Crystal Lizard

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Crystal Lizard

General Information[edit]

A Crystal Lizard is a small lizard which glows with a cool white light when alive. They are not hostile, but only run away when they notice you, and after running some distance they "burrow"/fade away and disappear. The reason you want to hunt them down is they always drop a nice selection of weapon upgrade stones (the specific type varies with each Lizard). If you are a new player who wants to get good custom upgraded weapons, then this is your notice that you really need to pay attention to the Lizards, since hunting them for their loot is the best way to maximize your upgrade stones without a lot of extra farming.

Loot[edit]

  • The loot dropped by the Crystal Lizards is dependent on your Luck and World Tendency
  • In Pure White World Tendency, you get the worst drop rate but the Lizards are easier to kill
  • In Pure Black World Tendency, you get the best drop rate but the Lizards are harder to kill
  • Like other enemies, they get harder to kill and better drops the deeper into each world. Lizards in worlds X-1 are easier to kill, but only drop a few or smaller stones. Lizards in X-3 take more hits to kill and drop more or better stones. The later spawns of each Lizard (the 3rd or 4th kill of each, for example) seem more likely to drop larger stones.
  • If you have killed a Lizard, you should prioritize grabbing its loot over killing other enemies or even above saving your own life if you have a choice! Remember you keep all the items you have collected if you die. Souls can be farmed anywhere, but the loot from Lizards can be gotten only a few times per playthrough and if you don't collect it before you die, it is lost forever.

Enemy ID and Stats[edit]

The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.

Name ID Location HP Souls Defense Resistance
Physical Slash Blunt Thrust Magic Fire Poison Plague Bleed
Crystal Lizard 311002 1-1 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311003 1-2 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311004 1-3 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311005 1-4 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311013 2-1 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311014 2-1 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311000 2-2 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311001 2-2 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311012 2-2 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311015 2-3 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311016 2-3 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311006 3-1 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311007 3-2 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311008 3-3 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311017 4-1 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311018 4-2 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311019 4-3 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311009 5-1 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311010 5-2 84 10 320 370 295 270 410 233 999 999 999
Crystal Lizard 311011 5-3 84 10 320 370 295 270 410 233 999 999 999

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.

Enemy Location HP Stamina
Damage
Attack Damage Reduction Defense Resistance
Physical Magic Fire Physical Magic Fire Physical Magic Fire Poison Plague Bleed
Crystal Lizard 1-1 - - x0.9 x0.9 x0.9 - - - - - - Immune Immune Immune
Crystal Lizard 1-2 x1.05 x1.05 x1.15 x1.15 x1.15 - - - - - - Immune Immune Immune
Crystal Lizard 1-3 x1.7 x1.94 x1.8 x1.8 x1.8 - - - x1.4 x1.4 x1.4 Immune Immune Immune
Crystal Lizard 1-4 x2.7 x2.02 x2.35 x2.35 x2.35 - - - x1.7 x1.7 x1.7 Immune Immune Immune
Crystal Lizard 2-1 x1.05 x1.05 x1.15 x1.15 x1.15 - - - - - - Immune Immune Immune
Crystal Lizard 2-2 x1.55 x1.3 x1.75 x1.75 x1.75 - - - x1.25 x1.25 x1.25 Immune Immune Immune
Crystal Lizard 2-3 x1.55 x1.3 x1.75 x1.75 x1.75 - - - x1.25 x1.25 x1.25 Immune Immune Immune
Crystal Lizard 3-1 x1.15 x1.12 x1.32 x1.32 x1.32 - - - x1.05 x1.05 x1.05 Immune Immune Immune
Crystal Lizard 3-2 x1.55 x1.3 x1.75 x1.75 x1.75 - - - x1.25 x1.25 x1.25 Immune Immune Immune
Crystal Lizard 3-3 x1.55 x1.3 x1.75 x1.75 x1.75 - - - x1.25 x1.25 x1.25 Immune Immune Immune
Crystal Lizard 4-1 x1.35 x1.19 x1.52 x1.52 x1.52 - - - x1.15 x1.15 x1.15 Immune Immune Immune
Crystal Lizard 4-2 x1.55 x1.3 x1.75 x1.75 x1.75 - - - x1.25 x1.25 x1.25 Immune Immune Immune
Crystal Lizard 4-3 x2.35 x1.81 x2.2 x2.2 x2.2 - - - x1.6 x1.6 x1.6 Immune Immune Immune
Crystal Lizard 5-1 x1.15 x1.575 x1.32 x1.32 x1.32 - - - x1.575 x1.575 x1.575 Immune Immune Immune
Crystal Lizard 5-2 x1.85 x1.44 x1.85 x1.85 x1.85 - - - x1.4 x1.4 x1.4 Immune Immune Immune
Crystal Lizard 5-3 x2.35 x1.81 x2.2 x2.2 x2.2 - - - x1.6 x1.6 x1.6 Immune Immune Immune

