&lt;br /&gt;
===Shield Block / Backstab Strategy===&lt;br /&gt;
With 100 physical reduction shield you can easily get close up, you can circle them counterclockwise and wait for them to do a strong attack or a shield bash, near the finishing moments of their attack you can be well behind them for a back-stab, however, you should wait till they are almost fully recovered from their attack or they will be back-stab immune. When they fall on their face they will get up and turn towards your previous direction, in this instance you can circle around them as they get up and chain back-stabs till they are dead.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring / Soul Arrow Strategy===&lt;br /&gt;
This is cheap and probably takes longer but is brain dead easy, especially if you start as a [[Royalty]].&lt;br /&gt;
&lt;br /&gt;
Equip the [[Thief's Ring]]. Clear out all enemies in the immediate vicinity. Carefully advance to where you can just lock on the the knight. Cast [[Soul Arrow]] once and immediately either (a) roll backward and sprint away or (b) break lock on and sprint away. You usually only need to get just beyond the doorway but it's best to go completely through the room back to where you killed the last crossbowman and spearmen to be safe. Once you get far enough away he will turn and walk back to his spawn point. Rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
Note that other classes can purchase the spell [[Soul Arrow]] from [[ Freke's Apprentice]]  in the Nexus for 1000 souls, but will need to beat 1-1 first.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring/Ranged Strategy===&lt;br /&gt;
This is similar to the [[ Soul Arrow]]  Strategy above, but it is accomplished using a bow. You can find a compound short bow in one of the towers on the bridge of 1-2, so you obviously need to beat 1-1 first. Or, if you feel brave, you can find a slightly more powerful compound long bow in 4-1, near one of the silver skeleton archers near the Vanguard. Stock up on arrows (about 50 should do, just to be extra-safe) and head to the Red Eye Knight's area. Kill all of the spearmen and crossbowmen in front of the entrance, and then head into the room. STAY IN THE DOORWAY that faces the [[ Red Eye Knight]]  and DON'T MOVE, backwards or forwards. Fire an arrow at him (aim for the head if you're confident in your shooting skills) and wait. He'll run halfway down the bridge, stop and head back. Wait until he reaches his original position until firing again, otherwise he'll run at you. Once you have him down to pretty low health, you can shoot him in the back as he's walking back (this does more damage.) If he's still not finished after that, you can just (very carefully) finish him off with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring / Flame Toss Strategy===&lt;br /&gt;
Simply have a full mana bar, and approach him until you can lock on. Cast [[ Flame Toss]] , and repeat ad infinitum. Three hits will stagger the knight, and even if he has his shield raised he stops when hit with the spell. This is technically possible without the [[Thief's Ring]] , but he may charge you before you can get a lock on him.&lt;br /&gt;
&lt;br /&gt;
===Melee Strategy===&lt;br /&gt;
Starting at about level 25, equip a large shield, and a Dragon [[ Long Sword]]  +1 (found in 2-2), or a sword buffed with [[ Turpentine]] , and a few grasses to heal yourself. When you get to the bridge before the knight, pull up your shield. it costs no stamina to hold up and it doesn't slow your running. Charge straight at the knight and lock onto him as soon as possible. Once your across the bridge and it opens up a little, strife right and let the spinning begin. this entire time you MUST keep your shield up or you'll find yourself on the end of his lance. While circling, get in as close as you possible can and keep circling. At the same time, rotate the camera so its trying to stay behind you, this will allow you to spin faster. If you do not rotate the camera, his shield bashes and attacks will hit your shield every time. This takes a little getting used to, but can result in a 15 seconds red eye fight. If done correctly, he will swing his weapon/shield at you and miss. This is your opportunity to attack. While he's attacking, hit him in the back once, or twice if you wanna risk it. The added fire damage from the dragon long sword or turpentine helps dramatically. Continue circling and attacking, and it becomes an easy way to farm souls, and you wont feel cheap for exploiting a glitch.&lt;br /&gt;
&lt;br /&gt;
===Catapult Trap Strategy===&lt;br /&gt;
Get the knight to start charging you and immediately turn around and run behind the second catapult from the doorway. Stay on the right (exposed) side of the catapult and lock on to the knight as soon as he approaches. The knight will lunge at you on the right side continuously but will be unable to reach you, while he's busy trying to lance the catapult, you are free to spam him with whatever spells or ranged attacks you've brought. He may try to chase you around the catapult, but just run around it till he lunges at you from across the exposed side. Never directly touch the catapult when he lunges across it or you may end up skewered. The beauty of this technique is that it can be performed with any class, at any level, assuming you have a ranged spell or weapon.&lt;br /&gt;
&lt;br /&gt;
===1-3 Strategy===&lt;br /&gt;
You can make easy work of all Red Eye Knights on this stage by luring them towards the flaming boulder that lies near the water at the bottom of a short flight of stairs near the beginning of the area. They will run into the boulder causing around 380 damage taking them down to very little health. It was also leave them open for attack and one or two strikes of your blade should finish them off. Be careful though as you will be dealt a similar amount of damage should you touch the boulder.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Drops&lt;br /&gt;
|-&lt;br /&gt;
|All ||style=&amp;quot;text-align: left&amp;quot;| [[Full Moon Grass]] (1-3, 1-4) &amp;lt;br/&amp;gt;[[New Moon Grass]] (1-1)&lt;br /&gt;
|-&lt;br /&gt;
|With Shield&amp;lt;br/&amp;gt;(lance or sword) ||style=&amp;quot;text-align: left&amp;quot;| [[Knight's Shield ]](rare) &amp;lt;br/&amp;gt;[[Purple Flame Shield]] (rare) &amp;lt;br/&amp;gt;[[Spiked Shield]] (rare) &amp;lt;br/&amp;gt;[[Kite Shield]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Lance ||style=&amp;quot;text-align: left&amp;quot;| [[Winged Spear]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Sword || style=&amp;quot;text-align: left&amp;quot;|[[Knight Sword]] (rare) &amp;lt;br/&amp;gt;[[Great Sword ]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Claymore) || 202052 || [[Boletaria 1-3 Walkthrough|1-3]] || 235 || 1890 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Claymore) || 202072 || [[Boletaria 1-4 Walkthrough|1-4]] || 235 || 2780 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Spear) || 202053 || [[Boletaria 1-3 Walkthrough|1-3]] || 210 || 2070 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Sword) || 202050 || [[Boletaria 1-3 Walkthrough|1-3]] || 220 || 1460 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Sword) || 202070 || [[Boletaria 1-4 Walkthrough|1-4]] || 220 || 2120 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Red_Eye_Knight&amp;diff=6893</id>
		<title>Red Eye Knight</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Red_Eye_Knight&amp;diff=6893"/>
		<updated>2020-06-30T03:10:22Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red_Knight_Model_01_02.png|thumb|Red Eye Knight]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Boletarian Palace: 1-1, 1-3, 1-4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Melee Knight &lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1460-2780 || 1460-2780 || 2190-4170&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 168-188 || 210-235 || 210-235&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Special Attack&lt;br /&gt;
| Guard Break || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack Patterns==&lt;br /&gt;
===Shield and Spear===&lt;br /&gt;
*Running attack that ends in a thrust.&lt;br /&gt;
*Winding overhead thrust.&lt;br /&gt;
*Spear thrusts with shield raised.&lt;br /&gt;
*Dangerous running spear attack with shield raised, will hit multiple times.&lt;br /&gt;
*Does a guard breaking shield bash that will deplete stamina.&lt;br /&gt;
===Greatsword===&lt;br /&gt;
*Running attack that ends in a fast slash.&lt;br /&gt;
*Combo: Three vertical slashes and ends with a powerful overhead attack.&lt;br /&gt;
*Overhead attack as a separate move.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===1-1 Red Eye Knight (Shield and Spear)===&lt;br /&gt;
These knights are a huge pain in the ass early in the game, and will easily kill you in 1 - 2 hits. The benefit of killing them is that they is worth 2500 - 3100 souls each kill. If you get good at it, this will help you increase attributes.&lt;br /&gt;
&lt;br /&gt;
Start out by letting him charge you and retreat out through that room out by the trebuchets. This will provide you with two important things, one you can easily get him caught behind a trebuchet so you can heal if he gets a glancing hit on you, and two is if you die (which you probably will the first few times) is you can easily recover your souls. then let him hit you while blocking with your shield, if you have a heavy shield he will bounce back and be stunned momentarily, this is your chance to attack using a power R2 attack. &lt;br /&gt;
&lt;br /&gt;
They have one attack that no amount of blocking will help you with, when they raise their shield to shield bash you, back up, or else they will stun you, then skewer your ass. If you mess up during this fight even once you will probably fail. If your,e brave, you can try to Parry this attack though, since it has that nice slow wind-up. A Riposte critical can be one of the quickest ways to kill him.&lt;br /&gt;
&lt;br /&gt;
If you happen to be a magic user though, you can keep spamming [[Soul Arrow]]  and backing up. Two shots will break there guard, and the third will usually deal about 180 damage. Repeat this about three times, and even a [[ Soul Level]]  1 Royal can defeat him.&lt;br /&gt;
&lt;br /&gt;
These enemies also blocks the way to the Royal Boletaria Mausoleum where [[ Old King Doran]]  resides. If you manage to beat him you will obtain a handful of rare items and some VERY good light armor. Keep in mind that he is very powerful and should be deal with later on in your game.&lt;br /&gt;
&lt;br /&gt;
===Soul Remains Strategy===&lt;br /&gt;
First you must acquire [[ Soul Remains]]  (which can easily be found in 4-1)&lt;br /&gt;
&lt;br /&gt;
Then all you need to do is lure him into an area you find suitable, throw the soul remains, and go around behind him and deal a crushing stab through the back. &lt;br /&gt;
&lt;br /&gt;
If you are a mage, you can also use a spell while he is distracted by the [[Soul Remains]]. [[Soul Arrow]] or [[ Flame Toss]]  works great.&lt;br /&gt;
&lt;br /&gt;
==Fatal Fall Strategy==&lt;br /&gt;
First of all, you need to operate the lever at the bottom of the stairwell, where you find the [[ Cling Ring]] , and open the gate.&lt;br /&gt;
&lt;br /&gt;
Starting from the base of the stairwell, clear all the fire wielding dreglings within the stairwell. Near the top of the stairwell is 2 fire barrels, DO NOT smash them! Simply walk past them. Next, clear all the soldiers among the trebuchets, from the stairwell all the way to the room just before the Red Eye Knight.&lt;br /&gt;
&lt;br /&gt;
Move towards him and lure him to run after you. You should be running faster than him, so be sure to slow down once in a while to wait for him to catch up.&lt;br /&gt;
&lt;br /&gt;
Lure him all the way to the 2 fire barrels. Carefully walk pass the 2 barrels, move on to the right. Now, turn back and block with your shield facing the narrow gap.&lt;br /&gt;
&lt;br /&gt;
The Red Eye Knight will attempt to walk pass the 2 barrels or attempt to attack you.&lt;br /&gt;
&lt;br /&gt;
There are a few things that may happen:&lt;br /&gt;
*He will lose his footing and fall to his death. You earn 2000+ souls and collect his loot below.&lt;br /&gt;
*He will charge you and fall to his death.&lt;br /&gt;
*He will walk past the barrel and chase after you but fall to the bottom of the stair well but still be alive. If this is the case, wait for him to exit the stair well and enter the room just pass the archer. Go down and lure him into the pit with the floating souls just in front of the archer. You will get 2000+ souls but no loot.&lt;br /&gt;
&lt;br /&gt;
If you don't want to trust your luck in the knight losing his footing (option 3 above will take a while to execute, and costs you loot to boot), you can help him with a little nudge. This requires you to wield a weapon such as a straight sword that has the forward+R1 push attack (you don't even need to meet its strength requirements). A nice shield would also be helpful, though you could make do without. Lure the knight out into the stairwell where there is no railing, roll around him towards the wall when he attempts to strike, then give him a friendly nudge or two to send him screaming to his death. This tactic is especially gratifying.&lt;br /&gt;
