Dozer Axe

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Original PS3

In Game Description[edit]

A tremendously heavy, and bladeless axe.

A weapon bourne from the soul of the demon "Vanguard".

Humans are crushed in one fell swoop from this axe.

Availability[edit]

General Information[edit]

A powerful weapon, but outclassed by other "uber" weapons due to lack of stat scaling and crippling weight. This of course being said, if you're willing to bear the weight, this is a powerful early weapon.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
Dozer Axe.jpg Dozer Axe 340/0/0
(Normal)
400 22 30/0/0/0
-/-/-/-
55.0/10.0 40

Hidden Resistances[edit]

These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.

Poison Resistance Plague Resistance Bleed Resistance
55 55 55

Move Set[edit]

One Handed[edit]

R1 - R1 Horizontal Swipe
R2 - R2 Heavy Overhead Chop - Upwards Chop
Roll + R1 Horizontal Ground Swipe
Backstep or Run + R1 Vertical Chop
Forward + R1 Push
L1 (Left hand) Guard
L2 (Left hand) Vertical Chop

Two-Handed[edit]

R1 - R1 Alternating Vertical Swipe
R2 - R2 Heavy Vertical Chop
Roll + R1 Heavy Ground Slap
Backstep or Run + R1 Heavy Vertical Chop
Forward + R1 Heavy Push
L1 or L2 Guard

Upgrades[edit]

This weapon cannot be upgraded.

Key[edit]

  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Footnotes[edit]

1. When two handing the weapon, only 20 Strength is required