General Information
This pair of Black Phantoms wait at the end of the tunnel, leading to the Crystal Lizard pit in 2-2 - Armor Spider Archstone
| World Tendency
|
HP
|
Souls
|
| Pure White
|
??
|
??
|
| Neutral
|
??
|
??
|
| Pure Black
|
??
|
??
|
Stats
| Phantom |
Vitality |
Intelligence |
Endurance |
Strength |
Dexterity |
Magic |
Faith |
Luck
|
| Male
|
10 |
7 |
12 |
20 |
8 |
4 |
6 |
5
|
| Female
|
9 |
6 |
10 |
20 |
10 |
4 |
7 |
5
|
Note - This information was captured directly from the game data. Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.
Equipment
Weapons
Armor
Ammunition
| Arrow Type |
Arrow Number |
Bolt Type |
Bolt Number
|
| - |
0 |
- |
0
|
Ring and Spells
| Ring 1
|
-
|
| Spell 1
|
-
|
| Spell 2
|
-
|
| Spell 3
|
-
|
| Spell 4
|
-
|
| Spell 5
|
-
|
Items
| Item Slot |
Name |
Quantity
|
| Slot 1
|
- |
0
|
| Slot 2
|
- |
0
|
| Slot 3
|
- |
0
|
Special Effect Multipliers
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
Stats
| HP |
MP |
Equip Load |
Stamina Recovery |
Stamina Damage
|
| x2 |
- |
- |
- |
-
|
Attack
| Physical Attack |
Magic Attack |
Fire Attack
|
| x1.5 |
x1.5 |
x1.5
|
Damage Reduction and Resistance
| Physical Reduction |
Magic Reduction |
Fire Reduction |
Physical Defense |
Magic Defense |
Fire Defense
|
| - |
- |
- |
x1.5 |
x1.5 |
x1.5
|
Effect Resistance
| Poison Resistance |
Plague Resistance |
Bleed Resistance
|
| Immunity |
Immunity |
-
|
NG+ Multipliers
NG+ Multipliers are the factors by which an NPC's Stats are adjusted when entering NG+. These stack with Special Effect Multipliers.
- In NG+, each NPC and stat has a unique adjustment. These values are shown below
- In NG++, all stats are increased by 7% from the NG+ values.
- In NG+++, all stats are increased by 10% from the NG+ values.
- In NG++++, all stats are increased by 14% from the NG+ values.
- In NG+++++, all stats are increased by 19% from the NG+ values.
Stats
| HP |
MP |
Stamina |
Stamina Damage |
Souls
|
| x1.95 |
x1.5 |
x1.82 |
x1.93 |
x4
|
Attack
| Physical Damage |
Magic Damage |
Fire Damage
|
| x1.85 |
x1.85 |
x1.85
|
Damage Reduction and Resistance
| Physical Defense |
Magic Defense |
Fire Defense
|
| x1.5 |
x1.5 |
x1.5
|
Item Drops
Female
Chunk of Clearstone x3
Stone of Ephemeral Eyes
Male
Chunk of Dragonstone x3
Stone of Ephemeral Eyes
Attacks
Melee
Ranged
N/A
Spells
N/A
Attack Patterns
- These guys can be nasty if you're not prepared.
- Their Steel Shields will block your melee attacks and can take a lot of hits.
- Their clubs can deal a pretty high amount of damage.
- They usually start out defensively with their shields out, but later will sometimes switch to 2 handing their clubs.
Strategy
- Wait for them to get rid of their shields, which makes the fight much easier.
- Magic works wonders since they have little defense against it, and it goes through their Steel Shields.
- If you have a Large Sword of Moonlight or a Blind , then those work very well too.
- Try to lure them out of the tunnel, as they will devastate you in close combat.