&lt;br /&gt;
You can also just lure him to this stairwell and run downstairs. Most of the time he'll just fall and die.&lt;br /&gt;
&lt;br /&gt;
===Camp Fire Strategy===&lt;br /&gt;
The Red Eye Knight can be very easily killed by a fresh character with a tiny bit of work. This is also an Effective farming strategy if you are low soul level.&lt;br /&gt;
&lt;br /&gt;
Clear all slaves and soldiers following the basic path up the stairs to the left, past the pit trap and on the catapult parapats to where he spawns. For low soul level farming, you can first kill the two blue knights that are relatively near each-other before killing the Red Eye Knight in the first &amp;quot;Fog&amp;quot; area of 1-1.&lt;br /&gt;
&lt;br /&gt;
Alert the Red Eye Knight and lure him all the way down to the beginning of 1-1 (where the slaves are that ambush you from behind the wooden things) There are small camp fires littered around the area.&lt;br /&gt;
&lt;br /&gt;
Important! Do not lock onto the Red Eye Knight in this area as it is open and he can charge you very easily if you constantly strafe with him. Just roll around in free camera mode to avoid is attacks. Position yourself on one side of a Campfire with a clear path for him to charge you. When he charges, he'll take around 200 damage from passing over the camp fire, and will often get stuck in the fire because it will stagger him. He will die in two hits from the fire, so guaranteed loot unlike luring him off a cliff.&lt;br /&gt;
&lt;br /&gt;
==Thief's Ring / Backstab Strategy==&lt;br /&gt;
Equip the [[Thief's Ring]]  and get the Red Knights attention, immediately run away WITHOUT SPRINTING. If you sprint too soon, the red knight will not pursue.&lt;br /&gt;
&lt;br /&gt;
After about 5 seconds of RUNNING, SPRINT and turn the corner onto the battlement with trebuchets. At this point, sprinting causes him to give up the chase and turn around to return to his post.&lt;br /&gt;
&lt;br /&gt;
When you no longer hear him chasing you (the footsteps) or you look back and see him no longer chasing you, sneak up behind him. (This may involve sprinting to catch up to him, however, if you sprint to close to him, he will detect you. In which case, return to step 1)&lt;br /&gt;
&lt;br /&gt;
Use a critical attack, (to do this get very close (behind him) and press R1)&lt;br /&gt;
&lt;br /&gt;
===Run away and repeat===&lt;br /&gt;
Wielding your weapon with two hands makes this go faster&lt;br /&gt;
If you're daring, after the critical attack, you may be able to fit one or two blows in before returning to step one. This can speed the process considerably.&lt;br /&gt;
&lt;br /&gt;
===Shield Block / Backstab Strategy===&lt;br /&gt;
With 100 physical reduction shield you can easily get close up, you can circle them counterclockwise and wait for them to do a strong attack or a shield bash, near the finishing moments of their attack you can be well behind them for a back-stab, however, you should wait till they are almost fully recovered from their attack or they will be back-stab immune. When they fall on their face they will get up and turn towards your previous direction, in this instance you can circle around them as they get up and chain back-stabs till they are dead.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring / Soul Arrow Strategy===&lt;br /&gt;
This is cheap and probably takes longer but is brain dead easy, especially if you start as a [[Royalty]].&lt;br /&gt;
&lt;br /&gt;
Equip the [[Thief's Ring]]. Clear out all enemies in the immediate vicinity. Carefully advance to where you can just lock on the the knight. Cast [[Soul Arrow]] once and immediately either (a) roll backward and sprint away or (b) break lock on and sprint away. You usually only need to get just beyond the doorway but it's best to go completely through the room back to where you killed the last crossbowman and spearmen to be safe. Once you get far enough away he will turn and walk back to his spawn point. Rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
Note that other classes can purchase the spell [[Soul Arrow]] from [[ Freke's Apprentice]]  in the Nexus for 1000 souls, but will need to beat 1-1 first.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring/Ranged Strategy===&lt;br /&gt;
This is similar to the [[ Soul Arrow]]  Strategy above, but it is accomplished using a bow. You can find a compound short bow in one of the towers on the bridge of 1-2, so you obviously need to beat 1-1 first. Or, if you feel brave, you can find a slightly more powerful compound long bow in 4-1, near one of the silver skeleton archers near the Vanguard. Stock up on arrows (about 50 should do, just to be extra-safe) and head to the Red Eye Knight's area. Kill all of the spearmen and crossbowmen in front of the entrance, and then head into the room. STAY IN THE DOORWAY that faces the [[ Red Eye Knight]]  and DON'T MOVE, backwards or forwards. Fire an arrow at him (aim for the head if you're confident in your shooting skills) and wait. He'll run halfway down the bridge, stop and head back. Wait until he reaches his original position until firing again, otherwise he'll run at you. Once you have him down to pretty low health, you can shoot him in the back as he's walking back (this does more damage.) If he's still not finished after that, you can just (very carefully) finish him off with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring / Flame Toss Strategy===&lt;br /&gt;
Simply have a full mana bar, and approach him until you can lock on. Cast [[ Flame Toss]] , and repeat ad infinitum. Three hits will stagger the knight, and even if he has his shield raised he stops when hit with the spell. This is technically possible without the [[Thief's Ring]] , but he may charge you before you can get a lock on him.&lt;br /&gt;
&lt;br /&gt;
===Melee Strategy===&lt;br /&gt;
Starting at about level 25, equip a large shield, and a Dragon [[ Long Sword]]  +1 (found in 2-2), or a sword buffed with [[ Turpentine]] , and a few grasses to heal yourself. When you get to the bridge before the knight, pull up your shield. it costs no stamina to hold up and it doesn't slow your running. Charge straight at the knight and lock onto him as soon as possible. Once your across the bridge and it opens up a little, strife right and let the spinning begin. this entire time you MUST keep your shield up or you'll find yourself on the end of his lance. While circling, get in as close as you possible can and keep circling. At the same time, rotate the camera so its trying to stay behind you, this will allow you to spin faster. If you do not rotate the camera, his shield bashes and attacks will hit your shield every time. This takes a little getting used to, but can result in a 15 seconds red eye fight. If done correctly, he will swing his weapon/shield at you and miss. This is your opportunity to attack. While he's attacking, hit him in the back once, or twice if you wanna risk it. The added fire damage from the dragon long sword or turpentine helps dramatically. Continue circling and attacking, and it becomes an easy way to farm souls, and you wont feel cheap for exploiting a glitch.&lt;br /&gt;
&lt;br /&gt;
===Catapult Trap Strategy===&lt;br /&gt;
Get the knight to start charging you and immediately turn around and run behind the second catapult from the doorway. Stay on the right (exposed) side of the catapult and lock on to the knight as soon as he approaches. The knight will lunge at you on the right side continuously but will be unable to reach you, while he's busy trying to lance the catapult, you are free to spam him with whatever spells or ranged attacks you've brought. He may try to chase you around the catapult, but just run around it till he lunges at you from across the exposed side. Never directly touch the catapult when he lunges across it or you may end up skewered. The beauty of this technique is that it can be performed with any class, at any level, assuming you have a ranged spell or weapon.&lt;br /&gt;
&lt;br /&gt;
===1-3 Strategy===&lt;br /&gt;
You can make easy work of all Red Eye Knights on this stage by luring them towards the flaming boulder that lies near the water at the bottom of a short flight of stairs near the beginning of the area. They will run into the boulder causing around 380 damage taking them down to very little health. It was also leave them open for attack and one or two strikes of your blade should finish them off. Be careful though as you will be dealt a similar amount of damage should you touch the boulder.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Drops&lt;br /&gt;
|-&lt;br /&gt;
|All ||style=&amp;quot;text-align: left&amp;quot;| [[Full Moon Grass]] (1-3, 1-4) &amp;lt;br/&amp;gt;[[New Moon Grass]] (1-1)&lt;br /&gt;
|-&lt;br /&gt;
|With Shield&amp;lt;br/&amp;gt;(lance or sword) ||style=&amp;quot;text-align: left&amp;quot;| [[Knight's Shield ]](rare) &amp;lt;br/&amp;gt;[[Purple Flame Shield]] (rare) &amp;lt;br/&amp;gt;[[Spiked Shield]] (rare) &amp;lt;br/&amp;gt;[[Kite Shield]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Lance ||style=&amp;quot;text-align: left&amp;quot;| [[Winged Spear]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Sword || style=&amp;quot;text-align: left&amp;quot;|[[Knight Sword]] (rare) &amp;lt;br/&amp;gt;[[Great Sword ]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Claymore) || 202052 || [[Boletaria 1-3 Walkthrough|1-3]] || 235 || 1890 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Claymore) || 202072 || [[Boletaria 1-4 Walkthrough|1-4]] || 235 || 2780 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Spear) || 202053 || [[Boletaria 1-3 Walkthrough|1-3]] || 210 || 2070 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Sword) || 202050 || [[Boletaria 1-3 Walkthrough|1-3]] || 220 || 1460 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Sword) || 202070 || [[Boletaria 1-4 Walkthrough|1-4]] || 220 || 2120 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Red_Eye_Knight&amp;diff=6892</id>
		<title>Red Eye Knight</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Red_Eye_Knight&amp;diff=6892"/>
		<updated>2020-06-30T03:07:17Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red_Knight_Model_01_02.png|thumb|Red Eye Knight]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Item''' ||colspan=&amp;quot;3&amp;quot; |  '''Value''' &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Location ||colspan=&amp;quot;3&amp;quot; |  Boletarian Palace: 1-1, 1-3, 1-4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Description ||colspan=&amp;quot;3&amp;quot; |  Melee Knight &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt; || White: ?? || Neutral: 1460-2780 || Black: ??&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt; || White: ?? || Neutral: 388-634 || Black: ??&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Attack || Melee ||colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Special Attack || Guard Break || colspan=&amp;quot;2&amp;quot; |Physical &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Weak to ||colspan=&amp;quot;3&amp;quot; |  Magic &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack Patterns==&lt;br /&gt;
===Shield and Spear===&lt;br /&gt;
*Running attack that ends in a thrust.&lt;br /&gt;
*Winding overhead thrust.&lt;br /&gt;
*Spear thrusts with shield raised.&lt;br /&gt;
*Dangerous running spear attack with shield raised, will hit multiple times.&lt;br /&gt;
*Does a guard breaking shield bash that will deplete stamina.&lt;br /&gt;
===Greatsword===&lt;br /&gt;
*Running attack that ends in a fast slash.&lt;br /&gt;
*Combo: Three vertical slashes and ends with a powerful overhead attack.&lt;br /&gt;
*Overhead attack as a separate move.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===1-1 Red Eye Knight (Shield and Spear)===&lt;br /&gt;
These knights are a huge pain in the ass early in the game, and will easily kill you in 1 - 2 hits. The benefit of killing them is that they is worth 2500 - 3100 souls each kill. If you get good at it, this will help you increase attributes.&lt;br /&gt;
&lt;br /&gt;
Start out by letting him charge you and retreat out through that room out by the trebuchets. This will provide you with two important things, one you can easily get him caught behind a trebuchet so you can heal if he gets a glancing hit on you, and two is if you die (which you probably will the first few times) is you can easily recover your souls. then let him hit you while blocking with your shield, if you have a heavy shield he will bounce back and be stunned momentarily, this is your chance to attack using a power R2 attack. &lt;br /&gt;
&lt;br /&gt;
