General Information
| World Tendency
|
HP
|
Souls
|
| Pure Black
|
??
|
??
|
| Neutral
|
1088
|
??
|
| Pure White
|
??
|
??
|
Location
This Black Phantom is waiting in the pit, that Patches, the Hyena lurks over in 4-2 - Adjudicator Archstone.
Stats
| Vitality |
Intelligence |
Endurance |
Strength |
Dexterity |
Magic |
Faith |
Luck
|
| 10 |
3 |
10 |
18 |
19 |
3 |
3 |
3
|
Note - This information was captured directly from the game data. Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.
Equipment
Weapons
Armor
Ammunition
| Arrow Type |
Arrow Number |
Bolt Type |
Bolt Number
|
| - |
0 |
- |
0
|
Ring and Spells
| Ring 1
|
-
|
| Spell 1
|
Flame Toss
|
| Spell 2
|
-
|
| Spell 3
|
-
|
| Spell 4
|
-
|
| Spell 5
|
-
|
Items
| Item Slot |
Name |
Quantity
|
| Slot 1
|
- |
0
|
| Slot 2
|
- |
0
|
| Slot 3
|
- |
0
|
Special Effect Multipliers
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
Stats
| HP |
MP |
Equip Load |
Stamina Recovery |
Stamina Damage
|
| x2 |
- |
- |
- |
-
|
Attack
| Physical Attack |
Magic Attack |
Fire Attack
|
| x1.5 |
x1.5 |
x1.5
|
Damage Reduction and Resistance
| Physical Reduction |
Magic Reduction |
Fire Reduction |
Physical Defense |
Magic Defense |
Fire Defense
|
| - |
- |
- |
x1.5 |
x1.5 |
x1.5
|
Effect Resistance
| Poison Resistance |
Plague Resistance |
Bleed Resistance
|
| - |
- |
-
|
NG+ Multipliers
NG+ Multipliers are the factors by which an NPC's Stats are adjusted when entering NG+. These stack with Special Effect Multipliers.
- In NG+, each NPC and stat has a unique adjustment. These values are shown below
- In NG++, all stats are increased by 7% from the NG+ values.
- In NG+++, all stats are increased by 10% from the NG+ values.
- In NG++++, all stats are increased by 14% from the NG+ values.
- In NG+++++, all stats are increased by 19% from the NG+ values.
Stats
| HP |
MP |
Stamina |
Stamina Damage |
Souls
|
| x2.15 |
x1.5 |
x2.35 |
x2.03 |
x4
|
Attack
| Physical Damage |
Magic Damage |
Fire Damage
|
| x2.1 |
x2.1 |
x2.1
|
Damage Reduction and Resistance
| Physical Defense |
Magic Defense |
Fire Defense
|
| x1.6 |
x1.6 |
x1.6
|
Attack Pattern
Melee
Strikes with Rune Sword
Ranged
N/A
Spells
N/A
Attack Patterns
- Repeated left and right swing combo
- Overhead Slash for heavy damage
- Will backstab if given the opportunity
Strategy
Melee
- Block first attack with a shield.
- Follow with several strikes using a fast weapon.
- Retreat with shield raised before stamina is depleted totally.
- Repeat.
Ranged
- Use the bow from outside aggro range.
- He will not charge and will just run around.
- Change position a lot.
- Works well if you don't feel confident in melee.
- Thief's Ring suggested.
Item Drops
Chunk of Darkmoonstone x3
Stone of Ephemeral Eyes
Farming Note
Can be constantly farmed for Stone of Ephemeral Eyes if you kill Saint Urbain without rescuing him