Scimitar
Contents
In Game Description
A small curved sword weapon.
A slash-based weapon whose main attack - by way of
thrusting the blade - inflicts heavy damage upon soft
flesh, but conversely has limited effect on metal
armor, and hard scales.
Also, it causes the target to bleed.
Availability
- 1-1, near Claymore-wielding Blue Eye Knight
- Bought from Graverobber Blige in 4-1 and 4-2 for 1,000 souls
General Information
| Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
Scimitar | 80/0/0 120 Bleed (Slashing) |
120 | 1 | 8/10/0/0 E/D/-/- |
45.0/10.0 | 30 |
Hidden Resistances
These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.
| Poison Resistance | Plague Resistance | Bleed Resistance |
|---|---|---|
| 45 | 45 | 45 |
Move Set
One-Handed
| R1 - R1 | Alternating Horizontal Slash |
| R2 | Vertical Slash |
| Roll - R1 | Kneeling Slash |
| Backstep or Run - R1 | Spinning Slash |
| Forward + R1 | Forward Vertical Slash with Horizontal Backstep |
| L1 (left hand) | Horizontal Slash |
| L2 (left hand) | Parry |
Two-Handed
| R1 - R1 | Alternating Heavy Slash |
| R2 - R2 | Overhead Slash > Jumping Overhead Slash |
| Roll - R1 | Heavy Kneeling Slash |
| Backstep or Run - R1 | Spinning Upward Slash |
| Forward + R1 | Forward Vertical Slash with Horizontal Backstep |
| L1 or L2 | Guard |
Upgrades
Basic
Requires Sharpstone
| Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
| Scimitar +0 | 80/0/0 Bleed 120 |
E/D/-/- | - | - | - | - |
| Scimitar +1 | 88/0/0 Bleed 120 |
E/D/-/- | 2 | - | - | - |
| Scimitar +2 | 96/0/0 Bleed 120 |
E/D/-/- | 3 | - | - | - |
| Scimitar +3 | 104/0/0 Bleed 120 |
E/D/-/- | 5 | - | - | - |
| Scimitar +4 | 112/0/0 Bleed 120 |
D/D/-/- | 5 | 1 | - | - |
| Scimitar +5 | 120/0/0 Bleed 120 |
D/D/-/- | 5 | 2 | - | - |
| Scimitar +6 | 128/0/0 Bleed 120 |
D/D/-/- | 5 | 4 | - | - |
| Scimitar +7 | 136/0/0 Bleed 120 |
D/C/-/- | 5 | 4 | 1 | - |
| Scimitar +8 | 144/0/0 Bleed 120 |
D/C/-/- | 5 | 4 | 2 | - |
| Scimitar +9 | 152/0/0 Bleed 120 |
D/C/-/- | 5 | 4 | 4 | - |
| Scimitar +10 | 160/0/0 Bleed 120 |
D/C/-/- | 5 | 4 | 4 | 1 |
Sharp
Damage bonus is heavily modified by Dexterity.
Requires:
- Scimitar +0
- Bladestone
| Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
| Sharp Scimitar +1 | 88/0/0 Bleed 120 |
E/C/-/- | 2 | - | - |
| Sharp Scimitar +2 | 96/0/0 Bleed 120 |
E/C/-/- | 3 | - | - |
| Sharp Scimitar +3 | 104/0/0 Bleed 120 |
E/A/-/- | 5 | 1 | - |
| Sharp Scimitar +4 | 112/0/0 Bleed 120 |
E/A/-/- | 5 | 2 | - |
| Sharp Scimitar +5 | 120/0/0 Bleed 120 |
E/S/-/- | 5 | 4 | 1 |
Quality
Moderate damage bonus from Strength and Dexterity.
Requires:
- Scimitar +3
- Clearstone
| Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
| Quality Scimitar +1 | 92/0/0 Bleed 120 |
D/D/-/- | 2 | - | - |
| Quality Scimitar +2 | 104/0/0 Bleed 120 |
D/D/-/- | 3 | - | - |
| Quality Scimitar +3 | 116/0/0 Bleed 120 |
C/C/-/- | 5 | 1 | - |
| Quality Scimitar +4 | 128/0/0 Bleed 120 |
C/C/-/- | 5 | 2 | - |
| Quality Scimitar +5 | 140/0/0 Bleed 120 |
C/C/-/- | 5 | 4 | 1 |
Mercury
Poison special effect
Requires:
- Scimitar +3
- Mercurystone
| Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
| Mercury Scimitar + 1 | 90/0/0 Bleed 120 Poison 120 |
E/D/-/- | 2 | - | - |
| Mercury Scimitar + 2 | 100/0/0 Bleed 120 Poison 180 |
E/D/-/- | 3 | - | - |
| Mercury Scimitar + 3 | 110/0/0 Bleed 120 Poison 240 |
E/C/-/- | 5 | 1 | - |
| Mercury Scimitar + 4 | 120/0/0 Bleed 120 Poison 300 |
E/C/-/- | 5 | 2 | - |
| Mercury Scimitar + 5 | 130/0/0 Bleed 120 Poison 360 |
E/C/-/- | 5 | 4 | 1 |
Tearing
Bleeding special effect.
Requires:
- Scimitar +3
- Suckerstone
| Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
| Tearing Scimitar +1 | 82/0/0 Bleed 180 |
E/B/-/- | 2 | - | - |
| Tearing Scimitar +2 | 84/0/0 Bleed 209 |
E/B/-/- | 3 | - | - |
| Tearing Scimitar +3 | 86/0/0 Bleed 240 |
E/S/-/- | 5 | 1 | - |
| Tearing Scimitar +4 | 88/0/0 Bleed 273 |
E/S/-/- | 5 | 2 | - |
| Tearing Scimitar +5 | 90/0/0 Bleed 300 |
E/S/-/- | 5 | 4 | 1 |
Moon
Magic damage added; primarily modified by Magic stat.
Requires:
- Scimitar +6
- Moonlightstone
| Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
| Moon Scimitar +1 | 62/93/0 Bleed 120 |
E/E/C/- | 2 | - | - |
| Moon Scimitar +2 | 77/101/0 Bleed 120 |
E/E/C/- | 3 | - | - |
| Moon Scimitar +3 | 91/112/0 Bleed 120 |
E/E/C/- | 5 | 1 | - |
| Moon Scimitar +4 | 106/122/0 Bleed 120 |
E/E/C/- | 5 | 2 | - |
| Moon Scimitar +5 | 120/134/0 Bleed 120 |
E/E/C/- | 5 | 4 | 1 |
Crescent
Magic damage added; primarily modified by Magic stat. Minor MP regen.
Requires:
- Scimitar +6
- Darkmoonstone
| Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
| Crescent Scimitar +1 | 63/77/0 Bleed 120 |
-/-/A/- | 2 | - | - |
| Crescent Scimitar +2 | 74/86/0 Bleed 120 |
-/-/A/- | 3 | - | - |
| Crescent Scimitar +3 | 84/94/0 Bleed 120 |
-/-/A/- | 5 | 1 | - |
| Crescent Scimitar +4 | 95/102/0 Bleed 120 |
-/-/A/- | 5 | 2 | - |
| Crescent Scimitar +5 | 106/112/0 Bleed 120 |
-/-/A/- | 5 | 4 | 1 |
Demon's Soul
| Name | Damage | Stats Needed | Stat Bonuses | Req. Material |
| Large Sword of Searching | 170/0/0 Bleed 120 |
24/16/0/0 | D/D/-/- | Scimitar +8 Hero Demon's Soul |
Key
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