They have one attack that no amount of blocking will help you with, when they raise their shield to shield bash you, back up, or else they will stun you, then skewer your ass. If you mess up during this fight even once you will probably fail. If your,e brave, you can try to Parry this attack though, since it has that nice slow wind-up. A Riposte critical can be one of the quickest ways to kill him.&lt;br /&gt;
&lt;br /&gt;
If you happen to be a magic user though, you can keep spamming [[Soul Arrow]]  and backing up. Two shots will break there guard, and the third will usually deal about 180 damage. Repeat this about three times, and even a [[ Soul Level]]  1 Royal can defeat him.&lt;br /&gt;
&lt;br /&gt;
These enemies also blocks the way to the Royal Boletaria Mausoleum where [[ Old King Doran]]  resides. If you manage to beat him you will obtain a handful of rare items and some VERY good light armor. Keep in mind that he is very powerful and should be deal with later on in your game.&lt;br /&gt;
&lt;br /&gt;
===Soul Remains Strategy===&lt;br /&gt;
First you must acquire [[ Soul Remains]]  (which can easily be found in 4-1)&lt;br /&gt;
&lt;br /&gt;
Then all you need to do is lure him into an area you find suitable, throw the soul remains, and go around behind him and deal a crushing stab through the back. &lt;br /&gt;
&lt;br /&gt;
If you are a mage, you can also use a spell while he is distracted by the [[Soul Remains]]. [[Soul Arrow]] or [[ Flame Toss]]  works great.&lt;br /&gt;
&lt;br /&gt;
==Fatal Fall Strategy==&lt;br /&gt;
First of all, you need to operate the lever at the bottom of the stairwell, where you find the [[ Cling Ring]] , and open the gate.&lt;br /&gt;
&lt;br /&gt;
Starting from the base of the stairwell, clear all the fire wielding dreglings within the stairwell. Near the top of the stairwell is 2 fire barrels, DO NOT smash them! Simply walk past them. Next, clear all the soldiers among the trebuchets, from the stairwell all the way to the room just before the Red Eye Knight.&lt;br /&gt;
&lt;br /&gt;
Move towards him and lure him to run after you. You should be running faster than him, so be sure to slow down once in a while to wait for him to catch up.&lt;br /&gt;
&lt;br /&gt;
Lure him all the way to the 2 fire barrels. Carefully walk pass the 2 barrels, move on to the right. Now, turn back and block with your shield facing the narrow gap.&lt;br /&gt;
&lt;br /&gt;
The Red Eye Knight will attempt to walk pass the 2 barrels or attempt to attack you.&lt;br /&gt;
&lt;br /&gt;
There are a few things that may happen:&lt;br /&gt;
*He will lose his footing and fall to his death. You earn 2000+ souls and collect his loot below.&lt;br /&gt;
*He will charge you and fall to his death.&lt;br /&gt;
*He will walk past the barrel and chase after you but fall to the bottom of the stair well but still be alive. If this is the case, wait for him to exit the stair well and enter the room just pass the archer. Go down and lure him into the pit with the floating souls just in front of the archer. You will get 2000+ souls but no loot.&lt;br /&gt;
&lt;br /&gt;
If you don't want to trust your luck in the knight losing his footing (option 3 above will take a while to execute, and costs you loot to boot), you can help him with a little nudge. This requires you to wield a weapon such as a straight sword that has the forward+R1 push attack (you don't even need to meet its strength requirements). A nice shield would also be helpful, though you could make do without. Lure the knight out into the stairwell where there is no railing, roll around him towards the wall when he attempts to strike, then give him a friendly nudge or two to send him screaming to his death. This tactic is especially gratifying.&lt;br /&gt;
&lt;br /&gt;
You can also just lure him to this stairwell and run downstairs. Most of the time he'll just fall and die.&lt;br /&gt;
&lt;br /&gt;
===Camp Fire Strategy===&lt;br /&gt;
The Red Eye Knight can be very easily killed by a fresh character with a tiny bit of work. This is also an Effective farming strategy if you are low soul level.&lt;br /&gt;
&lt;br /&gt;
Clear all slaves and soldiers following the basic path up the stairs to the left, past the pit trap and on the catapult parapats to where he spawns. For low soul level farming, you can first kill the two blue knights that are relatively near each-other before killing the Red Eye Knight in the first &amp;quot;Fog&amp;quot; area of 1-1.&lt;br /&gt;
&lt;br /&gt;
Alert the Red Eye Knight and lure him all the way down to the beginning of 1-1 (where the slaves are that ambush you from behind the wooden things) There are small camp fires littered around the area.&lt;br /&gt;
&lt;br /&gt;
Important! Do not lock onto the Red Eye Knight in this area as it is open and he can charge you very easily if you constantly strafe with him. Just roll around in free camera mode to avoid is attacks. Position yourself on one side of a Campfire with a clear path for him to charge you. When he charges, he'll take around 200 damage from passing over the camp fire, and will often get stuck in the fire because it will stagger him. He will die in two hits from the fire, so guaranteed loot unlike luring him off a cliff.&lt;br /&gt;
&lt;br /&gt;
==Thief's Ring / Backstab Strategy==&lt;br /&gt;
Equip the [[Thief's Ring]]  and get the Red Knights attention, immediately run away WITHOUT SPRINTING. If you sprint too soon, the red knight will not pursue.&lt;br /&gt;
&lt;br /&gt;
After about 5 seconds of RUNNING, SPRINT and turn the corner onto the battlement with trebuchets. At this point, sprinting causes him to give up the chase and turn around to return to his post.&lt;br /&gt;
&lt;br /&gt;
When you no longer hear him chasing you (the footsteps) or you look back and see him no longer chasing you, sneak up behind him. (This may involve sprinting to catch up to him, however, if you sprint to close to him, he will detect you. In which case, return to step 1)&lt;br /&gt;
&lt;br /&gt;
Use a critical attack, (to do this get very close (behind him) and press R1)&lt;br /&gt;
&lt;br /&gt;
===Run away and repeat===&lt;br /&gt;
Wielding your weapon with two hands makes this go faster&lt;br /&gt;
If you're daring, after the critical attack, you may be able to fit one or two blows in before returning to step one. This can speed the process considerably.&lt;br /&gt;
&lt;br /&gt;
===Shield Block / Backstab Strategy===&lt;br /&gt;
With 100 physical reduction shield you can easily get close up, you can circle them counterclockwise and wait for them to do a strong attack or a shield bash, near the finishing moments of their attack you can be well behind them for a back-stab, however, you should wait till they are almost fully recovered from their attack or they will be back-stab immune. When they fall on their face they will get up and turn towards your previous direction, in this instance you can circle around them as they get up and chain back-stabs till they are dead.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring / Soul Arrow Strategy===&lt;br /&gt;
This is cheap and probably takes longer but is brain dead easy, especially if you start as a [[Royalty]].&lt;br /&gt;
&lt;br /&gt;
Equip the [[Thief's Ring]]. Clear out all enemies in the immediate vicinity. Carefully advance to where you can just lock on the the knight. Cast [[Soul Arrow]] once and immediately either (a) roll backward and sprint away or (b) break lock on and sprint away. You usually only need to get just beyond the doorway but it's best to go completely through the room back to where you killed the last crossbowman and spearmen to be safe. Once you get far enough away he will turn and walk back to his spawn point. Rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
Note that other classes can purchase the spell [[Soul Arrow]] from [[ Freke's Apprentice]]  in the Nexus for 1000 souls, but will need to beat 1-1 first.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring/Ranged Strategy===&lt;br /&gt;
This is similar to the [[ Soul Arrow]]  Strategy above, but it is accomplished using a bow. You can find a compound short bow in one of the towers on the bridge of 1-2, so you obviously need to beat 1-1 first. Or, if you feel brave, you can find a slightly more powerful compound long bow in 4-1, near one of the silver skeleton archers near the Vanguard. Stock up on arrows (about 50 should do, just to be extra-safe) and head to the Red Eye Knight's area. Kill all of the spearmen and crossbowmen in front of the entrance, and then head into the room. STAY IN THE DOORWAY that faces the [[ Red Eye Knight]]  and DON'T MOVE, backwards or forwards. Fire an arrow at him (aim for the head if you're confident in your shooting skills) and wait. He'll run halfway down the bridge, stop and head back. Wait until he reaches his original position until firing again, otherwise he'll run at you. Once you have him down to pretty low health, you can shoot him in the back as he's walking back (this does more damage.) If he's still not finished after that, you can just (very carefully) finish him off with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring / Flame Toss Strategy===&lt;br /&gt;
Simply have a full mana bar, and approach him until you can lock on. Cast [[ Flame Toss]] , and repeat ad infinitum. Three hits will stagger the knight, and even if he has his shield raised he stops when hit with the spell. This is technically possible without the [[Thief's Ring]] , but he may charge you before you can get a lock on him.&lt;br /&gt;
&lt;br /&gt;
===Melee Strategy===&lt;br /&gt;
Starting at about level 25, equip a large shield, and a Dragon [[ Long Sword]]  +1 (found in 2-2), or a sword buffed with [[ Turpentine]] , and a few grasses to heal yourself. When you get to the bridge before the knight, pull up your shield. it costs no stamina to hold up and it doesn't slow your running. Charge straight at the knight and lock onto him as soon as possible. Once your across the bridge and it opens up a little, strife right and let the spinning begin. this entire time you MUST keep your shield up or you'll find yourself on the end of his lance. While circling, get in as close as you possible can and keep circling. At the same time, rotate the camera so its trying to stay behind you, this will allow you to spin faster. If you do not rotate the camera, his shield bashes and attacks will hit your shield every time. This takes a little getting used to, but can result in a 15 seconds red eye fight. If done correctly, he will swing his weapon/shield at you and miss. This is your opportunity to attack. While he's attacking, hit him in the back once, or twice if you wanna risk it. The added fire damage from the dragon long sword or turpentine helps dramatically. Continue circling and attacking, and it becomes an easy way to farm souls, and you wont feel cheap for exploiting a glitch.&lt;br /&gt;
&lt;br /&gt;
===Catapult Trap Strategy===&lt;br /&gt;
Get the knight to start charging you and immediately turn around and run behind the second catapult from the doorway. Stay on the right (exposed) side of the catapult and lock on to the knight as soon as he approaches. The knight will lunge at you on the right side continuously but will be unable to reach you, while he's busy trying to lance the catapult, you are free to spam him with whatever spells or ranged attacks you've brought. He may try to chase you around the catapult, but just run around it till he lunges at you from across the exposed side. Never directly touch the catapult when he lunges across it or you may end up skewered. The beauty of this technique is that it can be performed with any class, at any level, assuming you have a ranged spell or weapon.&lt;br /&gt;
&lt;br /&gt;
===1-3 Strategy===&lt;br /&gt;
You can make easy work of all Red Eye Knights on this stage by luring them towards the flaming boulder that lies near the water at the bottom of a short flight of stairs near the beginning of the area. They will run into the boulder causing around 380 damage taking them down to very little health. It was also leave them open for attack and one or two strikes of your blade should finish them off. Be careful though as you will be dealt a similar amount of damage should you touch the boulder.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Drops&lt;br /&gt;
|-&lt;br /&gt;
|All ||style=&amp;quot;text-align: left&amp;quot;| [[Full Moon Grass]] (1-3, 1-4) &amp;lt;br/&amp;gt;[[New Moon Grass]] (1-1)&lt;br /&gt;
|-&lt;br /&gt;