Tips for hunting Crystal Lizards[edit]

  • The Crystal Lizard makes a jingling sound. You have to be near it to hear, but the sound is not stopped by walls
    • For example, at the end of 1-2 where you defeat the 2 Blue Eye Knights, you can hear both the one upstairs, and the one in the dungeon.

Stealth[edit]

  • Take off items that might reduce stealth
  • Wear the Thief's Ring and/or cast Cloak. Approach from their back if possible
  • You make less noise while in Soul Form, which helps sneaking up closer
  • Crystal Lizards don't respond to rolling. Rolling is a great way to get close to them
  • If you are wearing a Thief's Ring, after you shoot an arrow which doesn't kill one but it starts to run away, move away and the Crystal Lizard may stop and waddle back to it's original position slowly. This doesn't always work, but it seems to help if you move out of its line of sight.
  • With a Thief's Ring on, you can equip a Catalyst in your left hand and a good weapon in your right. Get to max range that you can target the lizard from, cast Soul Arrow. This should knock it down, then you can rush it with your weapon.

Melee[edit]

  • If you have a problem Lizard that likes to run off a nearby cliff when you are trying to attack it, try to run in front of its path. Once you are in front of the Lizard, it will be unable to continue running forward or turn aside to avoid you, allowing you to kill it at your leisure.
  • Lizards are slow to turn around before they run. So if you need more time to get close, you can try a sprinting approach to it's face, and try to close the distance before it turns and starts to run.
  • Because they are small and low to the ground, many weapons' swings have a hard time hitting them. Try different weapons and practice the right distance with thrusts from spears and straight swords, and be aware you will move forward as you attack. Especially if you chase one into a corner, you will often find your weapon striking the walls and never hitting the Lizard at floor level. Use the strong attack (R2) with some close-range weapons like a Falchion, since it will register a hit into a lower area than the normal attack.
  • When they take a big damage hit, they will be flipped over on their back, so there will be a few moments when they turn back upright when you can attack again. You can time your attacks this way so you hit them again just as they turn back upright, and flip them right back over, so they can't run off.
  • If you need to do a lot of damage in a hurry to prevent their escape, consider hyper mode:

Using a Bow[edit]

  • If you miss with your arrow, and the Lizard starts burrowing into a nearby wall, don't give up if it disappears. Pay attention to where it "burrowed in" and immediately fire another arrow at that spot. If you're quick enough, you can still kill it because it's still "close" to the surface.
  • Crystal Lizards don't respond to sound of arrow hits or dying enemies around them. So take down all surrounding enemies with arrows before you approach.

Crystal Lizard Spawning Rules:[edit]

  • Each Crystal Lizard keeps their own counter.
  • At the start of game, all Crystal Lizards counters are set to 1.
  • If the crystal lizard is killed, decrease count by 1.
  • If the crystal lizard escapes and dies (by falling off a ledge, for instance), decrease count by 1.
  • If the crystal lizard escapes by burrowing, decrease count by 1.
  • If a Boss in that world is killed, increase each Crystal Lizard count in that world by 1. For example, in World 2. If you kill all 3 Bosses. Each Crystal Lizard count = 4.
  • If a particular Crystal Lizard counter is 0, it doesn't re-spawn.

