Great Club Black Phantom

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Great Club Black Phantom
Club BP Model 02.png

General Information

This pair of Black Phantoms wait at the end of the tunnel, leading to the Crystal Lizard pit in 2-2 - Armor Spider Archstone

World Tendency HP Souls
Pure White ?? ??
Neutral ?? ??
Pure Black ?? ??

Stats

Phantom Vitality Intelligence Endurance Strength Dexterity Magic Faith Luck
Male 10 7 12 20 8 4 6 5
Female 9 6 10 20 10 4 7 5

Note - This information was captured directly from the game data. Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.

Equipment

Weapons

Right Hand 1 Right Hand 2 Left Hand 1 Left Hand 2
Great Club - Steel Shield -

Armor

Helmet Armor Gauntlets Leggings
- - - Shaman's Tabi Socks

Ammunition

Arrow Type Arrow Number Bolt Type Bolt Number
- 0 - 0

Ring and Spells

Ring 1 -
Spell 1 -
Spell 2 -
Spell 3 -
Spell 4 -
Spell 5 -

Items

Item Slot Name Quantity
Slot 1 - 0
Slot 2 - 0
Slot 3 - 0

Special Effect Multipliers

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.

Stats

HP MP Equip Load Stamina Recovery Stamina Damage
x2 - - - -

Attack

Physical Attack Magic Attack Fire Attack
x1.5 x1.5 x1.5

Damage Reduction and Resistance

Physical Reduction Magic Reduction Fire Reduction Physical Defense Magic Defense Fire Defense
- - - x1.5 x1.5 x1.5

Effect Resistance

Poison Resistance Plague Resistance Bleed Resistance
Immunity Immunity -

NG+ Multipliers

NG+ Multipliers are the factors by which an NPC's Stats are adjusted when entering NG+. These stack with Special Effect Multipliers.

  • In NG+, each NPC and stat has a unique adjustment. These values are shown below
  • In NG++, all stats are increased by 7% from the NG+ values.
  • In NG+++, all stats are increased by 10% from the NG+ values.
  • In NG++++, all stats are increased by 14% from the NG+ values.
  • In NG+++++, all stats are increased by 19% from the NG+ values.

Stats

HP MP Stamina Stamina Damage Souls
x1.95 x1.5 x1.82 x1.93 x4

Attack

Physical Damage Magic Damage Fire Damage
x1.85 x1.85 x1.85

Damage Reduction and Resistance

Physical Defense Magic Defense Fire Defense
x1.5 x1.5 x1.5

Item Drops

Female

Chunk of Clearstone x3

Stone of Ephemeral Eyes

Male

Chunk of Dragonstone x3 Stone of Ephemeral Eyes

Attacks

Melee

Ranged

N/A

Spells

N/A

Attack Patterns

  • These guys can be nasty if you're not prepared.
  • Their Steel Shields will block your melee attacks and can take a lot of hits.
  • Their clubs can deal a pretty high amount of damage.
  • They usually start out defensively with their shields out, but later will sometimes switch to 2 handing their clubs.


Strategy

  • Wait for them to get rid of their shields, which makes the fight much easier.
  • Magic works wonders since they have little defense against it, and it goes through their Steel Shields.
  • If you have a Large Sword of Moonlight or a Blind , then those work very well too.
  • Try to lure them out of the tunnel, as they will devastate you in close combat.