|With Shield&amp;lt;br/&amp;gt;(lance or sword) ||style=&amp;quot;text-align: left&amp;quot;| [[Knight's Shield ]](rare) &amp;lt;br/&amp;gt;[[Purple Flame Shield]] (rare) &amp;lt;br/&amp;gt;[[Spiked Shield]] (rare) &amp;lt;br/&amp;gt;[[Kite Shield]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Lance ||style=&amp;quot;text-align: left&amp;quot;| [[Winged Spear]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Sword || style=&amp;quot;text-align: left&amp;quot;|[[Knight Sword]] (rare) &amp;lt;br/&amp;gt;[[Great Sword ]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Claymore) || 202052 || [[Boletaria 1-3 Walkthrough|1-3]] || 235 || 1890 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Claymore) || 202072 || [[Boletaria 1-4 Walkthrough|1-4]] || 235 || 2780 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Spear) || 202053 || [[Boletaria 1-3 Walkthrough|1-3]] || 210 || 2070 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Sword) || 202050 || [[Boletaria 1-3 Walkthrough|1-3]] || 220 || 1460 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Sword) || 202070 || [[Boletaria 1-4 Walkthrough|1-4]] || 220 || 2120 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Blue_Eye_Knight&amp;diff=6891</id>
		<title>Blue Eye Knight</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Blue_Eye_Knight&amp;diff=6891"/>
		<updated>2020-06-30T03:06:54Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Footnotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blue_Knight_Model_01.png|thumb|Blue Eye Knight]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-1, 1-2 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Melee Knight&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 305-860 || 305-860 || 457-1290&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 132-176 || 165-220 || 165-220&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Special Attack &lt;br /&gt;
| Guard Break || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
===[[Knight Sword]] and [[ Knight's Shield]]===&lt;br /&gt;
*Three swing combo.&lt;br /&gt;
*Thrust&lt;br /&gt;
*Running thrust&lt;br /&gt;
*Heavy swing&lt;br /&gt;
*Shield bash(breaks guard)&lt;br /&gt;
*Guard&lt;br /&gt;
===[[Claymore]]===&lt;br /&gt;
*Diagonal or horizontal swings&lt;br /&gt;
*Overhead smash&lt;br /&gt;
*Running overhead smash&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Simple Strategy- Keep your shield up and get right in his face, which will almost certainly trigger his shield bash attack. This has a long wind up and even longer recovery. Just backstep to avoid the blow and then attack.&lt;br /&gt;
&lt;br /&gt;
These are the weaker versions of the [[Red Eye Knight]]s, but still pack a punch. Try to keep your distance and bait them into attacking. Their sword movements tend to be slow, so quickly counter with an attack of your own once they miss. If they come up close for a shield bash to break through your guard, back away! Don't be overly aggressive or you will burn through your stamina and likely die. They have a momentary recovery animation once they commit to heavy strikes at the end of their combos. Once injured they will try to heal with Moon Grass. This is your cue to strike quickly with a hard blow, usually enough to finish them off completely.&lt;br /&gt;
&lt;br /&gt;
Something else to consider is parrying. When the blue eye knight does a vertical swing, simply parry his attack and then riposte. This will most likely kill them in one hit.&lt;br /&gt;
&lt;br /&gt;
Some knights forgo their shield and two hand their weapon instead. These guys have faster attacks, tend to use combination strikes more often, and do more damage. You do not want to be caught by their combo attacks, or you will most likely die. Keep them at bay with spear pokes. Or, if brave enough, bait their combos and initiate your own between their swings. Without a shield, and wearing that heavy armor, they cannot do a thing against your onslaught.&lt;br /&gt;
&lt;br /&gt;
Casting spells between their attacks brings them down very quickly, or just cast spells against their shield to break their guard.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Type !! Drops&lt;br /&gt;
|-&lt;br /&gt;
|All || style=&amp;quot;text-align:left;&amp;quot; | [[Half Moon Grass]]&amp;lt;br/&amp;gt;[[Throwing Knives]]&amp;lt;br/&amp;gt;[[Ed's Grindstone]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Sword and Shield || style=&amp;quot;text-align:left;&amp;quot; | [[Knight's Shield]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|2H Sword || style=&amp;quot;text-align:left;&amp;quot; | [[Claymore]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Black Phantom) || 202011 || [[Boletaria 1-1 Walkthrough|1-1]] || 220 || 630 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Black Phantom) || 202031 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 860 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Claymore) || 202013 || [[Boletaria 1-1 Walkthrough|1-1]] || 185 || 410 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Claymore) || 202032 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 0 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Sword) || 202010 || [[Boletaria 1-1 Walkthrough|1-1]] || 165 || 305 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Sword) || 202030 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 415 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Red_Eye_Knight&amp;diff=6890</id>
		<title>Red Eye Knight</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Red_Eye_Knight&amp;diff=6890"/>
		<updated>2020-06-30T03:05:13Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Item Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red_Knight_Model_01_02.png|thumb|Red Eye Knight]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Item''' ||colspan=&amp;quot;3&amp;quot; |  '''Value''' &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Location ||colspan=&amp;quot;3&amp;quot; |  Boletarian Palace: 1-1, 1-3, 1-4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Description ||colspan=&amp;quot;3&amp;quot; |  Melee Knight &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt; || White: ?? || Neutral: 1460-2780 || Black: ??&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt; || White: ?? || Neutral: 388-634 || Black: ??&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Attack || Melee ||colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Special Attack || Guard Break || colspan=&amp;quot;2&amp;quot; |Physical &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Weak to ||colspan=&amp;quot;3&amp;quot; |  Magic &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack Patterns==&lt;br /&gt;
===Shield and Spear===&lt;br /&gt;
*Running attack that ends in a thrust.&lt;br /&gt;
*Winding overhead thrust.&lt;br /&gt;
*Spear thrusts with shield raised.&lt;br /&gt;
*Dangerous running spear attack with shield raised, will hit multiple times.&lt;br /&gt;
*Does a guard breaking shield bash that will deplete stamina.&lt;br /&gt;
===Greatsword===&lt;br /&gt;
*Running attack that ends in a fast slash.&lt;br /&gt;
*Combo: Three vertical slashes and ends with a powerful overhead attack.&lt;br /&gt;
*Overhead attack as a separate move.&lt;br /&gt;
&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Drops&lt;br /&gt;
|-&lt;br /&gt;
|All ||style=&amp;quot;text-align: left&amp;quot;| [[Full Moon Grass]] (1-3, 1-4) &amp;lt;br/&amp;gt;[[New Moon Grass]] (1-1)&lt;br /&gt;
|-&lt;br /&gt;
|With Shield&amp;lt;br/&amp;gt;(lance or sword) ||style=&amp;quot;text-align: left&amp;quot;| [[Knight's Shield ]](rare) &amp;lt;br/&amp;gt;[[Purple Flame Shield]] (rare) &amp;lt;br/&amp;gt;[[Spiked Shield]] (rare) &amp;lt;br/&amp;gt;[[Kite Shield]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Lance ||style=&amp;quot;text-align: left&amp;quot;| [[Winged Spear]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Sword || style=&amp;quot;text-align: left&amp;quot;|[[Knight Sword]] (rare) &amp;lt;br/&amp;gt;[[Great Sword ]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===1-1 Red Eye Knight (Shield and Spear)===&lt;br /&gt;
These knights are a huge pain in the ass early in the game, and will easily kill you in 1 - 2 hits. The benefit of killing them is that they is worth 2500 - 3100 souls each kill. If you get good at it, this will help you increase attributes.&lt;br /&gt;
&lt;br /&gt;
Start out by letting him charge you and retreat out through that room out by the trebuchets. This will provide you with two important things, one you can easily get him caught behind a trebuchet so you can heal if he gets a glancing hit on you, and two is if you die (which you probably will the first few times) is you can easily recover your souls. then let him hit you while blocking with your shield, if you have a heavy shield he will bounce back and be stunned momentarily, this is your chance to attack using a power R2 attack. &lt;br /&gt;
&lt;br /&gt;
They have one attack that no amount of blocking will help you with, when they raise their shield to shield bash you, back up, or else they will stun you, then skewer your ass. If you mess up during this fight even once you will probably fail. If your,e brave, you can try to Parry this attack though, since it has that nice slow wind-up. A Riposte critical can be one of the quickest ways to kill him.&lt;br /&gt;
&lt;br /&gt;
If you happen to be a magic user though, you can keep spamming [[Soul Arrow]]  and backing up. Two shots will break there guard, and the third will usually deal about 180 damage. Repeat this about three times, and even a [[ Soul Level]]  1 Royal can defeat him.&lt;br /&gt;
&lt;br /&gt;
These enemies also blocks the way to the Royal Boletaria Mausoleum where [[ Old King Doran]]  resides. If you manage to beat him you will obtain a handful of rare items and some VERY good light armor. Keep in mind that he is very powerful and should be deal with later on in your game.&lt;br /&gt;
&lt;br /&gt;
===Soul Remains Strategy===&lt;br /&gt;
First you must acquire [[ Soul Remains]]  (which can easily be found in 4-1)&lt;br /&gt;
&lt;br /&gt;
Then all you need to do is lure him into an area you find suitable, throw the soul remains, and go around behind him and deal a crushing stab through the back. &lt;br /&gt;
&lt;br /&gt;
If you are a mage, you can also use a spell while he is distracted by the [[Soul Remains]]. [[Soul Arrow]] or [[ Flame Toss]]  works great.&lt;br /&gt;
&lt;br /&gt;
==Fatal Fall Strategy==&lt;br /&gt;
First of all, you need to operate the lever at the bottom of the stairwell, where you find the [[ Cling Ring]] , and open the gate.&lt;br /&gt;
&lt;br /&gt;
Starting from the base of the stairwell, clear all the fire wielding dreglings within the stairwell. Near the top of the stairwell is 2 fire barrels, DO NOT smash them! Simply walk past them. Next, clear all the soldiers among the trebuchets, from the stairwell all the way to the room just before the Red Eye Knight.&lt;br /&gt;
&lt;br /&gt;
Move towards him and lure him to run after you. You should be running faster than him, so be sure to slow down once in a while to wait for him to catch up.&lt;br /&gt;
&lt;br /&gt;
Lure him all the way to the 2 fire barrels. Carefully walk pass the 2 barrels, move on to the right. Now, turn back and block with your shield facing the narrow gap.&lt;br /&gt;
&lt;br /&gt;
The Red Eye Knight will attempt to walk pass the 2 barrels or attempt to attack you.&lt;br /&gt;
&lt;br /&gt;
There are a few things that may happen:&lt;br /&gt;
*He will lose his footing and fall to his death. You earn 2000+ souls and collect his loot below.&lt;br /&gt;
*He will charge you and fall to his death.&lt;br /&gt;
*He will walk past the barrel and chase after you but fall to the bottom of the stair well but still be alive. If this is the case, wait for him to exit the stair well and enter the room just pass the archer. Go down and lure him into the pit with the floating souls just in front of the archer. You will get 2000+ souls but no loot.&lt;br /&gt;
&lt;br /&gt;
If you don't want to trust your luck in the knight losing his footing (option 3 above will take a while to execute, and costs you loot to boot), you can help him with a little nudge. This requires you to wield a weapon such as a straight sword that has the forward+R1 push attack (you don't even need to meet its strength requirements). A nice shield would also be helpful, though you could make do without. Lure the knight out into the stairwell where there is no railing, roll around him towards the wall when he attempts to strike, then give him a friendly nudge or two to send him screaming to his death. This tactic is especially gratifying.&lt;br /&gt;
&lt;br /&gt;
You can also just lure him to this stairwell and run downstairs. Most of the time he'll just fall and die.&lt;br /&gt;
&lt;br /&gt;
===Camp Fire Strategy===&lt;br /&gt;
The Red Eye Knight can be very easily killed by a fresh character with a tiny bit of work. This is also an Effective farming strategy if you are low soul level.&lt;br /&gt;
&lt;br /&gt;
Clear all slaves and soldiers following the basic path up the stairs to the left, past the pit trap and on the catapult parapats to where he spawns. For low soul level farming, you can first kill the two blue knights that are relatively near each-other before killing the Red Eye Knight in the first &amp;quot;Fog&amp;quot; area of 1-1.&lt;br /&gt;
&lt;br /&gt;
Alert the Red Eye Knight and lure him all the way down to the beginning of 1-1 (where the slaves are that ambush you from behind the wooden things) There are small camp fires littered around the area.&lt;br /&gt;