Respawn Notes[edit]

  • Don't forget after you kill the very last boss in each world, you are not finished with that world. Killing the last boss gives one more Lizard spawn for each, so you can go back and farm all that world's Lizards again.
  • Loading the game (use the menu to Load the character you are playing now) revives all Crystal Lizards (and uses up a respawn count) but other enemies stay dead. This is a key strategy for catching Lizards in places where they are hard to approach without scaring them off (like 4-2), or if they are among other enemies. Get to it's location once and kill off any hostile locals, load the game and quickly kill the Lizard and loot, repeat until all the spawns are used up. Be aware this strategy does not work in the last boss level of each world, since loading the game in these places always starts you back at the boss level entrance, not where you reloaded!

Availability[edit]

1-1

  • Take the side passage left of the starting Archstone. You can see the Lizard clearly from the stone walkway. If you want to approach for melee, note the 'beaming in' of the the 3 Black Phantoms (Dreglings) before you reach it. (Reaching this area requires Pure White or Black World Tendency).
    • Loot: Shard of Hardstone, Large Hardstone Shard, Shard of Sharpstone, Large Sharpstone Shard

1-2

  • Just before you reach the Tower Knight there is a flight of stairs on the right. A Crystal Lizard is found in the room upstairs.
    • Loot: Large Hardstone Shard, Chunk of Hardstone, Large Sharpstone Shard, Chunk of Sharpstone.
      • Strategy: If you have multiple count for this Lizard, try the following. The first Lizard is likely to get away unless you attack it fast enough. After entering the building, go up the stairs and position yourself at the base of the next flight of stairs. Get ready your Bow, Load the game and then shoot the Lizard that respawns. Collect loot, reposition yourself. Repeat until there is no more Lizards for this location.
      • Alternate Strategy: Have a bow/arrows ready, rush up, auto-lock on the Lizard and keep firing. Lava bow's knockdown works great.
      • Alternate Strategy: If you have the miracle God's Wrath you can walk through the arch tunnel until you hear the jingling of the Gecko in the room above you. Cast in the right location and you will kill the gecko through the ceiling.
  • At Point 11, in the dungeon where you go to rescue Biorr, of the Twin Fangs, you'll find a Crystal Lizard down the tunnel that heads away from Biorr's cell (Point 12) beyond the latticed double-doorway. To access this part of the level, you must have defeated the Tower Knight boss and gone through 1-3 far enough to obtain the Iron Ring of Keys.
    • Loot: Large Hardstone Shard, Chunk of Hardstone.
      • Strategy: Of course, take out the Fat Official that's down there. You should now have no trouble seeing the Lizard down the hallway. It's about halfway down, by the opening in the wall on the left, before you get to the Tower Shield treasure.

1-3

  • At the start there is place where a Fat Official sends a rolling fire boulder down the stairs. There are 3 Axe soldiers guarding the portcullis area, and just where you enter the narrow corridor go around the long path of the level, there is a patio on the right. A Crystal Lizard spawns here.
    • Loot: Chunk of Hardstone, Pure Hardstone, Chunk of Sharpstone, Pure Sharpstone.
      • Strategy: Use the Thief's Ring and a bow to take out the 3 soldiers first or lure them away, or they will attack you while you try to kill this Lizard.
      • Strategy: The first time you encounter this Lizard do as the first strategy says with the guards. Then approach the Lizard with the Lava Bow because it's knockdown works great. You have to be quick or it will get away. For the second encounter and the rest thereafter it's easiest to come from the 1-4 arch stone and backtrack to this Lizard. Come through the gate where the Fat Official killed his own man and locked you out. You will have a straight shot with your bow. Rinse and repeat.
      • Strategy: To kill this Lizard without fear of spooking it, take out the soldier's according to the first strategy, and then use God's Wrath from the stairway below the Lizard.

1-4

  • At the starting area you find 3 crossbowmen. There is a Crystal Lizard close behind them. (Beware the 3 black phantoms close behind during your first play through the zone)
    • Loot: Chunk of Hardstone, Pure Hardstone, Chunk of Sharpstone, Pure Sharpstone.
  • Halfway down the right alleyway, there is another Crystal Lizard behind the planks. He will run down the alley towards the tower with the Red-eye Knight.
    • Loot: Chunk of Hardstone, Pure Hardstone, Chunk of Sharpstone, Pure Sharpstone.
  • At the walkway where the Blue Dragon attacks and there are 2 Fat Officials, there is a Crystal Lizard behind the Officials before the next doorway.
    • Loot: Chunk of Hardstone, Pure Hardstone, Chunk of Sharpstone, Pure Sharpstone.

