Gargoyle Crossbow
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Contents
In Game Description
The crossbow favored by Latria's stone gargoyles.
It is magically enhanced, and its attack power
increases according to its wielder's magic strength.
Availability
Can be obtained from crossbow-using Gargoyles in 3-2 Fool's Idol Archstone. Very rare drop.
General Information
- With 99 Magic , the Gargoyle Crossbow does 10 Physical and 40 + 40 Magic damage.
- With 99 Magic and the Black Bolt equipped the weapon's attack power will be 170.
| Image | Name | Damage | Range | Durability | Weight | Stats Needed Stat Bonuses |
![]() |
Gargoyle Crossbow | 10/40 | 60 | 150 | 3.5 | 12/0/16/0 -/-/B/- |
Notes
- There are three Gargoyles that use a Crossbow in 3-2. Their locations are:
- The midpoint of the walkway that leads to the first chain tower (near where the Flamberge is on the map)
- To the right of the start of the walkway that leads to the second chain tower (point 11 on the map)
- The midpoint of the walkway joining the lower part of the fallen heart tower (near point 18 on the map)
- A Dragon Halberd and a good Bow are ideal for farming the Gargoyles. Make sure that when you kill a Gargoyle , its corpse will be accessible when it falls.
Upgrades
This weapon cannot be upgraded
Key
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Footnotes
1. When two handing the weapon, only 8 Strength is required