&lt;br /&gt;
Important! Do not lock onto the Red Eye Knight in this area as it is open and he can charge you very easily if you constantly strafe with him. Just roll around in free camera mode to avoid is attacks. Position yourself on one side of a Campfire with a clear path for him to charge you. When he charges, he'll take around 200 damage from passing over the camp fire, and will often get stuck in the fire because it will stagger him. He will die in two hits from the fire, so guaranteed loot unlike luring him off a cliff.&lt;br /&gt;
&lt;br /&gt;
==Thief's Ring / Backstab Strategy==&lt;br /&gt;
Equip the [[Thief's Ring]]  and get the Red Knights attention, immediately run away WITHOUT SPRINTING. If you sprint too soon, the red knight will not pursue.&lt;br /&gt;
&lt;br /&gt;
After about 5 seconds of RUNNING, SPRINT and turn the corner onto the battlement with trebuchets. At this point, sprinting causes him to give up the chase and turn around to return to his post.&lt;br /&gt;
&lt;br /&gt;
When you no longer hear him chasing you (the footsteps) or you look back and see him no longer chasing you, sneak up behind him. (This may involve sprinting to catch up to him, however, if you sprint to close to him, he will detect you. In which case, return to step 1)&lt;br /&gt;
&lt;br /&gt;
Use a critical attack, (to do this get very close (behind him) and press R1)&lt;br /&gt;
&lt;br /&gt;
===Run away and repeat===&lt;br /&gt;
Wielding your weapon with two hands makes this go faster&lt;br /&gt;
If you're daring, after the critical attack, you may be able to fit one or two blows in before returning to step one. This can speed the process considerably.&lt;br /&gt;
&lt;br /&gt;
===Shield Block / Backstab Strategy===&lt;br /&gt;
With 100 physical reduction shield you can easily get close up, you can circle them counterclockwise and wait for them to do a strong attack or a shield bash, near the finishing moments of their attack you can be well behind them for a back-stab, however, you should wait till they are almost fully recovered from their attack or they will be back-stab immune. When they fall on their face they will get up and turn towards your previous direction, in this instance you can circle around them as they get up and chain back-stabs till they are dead.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring / Soul Arrow Strategy===&lt;br /&gt;
This is cheap and probably takes longer but is brain dead easy, especially if you start as a [[Royalty]].&lt;br /&gt;
&lt;br /&gt;
Equip the [[Thief's Ring]]. Clear out all enemies in the immediate vicinity. Carefully advance to where you can just lock on the the knight. Cast [[Soul Arrow]] once and immediately either (a) roll backward and sprint away or (b) break lock on and sprint away. You usually only need to get just beyond the doorway but it's best to go completely through the room back to where you killed the last crossbowman and spearmen to be safe. Once you get far enough away he will turn and walk back to his spawn point. Rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
Note that other classes can purchase the spell [[Soul Arrow]] from [[ Freke's Apprentice]]  in the Nexus for 1000 souls, but will need to beat 1-1 first.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring/Ranged Strategy===&lt;br /&gt;
This is similar to the [[ Soul Arrow]]  Strategy above, but it is accomplished using a bow. You can find a compound short bow in one of the towers on the bridge of 1-2, so you obviously need to beat 1-1 first. Or, if you feel brave, you can find a slightly more powerful compound long bow in 4-1, near one of the silver skeleton archers near the Vanguard. Stock up on arrows (about 50 should do, just to be extra-safe) and head to the Red Eye Knight's area. Kill all of the spearmen and crossbowmen in front of the entrance, and then head into the room. STAY IN THE DOORWAY that faces the [[ Red Eye Knight]]  and DON'T MOVE, backwards or forwards. Fire an arrow at him (aim for the head if you're confident in your shooting skills) and wait. He'll run halfway down the bridge, stop and head back. Wait until he reaches his original position until firing again, otherwise he'll run at you. Once you have him down to pretty low health, you can shoot him in the back as he's walking back (this does more damage.) If he's still not finished after that, you can just (very carefully) finish him off with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
===Thief's Ring / Flame Toss Strategy===&lt;br /&gt;
Simply have a full mana bar, and approach him until you can lock on. Cast [[ Flame Toss]] , and repeat ad infinitum. Three hits will stagger the knight, and even if he has his shield raised he stops when hit with the spell. This is technically possible without the [[Thief's Ring]] , but he may charge you before you can get a lock on him.&lt;br /&gt;
&lt;br /&gt;
===Melee Strategy===&lt;br /&gt;
Starting at about level 25, equip a large shield, and a Dragon [[ Long Sword]]  +1 (found in 2-2), or a sword buffed with [[ Turpentine]] , and a few grasses to heal yourself. When you get to the bridge before the knight, pull up your shield. it costs no stamina to hold up and it doesn't slow your running. Charge straight at the knight and lock onto him as soon as possible. Once your across the bridge and it opens up a little, strife right and let the spinning begin. this entire time you MUST keep your shield up or you'll find yourself on the end of his lance. While circling, get in as close as you possible can and keep circling. At the same time, rotate the camera so its trying to stay behind you, this will allow you to spin faster. If you do not rotate the camera, his shield bashes and attacks will hit your shield every time. This takes a little getting used to, but can result in a 15 seconds red eye fight. If done correctly, he will swing his weapon/shield at you and miss. This is your opportunity to attack. While he's attacking, hit him in the back once, or twice if you wanna risk it. The added fire damage from the dragon long sword or turpentine helps dramatically. Continue circling and attacking, and it becomes an easy way to farm souls, and you wont feel cheap for exploiting a glitch.&lt;br /&gt;
&lt;br /&gt;
===Catapult Trap Strategy===&lt;br /&gt;
Get the knight to start charging you and immediately turn around and run behind the second catapult from the doorway. Stay on the right (exposed) side of the catapult and lock on to the knight as soon as he approaches. The knight will lunge at you on the right side continuously but will be unable to reach you, while he's busy trying to lance the catapult, you are free to spam him with whatever spells or ranged attacks you've brought. He may try to chase you around the catapult, but just run around it till he lunges at you from across the exposed side. Never directly touch the catapult when he lunges across it or you may end up skewered. The beauty of this technique is that it can be performed with any class, at any level, assuming you have a ranged spell or weapon.&lt;br /&gt;
&lt;br /&gt;
===1-3 Strategy===&lt;br /&gt;
You can make easy work of all Red Eye Knights on this stage by luring them towards the flaming boulder that lies near the water at the bottom of a short flight of stairs near the beginning of the area. They will run into the boulder causing around 380 damage taking them down to very little health. It was also leave them open for attack and one or two strikes of your blade should finish them off. Be careful though as you will be dealt a similar amount of damage should you touch the boulder.&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Claymore) || 202052 || [[Boletaria 1-3 Walkthrough|1-3]] || 235 || 1890 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Claymore) || 202072 || [[Boletaria 1-4 Walkthrough|1-4]] || 235 || 2780 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Spear) || 202053 || [[Boletaria 1-3 Walkthrough|1-3]] || 210 || 2070 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Sword) || 202050 || [[Boletaria 1-3 Walkthrough|1-3]] || 220 || 1460 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Red Eye Knight (Sword) || 202070 || [[Boletaria 1-4 Walkthrough|1-4]] || 220 || 2120 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, white, neutral and black world tendency without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, white, neutral, and black world tendency&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Blue_Eye_Knight&amp;diff=6889</id>
		<title>Blue Eye Knight</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Blue_Eye_Knight&amp;diff=6889"/>
		<updated>2020-06-30T03:02:24Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Footnotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blue_Knight_Model_01.png|thumb|Blue Eye Knight]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-1, 1-2 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Melee Knight&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 305-860 || 305-860 || 457-1290&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 132-176 || 165-220 || 165-220&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Special Attack &lt;br /&gt;
| Guard Break || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
===[[Knight Sword]] and [[ Knight's Shield]]===&lt;br /&gt;
*Three swing combo.&lt;br /&gt;
*Thrust&lt;br /&gt;
*Running thrust&lt;br /&gt;
*Heavy swing&lt;br /&gt;
*Shield bash(breaks guard)&lt;br /&gt;
*Guard&lt;br /&gt;
===[[Claymore]]===&lt;br /&gt;
*Diagonal or horizontal swings&lt;br /&gt;
*Overhead smash&lt;br /&gt;
*Running overhead smash&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Simple Strategy- Keep your shield up and get right in his face, which will almost certainly trigger his shield bash attack. This has a long wind up and even longer recovery. Just backstep to avoid the blow and then attack.&lt;br /&gt;
&lt;br /&gt;
These are the weaker versions of the [[Red Eye Knight]]s, but still pack a punch. Try to keep your distance and bait them into attacking. Their sword movements tend to be slow, so quickly counter with an attack of your own once they miss. If they come up close for a shield bash to break through your guard, back away! Don't be overly aggressive or you will burn through your stamina and likely die. They have a momentary recovery animation once they commit to heavy strikes at the end of their combos. Once injured they will try to heal with Moon Grass. This is your cue to strike quickly with a hard blow, usually enough to finish them off completely.&lt;br /&gt;
&lt;br /&gt;
Something else to consider is parrying. When the blue eye knight does a vertical swing, simply parry his attack and then riposte. This will most likely kill them in one hit.&lt;br /&gt;
&lt;br /&gt;
Some knights forgo their shield and two hand their weapon instead. These guys have faster attacks, tend to use combination strikes more often, and do more damage. You do not want to be caught by their combo attacks, or you will most likely die. Keep them at bay with spear pokes. Or, if brave enough, bait their combos and initiate your own between their swings. Without a shield, and wearing that heavy armor, they cannot do a thing against your onslaught.&lt;br /&gt;
&lt;br /&gt;
Casting spells between their attacks brings them down very quickly, or just cast spells against their shield to break their guard.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Type !! Drops&lt;br /&gt;
|-&lt;br /&gt;
|All || style=&amp;quot;text-align:left;&amp;quot; | [[Half Moon Grass]]&amp;lt;br/&amp;gt;[[Throwing Knives]]&amp;lt;br/&amp;gt;[[Ed's Grindstone]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Sword and Shield || style=&amp;quot;text-align:left;&amp;quot; | [[Knight's Shield]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|2H Sword || style=&amp;quot;text-align:left;&amp;quot; | [[Claymore]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Black Phantom) || 202011 || [[Boletaria 1-1 Walkthrough|1-1]] || 220 || 630 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Black Phantom) || 202031 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 860 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Claymore) || 202013 || [[Boletaria 1-1 Walkthrough|1-1]] || 185 || 410 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Claymore) || 202032 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 0 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Sword) || 202010 || [[Boletaria 1-1 Walkthrough|1-1]] || 165 || 305 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Sword) || 202030 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 415 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, white, neutral and black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, white, neutral, and black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Blue_Eye_Knight&amp;diff=6888</id>
		<title>Blue Eye Knight</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Blue_Eye_Knight&amp;diff=6888"/>