2-1

  • There is one right at the start, on the left side dead-end roadway visible from the stairs you ascend from the archstone (near the Filthy Man and elevator to Blacksmith Ed). If you kill this one from afar, its corpse will sometimes roll downhill and can fall off the side of the cliff where you cannot reach it, so you may want to sprint over to loot it fast if you see it rolling.
    • Loot: Shard of Hardstone, Large Hardstone Shard, Shard of Sharpstone, Large Sharpstone Shard.
  • After going through the 'bellows room', if you turn left around the corner there is a place which is guarded by flame sword wielding Scale Miners and rock throwing Scale Miners. The Crystal Lizard is right in front of them. This is the only Lizard in the game which drops Spiderstone for your Sticky bow upgrade, so plan ahead.
    • Loot: Shard of Spiderstone, Chunk of Spiderstone, Pure Spiderstone.
      • Strategy: When you first get up to the platform with all of those enemies, to your right you'll see a number of explosive barrels. They obscure a stairway that takes you above and behind that mass of enemies. Pick them off at your leisure, and with the Thief Ring equipped you should have plenty of time to walk up behind the Lizard (plainly visible from this side) and take it out.

2-2

  • There is a Lizard visible just beyond the Armored Spider archstone. Don't forget there are 2 Scale Miners near, and the mine carts are coming. This Lizard is facing the right-side hallway full of miners, and will quickly run in that direction if alerted to you.
    • Loot: Large Hardstone Shard, Large Sharpstone Shard, Chunk of Sharpstone, Shard of Clearstone, Chunk of Clearstone.
      • Strategy: If you can't kill the Lizard before it gets pass the first husk that blocks your way, follow it to the end of the tunnel. It will start burrowing out of sight a few steps from the ledge. Equip a Thief Ring, follow it, kill it, grab the loot and try to defend yourself from the approaching enemies.
  • Go left from the fork after the archstone, across the platform at the upper level, and go straight through a passage. There is a Crystal Lizard hiding behind a pile of debris on the left when you leave the tunnel. It is common to chase this Lizard off the end of the platform to your death, so be careful. If you do some damage to it before it runs off the edge, it may die when it hits the ground below (you can tell by the green mist and gaining souls from the death). In this case you can still get its loot when you go below to that area and find its corpse.
    • Loot: Shard of Hardstone, Large Hardstone Shard, Chunk of Hardstone, Large Sharpstone Shard, Chunk of Sharpstone, Shard of Clearstone, Chunk of Clearstone.
  • Take the moving platform to the lower level. There are 2 Lizards in this room, and they will run into a corridor towards their nest where you can find many of them (these 2, plus 2 more at the top, plus 9? on the nest floor). Your first time chasing them here you will run into the pair of Black Phantoms in this corridor.
    • Loot: Large Hardstone Shard, Chunk of Hardstone, Large Sharpstone Shard, Chunk of Sharpstone, Shard of Clearstone, Chunk of Clearstone.
      • Strategy: If you have the God's Wrath, position yourself in the middle of the Crystal Lizard nest. Load the game and immediately cast God's Wrath to kill all of them. In NG+ or later you will need a very high Faith to do enough damage to kill them in one blast. Just make sure you can kill them all with a single casting otherwise all of them may escape. You can equip Ring of Sincere Prayer, or use the Morion Blade / Clever Rat's Ring with low HP to increase your damage.
      • It is possible to find angles to kill each by a scoped bow from the ledges opposite to the entrance. Alternatively, you can zoom in with L1, then zoom out and adjust the angle further with right stick. The problem with this is that it's very hard to aim precisely and then adjust on moving target.
      • Alternate Strategy: This one doesn't involve loading your game. See 2-2, Armor Spider Archstone for the detailed strategy.
  • In the open rift area, there is a Crystal Lizard on the path downhill after the 3 worms, just before you reach the Filthy Man. It is hard to target and snipe from the upper side near the worms, but easier from the platform above the vendor.
    • Loot: Large Hardstone Shard, Chunk of Hardstone, Large Sharpstone Shard, Shard of Clearstone, Chunk of Clearstone, ?
  • In the maze of passages in the lava area, near the long exit passage towards the boss, is a side room with a Large Bearbug. There are 2 Crystal Lizards in the dead-end room behind it.
    • Loot: Large Hardstone Shard, Chunk of Hardstone, Large Sharpstone Shard, Chunk of Sharpstone, Shard of Clearstone, Chunk of Clearstone.
      • Strategy: Roll near the Large Bearbug. Use God's Wrath to kill the 2 Crystal Lizards.
      • Strategy: Kill the Large Bearbug first from far away, then shoot the Lizards with arrows.
      • Strategy: Lure the Large Bearbug towards you with a few arrows, and while it is in the passage's wide place you can run or roll past it and kill/collect the Lizard goodies before the Large Bearbug comes back to attack you.
  • Take the path to the right at the beginning of the stage and carefully jump down to where Scirvir spawns. There are 2 Lizards at his bedroll/candle campsite in the blocked tunnel there.
    • Loot: Large Hardstone Shard, Chunk of Hardstone, Shard of Sharpstone, Shard of Clearstone, Chunk of Clearstone.
  • At the place just before you jump down to the 3 rock worms before the Flamelurker, there is a Crystal Lizard on an upper wooden plank, reachable by a ladder.
    • Loot: Large Hardstone Shard, Chunk of Hardstone, Large Sharpstone Shard, Chunk of Sharpstone, Shard of Clearstone, ?
      • Strategy: This one can be hard to sneak up on, so try attacking from the upper tunnel entrance on the far side (where you exit from the lava tunnels or land from dropping down the shaft).
      • Strategy: Use the God's Wrath to kill it and the worms in one shot from nearby on the floor.
      • Strategy: Walk slowly through the tunnel (from Flamlurker archstone) with Thief's Ring equipped, climb up the ladder and attack immediately at the top.

