Compound Short Bow

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Original PS3

In Game Description

A small-sized composite bow.

Its use requires strength, but its power is high.

Ranged weapons require the equipping of arrows as well as a bow. Also, from the position of readying an arrow, an aimed shot is possible with [L1].

Availability

  • One can be found atop the second tower in 1-2
  • Dropped by Skeleton Archers in 4-1

General Information

Image Name Damage Range Durability Weight Stats Needed Stat Bonuses
Compound Short Bow.jpg Compound Short Bow 40/0 50 100 1 18/10/0/0 D/E/-/-

Upgrades

Basic

Requires Hardstone

Name Damage Stat Bonuses Shard L. Shard Chunk Pure
Compound Short Bow +0 40/0 D/E/-/- - - - -
Compound Short Bow +1 44/0 D/E/-/- 2 - - -
Compound Short Bow +2 48/0 D/E/-/- 3 - - -
Compound Short Bow +3 52/0 D/E/-/- 5 - - -
Compound Short Bow +4 56/0 D/E/-/- 5 1 - -
Compound Short Bow +5 60/0 D/E/-/- 5 2 - -
Compound Short Bow +6 64/0 D/E/-/- 5 4 - -
Compound Short Bow +7 68/0 C/D/-/- 5 4 1 -
Compound Short Bow +8 72/0 C/D/-/- 5 4 2 -
Compound Short Bow +9 76/0 C/D/-/- 5 4 4 -
Compound Short Bow +10 80/0 C/D/-/- 5 4 4 1

Quality

Moderate damage bonus from Strength and Dexterity.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Quality Compound Short Bow +1 46/0 D/D/-/- 2 - -
Quality Compound Short Bow +2 52/0 D/D/-/- 3 - -
Quality Compound Short Bow +3 58/0 C/C/-/- 5 1 -
Quality Compound Short Bow +4 64/0 C/C/-/- 5 2 -
Quality Compound Short Bow +5 70/0 C/C/-/- 5 4 1

Sticky (Viscous)

Greatly increases Dexterity bonus, lowers Strength bonus. Increases Range by 5.

Requires:

Name Damage Range Stat Bonuses Shard Chunk Pure
Sticky Compound Short Bow +1 44/0 55 E/C/-/- 2 - -
Sticky Compound Short Bow +2 48/0 55 E/C/-/- 3 - -
Sticky Compound Short Bow +3 52/0 55 E/A/-/- 5 1 -
Sticky Compound Short Bow +4 56/0 55 E/A/-/- 5 2 -
Sticky Compound Short Bow +5 60/0 55 E/S/-/- 5 4 1

Demon's Soul

Name Damage Range Stats Needed Stat Bonuses Req. Material
Lava Bow 55/0 55 21/16/0/0 D/D/E/- Compound Short Bow +7
Hard Demon's Soul


Key

  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Footnotes

1. Because bows are always two handed, only 12 strength is required