		<updated>2020-06-30T03:02:02Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blue_Knight_Model_01.png|thumb|Blue Eye Knight]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-1, 1-2 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Melee Knight&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 305-860 || 305-860 || 457-1290&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 132-176 || 165-220 || 165-220&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Special Attack &lt;br /&gt;
| Guard Break || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
===[[Knight Sword]] and [[ Knight's Shield]]===&lt;br /&gt;
*Three swing combo.&lt;br /&gt;
*Thrust&lt;br /&gt;
*Running thrust&lt;br /&gt;
*Heavy swing&lt;br /&gt;
*Shield bash(breaks guard)&lt;br /&gt;
*Guard&lt;br /&gt;
===[[Claymore]]===&lt;br /&gt;
*Diagonal or horizontal swings&lt;br /&gt;
*Overhead smash&lt;br /&gt;
*Running overhead smash&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Simple Strategy- Keep your shield up and get right in his face, which will almost certainly trigger his shield bash attack. This has a long wind up and even longer recovery. Just backstep to avoid the blow and then attack.&lt;br /&gt;
&lt;br /&gt;
These are the weaker versions of the [[Red Eye Knight]]s, but still pack a punch. Try to keep your distance and bait them into attacking. Their sword movements tend to be slow, so quickly counter with an attack of your own once they miss. If they come up close for a shield bash to break through your guard, back away! Don't be overly aggressive or you will burn through your stamina and likely die. They have a momentary recovery animation once they commit to heavy strikes at the end of their combos. Once injured they will try to heal with Moon Grass. This is your cue to strike quickly with a hard blow, usually enough to finish them off completely.&lt;br /&gt;
&lt;br /&gt;
Something else to consider is parrying. When the blue eye knight does a vertical swing, simply parry his attack and then riposte. This will most likely kill them in one hit.&lt;br /&gt;
&lt;br /&gt;
Some knights forgo their shield and two hand their weapon instead. These guys have faster attacks, tend to use combination strikes more often, and do more damage. You do not want to be caught by their combo attacks, or you will most likely die. Keep them at bay with spear pokes. Or, if brave enough, bait their combos and initiate your own between their swings. Without a shield, and wearing that heavy armor, they cannot do a thing against your onslaught.&lt;br /&gt;
&lt;br /&gt;
Casting spells between their attacks brings them down very quickly, or just cast spells against their shield to break their guard.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Type !! Drops&lt;br /&gt;
|-&lt;br /&gt;
|All || style=&amp;quot;text-align:left;&amp;quot; | [[Half Moon Grass]]&amp;lt;br/&amp;gt;[[Throwing Knives]]&amp;lt;br/&amp;gt;[[Ed's Grindstone]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Sword and Shield || style=&amp;quot;text-align:left;&amp;quot; | [[Knight's Shield]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|2H Sword || style=&amp;quot;text-align:left;&amp;quot; | [[Claymore]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Black Phantom) || 202011 || [[Boletaria 1-1 Walkthrough|1-1]] || 220 || 630 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Black Phantom) || 202031 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 860 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Claymore) || 202013 || [[Boletaria 1-1 Walkthrough|1-1]] || 185 || 410 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Claymore) || 202032 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 0 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Sword) || 202010 || [[Boletaria 1-1 Walkthrough|1-1]] || 165 || 305 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Sword) || 202030 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 415 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, white, neutral and black [[World Tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, white, neutral, and black [[World Tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Blue_Eye_Knight&amp;diff=6887</id>
		<title>Blue Eye Knight</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Blue_Eye_Knight&amp;diff=6887"/>
		<updated>2020-06-30T02:57:00Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blue_Knight_Model_01.png|thumb|Blue Eye Knight]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Item''' || colspan=&amp;quot;3&amp;quot; | '''Value'''&lt;br /&gt;
|-&lt;br /&gt;
|Location || colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-1, 1-2 &lt;br /&gt;
|-&lt;br /&gt;
|Description || colspan=&amp;quot;3&amp;quot; | Melee Knight&lt;br /&gt;
|-&lt;br /&gt;
|Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt; || White: ?? || Neutral: 305-415 || Black: ??&lt;br /&gt;
|-&lt;br /&gt;
|HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt; || White: ?? || Neutral: 165-231 || Black: ??&lt;br /&gt;
|-&lt;br /&gt;
|Attack || Melee || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
|Special Attack || Guard Break || colspan=&amp;quot;2&amp;quot; | Physical &lt;br /&gt;
|-&lt;br /&gt;
|Weak to || colspan=&amp;quot;3&amp;quot; | All Physical Damage types, [[Magic]], Fire &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
===[[Knight Sword]] and [[ Knight's Shield]]===&lt;br /&gt;
*Three swing combo.&lt;br /&gt;
*Thrust&lt;br /&gt;
*Running thrust&lt;br /&gt;
*Heavy swing&lt;br /&gt;
*Shield bash(breaks guard)&lt;br /&gt;
*Guard&lt;br /&gt;
===[[Claymore]]===&lt;br /&gt;
*Diagonal or horizontal swings&lt;br /&gt;
*Overhead smash&lt;br /&gt;
*Running overhead smash&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Simple Strategy- Keep your shield up and get right in his face, which will almost certainly trigger his shield bash attack. This has a long wind up and even longer recovery. Just backstep to avoid the blow and then attack.&lt;br /&gt;
&lt;br /&gt;
These are the weaker versions of the [[Red Eye Knight]]s, but still pack a punch. Try to keep your distance and bait them into attacking. Their sword movements tend to be slow, so quickly counter with an attack of your own once they miss. If they come up close for a shield bash to break through your guard, back away! Don't be overly aggressive or you will burn through your stamina and likely die. They have a momentary recovery animation once they commit to heavy strikes at the end of their combos. Once injured they will try to heal with Moon Grass. This is your cue to strike quickly with a hard blow, usually enough to finish them off completely.&lt;br /&gt;
&lt;br /&gt;
Something else to consider is parrying. When the blue eye knight does a vertical swing, simply parry his attack and then riposte. This will most likely kill them in one hit.&lt;br /&gt;
&lt;br /&gt;
Some knights forgo their shield and two hand their weapon instead. These guys have faster attacks, tend to use combination strikes more often, and do more damage. You do not want to be caught by their combo attacks, or you will most likely die. Keep them at bay with spear pokes. Or, if brave enough, bait their combos and initiate your own between their swings. Without a shield, and wearing that heavy armor, they cannot do a thing against your onslaught.&lt;br /&gt;
&lt;br /&gt;
Casting spells between their attacks brings them down very quickly, or just cast spells against their shield to break their guard.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Type !! Drops&lt;br /&gt;
|-&lt;br /&gt;
|All || style=&amp;quot;text-align:left;&amp;quot; | [[Half Moon Grass]]&amp;lt;br/&amp;gt;[[Throwing Knives]]&amp;lt;br/&amp;gt;[[Ed's Grindstone]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|Sword and Shield || style=&amp;quot;text-align:left;&amp;quot; | [[Knight's Shield]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
|2H Sword || style=&amp;quot;text-align:left;&amp;quot; | [[Claymore]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Black Phantom) || 202011 || [[Boletaria 1-1 Walkthrough|1-1]] || 220 || 630 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Black Phantom) || 202031 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 860 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Claymore) || 202013 || [[Boletaria 1-1 Walkthrough|1-1]] || 185 || 410 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Claymore) || 202032 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 0 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Sword) || 202010 || [[Boletaria 1-1 Walkthrough|1-1]] || 165 || 305 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Blue Eye Knight (Sword) || 202030 || [[Boletaria 1-2 Walkthrough|1-2]] || 220 || 415 || 120 || 120 || 120 || 120 || 54 || 77 || 75 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, white, neutral and black [[World Tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, white, neutral, and black [[World Tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Dregling&amp;diff=6886</id>
		<title>Dregling</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Dregling&amp;diff=6886"/>
		<updated>2020-06-30T02:55:03Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dregling_Model_01.png|thumb|Dregling]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-1, 1-2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot;| Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Basic Melee Enemy&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 6-30 || 6-30 || 9-45&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot;| HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 62 || 78 || 78&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Special Attack&lt;br /&gt;
| Fire Sword || colspan=&amp;quot;2&amp;quot; | Physical + Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
* At a certain range, the dregling will lunge forward, plunging its broken sword to its lower left. &lt;br /&gt;
** Striking the dregling while its in mid-air will deal it additional damage.&lt;br /&gt;
** It will take a slight pause and then start swinging wildly without re-targeting the player. &lt;br /&gt;
* The dregling pulls its right hand back and takes two steps forwards, swinging its sword twice horizontally.&lt;br /&gt;
* A piercing heavy attack: The dregling begins by gripping its sword with both hands and then thrusts it forward.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* These guys are the first enemies encountered. &lt;br /&gt;
* They will run at the player, lunge and start swinging. It is quite easy to get behind them for a backstab when out in the open. &lt;br /&gt;
* They are very weak, and rarely use their shields (even if they have one). &lt;br /&gt;
* Two-handing a weapon should be killed within a few hits. They can and will ambush the player in tight places, often removing the possibility of a backstab. &lt;br /&gt;
* The &amp;quot;fire sword&amp;quot; variety does additional damage, which will bypass many shields.&lt;br /&gt;
* The black phantom variety does more damage still, however they move at the same pace, and follow the same tactics, and should be easily dispatched.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Drop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | All&lt;br /&gt;
|[[Crescent Moon Grass]]&amp;lt;br /&amp;gt;[[Spiked Shield]] (rare)&amp;lt;br /&amp;gt;[[Short Spear]] (rare)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Sword and Shield&lt;br /&gt;
|[[Broken Sword]]&amp;lt;br /&amp;gt;[[Slave's Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Flaming Sword&lt;br /&gt;
|[[Turpentine]]&amp;lt;br /&amp;gt;[[Mail Breaker]] (rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dregling (Black Phantom) || 200011 || [[Boletaria 1-1 Walkthrough|1-1]] || 78 || 30 || 80 || 80 || 80 || 80 || 32 || 39 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dregling (Flaming Sword) || 200013 || [[Boletaria 1-1 Walkthrough|1-1]] || 78 || 9 || 80 || 80 || 80 || 80 || 32 || 39 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dregling (Flaming Sword) || 200017 || [[Boletaria 1-1 Walkthrough|1-1]] || 78 || 9 || 80 || 80 || 80 || 80 || 32 || 39 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dregling (Flaming Sword) || 200032 || [[Boletaria 1-2 Walkthrough|1-2]] || 78 || 11 || 80 || 80 || 80 || 80 || 32 || 39 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dregling (Flaming Sword) || 200036 || [[Boletaria 1-2 Walkthrough|1-2]] || 78 || 11 || 80 || 80 || 80 || 80 || 32 || 39 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dregling (Sword) || 200010 || [[Boletaria 1-1 Walkthrough|1-1]] || 78 || 6 || 80 || 80 || 80 || 80 || 32 || 39 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dregling (Sword) || 200015 || [[Boletaria 1-1 Walkthrough|1-1]] || 78 || 6 || 80 || 80 || 80 || 80 || 32 || 39 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dregling (Sword) || 200030 || [[Boletaria 1-2 Walkthrough|1-2]] || 78 || 7 || 80 || 80 || 80 || 80 || 32 || 39 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dregling (Sword) || 200034 || [[Boletaria 1-2 Walkthrough|1-2]] || 78 || 7 || 80 || 80 || 80 || 80 || 32 || 39 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dregling (Flaming Sword) by Ostrava || 200021 || [[Boletaria 1-1 Walkthrough|1-1]] || 78 || 9 || 80 || 80 || 80 || 80 || 32 || 39 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Dregling (Sword) by Ostrava || 200020 || [[Boletaria 1-1 Walkthrough|1-1]] || 78 || 6 || 80 || 80 || 80 || 80 || 32 || 39 || 75 || 75 || 75&lt;br /&gt;