2-3

  • There is a Crystal Lizard on the left side at the end of the starting passage you run down, just where you face the boss.
    • Loot: Chunk of Hardstone, Pure Hardstone, Chunk of Sharpstone, Pure Sharpstone
  • There is a Crystal Lizard next to the second harpoon.
    • Loot: Chunk of Clearstone, Pure Clearstone
      • Strategy: After killing the Dragon God, use the 2-3 archstone from the Nexus, shoot the Lizard from the stairs leading to the second harpoon.
      • Strategy: This one is not hard to kill with melee, since you are probably sprinting up the stairs anyway. It just runs into a corner and you can kill it before it disappears.

3-1

  • 1st floor west corridor, you will be attacked at range by the big roundish Prisoner Horde enemy as you leave the stairs. You can see the Lizard along the east side hallway behind. Take care, since it will run in the direction of a gap in the floor and you can fall.
    • Loot: Shard of Moonlightstone, Chunk of Moonlightstone
      • Strategy: Sprint towards the Lizard and overtake it. Turn around and try to drive it into a corner.

3-2

  • From the base of the swamp, you meet the first black phantom Mind Flayer on the long curved flight of stairs. At the top, there is a Crystal Lizard around the tower center behind several Man Centipedes.
    • Loot: Chunk of Moonlightstone, Pure Moonlightstone.
      • Strategy: You can draw out and kill the Giant Man Centipede first, with arrows for example. This Lizard will run towards the edge of the platform and jump off. It will die when it hits the ground (and so will you). You should backtrack to the bottom of the stairs near the previous fog door location, and loot its corpse.

3-3

  • Right in front of boss Old Monk room.
    • Loot: Chunk of Moonlightstone, Pure Moonlightstone.
      • Strategy: Starting from the Maneater Archstone, use the Thief ring and draw the last black phantom Mind Flayer down the stairs and/or kill it at range. Then you can sprint up to the Lizard and kill it in melee without distraction.
      • Strategy: Starting from the Old Monk's Archstone, cast Anti Magic Field. Run out to the staircase and drive the Lizard back towards the Old Monk's room.

