Lava Bow

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Original PS3

In Game Description[edit]

A long bow with limbs like a spider's leg.

It was forged from the Soul of the Demon "Armor Spider." It imbues all arrows fired with fire attributes.

Availability[edit]

  • As with all Unique Weapons, you must have beaten Flamelurker and have given the Red Hot Demon's Soul to Blacksmith Ed before upgrade is available. Have any of the above equipped and out then talk to Blacksmith Ed. He will mention upgrading weapons using demon souls and it will then ask you to give the soul of Flamelurker to him. Say yes, then talk to him again and select upgrade weapons. The lava bow will be an option

General Information[edit]

Image Name Damage Range Durability Weight Stats Needed Stat Bonuses
Lava Bow.jpg Lava Bow 55/0 55 400 2 21/16/0/0 D/D/E/-
  • While not listed in its stats, the Lava Bow applies an additional 100 Fire damage to all arrows it fires. This fire damage scales with the Magic stat.
  • Preferred by low Dexterity players as it does not have high stat requirements, but still does good damage because of the passive fire effect. This will stun a great majority of the enemies for a small amount of time, allowing you to normally fire off a second shot before the enemy is able to move. This can be helpful in many situations, such as the Reapers in 4-2. It is truly an exceptional bow for the first game and possibly even a new game+ or ++.
  • This bow can also be great for PVP especially in 1-2 or 1-4. This is mainly because of the dragons, but other natural hazards work just as well. Due to the short stun, an enemy hit by the Lava Bow will be more susceptible to other attacks, both from you or environmental hazards. For instance, you can hit enemies in time with one of the dragon's flame bursts. Other dangerous areas to take advantage of include 3-1 in front of the arrow walkway and 5-2 in the poison.
  • Has the highest durability of any bow/crossbow in the game

Upgrades[edit]

This weapon cannot be upgraded.

Key[edit]

  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Footnotes[edit]

1. Because bows are always two handed, only 14 strength is required