|}&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;br /&gt;
# Despite the overkill mechanic giving 20% more souls on regular enemies, overkill on a basic Dregling gives 33% more souls&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Hoplite&amp;diff=6885</id>
		<title>Hoplite</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Hoplite&amp;diff=6885"/>
		<updated>2020-06-30T02:54:25Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hoplite_Model_01_02.png|thumb|Hoplite]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-1, 1-2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Slime-like creatures who wield a spear and shield&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 35-42 || 35-42 || 52-63&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 65 || 81 || 81&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Ranged || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Special Attack&lt;br /&gt;
| Spear Throw || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
* Melee thrusting attack. &lt;br /&gt;
* Breaks guards of low hit res shields. &lt;br /&gt;
* Will hit the player even if standing at the side or back of the spear.&lt;br /&gt;
* Spear throw. Very good tracking, thus requires rolling, sprinting or shield block to avoid.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* These enemies are the ones from 1-1 [[Phalanx|Phalanx boss]]. &lt;br /&gt;
* They have a shield on their front-side, and a long spear which they either thrust or throw, depending on range. &lt;br /&gt;
* If it's possible to hit their backside via rolling or circling, they are a quick kill. &lt;br /&gt;
* If they're in a tight corridor however, try to use fire, like a [[Firebomb]] or buff your weapon with [[Turpentine]]&lt;br /&gt;
* From the front they will obviously take less damage; their attacks are capable of being blocked, so always raise that shield when near! &lt;br /&gt;
* If you start your player off as the [[Royalty]] class, then you'll have a much easier time killing these guys. Just spam [[Soul Arrow]] at them until they're dead.&lt;br /&gt;
&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Drop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | All&lt;br /&gt;
| [[Hardstone|Shard of Hardstone]]&amp;lt;br /&amp;gt;[[Hardstone|Large Shard of Hardstone]]&amp;lt;br /&amp;gt;[[Sharpstone|Shard of Sharpstone]]&amp;lt;br /&amp;gt;[[Sharpstone|Large Shard of Sharpstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Hoplite || 500003 || [[Boletaria 1-1 Walkthrough|1-1]] || 81 || 35 || 86 || 86 || 136 || 86 || 82 || 77 || 150 || 150 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Hoplite || 500002 || [[Boletaria 1-2 Walkthrough|1-2]] || 81 || 42 || 86 || 86 || 136 || 86 || 82 || 77 || 150 || 150 || 100&lt;br /&gt;
|}&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Hoplite&amp;diff=6884</id>
		<title>Hoplite</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Hoplite&amp;diff=6884"/>
		<updated>2020-06-30T02:51:40Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hoplite_Model_01_02.png|thumb|Hoplite]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-1, 1-2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Slime-like creatures who wield a spear and shield&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 35-42 || 35-42 || 52-63&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 65 || 81 || 81&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Ranged || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Special Attack&lt;br /&gt;
| Spear Throw || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
* Melee thrusting attack. &lt;br /&gt;
* Breaks guards of low hit res shields. &lt;br /&gt;
* Will hit the player even if standing at the side or back of the spear.&lt;br /&gt;
* Spear throw. Very good tracking, thus requires rolling, sprinting or shield block to avoid.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* These enemies are the ones from 1-1 [[Phalanx|Phalanx demon boss]]. &lt;br /&gt;
* They have a shield on their front-side, and a long spear which they either thrust or throw, depending on range. &lt;br /&gt;
* IF it's possible to hit their backside via rolling or circling, they are a quick kill. &lt;br /&gt;
* If they're in a tight corridor however, hacking away, hacking away + turpentine, or firebombs all work quite well. &lt;br /&gt;
* From the front they will obviously take less damage; their attacks are capable of being blocked, so always raise that shield when near! &lt;br /&gt;
* If you start your player off as the [[Royalty]]  class, then you'll have a much easier time killing these guys. Just spam [[Soul Arrow]]  at them until they're dead.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Drop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | All&lt;br /&gt;
| [[Hardstone|Shard of Hardstone]]&amp;lt;br /&amp;gt;[[Hardstone|Large Shard of Hardstone]]&amp;lt;br /&amp;gt;[[Sharpstone|Shard of Sharpstone]]&amp;lt;br /&amp;gt;[[Sharpstone|Large Shard of Sharpstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Hoplite || 500003 || [[Boletaria 1-1 Walkthrough|1-1]] || 81 || 35 || 86 || 86 || 136 || 86 || 82 || 77 || 150 || 150 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Hoplite || 500002 || [[Boletaria 1-2 Walkthrough|1-2]] || 81 || 42 || 86 || 86 || 136 || 86 || 82 || 77 || 150 || 150 || 100&lt;br /&gt;
|}&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Boletaria_Soldier&amp;diff=6883</id>
		<title>Boletaria Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Boletaria_Soldier&amp;diff=6883"/>
		<updated>2020-06-30T02:51:13Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier_Model_01.png|thumb|Boletarian Soldier]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-1, 1-2, 1-3, 1-4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Basic Enemy Soldier &lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 20-208 || 20-208 || 30-312&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 56-120 || 70-150 || 70-150&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Ranged || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Special Attack&lt;br /&gt;
| Guard Break || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Special Attack&lt;br /&gt;
| Fire Bomb || colspan=&amp;quot;2&amp;quot; | Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
''Regardless of Equipment, the following patterns occur when encountering this enemy in 1-3:''&lt;br /&gt;
* ''If the player is hiding behind a shield, he'll execute a short push-kick. Will break the guard of any shield with less than 55 Hit res.''&lt;br /&gt;
* ''When wounded and not being attacked for a period of time, the soldier will eat a Crescent Moon Grass.''&lt;br /&gt;
&lt;br /&gt;
====Crossbow====&lt;br /&gt;
* Fires a crossbow bolt. Approximately 5 seconds between each shot&lt;br /&gt;
&lt;br /&gt;
====[[Long Sword ]] and [[Soldier's Shield]]====&lt;br /&gt;
* At medium range and beyond, he'll run forward and swing his spear horizontally. Long range and very wide angle attack from the player's right to left.&lt;br /&gt;
* With shield raised, the soldier makes a quick jab with the spear, followed by a heavy attack.&lt;br /&gt;
* Heavy piercing attack without raising shield.&lt;br /&gt;
* Reaches into pocket and throws a Firebomb&lt;br /&gt;
&lt;br /&gt;
====[[Battle Axe]] and [[Soldier's Shield]]====&lt;br /&gt;
* Two slow horizontal swings, from the player's left to right, then right to left.&lt;br /&gt;
* Slow overhead swing&lt;br /&gt;
* Running attack swing from player's left to right&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* Although these enemies aren't very powerful, they can cause significant damage to a new character, especially when attacking in pairs. &lt;br /&gt;
* Once you have a little experience, use them to practice your Parry and Riposte and backstab timing. &lt;br /&gt;
* Note that they also have a habit of throwing Fire Bombs and can heal themselves with Moon Grass. &lt;br /&gt;
&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! Type !! Drop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | All&lt;br /&gt;
|[[Crescent Moon Grass]]  (1-1)&amp;lt;br /&amp;gt;[[Late Moon Grass]] (1-3)&amp;lt;br /&amp;gt;[[Full Moon Grass]] (1-4)&amp;lt;br /&amp;gt;[[Firebomb]] (not dropped by Crossbow type)&amp;lt;br /&amp;gt;[[Soldier's Shield]] (rare, not dropped by Crossbow type)&amp;lt;br /&amp;gt;[[Soldier's Lotus]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Axe&lt;br /&gt;
|[[Guillotine Axe]] (rare) (1-1)&amp;lt;br /&amp;gt;[[Great Axe]] (rare) (1-3)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Spear&lt;br /&gt;
|[[Short Spear]]&amp;lt;br /&amp;gt;[[Winged Spear]] (very rare) (1-1)&amp;lt;br /&amp;gt;[[Steel Shield]] (very rare) (1-3)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Sword&lt;br /&gt;
|[[Spiked Shield]]  (very rare) (1-3)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Halberd&lt;br /&gt;
|[[Halberd]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Crossbow&lt;br /&gt;
|[[Bolts|Crossbow Bolt]]&amp;lt;br /&amp;gt;[[Heavy Bolt]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Axe) || 201016 || [[Boletaria 1-1 Walkthrough|1-1]] || 115 || 26 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Axe) || 201033 || [[Boletaria 1-2 Walkthrough|1-2]] || 150 || 0 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Axe) || 201053 || [[Boletaria 1-3 Walkthrough|1-3]] || 150 || 154 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Crossbow) || 201012 || [[Boletaria 1-1 Walkthrough|1-1]] || 70 || 22 || 88 || 88 || 88 || 88 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Crossbow) || 201031 || [[Boletaria 1-2 Walkthrough|1-2]] || 85 || 28 || 88 || 88 || 88 || 88 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Crossbow) || 201051 || [[Boletaria 1-3 Walkthrough|1-3]] || 85 || 132 || 88 || 88 || 88 || 88 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Crossbow) || 201072 || [[Boletaria 1-4 Walkthrough|1-4]] || 85 || 0 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Halberd) || 201017 || [[Boletaria 1-1 Walkthrough|1-1]] || 110 || 32 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Halberd) || 201034 || [[Boletaria 1-2 Walkthrough|1-2]] || 140 || 0 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Halberd) || 201054 || [[Boletaria 1-3 Walkthrough|1-3]] || 140 || 196 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Spear) || 201015 || [[Boletaria 1-1 Walkthrough|1-1]] || 95 || 36 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Spear) || 201032 || [[Boletaria 1-2 Walkthrough|1-2]] || 130 || 0 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Spear) || 201052 || [[Boletaria 1-3 Walkthrough|1-3]] || 130 || 208 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Sword) || 201010 || [[Boletaria 1-1 Walkthrough|1-1]] || 105 || 20 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Sword) || 201030 || [[Boletaria 1-2 Walkthrough|1-2]] || 135 || 0 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Sword) || 201050 || [[Boletaria 1-3 Walkthrough|1-3]] || 135 || 120 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Sword) || 201070 || [[Boletaria 1-4 Walkthrough|1-4]] || 135 || 0 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Sword+Firebomb) || 201011 || [[Boletaria 1-1 Walkthrough|1-1]] || 105 || 20 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Boletaria Soldier (Sword+Firebomb) || 201071 || [[Boletaria 1-4 Walkthrough|1-4]] || 135 || 0 || 98 || 98 || 98 || 98 || 44 || 77 || 50 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
==Footnotes==&lt;br /&gt;
# Souls gained are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]] without any modifiers&lt;br /&gt;
# HP totals are from the first run through of the game, from pure white, neutral, and pure black [[World Tendency|world tendency]]&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Hoplite&amp;diff=6882</id>
		<title>Hoplite</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Hoplite&amp;diff=6882"/>
		<updated>2020-06-30T02:50:45Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hoplite_Model_01_02.png|thumb|Hoplite]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-1, 1-2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Slime-like creatures who wield a spear and shield&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 35-42 || 35-42 || 52-63&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 65 || 81 || 81&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Ranged || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Special Attack&lt;br /&gt;