4-1

  • Near Sparkly the Crow. There is a Crystal Lizard next to the body in this crevice.
    • Loot: Shard of Darkmoonstone, Chunk of Darkmoonstone
      • Strategy: Shoot the Lizard from the place where the 2 skeleton archers are standing, or jump down from the tree and chase it down and melee.
  • After the long ledge with 3 golden skeletons you will enter a structure. Take the door on the ground level immediately to your left to find a Lizard on a narrow ledge. This ledge also leads to the Regenerators Ring location, and is the back shortcut to the boss from the start of the level.
    • Loot: Shard of Darkmoonstone, Chunk of Darkmoonstone.
      • Strategy: You can approach this lizard from the back side, which can make it easier to shoot the lizard from far away. This is also allows you to skip traveling through the level and getting past the golden skeletons to reach it. At the 2nd gate, take the tunnel to the left to climb the stairs and go across the top of the wall past where you fight the skeleton knight and two skeleton archers. At the other tower, you can roll from the top over a broken piece of the wall to land right next to the body that has the Regenators Ring. From here, you can take the small ramp down and snipe the lizard from far away. You can then exit via the normal means or use your favorite form of escape. (Evacuate, archstone shard, hop off the cliff).

4-2

  • There is a Crystal Lizard on the cliff path approaching the location of the White Bow (outside from the hidden passage).
    • Loot: Chunk of Darkmoonstone, Pure Darkmoonstone
      • Strategy: This one can be very hard to get to and kill from the path below, so get above its area by the flag and use the 'Load the game' trick to make it respawn while you are waiting there to assault it. Make yourself as light as possible and charge up the hill until you are in front of it. It will be stuck allowing you to slash away. It may try and run back down the hill. Rinse and repeat as necessary.

4-3

  • There are 2 Crystal Lizards near the location of the Stormruler. One is hard to see hidden in a patch of grass.
    • Loot: Chunk of Darkmoonstone, Pure Darkmoonstone
      • Strategy: Stand on rocks near the archstone with a good bow and kill one. Then sprint/roll to the area and kill the other. This prevents having to try and kill two of them at once in melee, since one will surely escape and these have very valuable drops.
      • Strategy: Equip Thief Ring in Soul Form. Head from the path towards the broken structure and straight until you hit a long ledge on the cliff face. There is a body there with lootable Chunks of Cloudstone. From this ledge you can walk left towards the main area where the Lizards are. If you sprint towards the Lizards with them on your left, they will detect you and start to run, but towards the walls not the sea. With Thief Ring in Soul Form and using a strong weapon that has an overhead chop, you should be able to kill 1 Lizard in a single blow. Then just chase after the 2nd one as it scrambles on the spot against a wall or obelisk.
      • Strategy: Equip Thief Ring in Soul Form. Head down towards the crystal lizards on the direct path from the Old Hero's Archstone. You will come across a short wall of rocks connected to the large rock that holds loot. Walk around the rocks just enough to see the lizards with your bow. Aim and shoot the lizard. They will run but will soon return to their original positions allowing you to snipe at them without the risk of losing one.

5-1

  • There is a Crystal Lizard across the bridge next to the Rat's nest. There is also a Giant Tick near the Lizard.
    • Loot: Shard of Faintstone, Chunk of Faintstone
      • Strategy: Make your way to the room before the first Fog Gate. Near the ladder you will see a plank extending out from the room. Walk the plank and fall down. You will land safely in a bed of straw. To your right will be a few Depraved Ones, a Giant Tick, and the Crystal Lizard. Kill the Depraved Ones with ranged attacks or by luring them towards you with Throwing Knives, then rush the Crystal Lizard.

5-2

  • As you run along the cliff from the start, just after the first enemy, you will find a gap where you cannot cross. There is a plank which you can lower from the other side. The Crystal Lizard can be seen just beyond the plank and two guarding enemies. Until the shortcut plank/bridge is lowered, leave this Lizard alone, unless you are approaching it from the other direction.
    • Loot: Chunk of Faintstone, Pure Faintstone.
      • Strategy: Shoot the Lizard from afar.