| Spear Throw || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
* Melee thrusting attack. &lt;br /&gt;
* Breaks guards of low hit res shields. &lt;br /&gt;
* Will hit the player even if standing at the side or back of the spear.&lt;br /&gt;
* Spear throw. Very good tracking, thus requires rolling, sprinting or shield block to avoid.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* These enemies are the ones from 1-1 [[Phalanx|Phalanx demon boss]]. &lt;br /&gt;
* They have a shield on their front-side, and a long spear which they either thrust or throw, depending on range. &lt;br /&gt;
* IF it's possible to hit their backside via rolling or circling, they are a quick kill. &lt;br /&gt;
* If they're in a tight corridor however, hacking away, hacking away + turpentine, or firebombs all work quite well. &lt;br /&gt;
* From the front they will obviously take less damage; their attacks are capable of being blocked, so always raise that shield when near! &lt;br /&gt;
* If you start your player off as the [[Royalty]]  class, then you'll have a much easier time killing these guys. Just spam [[Soul Arrow]]  at them until they're dead.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Drop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | All&lt;br /&gt;
| [[Hardstone|Shard of Hardstone]]&amp;lt;br /&amp;gt;[[Hardstone|Large Shard of Hardstone]]&amp;lt;br /&amp;gt;[[Sharpstone|Shard of Sharpstone]]&amp;lt;br /&amp;gt;[[Sharpstone|Large Shard of Sharpstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Hoplite || 500003 || [[Boletaria 1-1 Walkthrough|1-1]] || 81 || 35 || 86 || 86 || 136 || 86 || 82 || 77 || 150 || 150 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Hoplite || 500002 || [[Boletaria 1-2 Walkthrough|1-2]] || 81 || 42 || 86 || 86 || 136 || 86 || 82 || 77 || 150 || 150 || 100&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Hoplite&amp;diff=6881</id>
		<title>Hoplite</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Hoplite&amp;diff=6881"/>
		<updated>2020-06-30T02:50:32Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hoplite_Model_01_02.png|thumb|Hoplite]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Location&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-1, 1-2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Description&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Slime-like creatures who wield a spear and shield&lt;br /&gt;
|-&lt;br /&gt;
! !! White !! Neutral !! Black&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Souls&amp;lt;sup&amp;gt;[[#Footnotes|1]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 35-42 || 35-42 || 52-63&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | HP&amp;lt;sup&amp;gt;[[#Footnotes|2]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 65 || 81 || 81&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Attacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Melee || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Attack&lt;br /&gt;
| Ranged || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left&amp;quot; | Special Attack&lt;br /&gt;
| Spear Throw || colspan=&amp;quot;2&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Attack Type''' || colspan=&amp;quot;3&amp;quot; | '''Attack Name''' || colspan=&amp;quot;3&amp;quot; | '''Damage Type'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Melee || colspan=&amp;quot;3&amp;quot; | N/A || colspan=&amp;quot;3&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Ranged || colspan=&amp;quot;3&amp;quot; | N/A || colspan=&amp;quot;3&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Special || colspan=&amp;quot;3&amp;quot; | Spear Throw || colspan=&amp;quot;3&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attack Patterns===&lt;br /&gt;
* Melee thrusting attack. &lt;br /&gt;
* Breaks guards of low hit res shields. &lt;br /&gt;
* Will hit the player even if standing at the side or back of the spear.&lt;br /&gt;
* Spear throw. Very good tracking, thus requires rolling, sprinting or shield block to avoid.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* These enemies are the ones from 1-1 [[Phalanx|Phalanx demon boss]]. &lt;br /&gt;
* They have a shield on their front-side, and a long spear which they either thrust or throw, depending on range. &lt;br /&gt;
* IF it's possible to hit their backside via rolling or circling, they are a quick kill. &lt;br /&gt;
* If they're in a tight corridor however, hacking away, hacking away + turpentine, or firebombs all work quite well. &lt;br /&gt;
* From the front they will obviously take less damage; their attacks are capable of being blocked, so always raise that shield when near! &lt;br /&gt;
* If you start your player off as the [[Royalty]]  class, then you'll have a much easier time killing these guys. Just spam [[Soul Arrow]]  at them until they're dead.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Drop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | All&lt;br /&gt;
| [[Hardstone|Shard of Hardstone]]&amp;lt;br /&amp;gt;[[Hardstone|Large Shard of Hardstone]]&amp;lt;br /&amp;gt;[[Sharpstone|Shard of Sharpstone]]&amp;lt;br /&amp;gt;[[Sharpstone|Large Shard of Sharpstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Hoplite || 500003 || [[Boletaria 1-1 Walkthrough|1-1]] || 81 || 35 || 86 || 86 || 136 || 86 || 82 || 77 || 150 || 150 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Hoplite || 500002 || [[Boletaria 1-2 Walkthrough|1-2]] || 81 || 42 || 86 || 86 || 136 || 86 || 82 || 77 || 150 || 150 || 100&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Hoplite&amp;diff=6880</id>
		<title>Hoplite</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Hoplite&amp;diff=6880"/>
		<updated>2020-06-30T02:45:31Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Item Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hoplite_Model_01_02.png|thumb|Hoplite]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Location || colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-1, 1-2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Description || colspan=&amp;quot;3&amp;quot; | Slime-like creatures who wield a spear and shield&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Souls || White: ?? || Neutral: 35-42 || Black: ??-??&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|HP || White: ?? || Neutral: 78-85 || Black: ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Attack Type''' || colspan=&amp;quot;3&amp;quot; | '''Attack Name''' || colspan=&amp;quot;3&amp;quot; | '''Damage Type'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Melee || colspan=&amp;quot;3&amp;quot; | N/A || colspan=&amp;quot;3&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Ranged || colspan=&amp;quot;3&amp;quot; | N/A || colspan=&amp;quot;3&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Special || colspan=&amp;quot;3&amp;quot; | Spear Throw || colspan=&amp;quot;3&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attack Patterns===&lt;br /&gt;
* Melee thrusting attack. &lt;br /&gt;
* Breaks guards of low hit res shields. &lt;br /&gt;
* Will hit the player even if standing at the side or back of the spear.&lt;br /&gt;
* Spear throw. Very good tracking, thus requires rolling, sprinting or shield block to avoid.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* These enemies are the ones from 1-1 [[Phalanx|Phalanx demon boss]]. &lt;br /&gt;
* They have a shield on their front-side, and a long spear which they either thrust or throw, depending on range. &lt;br /&gt;
* IF it's possible to hit their backside via rolling or circling, they are a quick kill. &lt;br /&gt;
* If they're in a tight corridor however, hacking away, hacking away + turpentine, or firebombs all work quite well. &lt;br /&gt;
* From the front they will obviously take less damage; their attacks are capable of being blocked, so always raise that shield when near! &lt;br /&gt;
* If you start your player off as the [[Royalty]]  class, then you'll have a much easier time killing these guys. Just spam [[Soul Arrow]]  at them until they're dead.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Drop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | All&lt;br /&gt;
| [[Hardstone|Shard of Hardstone]]&amp;lt;br /&amp;gt;[[Hardstone|Large Shard of Hardstone]]&amp;lt;br /&amp;gt;[[Sharpstone|Shard of Sharpstone]]&amp;lt;br /&amp;gt;[[Sharpstone|Large Shard of Sharpstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Hoplite || 500003 || [[Boletaria 1-1 Walkthrough|1-1]] || 81 || 35 || 86 || 86 || 136 || 86 || 82 || 77 || 150 || 150 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Hoplite || 500002 || [[Boletaria 1-2 Walkthrough|1-2]] || 81 || 42 || 86 || 86 || 136 || 86 || 82 || 77 || 150 || 150 || 100&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
	<entry>
		<id>https://www.demonssouls.com/index.php?title=Hoplite&amp;diff=6879</id>
		<title>Hoplite</title>
		<link rel="alternate" type="text/html" href="https://www.demonssouls.com/index.php?title=Hoplite&amp;diff=6879"/>
		<updated>2020-06-30T02:44:49Z</updated>

		<summary type="html">&lt;p&gt;Hauffen: /* Item Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hoplite_Model_01_02.png|thumb|Hoplite]]&lt;br /&gt;
==General Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Location || colspan=&amp;quot;3&amp;quot; | [[Boletarian Palace]]: 1-1, 1-2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Description || colspan=&amp;quot;3&amp;quot; | Slime-like creatures who wield a spear and shield&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|Souls || White: ?? || Neutral: 35-42 || Black: ??-??&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|HP || White: ?? || Neutral: 78-85 || Black: ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Attack Type''' || colspan=&amp;quot;3&amp;quot; | '''Attack Name''' || colspan=&amp;quot;3&amp;quot; | '''Damage Type'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Melee || colspan=&amp;quot;3&amp;quot; | N/A || colspan=&amp;quot;3&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Ranged || colspan=&amp;quot;3&amp;quot; | N/A || colspan=&amp;quot;3&amp;quot; | Physical&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Special || colspan=&amp;quot;3&amp;quot; | Spear Throw || colspan=&amp;quot;3&amp;quot; | Physical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attack Patterns===&lt;br /&gt;
* Melee thrusting attack. &lt;br /&gt;
* Breaks guards of low hit res shields. &lt;br /&gt;
* Will hit the player even if standing at the side or back of the spear.&lt;br /&gt;
* Spear throw. Very good tracking, thus requires rolling, sprinting or shield block to avoid.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* These enemies are the ones from 1-1 [[Phalanx|Phalanx demon boss]]. &lt;br /&gt;
* They have a shield on their front-side, and a long spear which they either thrust or throw, depending on range. &lt;br /&gt;
* IF it's possible to hit their backside via rolling or circling, they are a quick kill. &lt;br /&gt;
* If they're in a tight corridor however, hacking away, hacking away + turpentine, or firebombs all work quite well. &lt;br /&gt;
* From the front they will obviously take less damage; their attacks are capable of being blocked, so always raise that shield when near! &lt;br /&gt;
* If you start your player off as the [[Royalty]]  class, then you'll have a much easier time killing these guys. Just spam [[Soul Arrow]]  at them until they're dead.&lt;br /&gt;
==Item Drops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Type !! Drop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | All&lt;br /&gt;
|[[Hardstone|Shard of Hardstone]]&amp;lt;br /&amp;gt;[[Hardstone|Large Shard of Hardstone]]&amp;lt;br /&amp;gt;[[Sharpstone|Shard of Sharpstone]]&amp;lt;br /&amp;gt;[[Sharpstone|Large Shard of Sharpstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy ID and Stats==&lt;br /&gt;
The information below reflects the game's hard programmed values for enemy stats and values.  However, these values don't always align precisely with values seen in game.  This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name !!rowspan=&amp;quot;2&amp;quot;|ID!!rowspan=&amp;quot;2&amp;quot;|Location !!rowspan=&amp;quot;2&amp;quot;|HP!!rowspan=&amp;quot;2&amp;quot;|Souls!!colspan=&amp;quot;6&amp;quot;|Defense !!colspan=&amp;quot;3&amp;quot;|Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Physical!!Slash!!Blunt!!Thrust!!Magic!!Fire!!Poison!!Plague!!Bleed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Hoplite || 500003 || [[Boletaria 1-1 Walkthrough|1-1]] || 81 || 35 || 86 || 86 || 136 || 86 || 82 || 77 || 150 || 150 || 100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot; |Hoplite || 500002 || [[Boletaria 1-2 Walkthrough|1-2]] || 81 || 42 || 86 || 86 || 136 || 86 || 82 || 77 || 150 || 150 || 100&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hauffen</name></author>
		
	</entry>
</feed>