5-3

  • Once you enter the boss area, you will see 3 Depraved Ones. There is a path to the right along the wall which leads to more of the creatures. Partway along this path is a Lizard, strategically placed behind a fence which makes it hard to see and hit with arrows.
    • Loot: Chunk of Faintstone, Pure Faintstone.
      • Strategy: Just sprint up to this one and kill it with melee as it runs up the path, since there are no hostile enemies near (just don't fall off the cliff!)

Drop Rates[edit]

Stage Occurrence % WT Occurrence % Loot #1 Qty Drop % WT Drop % Loot #2 Qty Drop % WT Drop %
1-1 100 100 Shard of Hardstone 6 60 60 Shard of Sharpstone 6 40 40
18.2 30.8 Large Hardstone Shard 2 10.9 16.9 Large Sharpstone Shard 2 7.3 13.8
1-2 100 100 Large Hardstone Shard 2 60 60 Large Sharpstone Shard 2 40 40
18.2 30.8 Chunk of Hardstone 2 60 60 Chunk of Sharpstone 1 7.3 13.8
1-3 100 100 Chunk of Hardstone 2 60 60 Chunk of Sharpstone 2 40 40
18.2 30.8 Pure Hardstone 1 10.9 16.9 Pure Sharpstone 1 7.3 13.8
1-4 100 100 Chunk of Hardstone 3 60 60 Chunk of Sharpstone 3 40 40
18.2 30.8 Pure Hardstone 1 10.9 16.9 Pure Sharpstone 1 7.3 13.8
2-1 A 100 100 Shard of Hardstone 8 60 60 Shard of Sharpstone 8 40 40
18.2 30.8 Large Hardstone Shard 2 10.9 16.9 Large Sharpstone Shard 2 7.3 13.8
2-1 B 100 100 Shard of Spiderstone 4 100 100 - - - -
100 100 Chunk of Spiderstone 1 70 53.8 Chunk of Spiderstone 2 30 46.2
9.1 16.7 Pure Spiderstone 1 9.1 16.7 - - - -
2-2 100 100 Large Hardstone Shard 2 60 60 Large Sharpstone Shard 2 40 40
18.2 30.8 Chunk of Hardstone 1 10.9 16.9 Chunk of Sharpstone 1 7.3 13.8
100 100 Shard of Clearstone 2 10.9 16.9 - - - -
9.1 16.7 Chunk of Clearstone 1
9.1 16.7 - - - -
2-3 A 100 100 Chunk of Hardstone 2 60 60 Chunk of Sharpstone 2 40 40
18.2 30.8 Pure Hardstone 1 10.9 16.9 Pure Sharpstone 1 7.3 13.8
2-3 B 100 100 Chunk of Clearstone 2 100 100 - - - -
9.1 16.7 Pure Clearstone 1 9.1 16.7 - - - -
3-1 100 100 Shard of Moonlightstone 3 100 100 - - - -
9.1 16.7 Chunk of Moonlightstone 1 9.1 16.7 - - - -
3-2 100 100 Chunk of Moonlightstone 1 100 100 - - - -
9.1 16.7 Pure Moonlightstone 1 9.1 16.7 - - - -
3-3 100 100 Chunk of Moonlightstone 2 100 100 - - - -
9.1 16.7 Pure Moonlightstone 1 9.1 16.7 - - - -
4-1 100 100 Shard of Darkmoonstone 3 100 100 - - - -
9.1 16.7 Chunk of Darkmoonstone 1 9.1 16.7 - - - -
4-2 100 100 Chunk of Darkmoonstone 1 100 100 - - - -
9.1 16.7 Pure Darkmoonstone 1 9.1 16.7 - - - -
4-3 100 100 Chunk of Darkmoonstone 2 100 100 - - - -
9.1 16.7 Pure Darkmoonstone 1 9.1 16.7 - - - -
5-1 100 100 Shard of Faintstone 3 100 100 - - - -
9.1 16.7 Chunk of Faintstone 1 9.1 16.7 - - - -
5-2 100 100 Chunk of Faintstone 1 100 100 - - - -
9.1 16.7 Pure Faintstone 1 9.1 16.7 - - - -
5-3 100 100 Chunk of Faintstone 2 100 100 - - - -
9.1 16.7 Pure Faintstone 1 9.1 16.7 - - - -